Large change to sandboxing:
- fixes a nasty TOCTOU relating to a symlink swap attack, documented in
the `sandboxing/README.md`
- Adds UI and restrictions when in an untrusted workspace
- Adds tests for (soon to be removed) git support
---
Release Notes:
- N/A or Added/Fixed/Improved ...
Summary
- Adds Windows agent terminal sandboxing by routing commands through WSL
and Bubblewrap.
- Supports native Windows and WSL project paths, including elevated
write grants for WSL paths.
- Shows a confirmation prompt to turn off sandboxing when WSL sandbox
setup is unavailable.
This builds on the work in the sandbox-linux branch.
Closes AI-376
Release Notes:
- Added Windows terminal sandboxing for agent commands when sandboxing
is enabled.
---------
Co-authored-by: cameron <cameron.studdstreet@gmail.com>
Co-authored-by: Richard Feldman <oss@rtfeldman.com>
Co-authored-by: zed-zippy[bot] <234243425+zed-zippy[bot]@users.noreply.github.com>
Third of a four-PR stack adding hostname-allowlisted network access to
agent terminal sandboxing. Stacked on #59218 — review/merge #59217 and
#59218 first.
Replaces the boolean `allow_network` terminal-sandbox escalation with a
hostname allowlist. The `terminal` tool now takes `allow_hosts` (exact
hostnames or leading-`*.` subdomain wildcards, validated up front) and
`allow_all_hosts` as a broad escape hatch. Approval prompts name the
requested hosts, thread grants and persistent "allow always" settings
cover requests via host-pattern subsumption the same way write paths use
subtree containment, and the authorization card in the agent panel lists
the requested hosts.
Host allowlists aren't enforced yet in this PR: `SandboxWrap` carries
the allowlist, but any network request still maps to unrestricted egress
at the Seatbelt layer, matching previous behavior. Enforcement via the
in-process proxy lands in the final PR of the stack. All of this is
behind the existing sandboxing feature flag. For non-local projects
(where the loopback proxy won't apply), host requests are widened to
"arbitrary network access" before prompting so approvals match
enforcement. Old persisted `network: bool` authorization details still
deserialize via a serde alias.
Release Notes:
- N/A
---------
Co-authored-by: MartinYe1234 <52641447+MartinYe1234@users.noreply.github.com>
Co-authored-by: Martin Ye <martin@zed.dev>
This PR builds out GPUI's benchmark harness so render benchmarks measure
realistic frame costs using GPUI-owned, runtime-gated instrumentation.
It adds measurements for frame draw time, dirty-to-draw latency,
invalidation coalescing, and frame-budget overruns, and runs benchmark
workloads with production-like concurrency.
## How it works
**Frame timings flow through the GPUI profiler.** `Window::draw` emits a
`FrameTiming { window_id, dirty_at, invalidations, draw_start, draw_end
}` event into a global ring buffer in `gpui::profiler`, mirroring the
existing task-timing channel. Collection is runtime-gated by
`profiler::set_frame_trace_enabled` (one relaxed atomic load when
disabled — no `Instant::now` calls in production). `BenchReport` is a
pure listener: it drains events through a cursor-based
`FrameTimingCollector` and builds histograms in the bench layer.
`Window` carries no bench-only cfg fields, and the same event channel
can later feed the miniprofiler UI or an in-app frame-time HUD.
**`BenchDispatcher`** is a multithreaded `PlatformDispatcher` for
benchmarks: background tasks run on a worker pool (same priority queue
as `LinuxDispatcher`, with task-profiler hooks), timers fire in real
time on a dedicated thread, and foreground tasks queue until the bench
thread drains them with a blocking `run_until_idle()`. Unlike
`TestDispatcher`, work executes in parallel in real time, so wall-clock
measurements reflect production concurrency. In-flight accounting is
panic-safe via drop guards.
**`gpui::bench_platform()`** returns a per-process `TestPlatform` backed
by the `BenchDispatcher`, cached in a thread-local so worker threads
persist across Criterion calibration passes. This replaces the earlier
approach of constructing a real platform per invocation, which had
process-global singleton issues, never ran foreground tasks (no run loop
pumped the main queue), and couldn't open windows on headless CI.
**Text shaping** uses `NoopTextSystem`: deterministic across
machines/font installations and CI-portable. Measured cost of this
trade: ~10% of editor draw time vs `MacTextSystem` (Noop still emits one
glyph per character at fixed advances, so downstream layout/paint
structure is preserved).
**GPU coverage (macOS only for now).** `PlatformHeadlessRenderer` gained
`render_scene`, which encodes and submits the scene to Metal against a
cached offscreen target without blocking on completion or reading pixels
back — matching production `present()` CPU cost (`render_scene_to_image`
would overstate it: it waits for the GPU and copies pixels back).
`TestWindow::draw` forwards scenes to the renderer, the real
`MetalAtlas` means glyph/SVG rasterization happens during paint, and
`bench_renderer` presents after each measured update. Platforms without
a headless renderer degrade to discarding the scene.
## Example
```rust
#[gpui::bench]
fn editor_render(cx: &mut BenchAppContext) {
init_context(cx);
let buffer = cx.update(|cx| { /* build a MultiBuffer */ });
let mut window = cx.add_empty_window();
let editor = window.update(|window, cx| {
let editor = window.replace_root(cx, |window, cx| {
let mut editor = Editor::new(EditorMode::full(), buffer, None, window, cx);
editor.set_style(editor::EditorStyle::default(), window, cx);
editor
});
window.focus(&editor.focus_handle(cx), cx);
editor
});
let mut move_down = true;
cx.bench_renderer(editor, move |editor, window, cx| {
if move_down {
editor.move_down(&MoveDown, window, cx);
} else {
editor.move_up(&MoveUp, window, cx);
}
move_down = !move_down;
});
}
```
## Example output (release, M-series)
```
editor_render time: [329.75 µs 330.17 µs 330.69 µs]
GPUI bench report (all observed iterations): editor_render
note: includes Criterion warmup/calibration
window dirty-to-draw:
samples: 31533
mean: 0.321ms
p50: 0.322ms
p90: 0.336ms
p95: 0.342ms
p99: 0.360ms
max: 0.504ms
frame budget overruns total: 0
frame budget overruns max: 0
window draw:
samples: 31533
mean: 0.295ms
p50: 0.295ms
p90: 0.307ms
p95: 0.313ms
p99: 0.330ms
max: 0.455ms
frame budget overruns total: 0
frame budget overruns max: 0
invalidations per frame: mean 5.00, max 5
```
(`invalidations per frame: mean 5.00` is real signal: each `move_down`
notifies the window five times before the draw.)
## Known limitations
- **Draw-per-flush**: the harness draws synchronously when effects flush
rather than coalescing invalidations to a vsync tick, so `dirty-to-draw`
excludes queueing delay, and `frame budget overruns` is a draw-time
budget proxy rather than actual missed presents. A frame-paced mode is
natural follow-up work.
- **GPU submission is measured on macOS only**; other platforms have no
headless renderer yet.
- The GPUI report includes Criterion warmup/calibration samples (noted
in the output); Criterion's `time` is the regression-gating number.
- `run_until_idle` waits for queued, running, and already-due work, but
not for timers that haven't reached their due time — the dispatcher runs
in real time and can't skip ahead like `TestDispatcher`'s virtual clock.
## Future work
- A vsync-like frame-pacing mode (suppress draw-on-flush; tick-driven
draw + present) so dirty-to-draw captures queueing delay
- Record present duration in `FrameTiming` so the report can split draw
vs present
- Benches that scroll through novel content (cold layout caches) and an
agent-panel render bench
- Headless renderers for Windows/Linux
- Move benches into a dedicated crate
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the UI/UX checklist
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
The parser stores emitted byte offsets between partial tool-call parses.
Because partial JSON can be repaired differently as more bytes arrive, a
byte offset that was valid in an earlier string can land inside a
multibyte character in a later string. We now normalize those offsets
with `find_char_boundary` before slicing.
Added property tests covering boundary-sensitive write/edit streaming
sequences to prevent regressions.
Fixes Sentry ZED-8Y1 / 7523469866.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- Fixed a crash that could occur while streaming agent edits containing
multibyte characters.
## Summary
While profiling agent sessions that make a lot of `edit_file`
operations, I noticed the LSP `textDocument/didChange` handler firing
excessively. Looking into this, I found out that the streaming edit
pipeline was applying each `CharOperation` from `StreamingDiff` as its
own `buffer.edit` transaction, and every transaction emits a
`BufferEvent::Edited` event. Each event can trigger several other
expensive events depending on whether the buffer is being rendered in an
editor or is registered with a language.
For example, there are `didChange` LSP events, the editor's on edit work
(matching brackets, bracket colorization, code actions, outline), and
more. A single `edit_file` could trigger hundreds of these at the higher
end in a single synchronous app update, which would block the foreground
thread for a bit and cause Zed to drop frames.
I fixed this by collecting all of a chunk's `CharOperation`s and
applying them in one `buffer.edit` call, so only a single
`BufferEvent::Edited` event gets emitted. This is safe because
operations are non overlapping by design of streaming diff (the edit
cursor only advances).
## Why this wasn't caught earlier
The cost only fully appears when a buffer is both registered with a
language server and rendered in an editor. Without that, most of the per
transaction observers never run, so the existing `edit_file_tool`
benchmark (which ran the tool against a bare buffer) didn't surface it.
I reworked the benchmark to open the edited buffer in an editor view,
register a fake language server with per edit diagnostics, and lay out a
frame, so it exercises the same cascade as the real editor. I also added
a larger fixture.
## Results
Measured with the `release-fast` profile on the reworked benchmark:
| Fixture | Initial file | Before | After | Improvement |
| --- | --- | --- | --- | --- |
| `tiny_function_rewrite` | 1.4 KB | 31.1 ms | 12.1 ms | −61% |
| `small_function_rewrite` | 3.0 KB | 42.4 ms | 19.3 ms | −55% |
| `medium_many_small_changes` | 4.6 KB | 309.2 ms | 151.5 ms | −51% |
| `medium_insertions` | 4.6 KB | 171.8 ms | 126.1 ms | −27% |
| `large_multi_edit` | 44 KB | 9,549 ms | 919 ms | −90% |
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the UI/UX checklist
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- Improved agent's edit file tool performance
Stacked on top of #57430.
When the `sandboxing` feature flag is on (macOS only), agent-run
terminal commands are launched under `/usr/bin/sandbox-exec` with a
per-command Seatbelt policy:
- **Reads:** any path on the filesystem.
- **Writes:** each project worktree plus a per-command `$TMPDIR`.
- **Network:** blocked.
The model can request relaxations on individual calls via three new
input flags on the `terminal` tool:
- `allow_network: true`
- `allow_fs_write: true`
- `unsandboxed: true`
Each one triggers a separate always-prompt user approval (bypassing any
`always_allow` rules, since escalation is a stronger trust boundary than
the baseline command approval). The flags are silently ignored when
sandboxing is off, so the model can't surreptitiously change runtime
behavior by setting them in the no-op case.
The per-command tempdir is provisioned regardless of sandbox state so
the model can't infer whether the sandbox is in effect by looking at
`$TMPDIR`.
The Seatbelt config file's lifetime is tied to the `Terminal` entity via
an opaque RAII handle (`SandboxConfigHandle = Box<dyn Any + Send>`), so
cancellation paths drop it automatically.
### Notes for review
- The writable scope passed to the sandbox is the project's worktree
paths plus the per-command tempdir, **not** the resolved `cd` working
directory — `cd` is model-controlled, and using it as the writable scope
would let the model widen its own write permissions outside the project.
- The new tool flags are always present in the JSON schema (with
`#[serde(default)]`), even when the sandbox prompt section isn't
rendered. The system prompt only documents them when the section is
present, so the model shouldn't try to use them when it's not — but the
schema doesn't actively reject them, just ignores them.
- I opted not to add an end-to-end test for the escalation prompt path:
the existing `FakeThreadEnvironment` ignores the new params and toggling
the feature flag in tests is more wiring than felt worth it for a first
cut. The pure-function pieces (`sandbox_approval_title`, schema,
deserialization) are covered, and the sandbox crate itself has
end-to-end tests that actually invoke `sandbox-exec`.
Release Notes:
- N/A
---------
Co-authored-by: MartinYe1234 <52641447+MartinYe1234@users.noreply.github.com>
Follow-up to #57772.
While comparing the `edit_file_tool_streaming/medium_insertions`
benchmark in Criterion and xctrace, I noticed the DP scoring loop was
spending most of its time on inlined `Matrix::get`/`Matrix::set` access
in `StreamingDiff::push_new`.
This changes the loop to split the previous and current score columns
once per DP column and then index those column slices directly. This
keeps the scoring algorithm the same, but hoists the column offset
calculation out of the inner loop and gives the compiler clearer
aliasing information between the immutable previous column and mutable
current column.
In xctrace, the hottest DP scoring line dropped from 10,407 samples
before to 9,409 samples after on
`edit_file_tool_streaming/medium_insertions`, and total
`StreamingDiff::push_new` leaf samples dropped from 10,800 to 9,822.
This is consistently faster in the end-to-end `edit_file_tool`
benchmark, and gives a small speed-up for the targeted workload without
changing the scoring algorithm.
### Results
Benchmarked with `release-fast` against a clean baseline using
Criterion’s `before_slice` baseline.
#### `streaming_diff_push_new`
| Fixture | Before median | After median | Change |
| --- | ---: | ---: | ---: |
| `tiny_function_rewrite` | `7.6317 ms` | `6.4951 ms` | 10.8% faster |
| `small_function_rewrite` | `45.961 ms` | `44.839 ms` | No significant
change |
| `medium_many_small_changes` | `99.694 ms` | `104.83 ms` | 5.2% slower
|
| `medium_insertions` | `95.909 ms` | `83.093 ms` | 13.5% faster |
#### `edit_file_tool_streaming`
| Fixture | Before median | After median | Change |
| --- | ---: | ---: | ---: |
| `tiny_function_rewrite` | `1.1110 ms` | `1.0617 ms` | 7.1% faster |
| `small_function_rewrite` | `2.4554 ms` | `2.2751 ms` | 7.1% faster |
| `medium_many_small_changes` | `87.272 ms` | `77.065 ms` | 11.5% faster
|
| `medium_insertions` | `92.469 ms` | `87.478 ms` | 5.9% faster |
The lower-level `streaming_diff_push_new` benchmark is mixed, but the
end-to-end `edit_file_tool_streaming` workload improves across all
fixtures.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A or Added/Fixed/Improved ...
Treat `.agents/skills/` (project-local) and `~/.agents/skills/` (global)
as **sensitive paths**, on par with `.zed/` and the global config
directory. The agent's built-in editing tools (`edit_file`,
`write_file`, `create_directory`, `delete_path`, `move_path`,
`copy_path`) now require explicit user authorization before modifying
anything inside those paths, because the contents of skill files control
agent behavior.
This protection is worth landing on its own, ahead of Zed adding its own
skills support: other agents (e.g. Claude Code) already write skill
files into these locations, so a Zed installation may already have
skills on disk that should not be silently editable by the agent.
Also tightens the **pre-existing `.zed/` check** to compare path
components case-insensitively. macOS and Windows use case-insensitive
filesystems by default, so without this fix a malicious settings author
could bypass the local-settings classifier with `.ZED/settings.json`
(the canonicalized inode would match, but the path-component comparison
would miss it). The new `.agents/skills/` check has the same hazard and
now shares a single `component_matches_ignore_ascii_case` helper with
the `.zed/` check.
Introduces the `agent_skills` crate, scoped for now to just the path
constants and helpers (`global_skills_dir`,
`project_skills_relative_path`, `SKILL_FILE_NAME`) so the
tool-permission machinery can recognize the agent skills tree without
depending on a skill discovery / parsing / loading layer. Those will
land in follow-up PRs.
Closes AI-217
Release Notes:
- Agent: Require user confirmation before letting tools modify files
inside `.agents/skills/` (per-project) or `~/.agents/skills/` (global),
so skills installed by any agent are protected from unsolicited edits
---------
Co-authored-by: MartinYe1234 <52641447+MartinYe1234@users.noreply.github.com>
Co-authored-by: Martin Ye <martinye022@gmail.com>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
At this point, this tool rarely gets called and the agent can likely
figure out how to call these itself.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- Removed open tool from built-in Agent tools.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes #ISSUE
Release Notes:
- agent: Improve reliability when LLM edits file
This will help with test times (in some cases), as nextest cannot figure
out whether a given rdep is actually an alive edge of the build graph
Closes #ISSUE
Before you mark this PR as ready for review, make sure that you have:
- [ ] Added a solid test coverage and/or screenshots from doing manual
testing
- [ ] Done a self-review taking into account security and performance
aspects
- [ ] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- N/A
Release Notes:
- Fixed an issue where a request could fail if an MCP server with names
containing whitespace was used
## Summary
When multiple MCP servers expose tools with the same name, Zed
disambiguates them by prefixing the tool name with the server ID from
settings.json. If the server ID contains spaces or special characters
(e.g., `"Azure DevOps"`), the resulting tool name like `Azure
DevOps_echo` violates Anthropic's API pattern `^[a-zA-Z0-9_-]{1,128}$`,
causing API errors:
> "Received an error from the Anthropic API: tools.0.custom.name: String
should match pattern '^[a-zA-Z0-9_-]{1,128}$'"
## Solution
Convert server IDs to snake_case (using the `heck` crate already
available in the workspace) before using them as prefixes during tool
name disambiguation.
| Server ID in settings.json | Disambiguated Tool Name |
|---------------------------|------------------------|
| `"Azure DevOps"` | `azure_dev_ops_echo` |
| `"My MCP Server"` | `my_mcp_server_echo` |
## Test plan
- [x] Added test case for server name with spaces ("Azure DevOps") in
`test_mcp_tool_truncation`
- [x] Verified existing tests pass
- [x] Manually tested with two MCP servers having overlapping tool names
After (left), Before (right):
<img width="2880" height="1800" alt="Screenshot_20251228_163249"
src="https://github.com/user-attachments/assets/09c4e8f0-e282-4620-9db3-3e2c7d428d15"
/>
🤖 Generated with (some) help from [Claude
Code](https://claude.com/claude-code)
---------
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
Move shell command parsing logic (`extract_commands` and supporting
code) from the agent crate into a new `shell_command_parser` crate so it
can be reused by `agent_servers` for ACP permission checking.
Release Notes:
- N/A
<img width="1110" height="280" alt="Screenshot 2026-01-28 at 3 35 52 PM"
src="https://github.com/user-attachments/assets/4d467e2c-2e7b-4ec7-bc87-6f0df8e667f0"
/>
<img width="1094" height="411" alt="Screenshot 2026-01-28 at 3 40 54 PM"
src="https://github.com/user-attachments/assets/f559df93-e72e-4457-ba1b-f7d6239f3285"
/>
Previously, if a user configured `^ls` as an always-allow pattern, an
attacker could craft a command like `ls && rm -rf /` which would be
auto-approved because the regex only matched the beginning of the
command string.
Now the command is parsed into individual sub-commands (`ls`, `rm -rf
/`) and EACH sub-command must match an allow pattern for auto-approval.
This prevents shell injection attacks using operators like:
- `&&` and `||` (boolean operators)
- `;` and `&` (sequential/background execution)
- `|` (pipes)
- Newlines
- Command substitution (`$()` and backticks)
- Process substitution (`<()` and `>()`)
## Matching Logic
- **always_deny**: if ANY sub-command matches, deny the entire command
- **always_confirm**: if ANY sub-command matches, require confirmation
(unless always_deny matched, in which case deny)
- **always_allow**: ALL sub-commands must match for auto-approval
(unless always_confirm or always_deny matched, in which case defer to
those)
- If parsing fails, or if the shell is unsupported, then always_allow is
disabled for this command
As usual, `always_allow_tool_actions` supercedes all of these. If it is
`true`, then we always allow all tool calls, no questions asked.
## Shell Compatibility
The shell parser only supports POSIX-like command chaining syntax (`&&`,
`||`, `;`, `|`).
**Supported shells:** Posix (sh, bash, dash, zsh), Fish 3.0+, PowerShell
7+/Pwsh, Cmd, Xonsh, Csh, Tcsh
**Unsupported shells:** Nushell (uses `and`/`or` keywords), Elvish (uses
`and`/`or` keywords), Rc (Plan 9 shell - no `&&`/`||` operators)
For unsupported shells:
- The "Always allow" UI options are hidden for the terminal tool
- If the user has `always_allow` patterns configured in settings, they
will see a `Deny` with an explanatory error message
(No release notes because granular tool permissions are behind a feature
flag.)
Release Notes:
- N/A
---------
Co-authored-by: Zed Zippy <234243425+zed-zippy[bot]@users.noreply.github.com>
This PR adds the foundation for the subagents feature:
- Add `SubagentsFeatureFlag` with staff-disabled default
- Create `SubagentTool` struct with input schema for
task/summary/context-low prompts
- Register `SubagentTool` conditionally when feature flag is enabled
- Tool returns stub message 'not yet implemented' for now
Release Notes:
- N/A
---------
Co-authored-by: Amp <amp@ampcode.com>
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
Co-authored-by: Yara <yara@zed.dev>
Previously we had `Context` and `ContextStore` in both `agent_ui` (used
to store context for the inline assistant) and `assistant_context` (used
for text threads) which is confusing.
This PR makes it so that the `assistant_context` concepts are now called
`TextThread*`, the crate was renamed to `assistant_text_thread`
Release Notes:
- N/A
We've been considering removing workspace-hack for a couple reasons:
- Lukas ran into a situation where its build script seemed to be causing
spurious rebuilds. This seems more likely to be a cargo bug than an
issue with workspace-hack itself (given that it has an empty build
script), but we don't necessarily want to take the time to hunt that
down right now.
- Marshall mentioned hakari interacts poorly with automated crate
updates (in our case provided by rennovate) because you'd need to have
`cargo hakari generate && cargo hakari manage-deps` after their changes
and we prefer to not have actions that make commits.
Currently removing workspace-hack causes our workspace to grow from
~1700 to ~2000 crates being built (depending on platform), which is
mainly a problem when you're building the whole workspace or running
tests across the the normal and remote binaries (which is where
feature-unification nets us the most sharing). It doesn't impact
incremental times noticeably when you're just iterating on `-p zed`, and
we'll hopefully get these savings back in the future when
rust-lang/cargo#14774 (which re-implements the functionality of hakari)
is finished.
Release Notes:
- N/A
Closes #ISSUE
Centralizes the references to the `ZED_STATELESS` env var into a single
location in a new crate named `zed_env_vars`
Release Notes:
- N/A *or* Added/Fixed/Improved ...
This pull request should be idempotent, but lays the groundwork for
avoiding to connect to collab in order to interact with AI features
provided by Zed.
Release Notes:
- N/A
---------
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Co-authored-by: Richard Feldman <oss@rtfeldman.com>
<img width="484" alt="Screenshot 2025-06-25 at 2 26 16 PM"
src="https://github.com/user-attachments/assets/340f15d7-b115-4895-bae8-b12a915bfda1"
/>
<img width="460" alt="Screenshot 2025-06-25 at 2 26 08 PM"
src="https://github.com/user-attachments/assets/6e587a38-d542-405f-809f-402e87520538"
/>
Now we:
* Automatically retry up to 3 times on upstream Overloaded or 500 errors
(currently for Anthropic only; will add others in future PRs)
* Also automatically retry on rate limit errors (using the provided
duration to wait, if we were given one)
* Give you a notification if you don't have Zed open and we stopped the
thread because of an error
Still todo in future PRs:
* Update collab to report Overloaded and 500 errors differently if
collab itself is passing through an upstream error vs not (currently we
report these as "Zed's API is overloaded" when actually it's the
upstream one!)
* Updating providers other than Anthropic to categorize their errors so
that they benefit from this
* Expanding graceful error handling/retry to other things besides
Overloaded and 500 errors (e.g. connection reset)
Release Notes:
- Automatically retry in Agent Panel instead of erroring out when an
upstream AI API is overloaded or 500s
- Show a notification when an Agent thread errors out and Zed is not the
active window
This breaks a transitive dependency of `agent` on UI crates. I've also
found and eliminated some dead code in assistant_context_editor.
Release Notes:
- N/A
This PR moves the UI-dependent logic in the `agent` crate into its own
crate, `agent_ui`. The remaining `agent` crate no longer depends on
`editor`, `picker`, `ui`, `workspace`, etc.
This has compile time benefits, but the main motivation is to isolate
our core agentic logic, so that we can make agents more
pluggable/configurable.
Release Notes:
- N/A
Still a work in progress! Todos before merging:
- [x] Allow to delete (not just turn off) an MCP server from the panel's
settings view
- [x] Also uninstall the extension upon deleting the server (check if
the extension just provides MCPs)
- [x] Resolve repository URL again
- [x] Add a button to open the configuration modal from the panel's
settings view
- [x] Improve modal UX to install and configure a non-extension MCP
Release Notes:
- N/A
---------
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
The `async-watch` crate doesn't seem to be maintained and we noticed
several panics coming from it, such as:
```
[bug] failed to observe change after notificaton.
zed::reliability::init_panic_hook::{{closure}}::hea8cdcb6299fad6b+154543526
std::panicking::rust_panic_with_hook::h33b18b24045abff4+127578547
std::panicking::begin_panic_handler::{{closure}}::hf8313cc2fd0126bc+127577770
std::sys::backtrace::__rust_end_short_backtrace::h57fe07c8aea5c98a+127571385
__rustc[95feac21a9532783]::rust_begin_unwind+127576909
core::panicking::panic_fmt::hd54fb667be51beea+9433328
core::option::expect_failed::h8456634a3dada3e4+9433291
assistant_tools::edit_agent::EditAgent::apply_edit_chunks::{{closure}}::habe2e1a32b267fd4+26921553
gpui::app::async_context::AsyncApp::spawn::{{closure}}::h12f5f25757f572ea+25923441
async_task::raw::RawTask<F,T,S,M>::run::h3cca0d402690ccba+25186815
<gpui::platform::linux::x11::client::X11Client as gpui::platform::linux::platform::LinuxClient>::run::h26264aefbcfbc14b+73961666
gpui::platform::linux::platform::<impl gpui::platform::Platform for P>::run::hb12dcd4abad715b5+73562509
gpui::app::Application::run::h0f936a5f855a3f9f+150676820
zed::main::ha17f9a25fe257d35+154788471
std::sys::backtrace::__rust_begin_short_backtrace::h1edd02429370b2bd+154624579
std::rt::lang_start::{{closure}}::h3d2e300f10059b0a+154264777
std::rt::lang_start_internal::h418648f91f5be3a1+127502049
main+154806636
__libc_start_main+46051972301573
_start+12358494
```
I didn't find an executor-agnostic watch crate that was well maintained
(we already tried postage and async-watch), so decided to implement it
our own version.
Release Notes:
- Fixed a panic that could sometimes occur when the agent performed
edits.
This allows storing the profile per thread, as well as moving the logic
of which tools are enabled or not to the profile itself.
This makes it much easier to switch between profiles, means there is
less global state being changed on every profile change.
Release Notes:
- agent panel: allow saving the profile per thread
---------
Co-authored-by: Ben Kunkle <ben.kunkle@gmail.com>
Previously, LMDB was used for storing threads, but it consumed excessive
disk space and was capped at 1GB.
This change migrates thread storage to an SQLite database. Thread JSON
objects are now compressed using zstd.
I considered training a custom zstd dictionary and storing it in a
separate table. However, the additional complexity outweighed the modest
space savings (up to 20%). I ended up using the default dictionary
stored with data.
Threads can be exported relatively easily from outside the application:
```
$ sqlite3 threads.db "SELECT hex(data) FROM threads LIMIT 5;" |
xxd -r -p |
zstd -d |
fx
```
Benchmarks:
- Original heed database: 200MB
- Sqlite uncompressed: 51MB
- sqlite compressed (this PR): 4.0MB
- sqlite compressed with a trained dictionary: 3.8MB
Release Notes:
- Migrated thread storage to SQLite with compression
This PR adds the ability to hear a sound notification when the agent is
done generating and/or needs user input. This setting is turned off by
default and can be used together with the visual notification. The
specific sound I'm using here comes from the [Material Design 2 Sound
Library](https://m2.material.io/design/sound/sound-resources.html#).
Release Notes:
- agent: Added the ability to have a sound notification when the agent
is done generating and/or needs user input.
Open inspector with `dev: toggle inspector` from command palette or
`cmd-alt-i` on mac or `ctrl-alt-i` on linux.
https://github.com/user-attachments/assets/54c43034-d40b-414e-ba9b-190bed2e6d2f
* Picking of elements via the mouse, with scroll wheel to inspect
occluded elements.
* Temporary manipulation of the selected element.
* Layout info and JSON-based style manipulation for `Div`.
* Navigation to code that constructed the element.
Big thanks to @as-cii and @maxdeviant for sorting out how to implement
the core of an inspector.
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Co-authored-by: Federico Dionisi <code@fdionisi.me>
This PR renames a number of constructs in the `agent` crate from the
"Assistant" terminology to "Agent".
Not comprehensive, but it's a start.
Release Notes:
- N/A
This PR removes all of the feature flag checks related to the Agent.
Tried to do this in the least invasive way possible; we can follow up
with a full removal.
Release Notes:
- N/A