- Enabled opening the Git Graph, with the corresponding commit detail
drawer open, from the commit view
- Redesigned the commit view's header and toolbar to allow addition of
the Git Graph icon button
- Redesigned icons for the Git Graph and commit view
https://github.com/user-attachments/assets/8efef60a-0893-4752-9b40-838da21ceb54
---
Before you mark this PR as ready for review, make sure that you have:
- [x] Added a solid test coverage and/or screenshots from doing manual
testing
- [x] Done a self-review taking into account security and performance
aspects
- [x] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- N/A (_Git Graph is still feature flagged, so no release notes for
now_)
Just some relatively small UI adjustments, like adding the forward arrow
to make it clearer there's a hierarchy between the parent thread and the
subagent thread, and a check icon to comunicate the subagent thread is
done.
<img width="500" height="612" alt="Screenshot 2026-02-12 at 11 47@2x"
src="https://github.com/user-attachments/assets/d49319b5-9c19-435a-b5c7-424060fa0629"
/>
- [x] Code Reviewed
- [x] Manual QA
Release Notes:
- N/A
It's happeningggggg
Release Notes:
- Changed the Agent Panel so that the Active Thread is restored on
restart.
---------
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Co-authored-by: Anthony Eid <anthony@zed.dev>
Co-authored-by: Danilo Leal <67129314+danilo-leal@users.noreply.github.com>
Co-authored-by: Richard Feldman <richard@zed.dev>
Co-authored-by: Zed Zippy <234243425+zed-zippy[bot]@users.noreply.github.com>
Add the icon to the left side of the message editor, add a new icon for
when the thinking mode is toggled on, and add a keybinding for the
action. Currently available under a feature flag-only but should be out
soon.
<img width="400" height="318" alt="Screenshot 2026-01-29 at 11 57@2x"
src="https://github.com/user-attachments/assets/e033ec83-746b-4fed-beb7-ed26e96cb60a"
/>
Release Notes:
- N/A
This is still behind a feature flag as the registry is still WIP, but
allows downloading binary agents from the registry on github.
Release Notes:
- N/A
Partially addresses #11473
MVP of dev containers with the following capabilities:
- If in a project with `.devcontainer/devcontainer.json`, a pop-up
notification will ask if you want to open the project in a dev
container. This can be dismissed:
<img width="1478" height="1191" alt="Screenshot 2025-12-08 at 3 15
23 PM"
src="https://github.com/user-attachments/assets/ec2e20d6-28ec-4495-8f23-4c1d48a9ce78"
/>
- Similarly, if a `devcontainer.json` file is in the project, you can
open a devcontainer (or go the devcontainer.json file for further
editing) via the `open remote` modal:
https://github.com/user-attachments/assets/61f2fdaa-2808-4efc-994c-7b444a92c0b1
*Limitations*
This is a first release, and comes with some limitations:
- Zed extensions are not managed in `devcontainer.json` yet. They will
need to be installed either on host or in the container. Host +
Container sync their extensions, so there is not currently a concept of
what is installed in the container vs what is installed on host: they
come from the same list of manifests
- This implementation uses the [devcontainer
CLI](https://github.com/devcontainers/cli) for its control plane. Hence,
it does not yet support the `forwardPorts` directive. A single port can
be opened with `appPort`. See reference in docs
[here](https://github.com/devcontainers/cli/tree/main/example-usage#how-the-tool-examples-work)
- Editing devcontainer.json does not automatically cause the dev
container to be rebuilt. So if you add features, change images, etc, you
will need to `docker kill` the existing dev container before proceeding.
- Currently takes a hard dependency on `docker` being available in the
user's `PATH`.
Release Notes:
- Added ability to Open a project in a DevContainer, provided a
`.devcontainer/devcontainer.json` is present
---------
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Co-authored-by: Danilo Leal <67129314+danilo-leal@users.noreply.github.com>
Closes https://github.com/zed-industries/zed/issues/37087
This PR adds an icon button to the footer of the message editor enabling
to trigger and interact with the @-mention completions menu with the
mouse. This is a first step towards making other types of context you
can add in Zed's agent panel more discoverable. Next, I want to improve
the discoverability of images and selections, given that you wouldn't
necessarily know they work in Zed without a clear way to see them. But I
think that for now, this is enough to close the issue above, which had
lots of productive comments and discussion!
<img width="500" height="540" alt="Screenshot 2025-11-11 at 10 46 3@2x"
src="https://github.com/user-attachments/assets/fd028442-6f77-4153-bea1-c0b815da4ac6"
/>
Release Notes:
- agent: Added an icon button in the agent panel that allows to trigger
the @-mention menu (for adding context) now also with the mouse.
This PR makes the agent panel's configuration view use the icon from an
external agent that comes directly from the extension, as well as some
other clean ups.
Release Notes:
- N/A
Release Notes:
- settings_ui: Added the ability to copy a link to a given setting,
allowing users to quickly open the settings window at the correct
location in a faster way.
---------
Co-authored-by: cameron <cameron.studdstreet@gmail.com>
Co-authored-by: Ben Kunkle <ben@zed.dev>
Closes https://github.com/zed-industries/zed/issues/39183
This PR adds UI improvements to clarify the concept of "default rules"
and how they separate from regular rules. This is mostly motivated by
the issue linked above, where it clarified that the star icon was
communicating a "favoriting" affordance, which is not correct with how
rules work in Zed. When you tag/attach a rule as default, it will always
be included in every prompt, together with the agent's system prompt and
project rules (if they exist).
Hopefully, this will make understanding better. Here's how it looks like
now?
https://github.com/user-attachments/assets/435d3af7-e8a6-4646-8f00-94a409bd5f42
Release Notes:
- Improve rules library UI to better communicate the concept of default
rules vs. regular rules.
This PR adds a toggleable filter to the stack frame list that filters
out entries that don't exist within a user's project (visible work
trees). This works by keeping a vector of entry indices that exist
within a user's project and updates the list state based on these
entries when filtering the list.
I went with this approach so the stack frame list wouldn't have to
rebuild itself whenever the filter is toggled and it could persist its
state across toggles (uncollapsing a collapse list). It was also easier
to keep track of selected entries on toggle using the vector as well.
### Preview
https://github.com/user-attachments/assets/d86c7485-c885-4bbb-bebb-2f6385674925
Release Notes:
- debugger: Add option to only show stack frames from user's project in
stack frame list
Closes #ISSUE
Release Notes:
- Keymap Editor: Added a button in the top left to allow opening the
keymap JSON file. Right clicking the button provides shortcuts to
opening the default Zed and Vim keymaps as well.
This is really just a small beginning, as there are many other icons to
be revised and cleaned up. Our current set is a bit of a mess in terms
of dimension, spacing, stroke width, and terminology. I'm sure there are
more non-used icons I'm not covering here, too. We'll hopefully tackle
it all soon leading up to 1.0.
Closes https://github.com/zed-industries/zed/issues/35576
Release Notes:
- N/A
TODO
- [x] OpenAI Compatible API Icon
- [x] Docs
- [x] Link to docs in OpenAI provider section about configuring OpenAI
API compatible providers
Closes#33992
Related to #30010
Release Notes:
- agent: Add support for adding multiple OpenAI API compatible providers
---------
Co-authored-by: MrSubidubi <dev@bahn.sh>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
We know have the ability to filter matches in the keymap editor search
by exact keystroke matches. This allows user's to have the same behavior
as vscode when they toggle all actions with the same bindings
We also fixed a bug where conflicts weren't counted correctly when
saving a keymapping. This cause issues where warnings wouldn't appear
when they were supposed to.
Release Notes:
- N/A
---------
Co-authored-by: Ben Kunkle <ben@zed.dev>
This is mostly setting up the UI for now; I expect it to be the biggest
chunk of work.
Release Notes:
- debugger: Added memory view
---------
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
When the panel was zoomed in, the edit bar's background color would have
a different color than the rest of the panel. This PR fixes it by using
the `panel_background` color token.
Release Notes:
- N/A
Not the ideal design just yet as that will probably require a different
approach altogether, but am pushing here just some reasonably small UI
adjustments that will make this feel slightly nicer!
Release Notes:
- N/A