Large change to sandboxing:
- fixes a nasty TOCTOU relating to a symlink swap attack, documented in
the `sandboxing/README.md`
- Adds UI and restrictions when in an untrusted workspace
- Adds tests for (soon to be removed) git support
---
Release Notes:
- N/A or Added/Fixed/Improved ...
Hi there, I'm Celina from Hugging Face! Opening this PR to add
[llama.cpp](https://llama.app) as a model provider
# Objective
Today Zed users running llama.cpp have to fall back to the generic
OpenAI-compatible provider, which means no auto-discovery (the router
mode (`llama serve`) discovers models from the cache and loads them on
demand) and manual configuration of every model and its capabilities.
This PR makes `llama.cpp` a first-class provider with the same
auto-discovery experience.
## Solution
- Add a `llama_cpp` client crate with the OpenAI-compatible chat types
(`/v1/chat/completions`, including `reasoning_content`) and the
discovery types (`/v1/models`, `/props`), mirroring the existing
`ollama` crate.
- Add the provider in
`crates/language_models/src/provider/llama_cpp.rs`, modeled on the
Ollama provider (settings, configuration view, event mapping).
- Auto discover served models and their context length and tool/vision
support from `/props`. Set `auto_discover: false` to list models
manually instead.
- An unloaded model can't be inspected without loading it, so it is
listed with optimistic defaults (large context, tools enabled) and is
usable from the first message; its real context length and tool support
are filled in once it loads. These live behind a shared map, so a model
already selected in an open conversation picks them up without being
re-selected.
- Show load progress. The provider subscribes to `/models/sse` and
surfaces each model's load progress (e.g. "Loading weights 42%") in its
display name, reconciling stale labels against `/v1/models`. Builds
without `/models/sse` degrade gracefully - no progress, and no
capability refresh after the initial discovery.
- Add settings (`api_url`, `auto_discover`, `available_models` with
per-model `max_tokens` / `supports_tools` / `supports_images`,
`context_window`, `custom_headers`), the provider icon, a `default.json`
entry, and documentation under "Use a Local Model".
No new dependencies: the crate reuses existing workspace dependencies,
and shared state uses `std::sync::RwLock`.
## Testing
- Unit tests in both new crates cover wire/response parsing, model
discovery for single-model and router shapes, the cold-start optimistic
defaults, the in-place capability refresh once a model loads, and the
`/models/sse` event handling (state changes, load failure, load
progress).
- Built Zed locally and ran it against a local `llama serve` router:
confirmed models are discovered without manual configuration, that the
first message works before a model has finished loading, that load
progress is shown in the model's display name while it loads, and that
the reported context length and tool support refine to the model's real
values once it finishes loading.
- Platforms: tested on macOS (Apple Silicon).
## Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
## Showcase
The generation speed (tokens/sec) depends on the machine you're running
the model, here it's a Apple M3 Max 64GB running a 4-bit quant of
https://huggingface.co/Qwen/Qwen3.5-35B-A3B. For the load progress
status, make sure to upgrade your llama.cpp version to the latest build.
https://github.com/user-attachments/assets/0254f6ef-abe9-42ed-810b-ef1a5b8fa3bd
---
Release Notes:
- Added llama.cpp as a language model provider
---------
Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
## Self-Review Checklist:
- [X] I've reviewed my own diff for quality, security, and reliability
- [X] Unsafe blocks (if any) have justifying comments
- [X] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [X] Tests cover the new/changed behavior
- [X] Performance impact has been considered and is acceptable
Release Notes:
- Added an auto-watch button to the collab panel that automatically
opens other participants' screen shares while you're in a call.
Opening a markdown file from the project panel used to require four
steps:
- click the file (opens raw editor)
- right-click the editor tab
- select "Open Markdown Preview"
- then close the raw editor tab
This PR shortcuts that to a single right-click (or keypress) from the
project panel.
Right-clicking a markdown file in the project panel now shows an **Open
Markdown Preview** option. Selecting it opens the rendered markdown
preview directly — no raw editor tab is left behind. The same shortcut
used in the editor (Cmd+Shift+V on macOS, Ctrl+Shift+V on Windows/Linux)
also works when focus is in the project panel.
## How it works
- **Context menu**: `OpenMarkdownPreview` action is registered and
surfaced in the right-click menu only for `.md`/`.markdown` files.
- **Keybinding**: `cmd-shift-v` / `ctrl-shift-v` bound to
`project_panel::OpenMarkdownPreview` in the `ProjectPanel` context,
mirroring the existing editor binding.
- **Loading**: The file is opened via `open_path_preview` with
`focus_item: false, activate: false`, so the raw editor is loaded into
the buffer system but never becomes the visible tab.
- **Preview construction**: `MarkdownPreviewView::create_markdown_view`
is called directly (no `dispatch_action` indirection, which would have
been deferred and caused a race). The preview is added to the active
pane and the raw editor tab is removed atomically in one synchronous
pane update.
- **Pre-existing tabs**: Before loading, all panes are checked for an
existing item at the file's project path. If the file is already open in
raw mode, `remove_item` is skipped — the existing tab is left untouched.
Release Notes:
- Added "Open Markdown Preview" context menu item to Project Panel
markdown entries.
---------
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Co-authored-by: Tom Houlé <tom@tomhoule.com>
This pull request updates how long configuration option names are
displayed in the UI to better handle Unicode characters, ensuring that
names are truncated by grapheme clusters (user-perceived characters)
rather than bytes or code points. This prevents visual glitches with
multi-codepoint characters like emojis or accented letters. The main
changes are:
**Unicode handling improvements:**
* Added the `unicode-segmentation` crate as a workspace dependency in
`Cargo.toml` to support grapheme-aware string operations.
* Updated import statements in `config_options.rs` to include
`unicode_segmentation::UnicodeSegmentation`.
**UI display logic:**
* Changed the truncation logic for configuration option display names in
`ConfigOptionSelector` to use `.graphemes(true).take(32)` instead of
slicing bytes, ensuring proper handling of Unicode graphemes.
---
Release Notes:
- Agent: Made label truncation of configuration options in the agent
panel more robust against non-single-byte characters like emojis and
others.
---------
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
We weren't handling these really before, just rendering the URI. This
should provide best-effort support for what we can render.
<img width="800" height="359" alt="image"
src="https://github.com/user-attachments/assets/51f101c7-c3be-4801-9000-62000a71faa6"
/>
(I will remove the extra labels that was just for testing)
Release Notes:
- acp: Support embedded resources in tool calls.
Agent terminal sandboxing now protects `.git` metadata by default and
exposes an explicit `allow_git_access` approval. Without it, file
contents of the `.git` directories for opened worktrees and discovered
repositories (including a linked worktree's common `.git`) cannot be
read or written, though their metadata stays visible; when approved,
those Git directories become writable so commands like fetch/commit
work. SSH commit signing keeps working because the inherited
`SSH_AUTH_SOCK` is allowed as local Unix-socket IPC, which does not let
sandboxed commands send network packets to other machines. The Seatbelt
profile also allows PTY terminal-control ioctls so signing/passphrase
prompts can manage terminal state.
This intentionally restricts only `.git` itself (whose location we know
exactly, including the worktree case) rather than
`.gitignore`/`.gitattributes`/`.gitmodules`, since those can be nested
arbitrarily and the goal is to keep the policy expressible as a plain
deny-by-default allowlist that will port to Linux and Windows sandboxes
later.
Closes AI-334
Release Notes:
- Improved agent terminal sandboxing for Git metadata, Git worktrees,
and SSH commit signing.
Pulls in https://github.com/zed-industries/livekit-rust-sdks/pull/13 to
fix a cause of panics with webrtc
Fixes ZED-5J7
Release Notes:
- N/A or Added/Fixed/Improved ...
# Objective
Telemetry events generated **on a remote server** were silently dropped,
and all remote telemetry that *was* reported got attributed to the local
client's OS.
## Solution
This PR makes server-originated events flow to the telemetry pipeline
and attributes them to the actual remote host (connection type, OS,
version, architecture), plus adds a transport-agnostic connection event.
## Additional Notes
This removes the "SSH Project Opened" event and replaces it with a
"Remote Connection Established" one that has more structured info and is
also more useful in where it gets invoked.
The server unconditionally sends back telemetry to the client, the
client is then responsible for filtering on whether telemetry is enabled
by the user or not as the server does not have knowledge of those
settings itself.
Release Notes:
- N/A
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes #ISSUE
Release Notes:
- N/A or Added/Fixed/Improved ...
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [ ] ~~Unsafe blocks (if any) have justifying comments~~
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [ ] ~~Performance impact has been considered and is acceptable~~
Release Notes:
- Added shell completions generation for CLI with `zed --completions
<SHELL>`
Co-authored-by: silvanshade <silvanshade@users.noreply.github.com>
Co-authored-by: Yara 🏳️⚧️ <git@yara.blue>
We finally have a cancellation mechanism to use! Made the non
side-effectful handlers stop their work if we get a cancel request
notification.
Release Notes:
- N/A
## Goal
This PR fixes a bug in our file system watcher. Because it matched paths
case sensitively, it didn't account for file systems that are case
insensitive by default (macOS, Windows, etc.). As a result, when
multiple subscribers watched the same path using different casing, Zed
could fail to emit file system events to some of them.
### Reproduction
I reproduced this with the `tsgo` LSP, which lowercases the file path of
the visible worktree root it runs in. Zed subscribes to worktree roots
to receive FS updates — e.g. external edits to a buffer, or git state
changes — but it doesn't normalize the path when subscribing, so the two
casings never matched.
### Fix
Fixing this took longer than expected, because I spent a while deciding
on an approach. I considered three:
- **Follow VS Code's lead:** always treat macOS/Windows as case
insensitive and Linux as case sensitive. Simple, but it would leave a
couple of bugs.
- **Real case the path at registration:** walk each component and use
syscalls to rewrite it to match what the file system shows the user
(e.g. Finder shows `/Project/some`, so a request to watch
`/project/some` becomes `/Project/some`). This had rough edge cases with
symlinks that I didn't want to deal with.
- **Detect via syscalls whether a path is on a case-insensitive
(normalizing) file system and match accordingly** — what I went with.
The one wrinkle is that Windows can mark individual directories
case-sensitive… because Windows.
I also added integration tests to prevent future regressions.
Note: Windows currently defaults to case insensitive; implementing the
actual case sensitivity check for it is left to a follow up PR.
Helps #38109#35861#52376 and maybe #41195
## Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- Fixed missed file system events on case-insensitive filesystems that
could cause stale git state and other sync issues
---------
Co-authored-by: Cole Miller <cole@zed.dev>
Overhauls Zed's pickers to make them resizable and give them a preview.
Closes#8279
### Background
The most requested Zed feature has the last year has been a [Telescope
like search box](https://github.com/zed-industries/zed/issues/8279)
[discussion](https://github.com/zed-industries/zed/discussions/22581).
To understand why this is so popular we need to understand search can
serve thee goals:
- Navigation: fuzzy search is faster & easier then clicking in a file
tree
- Exploration: example, find a function by a word in its doc comment
- Collecting: example, getting a list of functions to change
The project search which shows results in a multibuffer is the perfect
way to operate on a list of items. Navigation and Exploration need a lot
of context around each result and offer fast navigation between them.
For both of these live searching is also critical.
The `telescope UI` is a picker with a preview to the right or below.
It's offered in various editors and IDE's most famously Neovim (through
the Telescope plugin), IntelliJ (natively), Helix (natively) and of
course VScode (plugins) and it's _many_ forks.
While having a UI like that for text search (our project search) is most
requested the UX pattern is applied widely, from `find_all_references`
to `bookmarks`. It enhances most pickers. Note that we have over 50
different picker modals!
The community has tried to build something like this for Zed:
- https://github.com/zed-industries/zed/pull/44530
- https://github.com/zed-industries/zed/pull/45307
- https://github.com/zed-industries/zed/pull/46478
- https://github.com/zed-industries/zed/pull/43790
These all became huge PR's that we could not merge for various reasons.
This is a really hard feature to integrate in Zed!
This PR got started as https://github.com/zed-industries/zed/pull/46478
and supercedes that.
### Design
- Extend pickers to support an optional preview with minimal changes to
the pickers themselves.
- Make pickers resizable.
- Complement the existing search do not replace it by having both UI's
share the underlying search and allow freely switching between them.
- Allow extending the preview to things other then files.
- Maintain a clean design on all the pickers.
### Heigh level Implementation overview
- Adds an `Option<Preview>` to `Picker`
- Gives `PickerDelegate` a method to communicate a preview to the Picker
- Overhaul the way pickers are drawn to allow for resizing them.
Implemented on the `Shape` and `SizeBouds` structs.
- Adds a high level way to draw the `footer` and `editor` so we do not
need to change much to the pickers.
- Adds a new text finder Picker
- Adds a way to take a running search from project search and hand it to
the text finder Picker and the other way round
- Give the file finder a preview
### Next steps
A more detailed list and how to help out will be added to the tracking
issue for [Pickes with
previews](https://github.com/zed-industries/zed/issues/56037)
- Add more previews to more pickers!
- Enable selectioning multiple items in pickers and performing actions
on those
- Open selected items in a multibuffer
- Add a way to restore the last picker
- Make popovers (picker attached to some menu) resizable as well
## Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
## Showcase
TODO (will be done post merge)
---
Release Notes:
- Added resizing via dragging to all picker modals.
- Added a preview to the File finder, the preview can be to the right or
below.
- Added a Text finder picker with a preview as alternative project
search UI. The search is shared and allowes switch between UIs while
running.
---------
Co-authored-by: ozacod <47009516+ozacod@users.noreply.github.com>
Co-authored-by: ozacod <ozacod@users.noreply.github.com>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
This allows one to "bless" arbitrary parent path, without making
assumptions about the structure of the project storage on users machine.
## Testing
- Did you test these changes? If so, how?
- Are there any parts that need more testing?
- How can other people (reviewers) test your changes? Is there anything
specific they need to know?
- If relevant, what platforms did you test these changes on, and are
there any important ones you can't test?
## Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
## Showcase
> This section is optional. If this PR does not include a visual change
or does not add a new user-facing feature, you can delete this section.
- Help others understand the result of this PR by showcasing your
awesome work!
- If this PR includes a visual change, consider adding a screenshot,
GIF, or video
- A before/after comparison is very useful for changes to existing
features!
While a showcase should aim to be brief and digestible, you can use a
toggleable section to save space on longer showcases:
<details>
<summary>Click to view showcase</summary>
My super cool demos here
</details>
---
Release Notes:
- When opening a project for the first time, you can now auto-trust
arbitrary parent path; previously Zed offered affordance for
auto-trusting a parent of a parent only.
## Summary
This PR adds an initial markdown element renderer benchmark, so we could
later expand this to benchmark search in markdown, and reparsing. This
is important because the agent panel renders a lot of markdown elements,
so I want to use these benchmarks to ensure our markdown element
performance is good, and later expand them to include the agent panel
I added a `bench_util.rs` file that has methods to generate random rust
modules, this will later be used by the editor benchmarks, and is
currently used by the markdown and edit_file_tool benchmarks.
Finally, I made `cx.bench_renderer` also account for ready foreground
tasks and poll them. This more accurately mimics gpui dispatcher. (It's
not perfect, but it's good enough for a benchmark)
## Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
---------
Co-authored-by: Anant Goel <anant@zed.dev>
Summary
- Adds Windows agent terminal sandboxing by routing commands through WSL
and Bubblewrap.
- Supports native Windows and WSL project paths, including elevated
write grants for WSL paths.
- Shows a confirmation prompt to turn off sandboxing when WSL sandbox
setup is unavailable.
This builds on the work in the sandbox-linux branch.
Closes AI-376
Release Notes:
- Added Windows terminal sandboxing for agent commands when sandboxing
is enabled.
---------
Co-authored-by: cameron <cameron.studdstreet@gmail.com>
Co-authored-by: Richard Feldman <oss@rtfeldman.com>
Co-authored-by: zed-zippy[bot] <234243425+zed-zippy[bot]@users.noreply.github.com>
Adds:
- aria attributes to most UI elements in settings UI
- a new a11y API to GPUI
- a fix for a GPUI keyboard focus bug
## Accesible settings UI
Settings UI should now be fully accessible to users of assistive
technology.
**However**, there are some caveats:
- accessibility features require zed to be launched with the
`ZED_EXPERIMENTAL_A11Y=1` env var to be set
- I have not exhaustively checked every control
- There are some quite surprising keyboard focus behaviours which
predate this code
- The main Zed UI is still largely inaccessible, though a handful of
shared components will now report themselves, but the experience is
suboptimal.
For anyone wishing to try out the settings UI:
- make sure `ZED_EXPERIMENTAL_A11Y=1` is set
- open zed
- press `ctrl-,` (or `cmd+,` on a mac) to open settings UI in a separate
window
## `aria_active_descendant`
This is equivalent to the
[`aria-activedescendant`](https://developer.mozilla.org/en-US/docs/Web/Accessibility/ARIA/Reference/Attributes/aria-activedescendant)
API on the web.
It allows a container to maintain focus, while indicating that one of
its children should be active. Zed uses this for menus and combo boxes,
for example.
GPUI will report a div with `.aria_active_descendant()` as long as:
- an ancestor is focused
- only one descendant of the focused ancestor has
`.aria_active_descendant()`
Two descendants with this property where the focused node is a common
ancestor is an error.
## GPUI keyboard fix
GPUI will map a space or enter keypress to a div's `on_click` handler,
if it exists. However, the keyboard-driven path was missing some checks
that the mouseclick path has.
With this PR, for an enter/space keypress to be considered a click,
between the "key down" and "key up" events:
- there must be no other key events
- focus must not move to a different node
This fixes an existing bug with combo boxes in zed where:
- enter maps to `menu::Confirm` **on key down*
- the menu item is selected
- focus moves to the combo box
- enter then triggers the combo box's `on_click` **on key up**,
re-opening the menu
---
Release Notes:
- N/A or Added/Fixed/Improved ...
---------
Co-authored-by: zed-zippy[bot] <234243425+zed-zippy[bot]@users.noreply.github.com>
Adds a dedicated Sandbox settings page under the AI settings, letting
users review and manage the elevated terminal sandbox permissions that
are always allowed without prompting.
The page exposes:
- Network: an "Allow All Domains" toggle and an editable list of allowed
domains (exact domains or leading-`*.` subdomain wildcards), with
validation.
- Filesystem: an "Allow All Filesystem Writes" toggle and an editable
list of writable paths.
- Sandbox: an "Allow Unsandboxed Terminal Commands" toggle.
This replaces the single "Allow Unsandboxed Terminal Commands" setting
item with the new page, and updates the agent panel's settings shortcut
to open it. "Allow always" sandbox grants now persist to settings only
and are no longer also cached as an in-memory thread grant.
Closes AI-413
Release Notes:
- Added a settings page for managing the agent terminal sandbox
permissions (allowed domains, writable paths, and unsandboxed command
execution).
Follow up to #52502
This fixes a severe hang in the markdown preview when searching for text
caused by `paint_search_highlights`. We were iterating over all lines
for each highlight, and for each highlight we called
`layout.line_layout_for_index` which internally would iterate over all
the lines of the text layout.
With this optimisation we paint all highlights in one pass. We sort the
highlight ranges, iterate through the lines and only access
`WrappedLineSegments` when we actually have a highlight in that line.
E.g. if you copy this text
(https://gist.github.com/bennetbo/e313f3023da9fec42e090177a5373152) into
the editor, open the markdown preview and search for `codex` Zed Nightly
will completely freeze. After this optimisation it is totally smooth
even in debug mode.
Release Notes:
- Improved performance when searching in markdown preview
Closes AI-403
Recently, we introduced the ability to pick, from the plus icon button
in a project's header in the sidebar, which of the currently loaded
worktree you'd like to create a new thread on. This PR extends this
ability by allowing you to _create_ a new worktree from there as well.
Turned out this just felt like a natural move after playing around with
the change internally; we had a good amount of internal asks for this.
What's exposed in the menu is exactly the same options available in the
worktree picker, following the same display rules.
<img width="650" alt="Screenshot 2026-06-15 at 12 22@2x"
src="https://github.com/user-attachments/assets/ef45d93e-9106-46c6-9a8b-bc099036a7de"
/>
Release Notes:
- Agent: Enabled creating a new worktree from the sidebar's "new thread"
icon button.
Markdown preview tabs were lost on restart because `MarkdownPreviewView`
implements `Item` and `SearchableItem` but never opted into
`SerializableItem`, so the workspace serializer silently skipped it.
This change adds persistence, modeled on the existing `ImageView` and
`Editor` patterns:
- Add a `persistence` submodule storing `(workspace_id, item_id,
abs_path, mode)` in a `markdown_previews` table.
- `serialize` records the active editor's file path and the preview
mode. `deserialize` reopens the file as a buffer and constructs a new
`MarkdownPreviewView` around it.
- Register the item type in `markdown_preview::init`.
Untitled markdown buffers and previews whose source file no longer
exists are not restored — `serialize` and `deserialize` return `None`
and `Err` respectively, mirroring `ImageView`.
`csv_preview` and `svg_preview` have the same `SerializableItem` defect;
left out of this PR to keep scope focused.
Closes#38581
Part of #7371
Release Notes:
- Fixed Markdown preview tabs not being restored when reopening a
workspace
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
on the no tests bit, consistent with ImageView, ComponentPreview,
GitGraph, TerminalView, and every other SerializableItem impl other than
Editor.
---------
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Manage various LLM settings (previously in agent panel) in settings UI.
Behind a feature flag, not staff shipped
Release Notes:
- N/A or Added/Fixed/Improved ...
This removes gpui's dependency on the `util` crate, which depends on
async process. It now depends on `gpui_util` only, and uses
`std::process::Command` for the two cases where it was previously using
an async `Command`. This lifts the requirement of non-Zed consumers of
gpui to depend on our forked async-process (see #59156).
Release Notes:
- N/A
Release Notes:
- N/A or Added/Fixed/Improved ...
---------
Co-authored-by: Richard Feldman <oss@rtfeldman.com>
Co-authored-by: Martin Ye <martin@zed.dev>
Co-authored-by: zed-zippy[bot] <234243425+zed-zippy[bot]@users.noreply.github.com>
Third of a four-PR stack adding hostname-allowlisted network access to
agent terminal sandboxing. Stacked on #59218 — review/merge #59217 and
#59218 first.
Replaces the boolean `allow_network` terminal-sandbox escalation with a
hostname allowlist. The `terminal` tool now takes `allow_hosts` (exact
hostnames or leading-`*.` subdomain wildcards, validated up front) and
`allow_all_hosts` as a broad escape hatch. Approval prompts name the
requested hosts, thread grants and persistent "allow always" settings
cover requests via host-pattern subsumption the same way write paths use
subtree containment, and the authorization card in the agent panel lists
the requested hosts.
Host allowlists aren't enforced yet in this PR: `SandboxWrap` carries
the allowlist, but any network request still maps to unrestricted egress
at the Seatbelt layer, matching previous behavior. Enforcement via the
in-process proxy lands in the final PR of the stack. All of this is
behind the existing sandboxing feature flag. For non-local projects
(where the loopback proxy won't apply), host requests are widened to
"arbitrary network access" before prompting so approvals match
enforcement. Old persisted `network: bool` authorization details still
deserialize via a serde alias.
Release Notes:
- N/A
---------
Co-authored-by: MartinYe1234 <52641447+MartinYe1234@users.noreply.github.com>
Co-authored-by: Martin Ye <martin@zed.dev>
Third of the `http_proxy` stack. Stacked on #59217 and the
upstream-config PR — review/merge those first.
Adds the in-process HTTP/HTTPS proxy server that enforces an
`Allowlist`. It speaks HTTP CONNECT for HTTPS tunnels and forward
proxying for plain HTTP, vets resolved addresses against
loopback/private/link-local ranges to prevent DNS-rebinding past the
sandbox, pins each connection to the destination approved for its first
request (so later keep-alive requests can't escape the policy decision),
optionally chains through the upstream proxy, and bounds header sizes,
connection counts, and connect/handshake waits since its sole client is
untrusted model-driven code running inside the editor process. Includes
end-to-end tests covering allowed/denied CONNECT and HTTP forward,
IP-literal handling, DNS-rebinding denial, and upstream chaining.
Still has no callers; wired into the agent terminal sandbox in the
remaining PRs of the stack.
Release Notes:
- N/A
---------
Co-authored-by: MartinYe1234 <52641447+MartinYe1234@users.noreply.github.com>
Second of the `http_proxy` stack. Stacked on #59217 — review/merge that
first; this PR's diff is just the upstream-proxy config.
Adds `UpstreamProxy`: parsing of an upstream HTTP proxy from the
environment (`HTTPS_PROXY` / `HTTP_PROXY` / `ALL_PROXY` and lowercase
forms) with `NO_PROXY` bypass matching delegated to the `proxyvars`
crate, basic-auth credentials kept out of `Debug`/`Display`, and
IPv6/default-port normalization. The proxy server (next PR) uses this to
chain outbound connections through a corporate proxy when one is
configured.
Release Notes:
- N/A
First of a stack adding hostname-allowlisted network access to agent
terminal sandboxing. Adds a new `http_proxy` crate containing only the
allowlist policy types.
`HostPattern` parses exact hostnames or leading-`*.` subdomain
wildcards, normalizes IDNs to punycode, and rejects IP literals and
localhost-family names. `Allowlist` holds a set of patterns (or an
allow-any escape hatch), and `covers` implements host-pattern
subsumption (`*.github.com` covers `api.github.com`) used later to
decide when an already-granted permission covers a new request — the
network analogue of write-path subtree containment.
Pure, self-contained logic with no callers yet. The upstream-proxy
config and the proxy server that enforces these policies land in the
next two PRs.
Release Notes:
- N/A
For the extension devs:
Adds a `RebuildDevExtension` action that triggers a rebuild of an
installed dev extension.
- If no dev extensions are installed, shows an error notification.
- If exactly one dev extension is installed, rebuilds it immediately.
- If multiple dev extensions are installed, opens a fuzzy picker to
select which one to rebuild.
Makes it easy for devs to trigger a rebuild with a keymap once an action
is defined with this PR.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [ ] Performance impact has been considered and is acceptable
Closes #ISSUE
Release Notes:
- Added `RebuildDevExtension` action to rebuild installed dev extensions
from the command palette
<img width="675" height="310" alt="Screenshot 2026-04-29 at 1 49 54 AM"
src="https://github.com/user-attachments/assets/dbf618f7-f590-40aa-bc5c-580eea9f0001"
/>
<img width="623" height="329" alt="Screenshot 2026-04-29 at 1 50 16 AM"
src="https://github.com/user-attachments/assets/b4bb4131-924f-442b-8351-528a87698399"
/>
---------
Co-authored-by: MrSubidubi <finn@zed.dev>
## Context
Sticky scroll was anchoring multiline signatures to the first outline
context row instead of the row containing the symbol name, which could
leave the sticky header showing unhelpful context. This change carries
each outline item’s `selection_range` through the tree-sitter, LSP,
multi-buffer, and editor paths, then uses that range to choose the
sticky header row.
This is intended to improve sticky scroll generically, not only for one
language. It should help wherever symbol data distinguishes the symbol
name from the larger symbol range:
- tree-sitter outlines that provide a distinct `@name` capture
- LSP document symbols whose `selectionRange` is more precise than
`range`
The actual improvement is still language-dependent, because it relies on
the quality of each language’s outline query or language server symbol
metadata.
Closes#55587
Manual video of the test :
[Screencast from 2026-05-10
14-05-46.webm](https://github.com/user-attachments/assets/40f327d3-cab2-4b85-887b-08b541a102bf)
## How to Review
`crates/language/src/outline.rs`, `crates/language/src/buffer.rs`, and
`crates/language/src/buffer_tests.rs`: Adds `selection_range` to
tree-sitter outline items and verifies that multiline signatures can
anchor sticky scroll on the symbol-name row while preserving the
existing displayed outline text.
`crates/project/src/lsp_store/document_symbols.rs`: Threads LSP document
symbol `selection_range` into `OutlineItem`, keeping enriched labels and
highlight ranges intact while preserving the distinction between the
full symbol range and the selected name range.
`crates/multi_buffer/src/multi_buffer.rs`,
`crates/editor/src/document_symbols.rs`, `crates/editor/src/editor.rs`,
`crates/outline/src/outline.rs`, and
`crates/outline_panel/src/outline_panel.rs`: Propagates
`selection_range` through the places that remap outline items between
buffers, multi-buffers, editors, and outline views.
`crates/editor/src/element.rs` and `crates/editor/src/editor_tests.rs`:
Uses `selection_range` when computing sticky header rows and adds a
regression test covering a multiline signature case from the issue.
`crates/language/Cargo.toml` and `Cargo.lock`: Adds `tree-sitter-c` for
the language-level regression test fixture.
## Self-Review Checklist
- [x] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the UI/UX checklist
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- Fixed sticky scroll anchoring to unhelpful context rows for multiline
signatures when symbol metadata provides a more precise name range.
On Windows, `util::process::Child::kill()` only terminated the direct
child process, and nothing tied the lifetime of spawned process trees to
Zed. External agent servers launched through ACP (e.g. `claude-code-acp`
via `npx`) spawn node workers and MCP servers as grandchildren, which
were orphaned on every session teardown and accumulated indefinitely —
hundreds of idle `node.exe` processes and GBs of RAM over days.
This PR assigns spawned processes to a Win32 job object configured with
`JOB_OBJECT_LIMIT_KILL_ON_JOB_CLOSE`:
- `kill()` now calls `TerminateJobObject`, killing the entire tree
instead of just the (shell wrapper) child.
- Dropping `Child` closes the job handle, which makes the OS reap the
tree — including when Zed exits for any reason (even crashes), since the
OS closes its handles.
- Unix behavior (process groups via `killpg`) is unchanged.
Added two Windows tests that spawn a real `powershell -> ping` process
tree and assert the grandchild is terminated on `kill()` and on drop.
Both fail without the fix and pass with it. Verified with `cargo test -p
util`, `script/clippy -p util`, and `cargo check -p agent_servers -p
dap` on Windows 11.
Closes#58873
Release Notes:
- Fixed external agent servers and debug adapters leaking helper
processes (e.g. node workers and MCP servers) on Windows.
---------
Co-authored-by: zed-zippy[bot] <234243425+zed-zippy[bot]@users.noreply.github.com>
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Update the toast shown after running `git: push` so as to always include
a button to create a pull request for the current branch.
We used to only do this on the initial push, as that is when the output
of running `git push` would include an URL that could be used to create
the Pull Request. However, since we now have a `git: create pull
request`, we can always build this URL, meaning we no longer need to
rely on the command's output in order to display the "Create Pull
Request" button.
Something worth noting is that the
`git_ui::remote_output::format_output` function used to also match on
Bitbucket's terminal output, so these changes include the implementation
of `GitHostingProvider::build_create_pull_request_url` for the
`Bitbucket` provider.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- Improved the toast shown after `git: push` to always display the
"Create Pull Request" button
`cargo run -p component_preview --example component_preview` does not
work.
On current main it panics at startup:
```
thread 'main' panicked at crates/gpui/src/action.rs:296:13:
Action with name `zed::Quit` already registered
```
With that panic fixed, the window opens but renders no text and no icons
(see Showcase below).s
## Solution
Root cause for the blank window: `component_preview` package resolves
`gpui_platform` with just `"screen-capture"`.
On macOS the missing `font-kit` feature makes `MacPlatform` fall back to
`gpui::NoopTextSystem`, as mentiond also in README (or CONTRIBUTE) file.
On Linux the missing `wayland`/`x11` features leave no windowing backend
at all.
list of changes:
- Enable the same `gpui_platform` features as the `zed` binary.
- Attach `Assets` and load the embedded fonts.
- Initialize `env_logger` so platform warnings reach the terminal.
- Fix three startup panics: move the example's `Quit` action to the
`component_preview` namespace.
## Testing
Tested on macOS/Linux, not tested on Windows. I use Parallel VMs.
## Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
## Showcase
Before:
<img width="1312" height="945" alt="cp_pr1_before"
src="https://github.com/user-attachments/assets/4611596f-6775-4863-bd4a-5f4d8c642e35"
/>
After:
<img width="1312" height="945" alt="cp_pr1_after"
src="https://github.com/user-attachments/assets/8f8082e6-c8cd-48f5-946a-032ce8186d30"
/>
---
Release Notes:
- N/A
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [ ] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
This is a follow up to https://github.com/zed-industries/zed/pull/58169
and https://github.com/zed-industries/zed/pull/58518 after removing a
bunch of unsafe usage.
Before this, GPUI moved traffic lights by directly changing the native
button frames inside AppKit’s existing titlebar layout and the old
y-coordinate was based on the native titlebar height, so the buttons
moved visually while the titlebar tracking geometry could still be based
on the old layout.
Now the native titlebar container is resized and repositioned to contain
the traffic lights. We capture the original AppKit titlebar/button
frames, resize the titlebar container to fit the requested position,
move the native close/minimize/zoom buttons inside that container and
update AppKit tracking areas. This keeps the visible buttons and
hover/click geometry aligned.
### Before
https://github.com/user-attachments/assets/77dde6cb-3fc8-4166-bc86-22cf2c93e119
### After
https://github.com/user-attachments/assets/da84ade6-ef47-4e53-ae4a-3779315773f9
---------
Co-authored-by: Yara 🏳️⚧️ <git@yara.blue>