Commit Graph
7 Commits
Author SHA1 Message Date
Piotr Osiewicz b87453ff5d build: Tear up crate graph (move terminal closer to editor) (#48602)
- **build: remove assistant_slash_commands dependency in
assistant_text_thread**
- **diagnostics: Do not depend on search**
- **Remove terminal_view's dependency on search**
- **sever breadcrumbs <-> editor dep (for the sake of terminal_view)**

Release Notes:

- N/A
2026-02-06 20:14:35 +01:00
Agus Zubiaga 44abe8f4cc mac: Delay initial find pasteboard search until ⌘G or ⌘F (#45605)
Follow up to https://github.com/zed-industries/zed/pull/45311. Instead
of searching for the string in the find pasteboard as soon as the pane
is focused, we will now wait until the search bar is either deployed or
`Select{Next|Prev}Match` is triggered.

Release Notes:

- N/A
2025-12-26 15:22:57 -03:00
Tim Vermeulen 7df660dd1d search: Dismiss modal view when running search action (#39446)
Currently, using cmd-f or cmd-shift-f to search while a modal is active
(e.g. after cmd-t or cmd-p) doesn't do anything — you need to first
close the modal manually before initiating a search. This PR allows
these actions to run regardless of whether a modal is active.

Some context: VSCode lets you do this too, and for me it's quite common
to do a symbol search with cmd-t immediately followed by a regular
search with cmd-shift-f if I don't find what I'm looking for, so having
to close the modal first is slightly disruptive. cmd-t followed by cmd-p
does dismiss the project symbols modal in order to display the file
search modal, so it makes sense to me to also allow search actions to
dismiss an active modal.

Maybe this blunt fix has unintended consequences? If some types of
modals shouldn't be dismissed when running cmd-f, or some actions
shouldn't dismiss a currently active modal, then we'll have to go about
it differently.

Release Notes:

- Added the ability to run search actions when a modal is currently
active
2025-10-15 19:50:49 +03:00
tidely c4105d055e Fix clippy::redundant_clone lint violations (#36558)
This removes around 900 unnecessary clones, ranging from cloning a few
ints all the way to large data structures and images.

A lot of these were fixed using `cargo clippy --fix --workspace
--all-targets`, however it often breaks other lints and needs to be run
again. This was then followed up with some manual fixing.

I understand this is a large diff, but all the changes are pretty
trivial. Rust is doing some heavy lifting here for us. Once I get it up
to speed with main, I'd appreciate this getting merged rather sooner
than later.

Release Notes:

- N/A
2025-08-20 12:20:13 +02:00
Piotr Osiewicz d6520954b6 chore: Bump Rust edition to 2024 (#27800)
Follow-up to https://github.com/zed-industries/zed/pull/27791

Release Notes:

- N/A
2025-03-31 20:55:27 +02:00
57ebc7334d Eliminate GPUI View, ViewContext, and WindowContext types (#22632)
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:

- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`

Not pictured here are the two other failed attempts. It's been quite a
month!

Tasks:

- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs

### issues post merge

- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue



Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
2025-01-26 03:02:45 +00:00
Piotr OsiewiczandKirill d80da05884 Search woes (#6698)
Fixes #6441 
Release Notes:
- Fixed "SelectNextMatch", "SelectPrevMatch" and "SelectAllMatches"
actions not working when search bar is not visible.
- Fixed "SelectPrevMatch" not being bound in project search.

---------

Co-authored-by: Kirill <kirill@zed.dev>
2024-01-25 13:28:21 +01:00