Commit Graph
5172 Commits
Author SHA1 Message Date
Danilo Leal 787a597c2a Make sure we display keybindings on gutter menu (#58856)
Closes https://github.com/zed-industries/zed/issues/58820

Some menu items there don't have have a bindable action and/or a default
keybinding, so they won't show anything by default. Right now, only "Set
Breakpoint" and "Set Log Breakpoint" will show something right off the
bat.

Release Notes:

- N/A
2026-06-08 22:33:10 +00:00
Miguel Raz Guzmán Macedo b1ba025093 Use unstable sorts if deduplicating (#58751)
# Impact

Recent Project picker, `find all references`, the sidebar's
`rebuild_contents` might get a slight speed boost.

# Reasoning

Unstable sort variants

https://doc.rust-lang.org/stable/std/primitive.slice.html#method.sort_unstable
are non-allocating but potentially destructive. Since we're
deduplicating elements anyways, use the unstable variant.

This call will use ipnsort


https://github.com/Voultapher/sort-research-rs/blob/main/writeup/unreasonable/text.md#various-generic-algorithms

I expect the speedups to be at least 30%, though it's highly input
dependent.

Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Release Notes:

- N/A
2026-06-08 19:47:30 +00:00
Danilo LealandMartin Ye 28a179639d Improve warning display UI related to skills (#58838)
This PR tackles how we communicate errors/warnings relative to skills.
It touches three major surfaces: callouts in the thread view, menu items
in the completion menu, and settings UI. These are all the places where
we display something to tell the user a skill might have a problem.

In the settings UI, we now clamp the skill description to five lines.
And if there's a warning, we show the warning icon and the description
in a tooltip when hovering it:

<img width="600" alt="Screenshot 2026-06-08 at 10  51@2x"
src="https://github.com/user-attachments/assets/1a1233b0-c24a-4082-9fe6-2ab1d00ba9fd"
/>

In the thread view, we display callouts with the warnings. I simplified
the long-description one specifically given we can click on each skill
item right there, so no need for a "manage global skills" button or
descriptions in each item:

<img width="600" alt="Screenshot 2026-06-08 at 10  52@2x"
src="https://github.com/user-attachments/assets/4b9aad23-7362-40cd-8ab5-6dfceb46badd"
/>

In the code completion menu, I removed the icon that appeared at the far
right and instead added the ability for it to render a colored warning
icon instead of the icon it'd already display in the left; I think this
simplifies it nicely:

<img width="350" alt="Screenshot 2026-06-08 at 10  53@2x"
src="https://github.com/user-attachments/assets/8d0c731a-31a0-4d30-abab-1eb40f61031e"
/>


Release Notes:

- Agent: Improved how we communicate problems relative to skills, in
both the agent panel and the settings UI.

---------

Co-authored-by: Martin Ye <martin@zed.dev>
2026-06-08 15:46:15 +00:00
Finn Eitreim 5b71e46f2e outline: Switch the outline search to use fuzzy_nucleo (#56477)
Nucleo tracking issue:
https://github.com/zed-industries/zed/issues/55872

This PR switches the outline picker to use `fuzzy_nucleo`. 

with that I refactored the outline fuzzy picking to take advantage of
nucleo and its multi-atom query support. The previous implementation had
a lot going on specifically to work around the lack of multiple atoms,
basically taking matters into its own hands to accomplish the same goals
within the constraints it had.

Instead of having two lists of candidates that we have to run the query
against, we just run a single query and take advantage of the fact that
nucleo chooses the matches that are the furtherest towards the end of
the haystack to implement the same ancestor/leaf filtering. It retains
the leaf only matching on single atom queries.

video:


https://github.com/user-attachments/assets/64baa8d7-fd77-452c-86d1-e08561422d85

Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable



Release Notes:

- outline: switch to fuzzy_nucleo
2026-06-08 14:41:04 +00:00
1b7e58bce8 Typed workspace errors (#57649)
This migrates the `Workspace::show_error` method to take a generic type
that implements `WorkspaceError` instead. That trait containts methods
to show a proper error message but most importantly means to help with
providing actions given certain errors.

The intention for this is rather easy: Whenever we show an error to the
user on the workspace level, that error should be
- actionable to a degree, even if that is only opening logs or whatnot
- show a message that is understandable to the user
- for not-too-critical errors, should hide after a certain delay and not
force the user to dismiss it using their mouse.


For now, there exist trait implementations for string error types and
anyhow errors. The long term goal here is to get rid of these altogether
and migrate everything to be strongly typed and especially actionable
instead.

Self-Review Checklist:

- [ ] I've reviewed my own diff for quality, security, and reliability
- [ ] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [X] Performance impact has been considered and is acceptable

Release Notes:

- N/A

---------

Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
2026-06-07 16:55:18 +00:00
69946b28da agent: Warn about long skill descriptions (#58356)
Closes #58046 
Closes AI-353

Skills with descriptions over the 1024-byte limit now load with a
warning instead of failing. The warning appears in the thread footer
with clickable skill file rows, and the skill picker keeps the skill
icon while showing a right-aligned warning badge whose hover text
explains the issue.

Warning for single out-of-spec skill
<img width="2790" height="870" alt="image"
src="https://github.com/user-attachments/assets/f454b55a-8e05-438e-b4ff-356259ff6843"
/>

Warning for multiple out-of-spec skills
<img width="2796" height="646" alt="image"
src="https://github.com/user-attachments/assets/a0808cdd-4857-4a6b-a26e-15156afbffe9"
/>

Skill selection popup
<img width="1234" height="1118" alt="image"
src="https://github.com/user-attachments/assets/5bb463f6-7adb-4e39-8522-e322bf078aff"
/>

Skill management in settings
<img width="1768" height="1390" alt="image"
src="https://github.com/user-attachments/assets/85c6b179-e268-4518-8ca7-c73b55f92355"
/>


Release Notes:

- Allow loading skills whose descriptions exceed the 1024-byte limit by
showing warnings instead of failing to load them.

---------

Co-authored-by: Martin Ye <martin@zed.dev>
Co-authored-by: zed-zippy[bot] <234243425+zed-zippy[bot]@users.noreply.github.com>
2026-06-05 19:46:05 +00:00
Anthony Eid 34c47afbc1 Fix split diff stale scroll anchor crash (#58688)
This crash occurred when the left hand side (LHS) editor in the split
diff retained a stale shared scroll handler after the split editor
unsplits. I added an invariant check to our randomized companion display
map tests to prevent regressions here and explicitly make LHS editor set
a native scroll anchor when unsplitting.

Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Release Notes:

- Fix crash that could occur when unsplitting a side by side diff view
2026-06-05 18:25:37 +00:00
Lukas Wirth b36b31a94a sidebar: Debounce Sidebar::update_entries (#57803)
Follow up on https://github.com/zed-industries/zed/pull/57717
Release Notes:

- N/A or Added/Fixed/Improved ...
2026-06-05 16:57:00 +00:00
Lukas Wirth 024cfa2c69 editor: Only compute word-diff highlights for visible rows (#58639)
Word diffs are stored per-hunk for the entire hunk range, but
layout_word_diff_highlights converted every word diff of every hunk
touching the viewport to display points each frame, even for the
off-screen portion of a large, partially-visible hunk. Each conversion
walks the inlay/fold/tab/wrap/block trees, so scrolling through a large
modified hunk (especially in split diff mode, where both editors lay out
every frame) caused frame drops proportional to the hunk's total size
rather than its visible portion.

Filter word diffs by the visible buffer-offset window before converting.
Buffer offset to display point is order-preserving, so this is
equivalent to the existing per-row filtering applied to the converted
ranges.

Release Notes:

- Improved scrolling performance in diff views containing large hunks
with many computed word diffs
2026-06-05 12:51:02 +00:00
Lukas Wirthandsaberoueslati 84ebc5be71 Correctly handle file links in markdown and agent threads (#56024)
Closes https://github.com/zed-industries/zed/issues/54840

There are likely more places we can use this new workspace function in,
but these are the known ones to me right now

Release Notes:

- Fixed file hyperlinks in the agent panel not opening files when
clicked

Co-authored-by: saberoueslati <saberoueslati12@gmail.com>
2026-06-05 11:17:44 +00:00
Liigo Zhuang b7b5d0c1a0 Agent: Improved auto scroll location when using read-file tool (#58640)
Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [ ] Performance impact has been considered and is acceptable

Closes #58612

Release Notes:

- Agent: Improved auto scroll location when using read-file tool.
2026-06-05 11:01:48 +00:00
Lukas Wirth 2d18262735 Prevent auto-restart of language servers after Stop All Servers (#51468)
Release Notes:

- When stopping all language servers, Zed will now no longer restart
language servers when language files change until the user restarts all
language servers explicitly
2026-06-05 10:36:03 +00:00
Lukas Wirthandzed-zippy[bot] 6e471ec777 Use no-op hasher for TypeId hashing (#58629)
TypeId is effectively already a hash, so re-hashing it with fxhash is
unnecessary.

Release Notes:

- N/A or Added/Fixed/Improved ...

---------

Co-authored-by: zed-zippy[bot] <234243425+zed-zippy[bot]@users.noreply.github.com>
2026-06-05 10:32:57 +00:00
Shuhei KadowakiandOleksiy Syvokon 552b6a5dc4 editor: Don't bypass show_edit_predictions when navigating diagnostics (#56055)
`go_to_diagnostic_impl` was calling `refresh_edit_prediction(false,
true)` with `user_requested = true`, which skips the
`should_show_edit_predictions` check inside `refresh_edit_prediction`
(`crates/editor/src/editor.rs`).

As a result, navigating between diagnostics in a buffer where the user
has set `show_edit_predictions: false` would still trigger
`EditPredictionProvider::refresh`. With the Zed provider this fans out
into many `textDocument/definition` and `textDocument/typeDefinition`
LSP requests for every identifier near the cursor
(`RelatedExcerptStore::fetch_excerpts`), which is surprising for users
who have explicitly disabled edit predictions for that language.

Jumping to a diagnostic is a navigation action, not a request for an
edit prediction, so pass `user_requested = false` and enable debouncing
here.

Release Notes:

- Fixed diagnostic navigation triggering unnecessary LSP requests when
edit predictions are disabled.

Co-authored-by: Oleksiy Syvokon <oleksiy@zed.dev>
2026-06-05 08:50:44 +00:00
Dino 27cdd42f8a editor: Reduce number of language server requests in go to definition (#58429)
These changes are a follow-up to #58244. That PR changed how Zed sends
`textDocument/definition` requests so that, once the language server has
answered for a given position, Zed doesn't re-query that same position
as the mouse jiggles within the same character, avoiding spamming the
server on every tiny mouse movement.

This PR adds two more cases on top of that:

**1. Preserve the deduplication state when the server returns an empty
response**

* Previously, an empty response called `Editor::hide_hovered_link`,
which sets `Editor::hovered_link_state` to `None`, discarding the
recorded `HoveredLinkState::last_trigger_point`.
* We now clear `HoveredLinkState::links` instead, resetting the links
while keeping `last_trigger_point`, so we don't re-query the same
position when the response was empty.

**2. Fall back to the surrounding word as the symbol range for no-origin
servers**

* The `editor::hover_links::show_link_definition` function already used
`surrounding_word` to pick the highlight range when the server returned
no symbol range.
* For servers that return a link (or links) but no
`originSelectionRange`, we now also treat that `surrounding_word` range
as the symbol range, so moving across characters of the same symbol will
not re-query the language server.
* There's caveat to this approach, for a language where something like
`run_function` is not a single symbol/node, if the server returns a
response for one character, we won't re-query for the others in
`run_function`, even if the server would have returned something
different for `_` or `function`. I believe this should be rare, can't
think of a language where this would be an issue, but I'm happy to
revisit or drop this part if we decide it's not worth it.

Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Release Notes:

- Improve go to definition in order to avoid repeatedly querying the
language server while moving the mouse over the same symbol or an
unresolved position
2026-06-05 07:37:56 +00:00
Joseph T. Lyons 24f4b66fa6 Add action to toggle block quotes in Markdown (#58383)
This PR adds an action to toggle block quotes on and off for the
selected lines while in Markdown. I'm using my own binding in the demo
video, this PR does not bind it to anything.


https://github.com/user-attachments/assets/5c1f4121-e863-459d-8a9b-8eefdbfb888e

When there's a mixture of quoted and "unquoted" lines, we normalize to
quoted:


https://github.com/user-attachments/assets/ca003844-0c4f-4cae-a7d0-a9d355258f2d

While adding this, I noticed that `editor.rs` had been through some
refactoring in order to reduce its size. Because of this, I introduced
`markdown_actions.rs`, as I intend to follow up with some other markdown
toggling actions (eg: `markdown: toggle bold`, `markdown: toggle
italic`, etc.)

The implementation reuses the existing `manipulate_mutable_lines` code
that all line manipulating actions run through.

Self-Review Checklist:

- [X] I've reviewed my own diff for quality, security, and reliability
- [X] Unsafe blocks (if any) have justifying comments
- [X] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [X] Tests cover the new/changed behavior
- [X] Performance impact has been considered and is acceptable

Release Notes:

- Added a `markdown: toggle block quote` action
2026-06-04 23:34:13 +00:00
Ben Kunkle acdef5d09b ep: Improve trigger granularity (#58561)
Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Closes #ISSUE

Release Notes:

- N/A or Added/Fixed/Improved ...
2026-06-04 22:52:29 +00:00
Smit Barmase 93b08ef699 editor: Fix panic on newline below with a cursor on deleted diff hunk (#58542)
Closes FR-62

Release Notes:

- Fixed crash on newline below with a cursor on a deleted line of a
diff.
2026-06-04 15:39:18 +00:00
saberoueslati 81687c98ae tab_switcher: Show full file names without truncation (#58483)
## Context

The tab switcher was truncating file names at the same 24-character
limit (`MAX_TAB_TITLE_LEN`) used by the narrow tab bar. This made files
that share a long common prefix, like `test_cpp_file_long_name.h` and
`test_cpp_file_long_name.cpp`, render identically, with both becoming
`test_cpp_file_long_name.…`.

The fix adds a `max_title_len: Option<usize>` field to
`TabContentParams`. When `None` (the default, used by the tab bar),
`Editor::tab_content` falls back to `MAX_TAB_TITLE_LEN` as before. The
tab switcher passes `Some(usize::MAX)`, which skips truncation entirely
and lets the UI container constrain the displayed text naturally.

Closes #58461

## How to Review

- **`crates/workspace/src/item.rs`** : Adds `max_title_len:
Option<usize>` to `TabContentParams`. Derives `Default` so `None` is the
zero-cost default; two existing struct literals in `pane.rs` that
couldn't use `..Default::default()` were updated to be explicit.
- **`crates/editor/src/items.rs`** : In `Editor::tab_content`, both the
title label and the description path now use
`params.max_title_len.unwrap_or(MAX_TAB_TITLE_LEN)` instead of the
hardcoded constant.
- **`crates/workspace/src/pane.rs`** : Two `TabContentParams` struct
literals updated to include `max_title_len: None`, preserving the
existing 24-char tab bar behaviour.
- **`crates/tab_switcher/src/tab_switcher.rs`** : Sets `max_title_len:
Some(usize::MAX)` in `render_match`, opting the tab switcher out of
truncation.

Video of the manual test below :
Used the same names of the files in the issue but also longer ones to
showcase the behavior in different file lengths :

[Screencast from 2026-06-04
00-08-02.webm](https://github.com/user-attachments/assets/5f388257-2f3d-494c-ab50-bf46496dbd38)

I'm obviously open to discussing this further specially the new
truncation behavior of the file with the longest name in the manual
test.

## Self-Review Checklist

- [x] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the UI/UX checklist
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Release Notes:

- Fixed tab switcher truncating long file names, making files with a
shared prefix indistinguishable
2026-06-04 05:21:56 +00:00
Anthony Eid ab913c96c6 helix: Fix paste crash (#58373)
Closes [#58343](<https://github.com/zed-industries/zed/issues/58343>)

This crash happened because Helix paste restored selection using the raw
clipboard text length, but buffer edits normalize CRLF line endings to
LF before inserting. When pasting CRLF text at or near EOF, the restored
selection could extend past the normalized snapshot length and panic in
`MutableSelectionsCollection::select_ranges`. The fix normalizes the
text before measuring it for selection restoration and adds regression
coverage for CRLF paste in Helix mode.

Self-Review Checklist:

- [X] I've reviewed my own diff for quality, security, and reliability
- [X] Unsafe blocks (if any) have justifying comments
- [X] The content is consistent with the [UI/UX
checklist](<https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist>)
- [X] Tests cover the new/changed behavior
- [X] Performance impact has been considered and is acceptable

Release Notes:

- Fixed a crash that could occur when pasting at the end of a file in
Helix mode
2026-06-03 03:45:31 +00:00
6d5ab261b9 editor: Stop re-requesting hover and definitions for the same position (#58244)
Holding the go-to-definition modifier (`cmd`/`ctrl`) and moving the
mouse re-issued a `textDocument/definition` request on every mouse-move
event for the same cursor position, because the request deduplication
guard had gone stale, namely:

* `HoveredLinkState::last_trigger_point` was only set when the state was
first created, so the guard for the checking the same position stopped
matching after the first request. It's now refreshed whenever a
definition request is issued, so keeping the mouse on a symbol queries
once instead of on every move. This matters for servers that return a
bare `Location` without an `originSelectionRange` (e.g. phpactor), where
the other guard (`symbol_range`) stays empty and deduplication relies
entirely on `last_trigger_point`.
* The `HoverState::triggered_from` field was dead code, as it was never
written to, so these changes also remove it. The hover-popover path is
already throttled by its show delay, so each mouse move cancels the
pending request before it is sent, with no extra guard needed.

Closes #56193

Release Notes:

- Fixed go to definition repeatedly querying the language server for the
same cursor position

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Co-authored-by: dino <dinojoaocosta@gmail.com>
2026-06-02 22:00:27 +00:00
Mikhail Pertsev b369cc24b1 editor: Reduce redundant invalidations (#56234)
So, I am building the "GPUI re-render devtools" in [this
branch](https://github.com/zed-industries/zed/pull/55825)

And while running the new devtools I found a few low-risk
over-invalidation sources and included the easy fixes here:

- Avoid notifying for sticky headers when the computed sticky header
result has not changed.
- Avoid repeated `cx.notify()` calls while overscrolling at the top of
the editor when the scroll position is clamped.
- Give `Button::loading` a keyed animation id so repeat animation frame
requests can be attributed to the concrete loading button instance.

The attached video shows the workflow I used to find these with the new
devtools.


https://github.com/user-attachments/assets/852c64a9-ae91-4878-bbf8-21cc23763c42


Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Release Notes:

- N/A
2026-06-02 18:26:18 +00:00
Lukas Wirth 3bb5b473d6 editor: Fix DisplayMap::highlight_text not always sorting its ranges (#58260)
Release Notes:

- N/A or Added/Fixed/Improved ...
2026-06-02 04:38:51 +00:00
Anthony Eid 51fd135b45 git: Further extract gitlib2 dependencies (#58280)
Extraction done from #53453

I removed the default Oid implementation we had and added support back
for SHA264 back as well. I also removed the hex dependency and just
added some of those functions we needed in house so we can avoid
building yet another dependency

Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Release Notes:

- N/A
2026-06-01 23:49:20 +00:00
Sathwik ChirivelliandDanilo Leal 298222a756 git_ui: Add split controls to commit view (#58163)
Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Summary:

- Added split/unified diff controls to the commit history commit view
using `SplittableEditor`.
- Kept commit messages separate from file diffs with an 8-line
scrollable message panel.
- Fixed split setup edge cases and async/test type mismatches from the
commit view changes.

Verification:

- `cargo check -p git_ui`
- `cargo check -p git_ui --tests`
- `cargo check -p editor --tests`
- `./script/clippy -p git_ui`
- `git diff --check`

Release Notes:

- Improved the commit history diff view by adding the ability to toggle
the split diff mode.

---------

Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
2026-06-01 22:46:12 +00:00
Anthony Eid 01b6ebd0b4 gpui: Add bare bones benchmark framework (#58191)
### Summary

Adds the first pass at `#[gpui::bench]`, backed by Criterion, with a new
`BenchAppContext` for GPUI benchmarks.

This ports one editor benchmark to the new setup while keeping the
existing Criterion render benchmarks in place.

### Follow Ups

I eventually want to improve this framework to create custom tracy
profiles that includes additional information such as
- notify count
- entity.update count and time
- event emitted and time for that

I also want to use this to create custom measurements so benches can be
used for
- Frames dropped 
- foreground thread time
- Render time
- etc


This PR is a very small proof of initial concept and I'll continue to
build this infrastructure out so Zed and other gpui apps can become a
lot more resilient to dropping frames and hangs. Plus it will make
improving performance a lot easier as well in the future.


Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Release Notes:

- N/A
2026-06-01 22:28:38 +00:00
Miguel Raz Guzmán Macedo 70a1715fc3 Change .join("") to .concat() (#58200)
Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable


Release Notes:

- N/A
2026-06-01 17:04:14 +00:00
Smit Barmase 8127f79d01 editor: Fix newline outdent when tab size is greater than current indent size (#58221)
This fixes no-op on the newline outdent path when the settings tab size
is greater than the current indent size.

Release Notes:

- Fixed pressing Enter on an empty nested Markdown list item when the
tab size is larger than the list indentation.
2026-06-01 11:53:54 +00:00
Alvaro Parker 6107f6a8e1 editor: Add toggle breadcrumb action (#57970)
Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Closes #55576

This PR adds a new `editor: toggle breadcrumb` actions that toggles the
breadcrumbs for the active item without persisting on `settings.json`.
Similar to what `editor: toggle minimap` does.


https://github.com/user-attachments/assets/7179a0c8-6a5e-4716-86b8-abde8aa61f68

A simple test was added to check that using this action doesn't change
the settings, and that changing an unrelated setting keeps the toggled
action as the source of truth for the breadcrumb visibility.

Release Notes:

- Added `editor: toggle breadcrumb` action to toggle breadcrumb of
active item without persisting on `settings.json`
2026-06-01 06:55:52 +00:00
Xin Zhao 9b7a218c87 editor: Fix missing background highlights in multibuffer find-all-references (#55863)
Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

The root cause is in this part of code:

https://github.com/zed-industries/zed/blob/156a47d0d0d48a2a3895b7b3ebfe6489adc413b3/crates/editor/src/editor.rs#L19446-L19464
The ranges across multibuffer are stored in the order of the HashMap
iterator, which is not sorted at all. They are then consumed by
`background_highlights_in_range()`, which uses a binary search that
requires the ranges to be sorted:

https://github.com/zed-industries/zed/blob/156a47d0d0d48a2a3895b7b3ebfe6489adc413b3/crates/editor/src/editor.rs#L24127-L24135
The fix sorts the ranges by multibuffer anchor position before storing
them.

Release Notes:

- Fixed missing background highlights in "Find All References" when
results span multiple files.
2026-06-01 06:49:03 +00:00
Bowen Xu 3d5f7d4762 gpui: Allow chaining flex_grow() and flex_shrink() with custom factors (#58142)
Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Release Notes:

- Allow chaining of `flex_grow()` and `flex_shrink()` with custom
factors, following Tailwind CSS conventions.


_For example:_

<img width="509" height="308" alt="aaa"
src="https://github.com/user-attachments/assets/02094fb2-d762-4ac9-a1d9-ef06e2fb047f"
/>

Before:

``` rust
div()
        .flex()
        .flex_row()
        .size_full()
        .bg(gpui::white())
        .child(
            div()
                .map(|mut this| {
                    this.style().flex_grow = Some(1.);
                    this
                })
                .bg(gpui::blue()),
        )
        .child(
            div()
                .map(|mut this| {
                    this.style().flex_grow = Some(2.);
                    this
                })
                .bg(gpui::green()),
        )
        .child(
            div()
                .map(|mut this| {
                    this.style().flex_grow = Some(3.);
                    this
                })
                .bg(gpui::red()),
        )
```

After:

``` rust
div()
        .flex()
        .flex_row()
        .size_full()
        .bg(gpui::white())
        .child(div().flex_grow(1.).bg(gpui::blue()))
        .child(div().flex_grow(2.).bg(gpui::green()))
        .child(div().flex_grow(3.).bg(gpui::red()))
```
2026-06-01 04:40:13 +00:00
liamandCole Miller 9b0e66c817 git: Suppress blame errors outside Git repositories (#56348)
Resolves https://github.com/zed-industries/zed/issues/55552

Git blame can be initialized for buffers that are not backed by any Git
repository. Previously, that path still called into
`Project::blame_buffer`, which returned an error because there was no
repository for the buffer. When blame was user-triggered, that error was
surfaced as a toast even though this is an expected “not applicable”
state rather than a failed Git operation.

This diff checks whether the buffer belongs to a repository before
requesting blame data. Buffers outside Git repositories now produce no
blame entries without emitting an error, while real blame failures
inside repositories continue to use the existing error notification
path.

Release Notes:
- Improved Git blame to quietly ignore files that are not part of a Git
repository.

Co-authored-by: Cole Miller <cole@zed.dev>
2026-05-31 23:41:08 +00:00
Lukas Wirth 547e59d278 Improve performance of create_highlight_endpoints (#58119)
This change gets rid of the tree traversal overhead by batching the
anchor resolution

> Create highlight endpoints/text_highlights/100
>                         time:   [298.43 µs 298.55 µs 298.69 µs]

> Create highlight endpoints/text_highlights/100
>                         time:   [40.347 µs 40.386 µs 40.427 µs]
> change: [-86.492% -86.481% -86.471%] (p = 0.00 < 0.05)
>                         Performance has improved.

This is especially important given that `CustomHighlightsChunks::seek`
tends to get called a lot, which re-creates highlight endpoints a lot.

Release Notes:

- N/A or Added/Fixed/Improved ...
2026-05-31 15:19:20 +00:00
Lukas Wirth edd18f4c76 Limit editor rendering to visible clipped rows (#58132)
Editor prepaint previously used the full parent content mask height when
deciding which rows to lay out, while only accounting for top clipping.
Embedded, content-sized editors in agent tool cards could therefore ask
the display map to highlight rows below the editor's visible
intersection with the list viewport. Compute the vertical intersection
between the editor bounds and the content mask instead, so highlighted
chunks and custom highlight endpoints are built only for rows that can
actually be painted.

Release Notes:

- N/A or Added/Fixed/Improved ...
2026-05-31 15:18:31 +00:00
Anthony Eid 4a2afebc56 Fix task modal fallback when LSP tasks are empty (#58090)
References
[FR-28](https://linear.app/zed-industries/issue/FR-28/task-modal-does-not-show-runnable-rust-test).

The bug this PR aims to fix is

> I can click the play button beside a rust test function, but it does
not show up in the task modal.

I wasn't able to reproduce it, but I suspect this was caused by the task
system preferring LSP code actions by default. It checked that an LSP
was queried for a task instead of checking if the queried LSP actually
returned any tasks. So the fix was just adding the below if statement as
a check.

```rust
if !new_lsp_tasks.is_empty() {
    lsp_tasks
        .entry(source_kind)
        .or_insert_with(Vec::new)
        .append(&mut new_lsp_tasks);
}
```

I also added a regression test for this

Self-Review Checklist:

- [x] I have reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the UI/UX checklist
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable


Release Notes:

- Fixed task modal failing to show language tasks in some cases
2026-05-29 17:49:11 +00:00
Mikhail Pertsev 8e522c8be0 editor: Extract header and mouse out of element.rs (#57472)
cc @SomeoneToIgnore

## Summary

Follow-up to [this
comment](https://github.com/zed-industries/zed/discussions/55352#discussioncomment-16961889).
This extracts the buffer header and breadcrumb rendering helpers out of
`element.rs` into a `header.rs` and mouse related things to `mouse.rs`

Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Release Notes:

- N/A
2026-05-29 11:51:17 +00:00
nullstalgiaanddino b81ce2f276 diagnostics: Prefer activating diagnostic under cursor (#52957)
Update the behavior of both `editor: go to diagnostic` and `editor: go
to previous diagnostic` in order to ensure that, if there's a diagnostic
under the user's cursor that isn't active, it is first activated, with a
subsequent call jumping to the next or previous diagnostic,
respectively.

These changes also update how diagnostic activation handles the
situation when the global diagnostic renderer is not registered, as we
used to not update the active diagnostic group in that situation.
However, we now rely on it to determine whether the user's cursor is
already in the active diagnostic, with some tests now failing, so we now
default to an empty set of blocks for the active diagnostic group when
no global renderer is registered.

Release Notes:

- Update both `editor: go to diagnostic` and `editor: go to previous
diagnostic` to prefer activating the diagnostic under the cursor before
jumping to the next or previous diagnostic, respectively

---------

Co-authored-by: dino <dinojoaocosta@gmail.com>
2026-05-28 17:30:36 +00:00
Ben Kunkleandzed-zippy[bot] bf9255e53a ep: Fix agent edits triggering edit predictions due to diagnostic refresh (#57832)
Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Closes #ISSUE

Release Notes:

- N/A or Added/Fixed/Improved ...

---------

Co-authored-by: zed-zippy[bot] <234243425+zed-zippy[bot]@users.noreply.github.com>
2026-05-28 13:27:55 +00:00
Daniel Martín e43bdbcae0 Auto-scroll hover popup while selecting text (#57518)
Selecting text inside the hover documentation or git popups did not
scroll the popup when the drag passed the visible area, so any text
below the area could not be selected with the mouse.

The popup's container already had a `ScrollHandle` wired to its
scrollbar and wheel scrolling, but the inner `MarkdownElement` was
constructed without one. That left it in the default
`AutoscrollBehavior::Propagate` mode, which routes drag-autoscroll
requests to the editor-wide autoscroll listener, which is a listener
that does not exist inside a floating popover, so the requests were
silently dropped.

Passing the popup's existing `ScrollHandle` into the `MarkdownElement`
switches it to `AutoscrollBehavior::Controlled`, which scrolls the
popup's own container directly during a drag. The markdown preview view
already uses this same pattern.

Release Notes:

- Fixed hover documentation and git popups not scrolling while selecting
text with the mouse

Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
2026-05-28 09:55:14 +00:00
FanteriaandSmit Barmase d48afc8724 vim: Fix dot repeat after macro replay not capturing insertion text (#57684)
Closes #47251

Fix dot (`.`) repeat not correctly repeating the last change after
replaying a macro (`@register`)
([#47251](https://github.com/zed-industries/zed/issues/47251))

When replaying a macro that contains text insertions,
`replay_insert_event` calls `handle_input` directly and never emits
`InputHandled`, so the `observe_insertion` subscription never fires.
This left the dot register stale — `.` after `@register` would repeat an
earlier change instead of the last one made by the macro.

Fix by calling `observe_insertion` explicitly in the
`ReplayableAction::Insertion` branch of `Replayer::next`.

Release Notes:

- Fixed dot (`.`) repeat not repeating the last change made by a macro
(`@register`).

---------

Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
2026-05-27 14:36:41 +00:00
Lukas Wirth 6f4aee7074 Bump ctor (#57728)
Otherwise miri might fail in some gpui projects on macos.

Release Notes:

- N/A or Added/Fixed/Improved ...
2026-05-27 10:31:53 +00:00
Kirill Bulatov 077373e8e8 Fall back to default text when no command is available for the resolved lens (#57790)
Follow-up to https://github.com/zed-industries/zed/pull/54100

LSP [code
lens](https://microsoft.github.io/language-server-protocol/specifications/lsp/3.17/specification/#codeLens)
has the only textual data in
[`command`](https://microsoft.github.io/language-server-protocol/specifications/lsp/3.17/specification/#command),
which we use for rendering (`command.title`).

Certain language servers do not send the command by default until
resolved, and this is the only field worth resolving in the code lens
which we have to fetch asynchronously as the user types.

Not including such lens at all caused flickering and
https://github.com/zed-industries/zed/pull/55075 had dealt with this by
reserving the block for all code lens and swapping them with the
resolved data later.

Yet, certain language servers return empty commands even after
resolving, to indicate "nothing referencing this", as it is shown in
VSCode:

<img width="951" height="424" alt="image"
src="https://github.com/user-attachments/assets/19c8db24-c312-4c33-9da3-003da11e27a3"
/>

Before, we have removed blocks for such lens with no command after the
resolve, but this caused flickering as reported in
https://github.com/zed-industries/zed/pull/55075#issuecomment-4549779927

Thus, this PR falls back to the placeholder for such lens, to avoid any
flickering and odd empty blocks.
Also, this PR reworks the tests to have the assertions more readable.

Before:


https://github.com/user-attachments/assets/6af50fc5-92fb-4ce0-b07b-b2867be75c02


After:


https://github.com/user-attachments/assets/4aa91c12-ae3c-4fb8-9bbd-a61d6edb79df



Release Notes:

- Fixed code lens flickering when resolved to no commands
2026-05-27 09:19:04 +00:00
Danilo LealandAgus Zubiaga d7b27f9ead gpui: Add support for inset shadow (#57685)
This PR adds support for inset shadows in the box shadow through the
`inset: true` field. It includes support for both the macOS as well WGSL
shaders. For now, there is no immediate application of it in Zed, so
nothing should change in the app.

<img width="600" alt="Screenshot 2026-05-25 at 8  46@2x"
src="https://github.com/user-attachments/assets/db564a6b-8af5-491a-a573-17c060a3647c"
/>

Run the example above with `cargo run --example shadow -p gpui`.

Release Notes:

- N/A

---------

Co-authored-by: Agus Zubiaga <agus@zed.dev>
2026-05-26 14:32:45 +00:00
Lukas WirthandKieran Freitag e2d07eaa0c buffer_diff: Remove git2 dependency from buffer_diff (#56013)
Split out of https://github.com/zed-industries/zed/pull/53453

Release Notes:

- N/A or Added/Fixed/Improved ...

Co-authored-by: Kieran Freitag <kfreitag@kieran.ca>
2026-05-26 14:28:02 +00:00
Kirill Bulatov 8d4499341e Support LSP document links (#56011)
Closes https://github.com/zed-industries/zed/issues/33587


https://github.com/user-attachments/assets/bbaea8a9-402e-485b-800e-2f4486142956

Release Notes:

- Supported LSP document links (enabled by default, use
`"lsp_document_links": false` to turn it off)
2026-05-26 07:09:47 +00:00
Kirill Bulatov 4bc769a328 Make project panel to auto reveal multi buffer excerpts with latest selection (#57236)
Make non-singleton editors to return project paths by adding a `fn
active_project_path`: this had been added as `fn project_path` and
similar already, so the PR replaced those methods with the generic one
now.

Before:


https://github.com/user-attachments/assets/d0773e18-3910-4c5b-bcb3-a742f9bf9691


After:


https://github.com/user-attachments/assets/e7a3f13e-9649-4564-a7e6-dccf54f8c000


Release Notes:

- Made project panel to auto reveal multi buffer excerpts with latest
selection
2026-05-25 11:53:12 +00:00
Ben Kunkle 490c71af06 ep: Fix edit prediction diff popover being occluded by right docs and sidebar (#57519)
Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Closes #ISSUE

Release Notes:

- Fixed an issue where edit prediction previews that appeared in the
diff popover could be occluded by open docks or the sidebar on the right
side of the editor
2026-05-22 18:21:54 +00:00
46e6aa7c77 Improve link pattern parsing to trim punctuation wrappers (#45457)
Closes # (none)

## Summary

Improved the jump-to-definition reliability for file paths in prose
strings (comments, markdown, etc.) by smarter stripping of surrounding
punctuation.

This allows `cmd/ctrl-click` to work on file paths in contexts like:
- **Markdown backticks**: `` `path/to/file` ``
- **Markdown links**: `[link](path/to/file)`
- **Parentheses**: `(see path/to/file)`
- **Sentence endings**: `Check path/to/file.`
- **Code spans**: `` `cat path/to/file` ``

## Technical Details

- Updated `link_pattern_file_candidates` in `hover_links.rs` to
iteratively trim common leading and trailing punctuation characters.
- Candidate generation now produces multiple variations (trimmed, regex
match, raw) ordered by specificity (most trimmed first).
- Refactored `test_hover_filenames` to be DRY: it now uses a single base
document string and targeted replacements, making it easier to add new
prose test cases without duplication.

Release Notes:

- Improved jump-to-definition reliability for file paths wrapped in
punctuation (backticks, parens, sentence endings).

---------

Co-authored-by: Martin Ye <martin@zed.dev>
Co-authored-by: MartinYe1234 <52641447+MartinYe1234@users.noreply.github.com>
2026-05-20 22:51:14 +00:00
Danilo Leal 33b5efe7d2 markdown: Add ability to wrap/unwrap codeblock content (#57312)
This PR adds an icon button to Markdown codeblocks allowing to control
whether or not the content should be wrapped. At the moment, this is not
hard-persisted, meaning that 1) wrapping text in one codeblock instance
does not affect others, and 2) the codeblock will be reset every time
its view is recreated (i.e., closing and opening a Markdown Preview tab,
an agent thread, etc.). I intentionally kept it simple just to see how
it feels, but we can certainly consider a setting later on.

| Unwrapping | Wrapping |
|--------|--------|
| <img width="782" height="658" alt="Screenshot 2026-05-20 at 5  09
2@2x"
src="https://github.com/user-attachments/assets/e9151e91-32ba-40d4-9c65-535dec309291"
/> | <img width="736" height="604" alt="Screenshot 2026-05-20 at 5 
09@2x"
src="https://github.com/user-attachments/assets/157db6fd-ec4c-4c96-b44a-119273cbd0f9"
/> |

Release Notes:

- Added the ability to control codeblock content wrapping through the
UI.
2026-05-20 20:51:56 +00:00
Oleksiy Syvokon 4e5298fa15 Respect max line limit for invisible character replacements (#57137)
This change makes sure that `LineWithInvisibles::from_chunks` applies
the max line length limit to invisible character replacements as it does
to normal text chunks.

Without this change, pathological lines containing many invisible
characters could produce unbounded number of line fragments.

Closes FR-6.

Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable


Release Notes:

- Fixed a rare panic that could occur when lines in the editor contained
many invisible characters.
2026-05-20 12:41:02 +00:00