Commit Graph
40 Commits
Author SHA1 Message Date
tidely 484ae39d7c zed: Unify dependencies (#61381)
# Objective

Unify dependencies inside of the root `Cargo.toml` to prevent versions
from going out of sync and creating copies of dependencies.

## Testing

- All tests pass, nothing touches the `Cargo.lock`

## Review

Review is easiest by going through commit by commit.

Release Notes:

- N/A or Added/Fixed/Improved ...
2026-07-21 07:58:16 +00:00
tidely 9948409b40 gpui: Unify raw-window-handle dependency (#61193)
Just something I noticed while skimming through dependencies

Release Notes:

- N/A or Added/Fixed/Improved ...
2026-07-17 13:41:05 +00:00
Richard Feldman 711e286c7f gpui: Store GPU-facing bools as PaddedBool32 to avoid uninitialized padding (#60482)
`PolychromeSprite` in `crates/gpui/src/scene.rs` is `#[repr(C)]` and had
a `grayscale: bool` field followed by 3 compiler-inserted padding bytes
that were never written. The wgpu renderer's `instance_bytes`
reinterprets `&[PolychromeSprite]` as `&[u8]` via
`slice::from_raw_parts` and passes it to `queue.write_buffer`, so those
uninitialized padding bytes were exposed behind a shared `&[u8]` on
every frame that draws an image or emoji, which is undefined behavior.

Rather than widening the field to a raw `u32` (which would suggest
values other than 0 and 1 are meaningful), this introduces
`PaddedBool32`: a `#[repr(transparent)]` wrapper around `u32` whose only
public constructor is `From<bool>`, so the 0-or-1 invariant is enforced
by the type while the layout has no padding. `Underline.wavy`, which was
already a raw `u32` for the same reason, is converted too.

cbindgen emits the wrapper as `typedef uint32_t PaddedBool32;`, so the
generated Metal header and shaders are unchanged. The WGSL and HLSL
shaders already declared these fields as `u32`/`uint`; their `& 0xFFu`
masks, which existed to ignore the garbage padding bytes, are now
simplified to plain comparisons.

Release Notes:

- N/A
2026-07-09 05:37:35 +00:00
Philipp SchaffrathandMikayla Maki 6a9bf6498f gpui_wgpu: Fix wgpu renderer teardown panic (#60160)
# Objective

Opening and closing windows quickly on Linux could crash the renderer
with a `GPU resources not available` panic.

The `gpui_wgpu` renderer keeps its GPU resources in an `Option` that is
cleared when a window is torn down, and also while device-loss recovery
is pending. On Wayland the window's `Drop` releases those resources
synchronously but defers unregistering the surface to a later task, so a
compositor resize or transparency event can still reach the renderer in
that short gap. `update_drawable_size` and `update_transparency` assumed
the resources were always present and called an accessor that panics
when they are not.

I am not certain if there is a good case to reproduce this in zed, but I
had encountered it in my own GPUI app.

## Solution

Make `update_drawable_size` and `update_transparency` tolerate missing
GPU resources by skipping the surface reconfiguration instead of
panicking, matching how the rest of the renderer already guards this
state. The requested size and alpha mode are still recorded before the
guard, so they take effect if the renderer's resources are recreated,
for example after device-loss recovery.

## Testing

Tested on Linux with Wayland.

- Reproduced by opening and closing windows quickly, which previously
panicked with `GPU resources not available`. With this change the panic
no longer occurs. This was reproducible on a debug build or a weak/slow
device.

## Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

---

Release Notes (not sure if worth mentioning):

- Fixed a crash that could occur when opening and closing windows
quickly on Linux

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2026-07-07 16:52:35 +00:00
Anthony Eid cc84a7bdd6 gpui: Free atlas tile space when removing tiles (#58874)
Partially addresses #54659

`PlatformAtlas::remove` removed the tile from `tiles_by_key` and
decremented the texture's refcount, but never returned the tile's
rectangle to the etagere allocator. Removed tiles' space could only be
reclaimed if the entire texture was dropped, which doesn't happen if
glyph/emoji share the texture. Because we don't have correct glyph/emoji
removal

I added regression tests on all three platforms to prevent this from
occurring as well.

Note: this doesn't fix glyph eviction or the nil-texture panic from
#54659; those are follow ups.

Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Closes #ISSUE

Release Notes:

- gpui: Fix GPUI memory growing unboundedly when images are repeatedly
loaded and released
2026-06-08 23:09:47 +00:00
Miguel Raz Guzmán Macedo b1ba025093 Use unstable sorts if deduplicating (#58751)
# Impact

Recent Project picker, `find all references`, the sidebar's
`rebuild_contents` might get a slight speed boost.

# Reasoning

Unstable sort variants

https://doc.rust-lang.org/stable/std/primitive.slice.html#method.sort_unstable
are non-allocating but potentially destructive. Since we're
deduplicating elements anyways, use the unstable variant.

This call will use ipnsort


https://github.com/Voultapher/sort-research-rs/blob/main/writeup/unreasonable/text.md#various-generic-algorithms

I expect the speedups to be at least 30%, though it's highly input
dependent.

Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Release Notes:

- N/A
2026-06-08 19:47:30 +00:00
Danilo LealandAgus Zubiaga d7b27f9ead gpui: Add support for inset shadow (#57685)
This PR adds support for inset shadows in the box shadow through the
`inset: true` field. It includes support for both the macOS as well WGSL
shaders. For now, there is no immediate application of it in Zed, so
nothing should change in the app.

<img width="600" alt="Screenshot 2026-05-25 at 8  46@2x"
src="https://github.com/user-attachments/assets/db564a6b-8af5-491a-a573-17c060a3647c"
/>

Run the example above with `cargo run --example shadow -p gpui`.

Release Notes:

- N/A

---------

Co-authored-by: Agus Zubiaga <agus@zed.dev>
2026-05-26 14:32:45 +00:00
Ben Kunkle 9ac5425e90 Remove CRLF line endings (#57680)
Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Closes #ISSUE

Release Notes:

- N/A or Added/Fixed/Improved ...
2026-05-26 12:59:21 +00:00
Nikita Tikhomirov cd41936526 gpui_wgpu: Bump cosmic-text to v0.19.0 (#56988)
Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Resolves the issues described at
https://github.com/pop-os/cosmic-text/releases/tag/0.19.0
This fix addresses the characters '\u{001C}' | '\u{001D}' | '\u{001E}' |
'\u{0085}' | '\u{2029}', which can cause the Editor gpui-component to
crash, as these characters can cause the 'assert "left == right"'.

Release Notes:
- N/A
2026-05-24 08:33:56 +00:00
Albab Hasan 8ad5baee9b gpui_wgpu: Respect buffer_font_fallbacks setting (#54878)
wires user configured `FontFallbacks` into the cosmic text path. the
chain is resolved at font load time and stored on each `LoadedFont`.
`layout_line` splits each `FontRun` into spans by codepoint coverage and
emits one `Attrs` per slot so cosmic text shapes each span with the
correct face. inheriting codepoints (marks, zwj, zwnj, variation
selectors) stick to the current span so emoji zwj sequences and
combining marks are not torn across faces.

Closes #17254

Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] Performance impact has been considered and is acceptable
- [x] Tests cover the new/changed behavior
- [] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)

Release Notes:

- added support for `buffer_font_fallbacks` on linux
2026-05-15 15:34:18 +00:00
Xiaobo Liu b9b9c1f156 gpui_wgpu: Remove redundant match arms for backend priority (#56032)
Release Notes:

- N/A
2026-05-07 15:07:36 +00:00
2ae08181de gpui_linux: Fix Wayland flickering under CPU load by skipping redundant surface commit (#54214)
Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Closes #32792 
Closes #38266 
Closes #54133

Release Notes:

- Fixed graphical corruption that could occur when using Wayland

----

**What**: Fixes flickering on Wayland (Sway/wlroots) under CPU load
(e.g. rust-analyzer running). The bug only reproduces in release builds
- debug builds are too slow to hit the race window.

Environment where this was reproduced: Intel GPU (both Xe KMD and i915),
Mesa 26.0.4, Sway 1.11.

**Why**: When wgpu presents a frame on Wayland+Vulkan, it calls
`vkQueuePresentKHR,` which - as required by the Vulkan spec -
synchronously issues `wl_surface.attach`, `wl_surface.damage`, and
`wl_surface.commit` to the compositor before returning. The commit also
picks up any pending frame callbacks.

Zed's `completed_frame()` independently calls `state.surface.commit()`.
This is a redundant second commit on the same surface. Under load, the
Wayland socket dispatch can be delayed enough that both commits are in
flight in close succession, and the ordering becomes timing-dependent.
When Zed's commit reaches the compositor before Mesa's attach+commit
sequence has been fully flushed, the compositor sees a commit with no
buffer attached, fires `wl_callback::Done` immediately, and Zed starts
the next frame too early - Mesa's real buffer arrives late, causing the
visible flicker.

Under no load, Mesa's synchronous commit consistently reaches the
compositor first, so the bug doesn't appear.

**Fix**: Track whether `renderer.draw()` actually called
`frame.present()`. When it did, Mesa owns the `wl_surface.commit()` for
that frame - skip Zed's commit in `completed_frame()`. Only commit
ourselves when wgpu didn't present (surface not configured, lost,
occluded, etc.) - in those cases Mesa won't commit, and we need to keep
the frame callback alive.

---------

Co-authored-by: Benjamin Laib <b5l@users.noreply.github.com>
Co-authored-by: John Tur <john-tur@outlook.com>
2026-05-06 03:40:02 +00:00
Conrad Irwin c6514d7397 Try to reduce linux wGPU crashes better (#55343)
Updates #54349

There were two problems:
* The crash never happened, instead we'd always retry.
* When re-trying it seemed like we were picking llvmpipe. Claude's
suggestion was that immediately after wake, the real GPU isn't yet
awake, and so we pick llvm. Avoid this by disallowing llvmpipe on retry

Release Notes:

- linux: Reduced crash rate when recovering GPUs
2026-05-05 02:24:23 +00:00
John Tur b381009fd4 Use embedded bitmaps in fonts on Linux (#55202)
Release Notes:

- Added support for using embedded bitmaps in fonts on Linux
2026-04-29 13:23:13 +00:00
John Tur f01d6816cb Support BGR subpixel layout (#55174)
Release Notes:

- Added text rendering support for BGR subpixel layouts.
2026-04-29 12:26:19 +00:00
Lukas Wirth e1a69bdc8f Remove smol as a dependency from a bunch of crates (#53603)
We aren't making use of it in these crates and it unblocks some
web-related work

Release Notes:

- N/A or Added/Fixed/Improved ...
2026-04-24 10:29:51 +00:00
Conrad Irwin b4406f52c6 Try to recover even harder from linux GPU errors (#54349)
Release Notes:

- N/A
2026-04-21 09:55:14 +02:00
Lukas Wirth 69b4d26a7d Performance tweaks (#54321)
Release Notes:

- N/A or Added/Fixed/Improved ...
2026-04-21 07:25:22 +00:00
Oleksiy Syvokon e7b3848556 gpui_wgpu: Fix WGPU panic from unsupported atlas texture formats (#53808)
We were assuming that `Bgra8Unorm` always works, which was causing the
panic on configurations that don't support it ("wgpu-hal invariant was
violated: Requested feature is not available on this device")

This change makes a proper fallback to `Rgba8Unorm`. In the worst case,
if a device doesn't support that as well (highly unlikely), we return a
proper error instead of a panic.


Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Closes ZED-69S

Release Notes:

- Fixed panic on devices that don't support BGRA8
2026-04-13 18:17:55 +03:00
Kirill Bulatov 294f667e08 Unify dirs dependency (#53775)
Corresponding font-kit commit:
https://github.com/zed-industries/font-kit/commit/94b0f28166665e8fd2f53ff6d268a14955c82269

Before, Zed has 3 different versions of `dirs` crate to compile, this PR
bumps the related dependencies to have one, latest, version of `dirs`
instead.

Release Notes:

- N/A
2026-04-13 13:55:29 +03:00
Oleksiy Syvokon 0c82977897 Fix crash in WgpuAtlas when viewing a screen share (#53088)
When atlas tiles are rapidly allocated and freed (e.g. watching a shared
screen in Collab), a texture can become unreferenced and be removed
while GPU uploads for it are still pending. On the next frame,
`flush_uploads` indexes into the now-empty texture slot and panics:

```
  thread 'main' panicked at crates/gpui_wgpu/src/wgpu_atlas.rs:231:40:
  texture must exist...

  #11 core::option::expect_failed
  #12 gpui_wgpu::wgpu_atlas::WgpuAtlas::before_frame
  #13 gpui_wgpu::wgpu_renderer::WgpuRenderer::draw
```

This change drains pending uploads for a texture when it becomes
unreferenced in `remove`, and skips uploads for missing textures in
`flush_uploads` as a safety net.

Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable


Release Notes:

- Fixed occasional crashes when viewing a screen share
2026-04-03 22:31:03 +03:00
Oleksiy Syvokon 212aea978c gpui_wgpu: Guard against device feature mismatch (#52820)
This should prevent the "wgpu-hal invariant was violated (usage error):
Requested feature is not available on this device" panic, although I'm
not 100% sure (there's a possibility that a device reports the feature
but fails to use it). At the very least, we get more logging

I've tested this fix by patching code to emulate a situation where
device features change after the creation, but that may be not
representative of the real world failure.


Addresses ZED-5G1

Release Notes:

- N/A
2026-03-31 20:08:20 +03:00
Balamurali Pandranki a56a3d084c gpui_wgpu: Add surface lifecycle methods for mobile platforms (#50815)
## Summary

- Add `unconfigure_surface()` and `replace_surface()` methods to
`WgpuRenderer` for mobile platform window lifecycle management
- Prefer `PresentMode::Mailbox` (triple-buffering) over `Fifo` to avoid
blocking during lifecycle transitions
- Early return in `draw()` when surface is unconfigured to prevent
driver hangs

## Motivation

On Android, the native window (`ANativeWindow`) is destroyed when the
app goes to the background and recreated when it returns to the
foreground. The same happens during orientation changes. Without surface
lifecycle methods, the only option is to destroy the entire
`WgpuRenderer` and create a new one on resume.

The problem: GPUI's scene cache holds `AtlasTextureId` references from
the old renderer's atlas. A new renderer has an empty atlas, so those
cached IDs cause index-out-of-bounds panics.

The fix: Keep the renderer (device, queue, atlas, pipelines) alive
across surface destruction. Only the wgpu `Surface` needs to be
replaced.

### `unconfigure_surface()`
Marks the surface as unconfigured so `draw()` skips rendering via the
existing `surface_configured` guard. Drops intermediate textures that
reference the old surface dimensions. The renderer stays fully alive.

### `replace_surface()`
Creates a new `wgpu::Surface` from fresh window handles using the
**same** `wgpu::Instance` that created the original adapter/device.
Reconfigures the surface and marks it as configured so rendering
resumes. All cached atlas textures remain valid.

### PresentMode::Mailbox
`Fifo` (VSync) blocks in `get_current_texture()` and can deadlock if the
compositor is frozen during a lifecycle transition (e.g.
`TerminateWindow` → `InitWindow` on Android). Mailbox (triple-buffering)
avoids this. Falls back to `AutoNoVsync` → `Fifo` if unsupported.

### draw() early return
Some drivers (notably Adreno) block indefinitely when acquiring a
texture from an unconfigured surface. The early return prevents this.

## Context

This is needed by
[gpui-mobile](https://github.com/itsbalamurali/gpui-mobile), a project
bringing GPUI to Android and iOS. The Android implementation needs these
methods to handle:

1. **Background/foreground transitions** — `TerminateWindow` destroys
the native window, `InitWindow` recreates it
2. **Orientation changes** — Surface is destroyed and recreated with new
dimensions
3. **Split-screen transitions** — Similar surface recreation

Without this change, we maintain a local fork of `gpui_wgpu` with just
these additions. Upstreaming them would let mobile platform
implementations use the official crate directly.

## Test plan

- [x] Tested on Android (Motorola, Adreno 720 GPU) — 3 consecutive
background/foreground cycles, zero panics, atlas textures preserved
- [x] Tested orientation changes (portrait→landscape→portrait) — surface
replacement completed in <40ms per rotation
- [x] Verified `draw()` correctly skips rendering when surface is
unconfigured
- [x] Verified no regression on desktop — methods are additive, existing
code paths unchanged
- [x] PresentMode fallback chain works on devices that don't support
Mailbox

## Release Notes

- N/A
2026-03-31 13:16:53 +00:00
Cameron McloughlinandJohn Tur db4ebffff8 wgpu: Fix surface validation error (#51935)
Release Notes:

- N/A or Added/Fixed/Improved ...

---------

Co-authored-by: John Tur <john-tur@outlook.com>
2026-03-20 06:32:49 +00:00
AxXxB 7859ef8b26 gpui_wgpu: Release surface resources during destroy (#51561)
## Summary

Implements the fix proposed by @israelrios in
https://github.com/zed-industries/zed/issues/50269#issuecomment-4049006746.

The issue comment narrowed the hang down to X11 window teardown:

- when the Settings window is closed on X11, the UI thread can stall
while `WgpuRenderer` is dropped during final `X11WindowState` teardown
- at that point, the X11 window has already been destroyed
- the proposed fix is to make `WgpuRenderer::destroy()` release
surface-bound GPU resources eagerly so the native window is destroyed
only after the `wgpu::Surface` and related resources are gone

This PR applies that change in `crates/gpui_wgpu/src/wgpu_renderer.rs`
by calling `self.resources.take()` inside `destroy()`.

## Validation

I confirmed this fix locally on Linux Mint 21.3 Cinnamon by applying it
to the `v0.227.1` build:

- opening and closing Settings no longer causes the main window to hang

## References

- Refs #50269
- Original analysis and fix proposal by @israelrios:
https://github.com/zed-industries/zed/issues/50269#issuecomment-4049006746

Release Notes:

- Fixed a Linux/X11 issue where closing the Settings window could cause
Zed to hang.
2026-03-19 08:24:40 +00:00
John Tur 63479d19aa Update to wgpu v29 (#51889)
This release includes the OpenGL fixes which were sent upstream.

Release Notes:

- N/A
2026-03-19 07:57:57 +01:00
Conrad Irwin b45eed4cf1 Linux: Handle device lost with wgpu (#50898)
Release Notes:

- Linux: Handle GPU device loss gracefully
2026-03-05 22:59:48 -07:00
John TurandConrad Irwin 844028e341 Fix handling of surface.configure on Linux (#50640)
Closes #50574

Release Notes:

- Fixed Zed not being responsive on some Linux configurations

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2026-03-03 21:47:57 +00:00
Conrad Irwin cf28be8109 Add error handling to keep Zed running in the face of transient wgpu errors (#50539)
Release Notes:

- linux: Reduce crashes in the face of transient GPU errors
2026-03-02 16:04:40 -07:00
Conrad IrwinandJohn Tur 029d07a8d5 wGPU: Select more specifically (#50528)
This uses the compositor hints if available to pick the best GPU. If
none is
available, it tries each GPU in turn, and the first that actually works
is chosen

Release Notes:

- Linux: Select a more appropriate GPU

---------

Co-authored-by: John Tur <john-tur@outlook.com>
2026-03-02 13:30:40 -07:00
Conrad Irwin 5eb2b4a9a8 Clamp window size on wgpu (#50329)
Fixes ZED-59P

Release Notes:

- Linux: Fix panic when requested window size was larger than supported
by your GPU
2026-02-27 20:59:28 +00:00
Conrad Irwin 5f14a1f2c2 Avoid panicking in wgpu rendering during resize (#50169)
Fixes Zed-5AW
Fixes Zed-5AP

Claude believes this is the right fix, but would love someone who knows
more about graphics than me to take a look: @reflectronic / @zortax?

The panic is:
```
wgpu error: Validation Error

Caused by:
  In Texture::create_view
    Texture with 'path_intermediate' label is invalid
gpui::platform::wgpu::wgpu_renderer::WgpuRenderer::create_path_intermediate (wgpu_renderer.rs:742)
gpui::platform::wgpu::wgpu_renderer::WgpuRenderer::update_drawable_size (wgpu_renderer.rs:784)
gpui::platform::linux::x11::window::X11WindowStatePtr::set_bounds (window.rs:1169)
gpui::platform::linux::x11::client::X11Client::handle_event (client.rs:902)
```

or:
```
wgpu error: Validation Error

Caused by:
  In Texture::create_view
    Texture with 'path_intermediate' label is invalid

gpui::platform::wgpu::wgpu_renderer::WgpuRenderer::create_path_intermediate (wgpu_renderer.rs:742)
gpui::platform::wgpu::wgpu_renderer::WgpuRenderer::new (wgpu_renderer.rs:274)
gpui::platform::linux::x11::window::X11WindowState::new::{{closure}} (window.rs:698)
gpui::platform::linux::x11::window::X11WindowState::new (window.rs:488)
gpui::platform::linux::x11::window::X11Window::new (window.rs:814)
gpui::platform::linux::x11::client::X11Client::open_window (client.rs:1514)
gpui::platform::linux::platform::<T>::open_window (platform.rs:289)
gpui::window::Window::new (window.rs:1119)
gpui::app::App::open_window::{{closure}} (app.rs:1025)
gpui::app::App::update (app.rs:835)
gpui::app::App::open_window (app.rs:1022)
```

I haven't seen a Wayland equivalent (not sure if that's because it
doesn't happen on Wayalnd or because I havent' seen it yet)

Release Notes:

- Linux: Fixed a panic in the new WPGU renderer during resize
2026-02-27 13:53:32 -07:00
John TurandConrad Irwin b56758c4c9 Dynamically detect surface size limits on WGPU (#50340)
Fallout from https://github.com/zed-industries/zed/pull/50270

Release Notes:

- N/A

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2026-02-27 20:46:18 +00:00
Conrad Irwin 791aed5304 Reduce wgpu memory usage during resize (#50030)
Closes #49435

Before you mark this PR as ready for review, make sure that you have:
- [ ] Added a solid test coverage and/or screenshots from doing manual
testing
- [ ] Done a self-review taking into account security and performance
aspects
- [ ] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)

Release Notes:

- Linux: Reduced GPU memory usage during resize
2026-02-27 13:24:53 -07:00
John Tur 5954074aee Improve GPU selection on Linux (#50274)
Follow-up to https://github.com/zed-industries/zed/pull/50270

Release Notes:

- N/A
2026-02-27 07:59:06 +00:00
John Tur 06960d4ff8 Relax device limits for WGPU (#50270)
Plus some minor cleanup.

Release Notes:

- Fixed GPU acceleration not working on certain Linux devices.
2026-02-27 01:31:20 -05:00
Lukas WirthandJohn Tur f3f6d62664 GPUI on the web (#50228)
Implements a basic web platform for the wasm32-unknown-unknown target
for gpui

Release Notes:

- N/A *or* Added/Fixed/Improved ...

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Co-authored-by: John Tur <john-tur@outlook.com>
2026-02-26 18:36:50 +01:00
Conrad Irwin 1f944f89ba Clamp textures on Linux too (#50025)
Port of #10314 to the wgpu renderer

Closes #ISSUE

Before you mark this PR as ready for review, make sure that you have:
- [ ] Added a solid test coverage and/or screenshots from doing manual
testing
- [ ] Done a self-review taking into account security and performance
aspects
- [ ] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)

Release Notes:

- Fixed a panic when rendering an image larger than the GPU could
support.
2026-02-24 22:01:21 +00:00
Conrad IrwinandZed Zippy 47c72e4a8a Defer wgpu context creation until we have a surface (#49926)
Fixes ZED-54X

Release Notes:

- Linux: wait to request a graphics context until we have a window so we
can (ideally) pick a better context or (less ideally) fail more
gracefully.

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Co-authored-by: Zed Zippy <234243425+zed-zippy[bot]@users.noreply.github.com>
2026-02-24 06:27:31 +00:00
Piotr OsiewiczandEric Holk dc4bba93ef gpui: Extract gpui_platform out of gpui (#49277)
#2874 on steroids

Before you mark this PR as ready for review, make sure that you have:
- [ ] Added a solid test coverage and/or screenshots from doing manual
testing
- [ ] Done a self-review taking into account security and performance
aspects
- [ ] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)

Release Notes:

- N/A

---------

Co-authored-by: Eric Holk <eric@zed.dev>
2026-02-19 18:57:49 +01:00