Commit Graph
76 Commits
Author SHA1 Message Date
Danilo Leal ae6cb0aff1 picker: Improve multi-select discoverability and rendering (#60919)
This PR reworks how multi-select mode is rendered in pickers (only used
by the file finder and text finder).

The "Multi Select" entry previously lived inside the footer's Actions
menu, which was hard to discover and its toggle checkmark misaligned the
menu's keybinding column. This PR changes to an icon button at the
far-roght edge of the search editor, with a tooltip showing the
keybinding to toggle it.

Also made each list item use the actual Checkbox component instead of a
bespoke re-implementation of it. And in doing so, added a few design
improvements to the list item so that it received the checkbox while
preserving proper styles for each interaction state, as well as
displaying the keybinding to select the item or check the item.

Here's a quick video, showing these changes off:


https://github.com/user-attachments/assets/e142f7d1-87ba-4258-844b-953ed06237bd

Release Notes:

- Improved multi-select in the file finder and text finder: the toggle
now lives in the search bar with a `cmd-shift-s` keybinding, and
selection checkboxes render inside list items.
2026-07-13 18:21:15 +00:00
Cameron Mcloughlinandzed-zippy[bot] 8aa5c03670 agent: Sandbox security review and docs update (#60291)
Closes security loopholes and updates docs:
- installs seccomp filter for blocking naughty syscalls
- tightens macos seatbelt profile
- fetch tool responses that redirect are now constrained by allowed
domains list

Also adds a few "Learn More" buttons that link to the new docs.

Also fixes a bug where the agent would try to create a
`~/.config/zed/AGENTS.md` directory

Also adds unicode confusable detection to URL/path privilege escalation
prompts.

---

Release Notes:

- N/A or Added/Fixed/Improved ...

---------

Co-authored-by: zed-zippy[bot] <234243425+zed-zippy[bot]@users.noreply.github.com>
2026-07-10 22:51:41 +00:00
f63a5497e7 terminal_view: Use backslash escaping for dropped file paths for mac (#57747)
Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [ ] Performance impact has been considered and is acceptable

When files are dragged into the terminal, paths were formatted using
Rust's Debug format (`{path:?}`), which wraps them in double quotes.
This caused issues with programs like Claude Code that parse bare paths
from terminal input — quoted paths were treated as plain text instead of
file references.

This change replaces double-quote wrapping with backslash escaping for
special shell characters on Unix, which is both valid shell syntax and
compatible with path-parsing tools running in the terminal. On non-Unix
platforms the previous behavior is preserved.

Tested on macOS only. Unable to verify Windows behavior.

Fixes #57471

Release Notes:

- Fixed/ file drag-and-drop into terminal inserting double-quoted paths,
which prevented tools like Claude Code from recognizing them as file
references.

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
2026-07-01 16:00:54 +00:00
DamonXueandDanilo Leal b0e59a8ff5 agent: Truncate display name using grapheme clusters in config option selector (#59898)
This pull request updates how long configuration option names are
displayed in the UI to better handle Unicode characters, ensuring that
names are truncated by grapheme clusters (user-perceived characters)
rather than bytes or code points. This prevents visual glitches with
multi-codepoint characters like emojis or accented letters. The main
changes are:

**Unicode handling improvements:**

* Added the `unicode-segmentation` crate as a workspace dependency in
`Cargo.toml` to support grapheme-aware string operations.
* Updated import statements in `config_options.rs` to include
`unicode_segmentation::UnicodeSegmentation`.

**UI display logic:**

* Changed the truncation logic for configuration option display names in
`ConfigOptionSelector` to use `.graphemes(true).take(32)` instead of
slicing bytes, ensuring proper handling of Unicode graphemes.

--- 

Release Notes:

- Agent: Made label truncation of configuration options in the agent
panel more robust against non-single-byte characters like emojis and
others.

---------

Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
2026-06-25 13:44:22 +00:00
5727cea5be sandbox: Linux domain filtering and some more cleanup (#59790)
---

Release Notes:

- N/A or Added/Fixed/Improved ...

---------

Co-authored-by: MartinYe1234 <martin@zed.dev>
Co-authored-by: Richard Feldman <oss@rtfeldman.com>
2026-06-24 01:42:52 +00:00
Dan DascalescuandBennet Bo Fenner b5f16f69e8 agent_ui: Add in-thread search bar (#57231)
This is a narrower alternative to #54816, scoped to search only the
currently-loaded thread, excluding tool output or thinking blocks (happy
to follow up on those, see next). It uses a custom bar confined to
`agent_ui` rather than `BufferSearchBar` + `SearchableItem`, avoiding
the cross-crate plumbing that #54816 reached. Open as draft pending
direction from @benbrandt on what scope/approach would be acceptable for
in-thread search.

<img width="959" height="609" alt="image"
src="https://github.com/user-attachments/assets/8971e432-61d3-46db-a6a4-2bbd355089e7"
/>


## What this PR does

Adds a search bar to the agent panel, triggered by Ctrl+F (Cmd+F on
macOS), that lets users grep the currently-loaded thread without leaving
the agent panel; not cross-thread or cross-agent.

- Searches visible content only: user messages, assistant message
chunks, and tool-call labels. Thought blocks and rendered tool-call
content (collapsed by default) are intentionally skipped so that:
  1. The visible match count matches what the user sees.
2. The search experience is consistent between tool output blocks in the
current Zed session, ans tool output blocks from past sessions, which
are not rendered - see issue #57230
- Highlights matches inline via `Markdown::set_search_highlights` for
markdown-rendered content and
`Editor::highlight_background(HighlightKey::BufferSearchHighlights, …)`
for past user messages (rendered through `MessageEditor`'s inner
`Editor`, not through markdown).
- Next/prev navigation, case/whole-word/regex toggles (same UI as
`BufferSearchBar`).
- Returns focus to the message editor on dismiss so the user can keep
typing immediately.

<details><summary>Commits (authored by Claude 4.7 Opus, max)</summary>

### Seven logical commits

1. **`agent_ui: Add in-thread search bar`** — initial implementation:
bar UI, keymap bindings under `AcpThreadSearchBar` context, markdown
highlight plumbing, focus-restore on dismiss.
2. **`agent_ui: Add unit tests for in-thread search`** — coverage of the
matcher across entry kinds and the dismiss-clears-highlights path.
3. **`agent_ui: Limit search to visible tool-call text`** — UX fixes
from manual testing: `track_focus` so `AcpThreadSearchBar` context lands
in the editor's dispatch chain; red border on zero-match query; skip
tool-call content (only search labels).
4. **`agent_ui: Fix Esc dispatch, smart toggle, error message, skip
Thought blocks`** — round 2 of UX fixes: contribute `AcpThreadSearchBar`
context from `ThreadView` when bar is visible, smart Ctrl/Cmd+F
outside-the-bar focuses instead of closing, regex error message row,
skip `AssistantMessageChunk::Thought`.
5. **`agent_ui: Polish thread search bar — Esc routing, user-message
highlights, action forwarding`** — `search::*` action forwarders on
`ThreadView`; `cx.defer` around the activate callback (fixes a
double-borrow panic); `editor::actions::Cancel` interception so Esc
dismisses our bar instead of escaping to the workspace's
`BufferSearchBar`; user-message highlights via the inner `Editor`; muted
zero-match counter; three new gpui regression tests.
6. **agent_ui: Fix Shift+Enter shadowing in thread search bar`** —
capture-phase intercept of `editor::Newline*` on the bar's `bar_row`
element so a base keymap binding `shift-enter` at the `Editor` context
(e.g. JetBrains → `editor::NewlineBelow`) can't shadow the bar's
`agent::SelectPreviousThreadMatch`. Adds a regression test that loads
`default-linux.json` + `linux/jetbrains.json` and asserts `shift-enter`
navigates instead of inserting a newline.
7. `agent_ui: Debounce thread search, refresh on thread changes,
highlight user messages`** — last round before maintainer review: 150 ms
debounce on the match rescan; subscribe to `AcpThread` updates so
results/highlights/counter follow a streaming conversation live;
navigate the list to the entry owning the active match; `.ok()` instead
of `let _ =`; assorted cleanups; two new regression tests
(`test_thread_search_refreshes_on_new_thread_entry`,
`test_thread_search_scrolls_to_later_user_message_match`).
</details>

8 gpui tests cover the load-bearing logic (`cargo test -p agent_ui --lib
-- thread_search`). All pass.

## Manual testing

Verified on Linux against `upstream/main` `bde5c0bdc9` (full `release`
profile, with LTO and `codegen-units=1` built and tested at that
commit). Branch since merged with `upstream/main` `2106e8c`. Of the 100
intervening upstream commits, several touch files in this diff; one
produced a real conflict in `crates/agent_ui/src/conversation_view.rs`
(`gpui::{...}` import block — both sides added new, non-overlapping
symbols; resolved by union).

- Bar opens / dismisses via Ctrl+F and Esc
- Next/prev navigation via Enter / Shift+Enter / F3 / Shift+F3 / chevron
buttons
- Case / whole-word / regex toggles via buttons and via Alt+C / Alt+W /
Alt+R (Linux)
- Highlights inside past user messages render correctly on the
`MessageEditor`'s inner `Editor`
- query text turns red on no-match; bad regex shows error message;
zero-match counter stays muted (not red)
- `search::*` actions fire from outside the bar (focus in message
editor) via the `ThreadView`-level forwarders
- Workspace pane `BufferSearchBar` is unaffected; the two bars hold
independent state
- Feature looks great in light mode and dark mode, and with various
themes
- Navigating to a match in a past user message scrolls that message into
view (its top to the viewport top)
- Results update live as the agent streams new messages while the bar is
open (debounced ~150 ms, same for typing)

[Zed agent thread search subscribe to thread
updates.webm](https://github.com/user-attachments/assets/75585fee-ba25-42ac-9dde-16c8e152fb06)

<details><summary>Full manual test plan</summary>

### Setup (preconditions for every test below unless otherwise noted)

1. Launch the dev binary: `./target/release-fast/zed --user-data-dir
~/.local/share/zed-dev-feat`
2. Open the agent panel, start a thread, send 2–3 prompts so the thread
contains:
- At least one user prompt with a distinctive substring (e.g.
`watermelon`)
   - At least one assistant message with a distinctive substring
   - At least one tool call with a known label substring
   - At least one collapsed Thinking block
3. In parallel: have at least one code editor open in a workspace pane
(some tests cross-check that path).

### Core matching

#### T-001 — Ctrl+F opens the bar with focus in query

**Status:** ✅ PASS 2026-05-15 15:30

**Repro:** With focus in the agent panel's message editor, press Ctrl+F
(Linux) / Cmd+F (macOS). The search bar appears at the top of the thread
view and the query input is focused.

#### T-002a — Active match visually distinct from inactive matches

**Status:** ✅ PASS 2026-05-15 15:30

**Repro:** Type a query that produces ≥3 matches. The current ("active")
match must be visually different from the others — different highlight
color, not just position. If they look identical, this may be a theme
issue (`search_active_match_background` vs `search_match_background` too
close on the entry's background); note the theme.

#### T-002b — User-prompt text gets inline highlight, not just match
count

**Status:** ✅ PASS 2026-05-15 17:15 (fix shipped 2026-05-15 16:15;
regression-guarded by
`test_thread_search_highlights_user_message_editor`)

**Repro:** Send a user prompt containing a distinctive substring. Then
search that substring. The user prompt text **must** show yellow
highlight, not just be counted. The bar's matcher reads from
`message.content.markdown()` but the on-screen render goes through a
`MessageEditor`; the current code only highlights via
`Markdown::set_search_highlights`, which misses the editor.

**Notes:** Fix routes user-message matches through
`Editor::highlight_background(HighlightKey::BufferSearchHighlights, …)`
— the same path `Editor`'s own `SearchableItem` impl uses.
`collect_markdowns` no longer pulls the user message's markdown
(avoiding double-counting). The bar now maintains separate
`highlighted_markdowns` and `highlighted_editors` lists for clean-up.
Match-target enum (`MatchTarget::Markdown` vs `MatchTarget::Editor`)
tags each match so active-vs-inactive re-paint can dispatch correctly.
Pending runtime verification on next `release-fast` build.

#### T-003 — Enter / Shift+Enter in bar navigates matches

**Status:** ✅ PASS 2026-05-25 14:00 (verified on `release` build)

**Repro:** With focus in the query, type a query with ≥3 matches. Press
Enter → counter `1/N → 2/N → 3/N`. Press Shift+Enter → reverses (and no
`\n`s are output in the search box). F3 / Shift+F3 same.

### Option toggles

#### T-004 — Alt+C toggles case sensitivity from inside bar

**Status:** ✅ PASS 2026-05-15 07:50

**Repro:** With focus in query, press Alt+C. `Aa` button toggles state;
results re-filter.

#### T-005 — Alt+W toggles whole-word from inside bar

**Status:** ✅ PASS 2026-05-15 15:30

**Repro:** Same as T-004, with Alt+W toggling `wd` button.

#### T-006 — Alt+R toggles regex from inside bar (Linux)

**Status:** ✅ PASS 2026-05-15 15:30 (fix shipped 2026-05-15 06:35)

**Repro:** Press Alt+R. `.*` button toggles.

**Notes:** macOS keymap (`alt-cmd-x`) left unchanged in this session —
it matches the wider macOS Zed convention.

#### T-006a — Tooltips on toggle buttons show their hotkey

**Status:** ✅ PASS 2026-05-15 15:30

**Repro:** Hover each toggle button (`Aa`, `wd`, `.*`). Tooltip shows
action name AND keybinding (e.g. "Toggle Case Sensitive · Alt+C").

### Error / empty states

#### T-007 — Empty matches: no red border on bar input

**Status:** ✅ PASS 2026-05-15 15:30

**Repro:** Type `zzzzzzz`. Query text turns red. Counter shows `0/0`.
Bar input border stays **neutral**, no red box.

#### T-008 — Bad-regex error message

**Status:** ✅ PASS 2026-05-15 15:30 (error renders aligned with the
input)

**Repro:** Switch to regex mode, type `[`. Error message appears below
bar, aligned with the input.

#### T-019 — Zero-match counter not colored red

**Status:** ✅ PASS 2026-05-15 15:30 (fix shipped 2026-05-15 06:30)

**Repro:** Type a query with no matches. The counter (`0/0`) stays
muted, **not** red. MPS-parity.

### Dismissal & re-entry

#### T-009 — Esc doesn't interrupt agent generation

**Status:** ✅ PASS 2026-05-15 15:30

**Repro:** Start a long prompt; while the agent is generating, open the
search bar and press Esc. Bar closes, generation continues.

#### T-010 — Close-X button position

**Status:** ✅ PASS 2026-05-15 15:30

**Repro:** Look at the bar. Close (X) button is on the right side, after
the nav arrows (`<` `>` `1/N` `X`). NOT free-floating left of the input.

#### T-011 — Ctrl+F in bar selects all query text

**Status:** ✅ PASS 2026-05-15 15:30

**Repro:** With bar open and query containing text, press Ctrl+F. All
query text becomes selected (next keystroke replaces).

#### T-012 — Ctrl+F outside the bar (bar already open) does not crash

**Status:** ✅ PASS 2026-05-15 15:30 (fix shipped 2026-05-15 06:30;
regression-guarded by
`test_thread_search_select_next_from_thread_view_update_does_not_panic`)

**Repro:** Bar visible, focus in the message editor (not the bar). Press
Ctrl+F. Bar gets re-focused, query text is selected. **Must not crash.**

**Notes:** Original crash also reproducible from Enter / Shift+Enter
inside the bar after a search had matches. Fix wraps the
`on_activate_match` callback's `view.update` in `cx.defer`.

#### T-021 — Esc dismisses agent bar (not the unrelated workspace pane's
BufferSearchBar)

**Status:** ✅ PASS 2026-05-15 15:30 (fix shipped 2026-05-15 14:40;
regression-guarded by `test_thread_search_editor_cancel_dismisses_bar`)

**Repro:** Open a file in a workspace pane editor (e.g.
`settings.json`). Open BufferSearchBar there. Switch focus to the agent
panel, open agent search bar, type a query. Press Esc. **The agent bar
must dismiss; the workspace pane's BufferSearchBar must remain.**

**Notes:** Root cause: `Editor::cancel` in single-line mode calls
`cx.propagate()`. The propagated `editor::actions::Cancel` walked past
our bar all the way to `Workspace`, where `BufferSearchBar::register`
had registered a workspace-wide handler that dismissed the active pane's
bar. Fix: `ThreadView` now catches `editor::actions::Cancel` when the
bar is visible.

### Action routing while bar is open, focus is in the message editor

#### T-013 — F3 / Shift+F3 from outside the bar

**Status:** ✅ PASS 2026-05-15 15:30 (Enter from outside is *expected*
not to work — message editor's `enter` binding outranks. F3 is the
canonical out-of-bar nav key.)

**Repro:** Bar open with matches, focus in message editor. Press F3 →
next match. Shift+F3 → previous.

#### T-014 — Alt+C / Alt+W / Alt+R from outside the bar

**Status:** ✅ PASS 2026-05-15 15:30 (fix shipped 2026-05-15 02:30;
`ThreadView` forwarders for `search::ToggleCaseSensitive`,
`ToggleWholeWord`, `ToggleRegex`, `FocusSearch`)

**Repro:** Bar visible, focus in message editor. Alt+C/W/R toggles the
bar's options and re-runs search.

### Nav buttons

#### T-022 — `<` / `>` chevron buttons in the bar advance match

**Status:** ✅ PASS 2026-05-15 15:30

**Repro:** With ≥2 matches, click `<` → previous. Click `>` → next.
Wraps at ends.

### Coexistence with workspace-pane buffer search

#### T-015 — Ctrl+F in a workspace-pane editor still opens
`BufferSearchBar` (no agent-panel takeover)

**Status:** ✅ PASS 2026-05-15 15:30

**Repro:** Focus a code editor in a workspace pane, press Ctrl+F. The
pane's `BufferSearchBar` opens as before; agent panel's bar does NOT
open.

#### T-016 — Independent bars: agent vs workspace pane

**Status:** ✅ PASS 2026-05-15 15:30

**Repro:** Have both bars open simultaneously. They hold independent
state (different queries, different toggles, independent dismissal).

### Tool-call content (auto-expand on match)

#### T-017 — Auto-expand collapsed tool calls on match

**Status:** ⏸️ BLOCKED (not implemented; out of scope for current
session)

**Repro:** Have a tool call whose collapsed content contains a unique
substring. Search that substring. The tool call auto-expands so the
match is visible. After dismissal, the tool call collapses again unless
the user manually expanded it before.

#### T-018 — Auto-expand collapsed Thinking blocks on match

**Status:** ⏸️ BLOCKED (not implemented; out of scope for current
session)

**Repro:** Same shape as T-017 for a collapsed Thinking block.

#### T-019 — Streaming results automatically highlighted / live thread
search

**Status:** ✅ PASS 2026-06-08

**Repro:** Send prompt "Write a 5-paragraph story about a researcher who
hated noise. The last paragraph should be a one-sentence: "So she moved
to <name of the quietest continent on Earth>" (replace that <name> with
the actual name)", then search for `Antarctica`.
</details>


## Known limitations

1. (pre-existing, not from this PR): search highlights inside markdown
table cells can be visually offset by a few characters in columns
starting with the second. The bug lives in `crates/markdown`'s render
layer - see issue #57229
2. (excluded vs. #54816 to keep the scope tight): raw tool-call
input/output JSON and terminal scrollback are not indexed.
3. Navigating to a search hit located **below the fold of a very long
user message** highlights the match but only scrolls the message's top
into view, so the hit can stay off-screen until you scroll manually.
Past user messages render through an `AutoHeight` `Editor` inside a
virtualized `List`, which can't reliably drive intra-entry autoscroll
the way markdown content does. User messages are usually shorter than a
viewport, so this is left unaddressed.
4. Plain-text search across triple-backtick fences does not match (the
fence characters live in the markdown source; regex search with explicit
fence handling does).
5. The literal text "Thinking" rendered as the thought-disclosure header
is not searchable (rendered chrome, not markdown source).



Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- No new `unsafe` introduced; no network, file-system, or process APIs
touched; only added dep is `search` (promoted from dev-dep to runtime),
already used by this crate's tests; `MessageEditor::editor()` accessor
widening is `pub(crate)` (in-crate only). Assessment: no new attack
surface.
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
— partially; see "What I did NOT verify" above
- [ ] I did not verify **macOS and Windows**. Keymap entries exist for
all three platforms (`AcpThreadSearchBar` context bindings) but I only
verified Linux at runtime.
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable:
regexp-searching for "t.e" in a thread almost at the context limit (919k
tokens) felt instant, and navigation among the 2100+ results occurred at
the keyboard autorepeat rate.
   - [ ] Haven't measured against the 8ms / 120fps frame budget.

Partially closes #39338

Release Notes:

- Added in-thread search to the agent panel (Ctrl/Cmd+F)

---------

Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
2026-06-18 13:00:24 +00:00
MartinYe1234andDanilo Leal fbe923c57b settings_ui: Move skills management into settings UI (#58701)
Closes AI-344
Closes AI-342

Moves agent skills management out of the agent panel and into the
settings UI. The skill creator (previously its own crate) now lives in
`settings_ui` as a settings page, alongside the skills setup page. The
agent panel's ellipsis menu now links to the settings page instead of
hosting skill management directly.

Release Notes:

- Improved agent skills management by moving it into the settings UI

---------

Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
2026-06-08 14:57:47 +00:00
Eric Holk 77d433192f Add create_thread and list_agents_and_models agent tools (#57987)
Adds two built-in agent tools, behind the staff-only
`create-thread-tool` feature flag, that let the agent spawn independent
sibling threads:

- **`create_thread`** creates a new thread with a title and initial
prompt. It runs on the user's behalf and shows up in the agent sidebar
like a thread the user started themselves, but it runs in the background
— the active thread is never interrupted — and it does **not** report
results back to the caller. (Use `spawn_agent` when you want the
results.)
- **`list_agents_and_models`** enumerates the configured agents and, for
the native agent, the available models, so the agent can pick a
cheaper/faster model for bulk work. The motivating stress test was
"spawn 100 threads that each write a haiku, using Haiku instead of
Opus."

By default the sibling shares the parent's project and worktree. If
`use_new_worktree` is set, `create_thread` instead opens a new
background workspace backed by fresh linked git worktrees of the
project's repos — the same flow you get from the worktree picker's
"Create worktree" — and starts the thread there. The new workspace opens
as a background tab so it doesn't pull you away from what you're doing.

A few notes on the design:

- The `agent` crate can't depend on the UI, so there's a
`SiblingThreadHost` trait that `agent_ui::AgentPanel` implements and
installs on the `NativeAgent`. Tool calls in a native-agent thread route
through it.
- Sibling threads go through the same `create_agent_thread` →
`ConversationView` path as the user-facing "new thread" action, so
eviction, persistence, and sidebar rendering match user-created threads.
- An explicit `agent`/`model` override doesn't clobber the panel's
selected agent or the last-used-agent preference — those are snapshotted
and restored around the call.
- The worktree path reuses the existing "Create worktree" machinery
rather than reimplementing it; the agent flow just opens the new
workspace in the background instead of activating it.

A couple of things I left out or want to call out:

- There's no tool to operate on an already-created sibling by session
id. The success payload deliberately omits it, since the session is
populated asynchronously and nothing consumes it yet.
- When a project has multiple worktrees that are linked worktrees of the
*same* underlying repo, they collapse into a single new worktree (they
resolve to the same target path). The tool returns a warning in that
case rather than failing — and this also fixes a latent collision the
manual "Create worktree" flow would hit in the same situation.

Release Notes:

- N/A
2026-06-01 23:44:18 +00:00
Bennet Bo Fenner 98224fb511 Remove rules library (#58067)
Rules library has been replaced by skills, so we can safely remove it

Release Notes:

- N/A
2026-05-29 11:59:18 +00:00
MartinYe1234 573f476ba9 Make file paths in backticks clickable in agent panel (#57303)
When the agent mentions a file path inside `backticks` (e.g. ``
`src/main.rs` `` or `` `src/main.rs:42` ``), the rendered code span now
becomes a clickable link in the agent panel. Clicking opens the
referenced file in the workspace, jumping to the right line and column
when present.

## How it works

- **Shared path resolution.** Extracted `OpenTarget` and the
workspace/worktree resolution logic out of
`terminal_view::terminal_path_like_target` into a new
`workspace::path_link` module so both the terminal and the agent panel
can use the same code. Includes a `sanitize_path_text` helper ported
from the terminal's URL/punctuation handling. Pure refactor — terminal
behavior is unchanged.
- **`markdown` crate hook.** Added
`MarkdownElement::on_code_span_link(callback)`. When the callback
returns `Some(url)` for a given code span's contents, the existing
`push_link` machinery wires up cmd-hover, hit testing, and the existing
`on_url_click` callback. When it returns `None`, the code span renders
as before. The hook is opt-in, so `markdown` stays workspace-agnostic.
- **Agent panel wiring.** `render_agent_markdown` constructs an
`AgentCodeSpanResolver` that snapshots the project's visible worktree
entries plus their file extensions. `try_resolve` does a cheap
synchronous heuristic check (path must contain `/`/`\` or end in an
extension present in the workspace, can't be a URL, can't be all digits,
etc.) and then looks the candidate up in the per-worktree
`HashSet<Arc<RelPath>>`. On a hit it returns a `MentionUri::File` or
`MentionUri::Selection` URI, which the existing `thread_view::open_link`
already knows how to open at the right line.

## Edge cases handled

- Code spans inside fenced code blocks stay plain (gated on
`builder.code_block_stack.is_empty()`, matching how regular markdown
links behave).
- Trailing prose punctuation (`` `src/main.rs.` ``) is stripped before
lookup.
- Identifiers like `` `String` ``, `` `await` ``, `` `npm run dev` ``
stay plain — they don't pass the path-like heuristic.
- Cross-platform path separators handled via the per-worktree
`PathStyle`.

## Tests

- `crates/markdown` — unit test asserting code spans become links when
the callback returns `Some`, and stay plain when it doesn't.
- `crates/agent_ui` — unit test for `AgentCodeSpanResolver::try_resolve`
covering hits with and without a `:line` suffix, misses, identifiers,
and trailing punctuation.
- Existing `terminal_view` tests cover the moved resolution code
(unchanged behavior).

## Notes

- There's currently a temporary `log::info!` in
`AgentCodeSpanResolver::try_resolve` that reports per-call worktree-walk
timing and a cumulative total. Kept in for now to verify the feature
isn't being called excessively during streaming renders. Can be removed
before merge.
- Resolution is sync-only against worktree entries; absolute paths
outside the workspace are not resolved (would require an async re-render
path).

Closes AI-277

Release Notes:

- Made file paths in `backticks` clickable in the agent panel; clicking
opens the referenced file at the given line when present.
2026-05-21 22:04:32 +00:00
MartinYe1234andDanilo Leal 37c19c17bf Replace Rules UI with Skills creation UI (#56924)
Replaces the legacy Rules creation UI with a focused "New Skill"
creation window when the `SkillsFeatureFlag` is on.

The new `skills_library` crate provides a single-skill form with:
- Name, Description, and Body fields (placeholders double as labels)
- Live validation matching the SKILL.md spec (name: 1–64 lowercase +
digits + hyphens, no leading/trailing hyphen; description: non-empty,
≤1024 chars)
- A scope dropdown listing every local worktree in the originating
workspace plus "Global"
- An Optional Parameters card with the `disable-model-invocation`
checkbox
- Save writes `<scope>/.agents/skills/<name>/SKILL.md` via
`serde_yaml_ng` (YAML-safe escaping), refuses to overwrite existing
skills, shows a success toast in the originating workspace, then closes
the window

The "Rules" entry in the agent panel triple-dot menu is renamed to
"Skills" when the flag is on. The existing `cmd-alt-l` keyboard shortcut
still works: `AgentPanel::deploy_rules_library` reroutes to
`deploy_skills_library` when the flag is on, so any persisted keymaps
and the menu's automatic shortcut lookup keep functioning without
changes to the default keymap files.

The old `rules_library` crate is intentionally left in place for this PR
— once the flag rolls out and the few remaining `OpenRulesLibrary {
prompt_to_select }` call sites (in thread_view link handlers and
@-mention crease) are migrated to an "open existing skill" flow, a
follow-up can delete the crate entirely.

15 unit tests cover the validation rules, frontmatter formatting
(including YAML-special-character round-tripping), and disk write
behavior (creates directory, refuses overwrite).

Closes AI-247

Release Notes:

- Added a new Skills creation UI that replaces the old Rules library
when the Skills feature flag is enabled.

---------

Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
2026-05-20 02:40:57 +00:00
510c56cbd5 Use the announcement toast for skills support (#56873)
Closes AI-244

This PR changes the approach for announcing skills support. It uses the
announcement toast, the same thing used for parallel agents, which
observes a specific version number to be displayed. I ended up
simplifying things a bit by thinking we could rely on documentation for
more detailed information (with more extensive paths and whatnot).

Release Notes:

- N/A

---------

Co-authored-by: Richard Feldman <richard@zed.dev>
Co-authored-by: MartinYe1234 <52641447+MartinYe1234@users.noreply.github.com>
Co-authored-by: Martin Ye <martinye022@gmail.com>
2026-05-20 01:26:06 +00:00
Ben Brandt 793ca5de44 agent_ui: Paste dropped paths into agent terminals (#56686)
Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Release Notes:

- N/A
2026-05-17 17:15:09 +00:00
Richard Feldman b2af5f9abc Migrate Rules to global Skills and AGENTS.md (#56672)
Adds a one-time, idempotent startup migration that moves every user Rule
out of the `PromptStore` LMDB database into the new Skills + AGENTS.md
world, in a single pass:

- **Non-Default Rules → global Skills.** Each one becomes
`~/.agents/skills/<slug>/SKILL.md` with `disable-model-invocation:
true`, preserving the original behavior that non-Default Rules were only
ever invoked when the user named them. They're now invokable via
`/skill-name` (and still `@`-mentions).
- **Default Rules → global AGENTS.md.** Each one is appended to
`paths::agents_file()` (e.g. `~/.config/zed/AGENTS.md` on macOS/Linux,
`%APPDATA%\Zed\AGENTS.md` on Windows) under an `## H2` heading
containing the rule's title. Default Rules used to be auto-included in
every conversation; the global AGENTS.md is loaded into the system
prompt of every conversation, so the behavior is preserved.
- **Customized built-in prompts → global AGENTS.md** (currently just the
commit-message prompt). If the user has edited a built-in away from
Zed's shipped `default_content()`, the edited body is appended at the
top of the AGENTS.md block. Uncustomized built-ins (still on the shipped
default) are skipped so we don't pollute AGENTS.md with text the user
never wrote.

The migration is gated on the `skills` feature flag — users without the
flag never have their Rules touched in any way. A single global KVP flag
(`rules_to_skills_migration_done`) short-circuits the migration on
subsequent launches, so it runs at most once per machine even across
release channels. A process-lifetime `AtomicBool` guard additionally
prevents racing duplicate spawns when the underlying `cx.on_flags_ready`
callback fires multiple times at startup.

Migration is intentionally non-destructive: rule rows in the LMDB
database stay in place. Users can still see and edit them through the
existing UI, and a downgrade to a Zed build without skills support won't
lose anything.

Slug generation (`agent_skills::slugify_skill_name`) lowercases ASCII
letters, turns spaces into dashes, and drops every other
non-alphanumeric character entirely — so `foo!bar` becomes `foobar`, not
`foo-bar`. `&` is special-cased to become `and` (so `rock&roll` →
`rock-and-roll`). Slug collisions and pre-existing skill directories are
handled by appending `-2`, `-3`, etc.

A title-bar onboarding banner ("Skills have replaced Rules") surfaces
for every user on the `skills` feature flag. Clicking it opens a small
`AlertModal`-based explainer that summarizes the two destinations and
points users at the new `/skill-name` slash command (and notes that
`@`-mentions still work).

Closes AI-227
Closes AI-232

Release Notes:

- N/A
2026-05-14 16:30:08 +00:00
Ben Brandt a226b3149a eval_cli: Update eval_cli toolchain and pin harbor (#55768)
Move `git_ui` to `agent_ui` test dependencies
and bump the eval CLI Docker image to Rust 1.95.0 while pinning
the Python `harbor` dependency to 0.6.4

Release Notes:

- N/A
2026-05-05 13:40:58 +00:00
Lukas Wirth e1a69bdc8f Remove smol as a dependency from a bunch of crates (#53603)
We aren't making use of it in these crates and it unblocks some
web-related work

Release Notes:

- N/A or Added/Fixed/Improved ...
2026-04-24 10:29:51 +00:00
Om ChillureandDanilo Leal ba113e0a1d Fix agent thread sidebar covering window buttons (#54755)
## Summary

Fixes an oversight in the agent threads archive sidebar's header: on
Linux and Windows it only accounted for macOS traffic lights, so the
custom window controls (minimize/maximize/close) rendered on top of the
sidebar. The main sidebar
(`crates/sidebar/src/sidebar.rs::render_sidebar_header`) already handles
this correctly — this PR mirrors that pattern in
`ThreadsArchiveView::render_header`.

### What changed
- `crates/agent_ui/src/threads_archive_view.rs`
- `render_header` now computes `traffic_lights`, `left_window_controls`,
and `right_window_controls` (matching `sidebar.rs`) and reserves space /
renders controls accordingly when not fullscreen.
- Added `render_left_window_controls` / `render_right_window_controls`
helpers that delegate to `platform_title_bar`.
  - Imported `workspace::CloseWindow`.
- `crates/agent_ui/Cargo.toml`
  - Added `platform_title_bar` dependency.

### Behavior
- macOS (sidebar on left): unchanged — traffic-light padding + divider.
- Linux/Windows, sidebar on left: renders left-side window controls
inside the header.
- Linux/Windows, sidebar on right: renders right-side window controls
inside the header.
- Fullscreen: no controls rendered, same as before.

#### Closes #54596

### Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

### Video 

[Screencast from 2026-04-24
14-27-51.webm](https://github.com/user-attachments/assets/47009458-2acb-4b65-bff6-d25302a0342e)

Release Notes:

- Agent: Fixed the threads sidebar overlapping the window control
buttons on Linux and Windows.

Co-authored-by: Danilo Leal <67129314+danilo-leal@users.noreply.github.com>
2026-04-24 09:42:05 +00:00
Bennet Bo Fenner 43e0e04be0 agent_ui: Remove history view (#54402)
Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Release Notes:

- N/A
2026-04-21 14:33:38 +02:00
cd387ee5a7 Move the worktree picker to the title bar + make it always visible (#54183)
This PR makes Zed only have one worktree picker, as opposed to a flavor
of it in the title bar and another in the agent panel. It then moves it
to the title bar, making it always present, so that its trigger is
separate from the branch picker (which now contains only two views:
branches and stashes). For the worktree picker, I'm mostly favoring the
behavior we've introduced in the agent-panel-flavored version.

It also updates the title bar settings migration to use the JSON
`migrate_settings` helper instead of a shallow Tree-sitter rewrite, so
old `show_branch_icon = true` values are promoted to
`show_branch_status_icon = true` across root, platform, release-channel,
and profile settings scopes.

- [x] Move worktree creation logic to the `git_ui` crate to make this
more generic and less agent-specific
- [x] Double-check the remote use case and ensure nothing broke there
- [x] Improve the UX for the detached HEAD state; better invite people
to create a branch
- [x] Migrate `show_branch_icon = true` to `show_branch_status_icon =
true` across nested settings scopes

Suggested .rules additions

When migrating renamed settings keys that can appear in platform
overrides, release-channel overrides, or profiles, prefer the JSON
`migrations::migrate_settings` helper over shallow Tree-sitter key
rewrites unless tests explicitly cover every nested scope that can
contain the key.

Release Notes:

- Improved migration of the title bar branch status icon setting.

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Zed Zippy <234243425+zed-zippy[bot]@users.noreply.github.com>
Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
2026-04-20 09:29:51 +00:00
Max Brunsfeld 100eea5c1e Fix double borrow panic when ACP process dies (#54135)
Release Notes:

- Fixed a crash that would occur when an ACP server process exited
unexpectedly.
2026-04-17 00:36:15 +00:00
Richard Feldman cb6e9a5070 vim: Don't steal focus from non-pane panels for search commands (#54012)
When the Agent panel (or any dock panel without its own pane) is focused
and a file is open in the center editor, pressing `/` in vim mode would
steal focus to the buffer's search bar instead of staying on the panel.

## Root cause

`Vim::pane()` calls `workspace.focused_pane()`, which falls back to the
center pane when a dock panel without its own `pane()` method is
focused. Vim search commands then open the `BufferSearchBar` on the
center pane and focus it, stealing focus from the panel.

## Fix

Add a guard in `Vim::pane()` that returns `None` when the resolved pane
doesn't actually contain focus. This prevents all vim search/match
commands (`/`, `?`, `n`, `N`, `*`, `#`, etc.) from stealing focus from
non-pane panels.

All 497 vim tests and 253 agent_ui tests pass.

Release Notes:

- Fixed vim search (`/`) stealing focus from the Agent panel when a file
is open in the editor.
2026-04-16 11:47:59 -04:00
Richard Feldman fe367e2ad3 Always remove linked worktree workspaces before archive cleanup (#53672)
When archiving a thread's last reference to a linked worktree, the
worktree workspace must be removed from the MultiWorkspace before the
background cleanup task runs `git worktree remove`. Previously, only the
workspace found via exact PathList match on the thread's `folder_paths`
was removed. This missed cases where the workspace's root paths diverged
from the thread's `folder_paths` (e.g. after folders were added/removed
from the workspace).

Now we also scan `roots_to_archive` for any linked worktree workspaces
that contain the worktree being archived and include them in the removal
set. This ensures all editors are dropped, releasing their
`Entity<Worktree>` references (held through `File` structs in buffers),
so `wait_for_worktree_release` completes and `git worktree remove` can
proceed.

Release Notes:

- Fixed some linked worktree directories not always being cleaned up
from disk when archiving a thread.
2026-04-13 14:02:32 -07:00
9b2d9fe537 sidebar: Better handling for threads in remote workspaces (#53451)
This PR greatly improves our handling of remote threads in the sidebar.

One primary issue was that many parts of the sidebar were only looking
at a thread's path list and not its remote connection information. The
fix here is to use `ProjectGroupKey` more consistently throughout the
sidebar which also includes remote connection information.

The second major change is to extend the MultiWorkspace with the ability
to initiate the creation of remote workspaces when needed. This involved
refactoring a lot of our remote workspace creation paths to share a
single code path for better consistency.

Release Notes:

- (Preview only) Fixed remote project threads appearing as a separate
local project in the sidebar

---------

Co-authored-by: Anthony Eid <anthony@zed.dev>
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
2026-04-09 06:56:28 +00:00
Ben BrandtandBennet Bo Fenner a0ef595454 Remove text thread and slash command crates (#52757)
🫡

Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Release Notes:

- Removed legacy Text Threads feature to help streamline the new agentic
workflows in Zed. Thanks to all of you who were enthusiastic Text Thread
users over the years ❤️!

---------

Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
2026-03-31 17:55:05 +02:00
Ben Brandt 063dd8c780 eval_cli: Simplify build setup for more datasets (#52686)
Cleans up build setup and simplifies it a bunch so that we can use the
binary in more eval docker containers

Release Notes:

- N/A
2026-03-29 20:58:50 +00:00
Piotr Osiewicz 5bfedcb023 theme: Split out theme_settings crate (#52569)
Self-Review Checklist:

- [ ] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [ ] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [ ] Performance impact has been considered and is acceptable

Closes #ISSUE

Release Notes:

- N/A
2026-03-27 14:41:25 +01:00
Marshall Bowers 301dbe2dd2 cloud_llm_client: Move CompletionIntent to language_model (#52359)
This PR moves the `CompletionIntent` enum from the `cloud_llm_client`
crate to the `language_model` crate, as it is no longer part of the
Cloud interface.

Release Notes:

- N/A
2026-03-25 08:39:17 +01:00
Smit Barmase 24067e83ad agent_ui: Add support for pasting external files and directories (#52300)
This PR adds support to paste external files and directories in Agent
Panel, along with the existing image paste path.

  Release Notes:

  - Added support for pasting files and folders into the Agent Panel.
2026-03-25 04:17:45 +05:30
Gnome!andPiotr Osiewicz 591b3a0650 Swap arrayvec crate for heapless to use LenT optimization (#47101)
Swaps the `arrayvec` dependency for `heapless`, as the `heapless`
library allows changing the type used for the `len` field, which
`arrayvec` hard-codes to `usize`. This means that, for all the
`ArrayVec`s in Zed, we can save 7 bytes on 64 bit platforms by just
storing the length as a `u8`.

I have not benchmarked this change locally, as I don't know what
benchmarking tools are in this project.

As a small bit of context, I wrote the PR to `heapless` to add this
`LenT` generic after seeing a PR on the `arrayvec` crate that seems to
be dead now. Once I saw some of Zed's blog posts about the `rope` crate
and noticed the usage of `arrayvec`, I thought this might be a welcome
change.

Release Notes:

- N/A

---------

Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
2026-03-21 14:05:30 +01:00
Max Brunsfeld c62327044b Move sidebar back out of the panel (#51723)
Reverts https://github.com/zed-industries/zed/pull/51241

Release Notes:

- N/A
2026-03-17 03:48:20 +00:00
51d1a04ed8 Move threads sidebar into agent panel (#51241)
* [x] Put back persistence of sidebar open state
* [x] when agent panel is docked right, put sidebar on the right side
* [x] remove stale entries from `SidebarsByWindow`

Release Notes:

- N/A

---------

Co-authored-by: Eric Holk <eric@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
2026-03-10 23:45:55 -07:00
Piotr Osiewicz 4d70e3b436 Remove unreferenced dev dependencies (#51093)
This will help with test times (in some cases), as nextest cannot figure
out whether a given rdep is actually an alive edge of the build graph

Closes #ISSUE

Before you mark this PR as ready for review, make sure that you have:
- [ ] Added a solid test coverage and/or screenshots from doing manual
testing
- [ ] Done a self-review taking into account security and performance
aspects
- [ ] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)

Release Notes:

- N/A
2026-03-09 13:22:12 +01:00
+30 3a7db9852c Add "Start Thread in New Worktree" (#49141)
Add the thread target selector in the agent panel behind the
`agent-git-worktrees` flag:

<img width="590" height="121" alt="Screenshot 2026-03-02 at 11 50 47 PM"
src="https://github.com/user-attachments/assets/17ee3303-7e01-4e40-bb84-1e7e748a3196"
/>

- Add a "Start Thread In..." dropdown to the agent panel toolbar, gated
behind `AgentV2FeatureFlag`
- Options: "Local Project" (default) and "New Worktree"
- The "New Worktree" option is disabled when there's no git repository
or in collab mode

Closes AI-34

Release Notes:

- N/A

---------

Signed-off-by: Xiaobo Liu <cppcoffee@gmail.com>
Co-authored-by: Oleksiy Syvokon <oleksiy@zed.dev>
Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
Co-authored-by: Anthony Eid <56899983+Anthony-Eid@users.noreply.github.com>
Co-authored-by: Remco Smits <djsmits12@gmail.com>
Co-authored-by: morgankrey <morgan@zed.dev>
Co-authored-by: Danilo Leal <67129314+danilo-leal@users.noreply.github.com>
Co-authored-by: Ben Kunkle <ben@zed.dev>
Co-authored-by: Finn Evers <finn@zed.dev>
Co-authored-by: Bennet Bo Fenner <bennet@zed.dev>
Co-authored-by: Zed Zippy <234243425+zed-zippy[bot]@users.noreply.github.com>
Co-authored-by: MostlyK <135974627+MostlyKIGuess@users.noreply.github.com>
Co-authored-by: cameron <cameron.studdstreet@gmail.com>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: John Tur <john-tur@outlook.com>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Wuji Chen <chenwuji2000@gmail.com>
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Kasper Nyhus <kanyhus@gmail.com>
Co-authored-by: dino <dinojoaocosta@gmail.com>
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Josh Robson Chase <josh@robsonchase.com>
Co-authored-by: ozacod <47009516+ozacod@users.noreply.github.com>
Co-authored-by: ozacod <ozacod@users.noreply.github.com>
Co-authored-by: Xiaobo Liu <cppcoffee@gmail.com>
Co-authored-by: Lena <241371603+zelenenka@users.noreply.github.com>
Co-authored-by: 0x2CA <2478557459@qq.com>
Co-authored-by: Joseph T. Lyons <JosephTLyons@gmail.com>
Co-authored-by: Albab Hasan <155961300+Albab-Hasan@users.noreply.github.com>
Co-authored-by: KyleBarton <kjb@initialcapacity.io>
Co-authored-by: Kunall Banerjee <hey@kimchiii.space>
Co-authored-by: Lukas Wirth <lukas@zed.dev>
Co-authored-by: Tom Houlé <13155277+tomhoule@users.noreply.github.com>
Co-authored-by: Nikhil Pandey <nikhil@nikhil.com.np>
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
Co-authored-by: dancer <144584931+dancer@users.noreply.github.com>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
2026-03-03 15:25:36 +00:00
07e8e95c9c agent_ui: Refactor AcpThreadView (#48339)
Release Notes:

- N/A

---------

Co-authored-by: cameron <cameron.studdstreet@gmail.com>
Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
2026-02-04 18:51:57 +01:00
Lukas Wirth 1f0fa59231 agent_ui: Add debug command to copy and paste agent threads (#48039)
Temporary feature meant to aid with internal performance debugging

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2026-01-30 19:07:08 +01:00
Marshall Bowers ad8e0488bb cloud_llm_client: Move Plan type into cloud_api_types (#47778)
This PR moves the `Plan` type out of `cloud_llm_client` and into
`cloud_api_types`.

Release Notes:

- N/A
2026-01-27 15:58:05 +00:00
Piotr OsiewiczandZed Zippy eb745ee2ff build: Simplify build graph (#47253)
- **title_bar: Extract platform_title_bar from title_bar**
- **file_finder no longer depends on search and agent_servers no longer
depend on language_models**

Release Notes:

- N/A

---------

Co-authored-by: Zed Zippy <234243425+zed-zippy[bot]@users.noreply.github.com>
2026-01-23 18:29:20 +01:00
Richard FeldmanandZed Zippy 900419fde3 User-defined slash commands (#46815)
## Summary

Implements user-defined slash commands for the agent panel. Users can
create markdown files in `~/.config/zed/commands/` (user-wide) or
`.zed/commands/` (project-specific) that expand into templated text when
invoked via `/command_name` in the chat interface.

## Features

- **File-based commands**: Create `.md` files that become slash commands
- **Template expansion**: Use `$1`, `$2`, etc. for positional arguments,
or `$ARGUMENTS` for all args
- **Namespacing**: Subdirectories create namespaced commands (e.g.,
`frontend/component.md` → `/frontend:component`)
- **Project & user scopes**: Project commands in `.zed/commands/`, user
commands in config dir
- **Claude compatibility**: Can symlink `~/.claude/commands/` for
compatibility
- **Caching**: Commands are cached and watched for file changes
- **Error handling**: Graceful degradation with error display in UI

## Feature Flag

Behind `user-slash-commands` feature flag.

## Testing

52 unit/integration tests covering parsing, validation, expansion, file
loading, symlinks, and error handling.

---

Release Notes:

- N/A (behind feature flag)

---------

Co-authored-by: Zed Zippy <234243425+zed-zippy[bot]@users.noreply.github.com>
2026-01-22 01:43:55 -05:00
7a4eda8c36 agent: Fix terminal command truncation in confirmation dialogs (#40570)
Closes #40322

When users run multi-line terminal commands, the confirmation dialog was
only showing the first line with '- N more lines' truncated. This meant
dangerous commands like 'rm -rf' or 'sudo' operations could be hidden
from view, creating a security risk.

Now terminal commands always display in full, with scroll support for
very long commands (20+ lines) to keep the confirmation buttons visible.

Other tools continue using truncation for better UI efficiency since
they don't pose the same security concerns.

Release Notes:

- Agent: Fixed terminal command truncation in the agent panel to better
expose long commands (e.g., potentially dangerous multi-line commands
are now fully visible before execution)

---------

Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Co-authored-by: dino <dinojoaocosta@gmail.com>
2026-01-14 13:40:12 -03:00
Lukas Wirth 1459b8f287 agent_ui: Make rust-analyzer paths work with symbol completions (#46739)
Release Notes:

- N/A *or* Added/Fixed/Improved ...
2026-01-13 20:32:13 +00:00
Michael Benfield e97e4a6df0 agent_ui: Remove Keep/Reject buttons (#46456)
Release Notes:

- N/A
2026-01-12 09:09:24 -08:00
Richard Feldman c47dd73349 Allow Escape to interrupt agent thread from conversation focus (#46410)
When focus is on the conversation part of the agent panel (not the
message editor), pressing Escape now interrupts the running thread.
Previously, Escape only worked when the message editor had focus.

Release Notes:

- Pressing Esc when the agent panel is focused now interrupts the
running thread even if the text input box is not specifically focused.
2026-01-08 22:39:06 -05:00
2b80de1af5 Render images in agent threads (#46167)
Now when the agent reads images (which the tool now explicitly
advertises to agents that it is capable of; previously the tool said it
could only read text even though it can actually read images), we see
them in the thread, and also they are auto-expanded by default so you
can see them when scrolling through:

<img width="725" height="1019" alt="Screenshot 2026-01-06 at 2 57 11 PM"
src="https://github.com/user-attachments/assets/5c908bad-48f2-46c2-afaa-7f189a178e05"
/>

This also adds a visual regression test that verifies images render
correctly in the agent thread view.

Unlike our previous visual tests, this one only renders the agent panel,
not the entire Zed window.

The "screenshot" it generates (rendered to a Metal texture) is from
completely mocked/simulated data structures, and looks like this:

<img width="546" height="984" alt="Screenshot 2026-01-06 at 2 54 41 PM"
src="https://github.com/user-attachments/assets/89a0921f-59e9-4dfe-94b2-4c3b625a851b"
/>

## Changes

- **New visual test**: `agent_thread_with_image` renders an
`AcpThreadView` containing a tool call with image content (the Zed app
icon)
- **Test infrastructure**: Added `StubAgentServer` helper and required
feature flags for visual testing
- **Test-support API**: Added `expand_tool_call()` method to
`AcpThreadView` to allow expanding tool calls for visual testing
- **Baseline screenshot**: Included baseline image showing the Zed logo
rendered in a tool call output

## How to run

```bash
# Run the visual tests
cargo run -p zed --bin visual_test_runner --features visual-tests

# Update baselines if UI intentionally changed  
UPDATE_BASELINE=1 cargo run -p zed --bin visual_test_runner --features visual-tests
```

Release Notes:
- N/A

---------

Co-authored-by: Zed Zippy <234243425+zed-zippy[bot]@users.noreply.github.com>
Co-authored-by: Amp <amp@ampcode.com>
2026-01-06 19:48:49 -05:00
Mikayla Maki 061748f63e Fix a bug where switching the disable AI flag would cause a panic (#45050)
Also quiet some noisy logs

Release Notes:

- N/A
2025-12-17 18:49:39 +00:00
Michael BenfieldandMikayla Maki 43d64066f8 New evals for inline assistant (#44431)
Also factor out some common code in the evals.

Release Notes:

- N/A

---------

Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
2025-12-14 22:55:41 -08:00
Mikayla Maki 9a562c3c06 Finish inline telemetry changes (#44842)
Closes #ISSUE

Release Notes:

- N/A
2025-12-15 04:07:44 +00:00
Mikayla Maki a860537d41 Add inline prompt rating (#44230)
TODO:

- [x] Add inline prompt rating buttons
- [ ] Hook this into our other systems

Release Notes:

- N/A
2025-12-10 07:46:04 +00:00
Michael BenfieldandMikayla Maki ff1f2a86de ai: Add an eval for the inline assistant (#43291)
Release Notes:

- N/A

---------

Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
2025-12-03 20:32:25 +00:00
Piotr OsiewiczandConrad Irwin ed745c68e0 releases: Add build number to Nightly builds (#42990)
- **Remove semantic_version crate and use semver instead**
- **Update upload-nightly**


Release Notes:

- N/A

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-11-24 13:34:04 +01:00
Bennet Bo FennerandDanilo Leal 63a1f42c65 agent_ui: Remove context strip from inline assistant (#42633)
TODO
- [x] Implement PromptEditor::paste
- [x] Fix creases on unlink
- [x] PromptCompletionProviderDelegate::supports_images
- [ ] Fix highlighting in completion menu

Release Notes:

- N/A

---------

Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
2025-11-21 18:10:30 +01:00