Neither really panned out, removing for now.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
The settings UI previously required selecting a settings scope (User /
project) before entering a sub-page; the scope picker disappeared once
inside. This makes the scope switchable from within sub-pages.
- The scope segment of the sub-page breadcrumb (e.g. "User / AI / Agent
Configuration / Skills") is now a dropdown listing all scopes the
sub-page supports (filtered by the sub-page's file mask, intersected
across the sub-page stack). Selecting a scope re-renders the sub-page in
place — e.g. the Skills page swaps between global and project-local
skills.
- The sub-page stack is preserved across scope changes when every
sub-page in it is valid in the new scope; otherwise it falls back to the
regular navigation behavior.
- Sub-pages that only support one scope (Tool Permissions, Configure
Providers, Feature Flags) keep the static label.
- Entering a sub-page now clears the settings search bar so sub-pages
show all their items (settings deep links that prefill the search are
unaffected).
Closes AI-343
Release Notes:
- Improved the settings window: sub-pages such as Skills and
per-language settings now have a scope picker in the breadcrumb, so you
can switch between User and project settings without leaving the page.
---------
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Mainly around ensuring the section dividers are visible and placing the
link/share button in the same place as the other items in the
regular/main settings UI page.
<img width="600" alt="Screenshot 2026-06-03 at 11 57@2x"
src="https://github.com/user-attachments/assets/69233da6-e743-435b-911a-6dd70c079560"
/>
Release Notes:
- N/A
Adds two built-in agent tools, behind the staff-only
`create-thread-tool` feature flag, that let the agent spawn independent
sibling threads:
- **`create_thread`** creates a new thread with a title and initial
prompt. It runs on the user's behalf and shows up in the agent sidebar
like a thread the user started themselves, but it runs in the background
— the active thread is never interrupted — and it does **not** report
results back to the caller. (Use `spawn_agent` when you want the
results.)
- **`list_agents_and_models`** enumerates the configured agents and, for
the native agent, the available models, so the agent can pick a
cheaper/faster model for bulk work. The motivating stress test was
"spawn 100 threads that each write a haiku, using Haiku instead of
Opus."
By default the sibling shares the parent's project and worktree. If
`use_new_worktree` is set, `create_thread` instead opens a new
background workspace backed by fresh linked git worktrees of the
project's repos — the same flow you get from the worktree picker's
"Create worktree" — and starts the thread there. The new workspace opens
as a background tab so it doesn't pull you away from what you're doing.
A few notes on the design:
- The `agent` crate can't depend on the UI, so there's a
`SiblingThreadHost` trait that `agent_ui::AgentPanel` implements and
installs on the `NativeAgent`. Tool calls in a native-agent thread route
through it.
- Sibling threads go through the same `create_agent_thread` →
`ConversationView` path as the user-facing "new thread" action, so
eviction, persistence, and sidebar rendering match user-created threads.
- An explicit `agent`/`model` override doesn't clobber the panel's
selected agent or the last-used-agent preference — those are snapshotted
and restored around the call.
- The worktree path reuses the existing "Create worktree" machinery
rather than reimplementing it; the agent flow just opens the new
workspace in the background instead of activating it.
A couple of things I left out or want to call out:
- There's no tool to operate on an already-created sibling by session
id. The success payload deliberately omits it, since the session is
populated asynchronously and nothing consumes it yet.
- When a project has multiple worktrees that are linked worktrees of the
*same* underlying repo, they collapse into a single new worktree (they
resolve to the same target path). The tool returns a warning in that
case rather than failing — and this also fixes a latent collision the
manual "Create worktree" flow would hit in the same situation.
Release Notes:
- N/A
Adds option to always search/scan symlinks for more thorough coverage of
#41887 issue
This is a significant rewrite and more thoroughly reviewed and tested
version of the old PR here:
https://github.com/zed-industries/zed/pull/46344
The "never" option was removed from the old PR, since "expanded" is now
the default. Perhaps "never" can be added as an option later if there's
demand for it. Adding that option may resolve#48890 for instance.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
(significant impact with "always" option, but "expanded" is default)
Release Notes:
- Add option choose between including expanded symlinks or include all
symlinks in project search (#41887)
---------
Co-authored-by: Eric Holk <eric@zed.dev>
This primarily
- requires components to have a description as well as a preview
(especially having no preview makes no sense)
- implements some basic previews where missing
- adds a scrollbar to the preview navigation
with a sadly large diff due to reformatting (less indentation 🎉 ), but
very little changes at its core.
Release Notes:
- N/A
Added because I'd like to get this skill Danilo made without having to
upload a gist
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
This PR is a follow-up to #54206 to make it so we only respect the
feature flag overrides for Zed staff (or when running a development
build).
Previously just the UI portion of the feature flags was disabled for
non-staff, but manipulating the settings file by hand would still allow
setting overrides that would be respected.
The only other setting on the "Developer" page of the settings UI was
the performance profiler. This was previously only available for staff,
as the entire "Developer" page was limited to staff, but it seems
reasonable to allow non-staff to see this.
Release Notes:
- N/A
## Summary
- Hide deleted skills immediately in Settings while deletion completes
- Refresh the skill index after creating a skill so Settings updates
without reopening
Closes AI-299
Release Notes:
- Fixed skill management so newly created and deleted skills update in
Settings immediately.
Whenever there are subpages in the settings UI, a breadcrumb is
displayed. However, we weren't displaying the scope as part of the
breadcrumb, which can be relevant if you're wondering why a certain
information you expected to see here isn't being displayed. It might
just be that it is displayed in the _project_ scope instead of in the
_user_ scope. Therefore, this PR adds the scope in the breadcrumb:
| Before | After |
|--------|--------|
| <img width="1348" height="290" alt="Screenshot 2026-05-21 at 4 38
2@2x"
src="https://github.com/user-attachments/assets/1b64ba98-8e7e-41a7-9b13-19722bdbe093"
/> | <img width="1348" height="290" alt="Screenshot 2026-05-21 at 4
38@2x"
src="https://github.com/user-attachments/assets/b5deb091-0617-42ac-bb4a-b8ba00ec386c"
/> |
Release Notes:
- Started to display the setting scope (user or project) in the Settings
Editor for better contextualization of settings subpages.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes#57370
Release Notes:
- Server-side window decorations now also apply to the settings window.
Replaces the legacy Rules creation UI with a focused "New Skill"
creation window when the `SkillsFeatureFlag` is on.
The new `skills_library` crate provides a single-skill form with:
- Name, Description, and Body fields (placeholders double as labels)
- Live validation matching the SKILL.md spec (name: 1–64 lowercase +
digits + hyphens, no leading/trailing hyphen; description: non-empty,
≤1024 chars)
- A scope dropdown listing every local worktree in the originating
workspace plus "Global"
- An Optional Parameters card with the `disable-model-invocation`
checkbox
- Save writes `<scope>/.agents/skills/<name>/SKILL.md` via
`serde_yaml_ng` (YAML-safe escaping), refuses to overwrite existing
skills, shows a success toast in the originating workspace, then closes
the window
The "Rules" entry in the agent panel triple-dot menu is renamed to
"Skills" when the flag is on. The existing `cmd-alt-l` keyboard shortcut
still works: `AgentPanel::deploy_rules_library` reroutes to
`deploy_skills_library` when the flag is on, so any persisted keymaps
and the menu's automatic shortcut lookup keep functioning without
changes to the default keymap files.
The old `rules_library` crate is intentionally left in place for this PR
— once the flag rolls out and the few remaining `OpenRulesLibrary {
prompt_to_select }` call sites (in thread_view link handlers and
@-mention crease) are migrated to an "open existing skill" flow, a
follow-up can delete the crate entirely.
15 unit tests cover the validation rules, frontmatter formatting
(including YAML-special-character round-tripping), and disk write
behavior (creates directory, refuses overwrite).
Closes AI-247
Release Notes:
- Added a new Skills creation UI that replaces the old Rules library
when the Skills feature flag is enabled.
---------
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Closes AI-267
This PR adds a skills subpage in the settings UI, where we display
global skills in the user tab and project skills in the corresponding
project tab. The approach taken here was the simplest one out of the
possible avenues we could've taken to implement this (which would
possibly require bigger refactors), given this is potentially the very
first page in the settings UI where we're displaying stuff that does not
correspond to data available in the `settings.json`.
Important to note that a major limitation of the global approach is that
it's dependent on the native agent having loaded the skill index,
meaning there's an edge case where, if you open the settings UI _before_
having opened the agent panel, you won't immediately see the available
skills. Something to discuss but that it felt like a viable option for a
first ship.
Release Notes:
- Agent: Added a skills section to the settings UI.
Closes TRA-150
This PR makes the restricted mode more obvious by:
- Immediately opening the restricted mode modal upon opening an
untrusted project
- Disabling dismissing the modal on escape or click away to force
choosing one of the two options (and avoid accidentally staying in
restricted mode by simply dismissing it)
- Showing the LSP button but with communication about language servers
being disabled for untrusted projects
- Showing a banner in the project settings with the same communication
The motivation for this change was that we tried to be minimal with how
we communicate a project is untrusted, but it was so minimal that people
were confused as to why language servers and other settings weren't
working. It was easy to miss the title bar button, for some reason. The
changes in this PR makes it so acting on this decision (trust or not a
project) is mandatory in order to even start to interact with the
project. I appreciate changes here are more aggressive, but I think it's
better to make you think about this decision vs. letting you be confused
as to why you don't see LS completions or formatting.
Release Notes:
- Made restricted mode more obvious, demanding immediate action when
opening an untrusted project.
Settings search treated multi-word queries as OR, so “tab size” matched
any document whose words contained a prefix of “tab” or “size” --
flooding results with unrelated entries like “Show Tab Bar” and “Maximum
Tabs”.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [ ] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [ ] Performance impact has been considered and is acceptable
Closes#56244.
Release Notes:
- Fixed settings UI search returning unrelated results for multi-word
queries
With long lines or a small viewport, the stage/restore buttons often
cover code.
Adds a setting to hide the buttons altogether. Defaults to showing them.
Release Notes:
- Added: Setting to hide Git Stage/Restore buttons
Treat `.agents/skills/` (project-local) and `~/.agents/skills/` (global)
as **sensitive paths**, on par with `.zed/` and the global config
directory. The agent's built-in editing tools (`edit_file`,
`write_file`, `create_directory`, `delete_path`, `move_path`,
`copy_path`) now require explicit user authorization before modifying
anything inside those paths, because the contents of skill files control
agent behavior.
This protection is worth landing on its own, ahead of Zed adding its own
skills support: other agents (e.g. Claude Code) already write skill
files into these locations, so a Zed installation may already have
skills on disk that should not be silently editable by the agent.
Also tightens the **pre-existing `.zed/` check** to compare path
components case-insensitively. macOS and Windows use case-insensitive
filesystems by default, so without this fix a malicious settings author
could bypass the local-settings classifier with `.ZED/settings.json`
(the canonicalized inode would match, but the path-component comparison
would miss it). The new `.agents/skills/` check has the same hazard and
now shares a single `component_matches_ignore_ascii_case` helper with
the `.zed/` check.
Introduces the `agent_skills` crate, scoped for now to just the path
constants and helpers (`global_skills_dir`,
`project_skills_relative_path`, `SKILL_FILE_NAME`) so the
tool-permission machinery can recognize the agent skills tree without
depending on a skill discovery / parsing / loading layer. Those will
land in follow-up PRs.
Closes AI-217
Release Notes:
- Agent: Require user confirmation before letting tools modify files
inside `.agents/skills/` (per-project) or `~/.agents/skills/` (global),
so skills installed by any agent are protected from unsolicited edits
---------
Co-authored-by: MartinYe1234 <52641447+MartinYe1234@users.noreply.github.com>
Co-authored-by: Martin Ye <martinye022@gmail.com>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Streamline the instructions around communication, tool use, planning,
and project roots.
Remove the `now` tool and also clean up several tool descriptions.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
---------
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes https://github.com/zed-industries/zed/issues/52585
Release Notes:
- Fixed local zeta2 edit predictions using the wrong prompt format.
`render_settings_item_link` was calling `cx.read_from_clipboard()`
during render so it could show a check icon next to the copy-link button
when the matching link was on the clipboard. This had two problems:
- A clipboard read per visible setting per frame is too expensive.
- On Windows, reading the clipboard pumps the system message queue. If a
queued message handler updates `App` while we're still rendering, GPUI
panics with `RefCell already borrowed` (many occurrences observed).
Track the `json_path` of the most recently copied setting locally
instead. The check icon now reflects what was copied in this session via
this UI rather than whatever is on the system clipboard.
While this removes the most common offender, the underlying
`gpui_windows` reentrancy bug still exists: `on_close` /
`on_request_frame` callbacks can be invoked while `App` is already
borrowed on Windows, and can be triggered by any other
clipboard-touching code path. We should consider a follow-up PR that
handles this at the platform layer -- either by deferring callbacks that
re-borrow `App`, or by guarding individual handlers in
`gpui_windows::events` against reentrant `borrow_mut` calls.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- Fixed a crash on Windows that could occur when closing the settings
window
- Improved the overall performance of the settings window
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes #ISSUE
Release Notes:
- Added a setting
[vim.show_edit_predictions_in_normal_mode](zed://settings/vim.show_edit_predictions_in_normal_mode)
to control whether edit predictions are shown in normal mode.
Splits the edit tool into two separate tools `write_file` (previously
`mode = write`), and `edit_file` (previously `mode = edit`).
This makes the JSON schema for the `edit_tool` much simpler. We've seen
models (especially older ones) struggle with providing `mode = edit +
edits` and `mode = write + content` fields. This seems to improve eval
scores for Sonnet 4.6 slightly.
Also added two unit evals to ensure that the model uses the tool to
create new/override existing files
Release Notes:
- N/A
---------
Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
Adds 4 (technically 5) new tools to the zed agent, corresponding to LSP
actions:
- `find_references`
- `goto_definition`
- `rename_symbol`
- `get_code_actions` and `apply_code_actions`
Notes:
- `rename_symbol` skips doing a `prepare_rename`. If there is nothing to
rename at the position, it will forward the error to the agent
- The code action tools are stateful. The state is stored in the
`get_code_actions` tool itself as a `PendingCodeActions`. It is not
passed into/out of subagents. Calling `apply_code_actions` without
calling `get_code_actions` first is an error, but I've never seen an
agent do this
Symbols are identified by:
- file name
- line number
- symbol
If there is no substring match on that line for the symbol text, it is
an error. If there are multiple, it chooses the first. This may not be
great if you have a line like: `fn convert(x: foo::Something) ->
bar::Something` - the second `Something` is a different symbol, but is
inacessible to these tools. Probably fine for now, but we can look into
improving
Release Notes:
- Added: New tools for the Zed Agent for interacting with language
servers
---------
Co-authored-by: Lukas Wirth <me@lukaswirth.dev>
Settings navbar root entries can now be expanded or collapsed by
double-clicking the row itself.
Single-click navigation is preserved, so clicking a root entry still
opens the selected Settings page. The double-click handler only toggles
on `click_count() == 2`, so triple-clicking the row does not toggle it
again.
The double-click path reuses the same toggle-and-focus behavior as the
disclosure chevron.
Testing:
- `cargo fmt --check --package settings_ui`
- `cargo check -p settings_ui`
- `cargo test -p settings_ui`
- Manually verified that:
- single-clicking a Settings navbar root entry still opens the selected
Settings page
- double-clicking a Settings navbar root entry expands or collapses it
- triple-clicking the row does not toggle the entry again
- clicking the disclosure chevron still expands or collapses the entry
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- Improved Settings navigation by allowing root navbar entries to expand
or collapse on double-click.
Instead of manually handing hiding the cursor on keyboard input at the
editor level, GPUI will now take care of it.
This makes it significantly easier to handle the edge cases, and allows
delegating the cursor restoration to the platform itself in the macOS
case. On Linux and Windows, we still have to restore the cursor on
movement ourselves, but this now happens at the platform-specific level.
Bugs fixed by this change:
- No cursor when "Unsaved edits" prompt appears
- Cursor disappears when clicking a panel button if it contains a search
bar (e.g. collab panel)
### Setting rename
The `hide_mouse` setting value `"on_typing_and_movement"` has been
renamed to `"on_typing_and_action"` to better reflect what it actually
does — it hides the cursor when a keystroke resolves to an action (e.g.
cursor movement, deletion). Existing settings are migrated
automatically.
### Tested platforms
- [x] macOS
- [x] Wayland
- [x] X11
- [x] Windows
- [x] Web
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- Renamed the `hide_mouse` setting value `on_typing_and_movement` to
`on_typing_and_action` to better describe its behavior (existing
settings are auto-migrated)
- Fixed a few situations where the mouse cursor would be incorrectly
hidden
This is following up from #39609 to add the line endings button setting
into settings ui.
Release Notes:
- Added the line endings button setting to settings ui.
cc: @danilo-leal
This setting is from when we had the git worktree picker in the agent
panel, now that it is in the menu bar it doesn't make sense to keep it.
We plan to add a similar feature in the future to handle the "new thread
== new git worktree" workflow
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes #ISSUE
Release Notes:
- N/A
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes#54646
Release Notes:
- Fixed settings behavior where switching Icon Theme from "Dynamic"
(System mode) to "Static" now selects the icon theme that matches the
current OS appearance (light or dark), instead of always defaulting to
the dark variant.
---------
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Allows to reconfigure behavior, including the previous one, `top`
Closes https://github.com/zed-industries/zed/issues/52173
Release Notes:
- Reworked go to definition to open its target in the center of the
editor. Can be reconfigured with `go_to_definition_scroll_strategy`.
No, sadly, the title is not a typo. See
https://www.githubstatus.com/incidents/zsg1lk7w13cf for the context.
I'll read with joy and popcorn through that root cause analysis.
It makes literally zero sense what happened here, but for some completly
bonkers reason GitHub completely messed up the merge queue with
https://github.com/zed-industries/zed/pull/54632.
I have no idea how it happened. It makes literally zero sense. A PR
going into the merge queue should have the same LoC when getting out of
it. GitHub obviously does not check this. GitHub causes extra work with
a feature that is supposed to save time.
Thanks, I guess.
Release Notes:
- N/A
---------
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Needs https://github.com/zed-industries/zed/pull/54635 for the profile
overrides added into default settings json to work.
Part of https://github.com/zed-industries/zed/issues/48968
Another part of the fix related seems to be
https://github.com/zed-industries/zed/pull/45669 ?
Using the steps from the issue and profiling on macOs had shown that Zed
has 2 memory "leaks" in play when a certain file is being rewritten a
lot of times.
* First, the thread profiler registers a lot of tasks' data and fills
its buffer to the limit:
<img width="3456" height="2158" alt="image"
src="https://github.com/user-attachments/assets/f183312d-4389-4072-8915-d54e60419b08"
/>
* Second, if the buffer gets open, the undo history fragments start to
creep up infinitely:
<img width="3456" height="2158" alt="image"
src="https://github.com/user-attachments/assets/61a2b66b-81fd-4973-9c3c-c339f886d9b2"
/>
The PR aims to solve the first issue by disabling the profiling by
default, yet leaving the way to turn in on quickly with settings.
The memory usage profiling shows that the memory usage is now
dynamically affected by the new setting:
<img width="2032" height="1136" alt="image"
src="https://github.com/user-attachments/assets/8a6c76b9-6fb7-44bc-ac1d-3c34afe7c575"
/>
While the test directory being thrashed with the script from the issue,
* first, Zed starts with the profiling disabled
* then gets the profiling enabled which results in the memory growth
close to 1 minute mark of the screenshot
* last, the profiling gets disabled again, releasing all the memory
accumulated
Release Notes:
- Improved Zed's default memory usage
This PR brings back the button to filter remote branches when accessing
the title bar's branch picker with the mouse. It was unintentionally
removed when we introduced the new worktree picker.
Release Notes:
- N/A
Closes#48394
Moves the data collection preference for Zed's Edit Predictions out of
the internal KV store and into `settings.json` as a proper
`allow_data_collection` setting under `edit_predictions`.
**Migration:** Existing users' choices are preserved. When
`allow_data_collection` is absent from `settings.json`, the resolved
value falls back to the legacy KV entry
(`zed_predict_data_collection_choice`). Once the user toggles the
setting or sets it explicitly, the new setting takes precedence and the
KV entry is ignored.
**Bug fixed:** The original implementation of `toggle_data_collection`
read the raw (unresolved) settings content to determine the current
state. When `allow_data_collection` was absent from `settings.json` but
the KV store held `"true"`, the raw read returned `None → false`,
causing the first toggle click to write `Some(true)` (re-enabling)
instead of `Some(false)` (disabling). The fix reads the resolved
`is_data_collection_enabled()` value before entering the
`update_settings_file` closure.
## Manual testing
**Setting takes effect:**
1. Open settings (`cmd+,`) and add `"allow_data_collection": true` under
`edit_predictions`. Save.
2. Open a file — the data collection indicator in the editor should
reflect the enabled state.
3. Flip to `false` and confirm it updates.
**Toggle correctly disables from KV-enabled state (migration bug fix):**
1. Remove `allow_data_collection` from `settings.json`.
2. Write the legacy KV entry directly:
```
sqlite3 ~/Library/Application\ Support/Zed/db/0-dev/db.sqlite \
"INSERT OR REPLACE INTO kv_store(key,value)
VALUES('zed_predict_data_collection_choice','true');"
```
3. Restart Zed. The data collection toggle should show as **enabled**
(reading from KV store).
4. Click the toggle once to disable. `allow_data_collection` should
appear as `false` in `settings.json` — not `true`, which was the pre-fix
behaviour.
**Upsell modal still appears for new users:**
1. Clear both KV keys and restart:
```
sqlite3 ~/Library/Application\ Support/Zed/db/0-dev/db.sqlite \
"DELETE FROM kv_store WHERE key IN
('zed_predict_data_collection_choice','dismissed-edit-predict-upsell');"
```
2. Open any file so the status bar is visible.
3. Click the edit prediction button (bottom-right status bar) — it
should have a muted dot indicator.
4. The upsell modal should appear. Dismissing it should prevent it from
reappearing.
## Release Notes:
- `allow_data_collection` for Zed's Edit Predictions can now be set
explicitly in `settings.json` under `edit_predictions`. Existing
preferences stored in the internal database are preserved as a fallback.
---------
Co-authored-by: Ben Kunkle <ben.kunkle@gmail.com>
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes#54607
Release Notes:
- Settings UI theme conversion now respects system appearance.
When switching Theme Mode from Dynamic (System) to Static, Zed now picks
the static theme that matches the current OS app appearance (light or
dark) instead of always defaulting to the dark variant.
---------
Co-authored-by: Lukas Wirth <lukas@zed.dev>
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] ~Unsafe blocks (if any) have justifying comments~
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Followup to #47531 to use the gpui feature in Zed. This just plumbs the
"system bell" feature into the terminal, behind a new setting (enabled
by default, like most other terminal applications).
Closes#5303
Relates to
https://github.com/zed-industries/zed/issues/40826#issuecomment-3684556858
Release Notes:
- Added audible BEL to Terminal; can be enabled by setting
`terminal.bell` to `"system"`.
---------
Co-authored-by: Matt Van Horn <455140+mvanhorn@users.noreply.github.com>
Co-authored-by: Ben Kunkle <Ben.kunkle@gmail.com>
Closes#49581
Adds a `line_ending` language setting that controls how line endings are
handled for new files and during format/save:
- `detect` (default) — detects existing line endings; new files use the
platform default
- `prefer_lf` / `prefer_crlf` — sets LF or CRLF for new files and files
with no existing convention, while preserving existing files
- `enforce_lf` / `enforce_crlf` — normalizes all line endings to LF or
CRLF on every format/save
The setting can be configured globally, per-language, or via
`.editorconfig`'s `end_of_line` property (which maps to `enforce_lf` /
`enforce_crlf`).
Release Notes:
- Added `line_ending` setting to control how line endings are handled
for new files and normalized on save.
- Added support for `.editorconfig` `end_of_line` property to enforce
line endings.
---------
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
The `project_name` worktree setting was added in #36713 to let users
override the name shown in the window title. Its description ("The
displayed name of this project. If left empty, the root directory name
will be displayed.") suggests broader coverage, and #46440 reports the
reasonable expectation that it should also apply in the project
switcher. In practice the setting has only ever affected
`Workspace::update_window_title`, so everywhere else (recent projects,
the multi-worktree pane, ...) keeps falling back to the worktree root
name.
Rather than plumb the setting through each of those surfaces, I'm
removing it. Having a project-level setting control how your editor
displays the project has downsides. For example it means a checkout can
dictate UI in someone else's Zed. The natural home for a custom display
name is the workspace DB, set from the UI, which is what we should do if
we want this feature back.
If you want this back, the path forward is to store the display name in
`WorkspaceDb`, expose a UI affordance to edit it, and read it from
`update_window_title`, `recent_projects::get_recent_projects` /
`get_open_folders`, and any other places that currently derive a display
name from the worktree root.
Closes#46440
Release Notes:
- Removed the `project_name` project setting. It only ever affected the
OS window title, and the expectation that it would show up in the
project switcher and elsewhere is better served by a future UI-driven,
per-workspace setting stored locally.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
Follow up to https://github.com/zed-industries/zed/pull/52730.
This PR adds a boolean setting `limit_content_width` in the Agent Panel
settings that allows turning off the content max-width entirely, which
was added for better readability. We had a handful of requests for it,
so it feels fair.
<img width="500" alt="Screenshot 2026-04-20 at 8 57@2x"
src="https://github.com/user-attachments/assets/d2540b35-3fa8-4424-895d-dc499ac4839c"
/>
Release Notes:
- Agent: Added a new `limit_content_width` setting in the agent panel
that allows turning off the content max-width limit.
This PR makes Zed only have one worktree picker, as opposed to a flavor
of it in the title bar and another in the agent panel. It then moves it
to the title bar, making it always present, so that its trigger is
separate from the branch picker (which now contains only two views:
branches and stashes). For the worktree picker, I'm mostly favoring the
behavior we've introduced in the agent-panel-flavored version.
It also updates the title bar settings migration to use the JSON
`migrate_settings` helper instead of a shallow Tree-sitter rewrite, so
old `show_branch_icon = true` values are promoted to
`show_branch_status_icon = true` across root, platform, release-channel,
and profile settings scopes.
- [x] Move worktree creation logic to the `git_ui` crate to make this
more generic and less agent-specific
- [x] Double-check the remote use case and ensure nothing broke there
- [x] Improve the UX for the detached HEAD state; better invite people
to create a branch
- [x] Migrate `show_branch_icon = true` to `show_branch_status_icon =
true` across nested settings scopes
Suggested .rules additions
When migrating renamed settings keys that can appear in platform
overrides, release-channel overrides, or profiles, prefer the JSON
`migrations::migrate_settings` helper over shallow Tree-sitter key
rewrites unless tests explicitly cover every nested scope that can
contain the key.
Release Notes:
- Improved migration of the title bar branch status icon setting.
---------
Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Zed Zippy <234243425+zed-zippy[bot]@users.noreply.github.com>
Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>