Commit Graph
2567 Commits
Author SHA1 Message Date
Piotr Osiewicz 8c8a74b87d chore: Wrap WorkspaceId in newtype (#9492)
Release Notes:

- N/A
2024-03-18 12:39:03 +01:00
354be74cfa Limit project search to avoid unresponsive app (#9404)
This fixes #[#9135](https://github.com/zed-industries/zed/issues/9135)
by introducing file/results limit to project search.

It does this by changing how project search works in multiple ways.

User-facing changes:

- Number files that are being searched is now limited to 5000
- Number of search results in all files is now limited to 10000
- If a limit is reached, search is stopped and a message is displayed
  to the user

Under the hood, we also reworked `Project::search_local`:

- Code has been refactored so that the concurrency-logic is easier to
  distinguish from the search logic.
- We now limit the number of concurrent `open_buffer` operations, since
  that is being done on the main thread and can lead to beachballs when
  finding a lot of results.

Note for reviewer:

@SomeoneToIgnore since you know this code, can you take a look at this?
The changes might look bigger than they are in certain places because I
only extracted code into functions, but the middle part — the sorting of
file paths — has changed in order to avoid too many tasks opening
buffers at the same time and making app unresponsive.

What's also curious is that I think there was a bug in that we searched
ignored entries _twice_: once in `search_snapshots` and then later in
the dedicated `search_ignored_entry` function. I changed the `entries()`
call in `search_snapshots` so that it's always `false`, but that caused
tests to fail (see `test_search_in_gitignored_dirs`). @bennetbo and I
think that there's some state in the Project that made the tests pass
before, because the last of the 3 assertions in that test only passes
when the other two queries run. So we changed the test to be more
stateless and included the possible fix in `search_snapshots`.

Release Notes:

- Fixed project-wide search leading to unresponsive application when
searching in ignored files, by limiting the number of files that are
searched (to 5000) and the number of overall search results to 10000.
Additional performance improvements have also been made in order to
offload more work onto a background thread.
([#9135](https://github.com/zed-industries/zed/issues/9135)).

---------

Co-authored-by: Antonio Scandurra <antonio@zed.dev>
Co-authored-by: Bennet <bennetbo@gmx.de>
2024-03-18 10:49:27 +01:00
Conrad Irwin e118df242d collab logging (#9420)
- **Log errors inside the connection span**
- **Tidy up collab logging**


Release Notes:

- N/A
2024-03-15 16:02:37 -06:00
Conrad Irwin fcce4e9be3 Finish migration to role instead of is_admin (#9414)
Release Notes:

- Fixed a bug signing in for five users
([#4323](https://github.com/zed-industries/zed/issues/4323)).
2024-03-15 13:04:48 -06:00
Conrad Irwin 1f48d4ed7b Log numbers as numbers (#9363)
Release Notes:

- N/A
2024-03-14 12:58:00 -06:00
Conrad Irwin c3fe4f0785 k8s syntax 2024-03-13 11:28:17 -06:00
Max BrunsfeldandMarshall b43d623c67 Add a setting for custom associations between languages and files (#9290)
Closes #5178

Release Notes:

- Added a `file_types` setting that can be used to associate languages
with file names and file extensions. For example, to interpret all `.c`
files as C++, and files called `MyLockFile` as TOML, add the following
to `settings.json`:

    ```json
    {
      "file_types": {
        "C++": ["c"],
        "TOML": ["MyLockFile"]
      }
    }
    ```

As with most zed settings, this can be configured on a per-directory
basis by including a local `.zed/settings.json` file in that directory.

---------

Co-authored-by: Marshall <marshall@zed.dev>
2024-03-13 10:23:30 -07:00
Conrad Irwin 12fd882227 Allow setting a channel for new users to auto-join (#9291)
Release Notes:

- Automatically add new users to the #zed channel
2024-03-13 11:11:31 -06:00
0049e01a46 Open new windows with a default size and position (#9204)
This PR changes GPUI to open windows with a default size and location,
and to otherwise inherit from their spawning window.

Note: The linux build now crashes on startup.

Release Notes:

- N/A

---------

Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Ezekiel Warren <zaucy@users.noreply.github.com>
2024-03-12 21:19:51 -07:00
Max BrunsfeldandMarshall 77d372844e When fetching extensions from blob store, don't halt on invalid extensions. (#9241)
This fixes an error where we were failing to sync extensions from the
blob store because of the presence of one invalid extensions
(`gentle-dark`), which was missing the `authors` field in its manifest.

Release Notes:

- N/A

Co-authored-by: Marshall <marshall@zed.dev>
2024-03-12 16:36:40 -04:00
Max Brunsfeld 518b87f3b0 Rename 'project_core' crate to 'worktree', make it just about worktrees (#9189)
This is just a refactor. I noticed that we now have a `project_core`
crate, which mainly contains the `Worktree` type and its private
helpers, plus the project's settings.

In this PR, I've renamed that crate to `worktree` and did some minor
simplification to its module structure. I also extracted a new
`WorktreeSettings` settings type from the `ProjectSettings`, so that the
worktree settings could live in the worktree crate. This way, the crate
is now exclusively about worktree logic.

Release Notes:

- N/A
2024-03-11 11:35:27 -07:00
9ffa9707f4 Fix flickering (#9012)
See https://zed.dev/channel/gpui-536

Fixes https://github.com/zed-industries/zed/issues/9010
Fixes https://github.com/zed-industries/zed/issues/8883
Fixes https://github.com/zed-industries/zed/issues/8640
Fixes https://github.com/zed-industries/zed/issues/8598
Fixes https://github.com/zed-industries/zed/issues/8579
Fixes https://github.com/zed-industries/zed/issues/8363
Fixes https://github.com/zed-industries/zed/issues/8207


### Problem

After transitioning Zed to GPUI 2, we started noticing that interacting
with the mouse on many UI elements would lead to a pretty annoying
flicker. The main issue with the old approach was that hover state was
calculated based on the previous frame. That is, when computing whether
a given element was hovered in the current frame, we would use
information about the same element in the previous frame.

However, inspecting the previous frame tells us very little about what
should be hovered in the current frame, as elements in the current frame
may have changed significantly.

### Solution

This pull request's main contribution is the introduction of a new
`after_layout` phase when redrawing the window. The key idea is that
we'll give every element a chance to register a hitbox (see
`ElementContext::insert_hitbox`) before painting anything. Then, during
the `paint` phase, elements can determine whether they're the topmost
and draw their hover state accordingly.

We are also removing the ability to give an arbitrary z-index to
elements. Instead, we will follow the much simpler painter's algorithm.
That is, an element that gets painted after will be drawn on top of an
element that got painted earlier. Elements can still escape their
current "stacking context" by using the new `ElementContext::defer_draw`
method (see `Overlay` for an example). Elements drawn using this method
will still be logically considered as being children of their original
parent (for keybinding, focus and cache invalidation purposes) but their
layout and paint passes will be deferred until the currently-drawn
element is done.

With these changes we also reworked geometry batching within the
`Scene`. The new approach uses an AABB tree to determine geometry
occlusion, which allows the GPU to render non-overlapping geometry in
parallel.

### Performance

Performance is slightly better than on `main` even though this new
approach is more correct and we're maintaining an extra data structure
(the AABB tree).


![before_after](https://github.com/zed-industries/zed/assets/482957/c8120b07-1dbd-4776-834a-d040e569a71e)

Release Notes:

- Fixed a bug that was causing popovers to flicker.

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Thorsten <thorsten@zed.dev>
2024-03-11 10:45:57 +01:00
Kirill Bulatov d60d8d08da Add editor::RevertSelectedHunks to revert git diff hunks in the editor (#9068)
https://github.com/zed-industries/zed/assets/2690773/653b5658-e3f3-4aee-9a9d-0f2153b4141b

Release Notes:

- Added `editor::RevertSelectedHunks` (`cmd-alt-z` by default) for
reverting git hunks from the editor
2024-03-09 01:37:24 +02:00
Conrad Irwin 7facaed007 Fix joining hosted projects (#9038)
Release Notes:

- N/A
2024-03-07 19:56:41 -07:00
b80c433382 Denormalize buffer operations (#9026)
This should significantly reduce database load on redeploy.

Co-Authored-By: Max <max@zed.dev>
Co-Authored-By: Nathan <nathan@zed.dev>

Release Notes:

- Reduced likelihood of being disconnected during deploys

Co-authored-by: Max <max@zed.dev>
Co-authored-by: Nathan <nathan@zed.dev>
2024-03-07 11:35:47 -07:00
Conrad Irwin f644e9ce56 Migrate from scrypt to sha256. (#8969)
This reduces the server time to compute the hash from 40ms to 5µs,
which should remove this as a noticable chunk of CPU time in production.

(An attacker who has access to our database will now need only 10^54
years of CPU time instead of 10^58 to brute force a token).

Release Notes:

- Improved sign in latency by 40ms.
2024-03-06 20:51:43 -07:00
Mikayla Maki 9bfe776b9b Remove todo! comments (#8981)
Switching fully to normal `todo` style

Release Notes:

- N/A
2024-03-06 18:25:20 -08:00
Conrad Irwin 5c0a19b646 Debounce language server updates (#8953)
We'll send at least one every 100ms, but may send more if other messages
are sent on the connection.

Release Notes:

- Fixed some slowness when collaborating with verbose language servers.
2024-03-06 15:58:22 -07:00
Conrad Irwin 86551ecee7 Remove console-subscriber (#8955)
It doubles CPU and RAM usage for not really enough benefit

Release Notes:

- N/A
2024-03-06 10:26:59 -07:00
3bc8dd7e36 Throttle the sending of UpdateFollowers messages (#8918)
## Problem

We're trying to figure out why we sometimes see high latency when
collaborating, even though the collab server logs indicate that messages
are not taking long to process.

We think that high volumes of certain types of messages, including
`UpdateFollowers` may cause a lot of messages to queue up, causing
delays before collab sees certain messages.

## Fix

This PR reduces the number of `UpdateFollowers` messages that clients
send to collab when scrolling around or moving the cursor, using a
time-based throttle.

The downside of this change is that scrolling will not be as smooth when
following someone. The advantage is that it will be much easier to keep
up with the stream of updates, since they will be sent much less
frequently.

## Release Notes:

- Fixed slowness that could occur when collaborating due to excessive
messages being sent to support following.

---------

Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Thorsten <thorsten@zed.dev>
Co-authored-by: Thorsten Ball <mrnugget@gmail.com>
2024-03-06 14:58:41 +01:00
Antonio ScandurraandThorsten f905cfed3f Use a string for ZED_LOAD_BALANCER_SIZE_UNIT in k8s template
Co-Authored-By: Thorsten <thorsten@zed.dev>
2024-03-06 11:03:14 +01:00
Antonio ScandurraandThorsten a373dabd31 Give a name to load balancers and increase node count for production (#8939)
Release Notes:

- N/A

Co-authored-by: Thorsten <thorsten@zed.dev>
2024-03-06 10:38:17 +01:00
Conrad Irwin e69212ed9f Fix YAML indentation 2024-03-05 22:11:58 -07:00
Conrad Irwin ab2baf1dc1 0-downtime collab deploys? (#8926)
Before this change Kubernetes would send a SIGTERM to the old server
before the new one was ready. Now it will wait.

From my reading it seems like startupProbe should not be necessary if we
have a
readinessProbe; but from testing it seems like without startupProbe we
still
drop requests when using `rollout restart`

Release Notes:

- Fixed connectivity issues during Zed deploys.
2024-03-05 21:58:00 -07:00
Max Brunsfeld a9e7a4b91f Fix numeric sign of queue duration in logs 2024-03-05 16:00:03 -08:00
Max BrunsfeldandConrad d92108a17d Install perf on collab image (#8910)
Release Notes:

- N/A

---------

Co-authored-by: Conrad <conrad@zed.dev>
2024-03-05 14:59:31 -08:00
Max BrunsfeldandConrad d505d8e46e Log the time incoming RPC messages were queued (#8909)
Release Notes:

- N/A

Co-authored-by: Conrad <conrad@zed.dev>
2024-03-05 14:40:09 -08:00
Max BrunsfeldandConrad 7484a9083a Fix tracing subscriber after introducing Tokio-console (#8907)
We've also upgraded `Axum` in order to avoid having two versions of that
library in Collab (one due to Tokio-console).

Release Notes:

- N/A

---------

Co-authored-by: Conrad <conrad@zed.dev>
2024-03-05 14:11:33 -08:00
Conrad Irwin babaa2fa9c Enable tokio-console (#8897)
Release Notes:

- Added tokio-console in production
2024-03-05 10:56:14 -07:00
Marshall Bowers 54894f8055 Enable clippy::borrow_deref_ref (#8894)
This PR enables the
[`clippy::borrow_deref_ref`](https://rust-lang.github.io/rust-clippy/master/index.html#/borrow_deref_ref)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-05 12:24:54 -05:00
Marshall Bowers ca6e1659eb Move Clippy configuration to the workspace level (#8891)
This PR moves the Clippy configuration up to the workspace level.

We're using the [`lints`
table](https://doc.rust-lang.org/cargo/reference/workspaces.html#the-lints-table)
to configure the Clippy ruleset in the workspace's `Cargo.toml`.

Each crate in the workspace now has the following in their own
`Cargo.toml` to inherit the lints from the workspace:

```toml
[lints]
workspace = true
```

This allows for configuring rust-analyzer to show Clippy lints in the
editor by using the following configuration in your Zed `settings.json`:

```json
{
  "lsp": {
    "rust-analyzer": {
      "initialization_options": {
        "check": {
          "command": "clippy"
        }
      }
    }
  }
```

Release Notes:

- N/A
2024-03-05 12:01:17 -05:00
Nathan Sobo d0c0bedfd4 Request more resources for collab pods on Kubernetes (#8890)
Worried that if we don't do this, they don't give us enough. We're
maxing out the pod's CPU but the node is barely sweating.

Release Notes:

- N/A
2024-03-05 09:15:08 -07:00
Conrad Irwin 47330ac294 hosted projects (#8627)
- **Allow joining a hosted project**

You can't yet do anything in a hosted project, but you can join it and
look how empty it is.

Release Notes:

- N/A
2024-03-04 19:17:40 -07:00
Marshall Bowers e66a8a8794 Enable clippy::crate_in_macro_def (#8845)
This PR enables the
[`clippy::crate_in_macro_def`](https://rust-lang.github.io/rust-clippy/master/index.html#/crate_in_macro_def)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-04 13:37:23 -05:00
Marshall Bowers 8a67ff2ef2 Enable clippy::needless_update (#8830)
This PR enables the
[`clippy::needless_update`](https://rust-lang.github.io/rust-clippy/master/index.html#/needless_update)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-04 10:35:07 -05:00
Marshall Bowers 2f3f7cccdd Enable clippy::needless_lifetimes (#8777)
This PR enables the
[`clippy::needless_lifetimes`](https://rust-lang.github.io/rust-clippy/master/index.html#/needless_lifetimes)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-03 11:52:58 -05:00
Marshall Bowers 232f95d3c6 Enable clippy::vec_init_then_push (#8771)
This PR enables the
[`clippy::vec_init_then_push`](https://rust-lang.github.io/rust-clippy/master/index.html#/vec_init_then_push)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-03 10:53:23 -05:00
Marshall Bowers ffa783e55d Enable clippy::expect_fun_call (#8768)
This PR enables the
[`clippy::expect_fun_call`](https://rust-lang.github.io/rust-clippy/master/index.html#/expect_fun_call)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-03 10:27:37 -05:00
Marshall Bowers 20437044d5 Enable clippy::useless_conversion (#8767)
This PR enables the
[`clippy::useless_conversion`](https://rust-lang.github.io/rust-clippy/master/index.html#/useless_conversion)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-03 10:22:55 -05:00
Marshall Bowers d3a531aba7 Enable clippy::needless_question_mark (#8759)
This PR enables the
[`clippy::needless_question_mark`](https://rust-lang.github.io/rust-clippy/master/index.html#/needless_question_mark)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-02 23:40:39 -05:00
Marshall Bowers fe04edc0de Enable clippy::useless_format (#8758)
This PR enables the
[`clippy::useless_format`](https://rust-lang.github.io/rust-clippy/master/index.html#/useless_format)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-02 23:31:58 -05:00
Marshall Bowers ffd5c6c26d Enable clippy::explicit_auto_deref (#8753)
This PR enables the
[`clippy::explicit_auto_deref`](https://rust-lang.github.io/rust-clippy/master/index.html#/explicit_auto_deref)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-02 22:30:18 -05:00
Marshall Bowers 09c78c6bc3 Enable clippy::unnecessary_operation (#8752)
This PR enables the
[`clippy::unnecessary_operation`](https://rust-lang.github.io/rust-clippy/master/index.html#/unnecessary_operation)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-02 22:19:56 -05:00
Marshall Bowers 1d80e76963 Enable clippy::unnecessary_filter_map (#8738)
This PR enables the
[`clippy::unnecessary_filter_map`](https://rust-lang.github.io/rust-clippy/master/index.html#/unnecessary_filter_map)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-02 20:16:54 -05:00
Marshall Bowers 9da3eef9e1 Enable clippy::too_many_arguments (#8734)
This PR enables the
[`clippy::too_many_arguments`](https://rust-lang.github.io/rust-clippy/master/index.html#/too_many_arguments)
rule.

I opted to add `#[allow(clippy::too_many_arguments)]` on the individual
violations, as reworking them to take fewer arguments is a more involved
task.

Release Notes:

- N/A
2024-03-02 18:42:05 -05:00
Marshall Bowers 6a762a2517 Enable clippy::map_flatten (#8733)
This PR enables the
[`clippy::map_flatten`](https://rust-lang.github.io/rust-clippy/master/index.html#/map_flatten)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-02 18:24:22 -05:00
Marshall Bowers 86e31db1fb Enable clippy::clone_on_copy (#8728)
This PR enables the
[`clippy::clone_on_copy`](https://rust-lang.github.io/rust-clippy/master/index.html#/clone_on_copy)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-02 17:37:48 -05:00
Marshall Bowers c27546f5f3 Enable clippy::single_char_pattern (#8727)
This PR enables the
[`clippy::single_char_pattern`](https://rust-lang.github.io/rust-clippy/master/index.html#/single_char_pattern)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-02 17:04:59 -05:00
Marshall Bowers aea1b34132 Enable clippy::useless_conversion (#8724)
This PR enables the
[`clippy::useless_conversion`](https://rust-lang.github.io/rust-clippy/master/index.html#/useless_conversion)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-02 16:31:47 -05:00
Marshall Bowers 1af163fd01 Remove unneeded 'static lifetimes on &strs in constants (#8698)
This PR removes unneeded `'static` lifetimes on `&str`s stored in
`const` declarations.

This addresses some Clippy lints about
[`redundant_static_lifetimes`](https://rust-lang.github.io/rust-clippy/master/index.html#/redundant_static_lifetimes).

In item-level `const` declarations we can rely on lifetime elision and
use the default `'static` lifetime.

Note that associated constants still require an explicit `'static`
lifetime, as explained in
https://github.com/rust-lang/rust/issues/115010.

Release Notes:

- N/A
2024-03-02 00:40:49 -05:00