On Linux with client-side decorations, opening the workspace sidebar
squared off the window corners on the sidebar's side while the rest of
the window stayed rounded:
Before:
<img width="366" height="239" alt="image"
src="https://github.com/user-attachments/assets/e0ee8d28-6143-42ea-bfd2-10d069df5492"
/>
After:
<img width="426" height="219" alt="image"
src="https://github.com/user-attachments/assets/51d2979d-0103-4742-90bd-a97f5837d99b"
/>
Previously, `client_side_decorations` took a `border_radius_tiling`
override that `MultiWorkspace` used to deliberately square the window
shape on the sidebar's side, since the sidebar painted a square
background that would otherwise poke out past the rounded window border.
The title bar and status bar already skip rounding their corners on the
sidebar side, implying the sidebar is expected to own those window
corners — it just never rounded them.
This PR makes the sidebar round its outer corners the same way the title
bar and status bar do (including overlapping the 1px window border on
untiled edges to avoid a transparent gap in the rounded corners), and
removes the now-unneeded `border_radius_tiling` parameter so the window
border and backdrop round purely based on actual tiling state.
Only applies when the window uses client-side decorations, so macOS and
Windows are unaffected.
Fixes#54724
Release Notes:
- Fixed square window corners on the sidebar side of client-decorated
(Linux) windows when the workspace sidebar is open.
---------
Co-authored-by: Danilo Leal <67129314+danilo-leal@users.noreply.github.com>
We finally have a cancellation mechanism to use! Made the non
side-effectful handlers stop their work if we get a cancel request
notification.
Release Notes:
- N/A
Closes AI-403
Recently, we introduced the ability to pick, from the plus icon button
in a project's header in the sidebar, which of the currently loaded
worktree you'd like to create a new thread on. This PR extends this
ability by allowing you to _create_ a new worktree from there as well.
Turned out this just felt like a natural move after playing around with
the change internally; we had a good amount of internal asks for this.
What's exposed in the menu is exactly the same options available in the
worktree picker, following the same display rules.
<img width="650" alt="Screenshot 2026-06-15 at 12 22@2x"
src="https://github.com/user-attachments/assets/ef45d93e-9106-46c6-9a8b-bc099036a7de"
/>
Release Notes:
- Agent: Enabled creating a new worktree from the sidebar's "new thread"
icon button.
This fixes archive cleanup for agent threads so Zed only removes
worktrees it explicitly created, rather than treating every linked
worktree under the configured managed directory as safe to delete. When
Zed creates a worktree, it now records it in the local database along
with the creation time of the worktree's git metadata directory
(`.git/worktrees/<name>/`). Archive planning requires that record, and
right before deleting anything, Zed re-stats the directory and compares
creation times: if the worktree was removed and recreated outside Zed
(or the time can't be read at all), deletion is skipped and the stale
record is dropped. Every failure mode fails safe by leaving the
directory untouched.
For remote (SSH) projects, the stat runs on the remote host via a new
`GitWorktreeCreatedAt` request. Worktrees created by a different Zed
install (another release channel, or another machine connecting to the
same host) have no record in the local database and are therefore never
auto-archived, which is the intended conservative behavior.
Closes https://github.com/zed-industries/zed/issues/57155
Closes AI-352
Release Notes:
- Fixed archiving an agent thread incorrectly deleting manually-created
git worktrees.
Closes AI-404
This PR fixes a flicker that was happening when clicking on an empty
draft thread item in the sidebar, given we were going through the whole
regular activation flow despite the thread already being active. So, the
fix here was just extracting a boolean so we can identify whether the
thread is active in the workspace and if so, not doing nothing in the
on_click handler of the thread item.
Release Notes:
- Sidebar: Fixed a flicker when clicking on an empty draft thread.
Sometimes, landing in the archive view at first, particularly after
importing ACP threads, can be confusing as there's not an immediately
available "create new thread" button users can click on.
Release Notes:
- N/A
On transparent or blurred window backgrounds, several agent panel
surfaces and
the multibuffer header rendered drop shadows and fade gradients that
have no
opaque surface to blend into, so they showed up as dark halos or colored
patches:
- agent message boxes and the activity bar (drop shadows)
- diff-hunk Reject/Keep controls (drop shadow)
- the diff review pane (double-painted `editor_background`)
- agent thread-list rows, the conversation title edit affordance, and
sidebar
project headers (fade gradient)
- the multibuffer buffer header (`editor_subheader_background` + sticky
shadow)
These are skipped when `window_background_appearance` isn't `Opaque`.
Opaque
windows are unchanged; on transparent windows the elements stay
delineated by
their borders and truncate text with an ellipsis instead of fading.
## Screenshots
Before:
<img width="1920" height="1200" alt="Screenshot 2026-06-09 at 3 26 26
PM"
src="https://github.com/user-attachments/assets/7dc9c76c-7de9-4c50-8719-05957d091706"
/>
After:
<img width="1728" height="1117" alt="Screenshot 2026-06-09 at 3 26 29
PM"
src="https://github.com/user-attachments/assets/889a53ad-9f11-41b9-9f51-ffcbd5c37821"
/>
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- Fixed dark shadow and gradient artifacts in the agent panel and
multibuffer headers when using a transparent or blurred window
background
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- Fixed a bug that prevented scrolling the sidebar when the mouse was
positioned over a project header.
Adds `default_open_behavior` which let's users control which action
should be the default (add to existing window/open a new window)
TODO:
- [x] Use sensible icon (not `IconName::Screen`) when
`default_open_behavior` is set to `new_window`
- [x] Tweak wording for actions in recent projects menu
<img width="420" height="59" alt="image"
src="https://github.com/user-attachments/assets/69ef112e-bf20-4dd1-9994-e4442266ef87"
/>
Release Notes:
- Added `default_open_behavior` which controls which action (add to
sidebar/open in new window) should be the default when selecting a
project from the recent projects menu
---------
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Closes AI-358
This PR hides the chevron and removes hover styles from the project
header when there is an active search, given groups can't be collapsed
while that's happening. We could allow it, but I think it's not super
worth it; this feels like like a pragmatic move.
Release Notes:
- Sidebar: Fixed a bug where affordances to collapse the project header
would appear when searching.
- Improve icon colors and gradient overlay
- Fix a bug where the plus icon button as visible in the sticky header
despite the menu being closed
- Made menu positining consistent between the plus/ellipsis menu
- Other small spacing/wording tweaks
Release Notes:
- N/A
Terminal thread title prefixes now strip surrounding brackets before
condensing leading dots, so bracketed ellipsis prefixes render with the
same ellipsis icon as unbracketed prefixes.
Release Notes:
- Improved terminal thread icons for bracketed ellipsis title prefixes
Similar treatment to the ellipsis menu, where we keep the icon button
that triggers the menu visible, so we know where the menu is anchored
to. This was missing from a recent PR where we improved the drafts UX.
Release Notes:
- N/A
Closes AI-286
This PR adds a right-click menu to thread items in the sidebar. A big
motivation for this addition was surfacing the "regenerate thread title"
action. And because this action and the "open thread as markdown" action
previously only worked on the already-loaded agent panel, there was a
load of plumbing needed to make that work even for threads in workspaces
that haven't been loaded, mostly using the thread metadata store. At the
end of the day, the title regeneration feature is only possible for the
Zed agent, so this is gated from external agents. But I believe it's now
in a slightly nicer spot due to some refactors to better expose the
state in which the title regeneration can fall into.
Release Notes:
- Agent: Added a right-click menu to thread items in the sidebar,
allowing to regenerate a thread title, rename a thread title, open the
thread as markdown, and archive it.
---------
Co-authored-by: zed-zippy[bot] <234243425+zed-zippy[bot]@users.noreply.github.com>
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
channels_with_threads opened a fresh SQLite connection per
release-channel database on every call, and the sidebar called it twice
per frame from its render path, blocking the render loop on disk I/O.
Run the per-channel checks on a background thread and cache the
resulting channel names once at sidebar construction, since the
per-channel databases cannot change while this process runs.
Release Notes:
- Fixed a cause of stutters in the agent panel sidebar rendering
Closes AI-351
This PR builds on top of
https://github.com/zed-industries/zed/pull/57692 by improving the draft
threads UX in the context of worktrees. If you have more than one
worktree loaded for a given group, clicking on the plus button will now
display a menu allowing you to choose for which worktree you'd like to
open a new thread in. This felt particularly relevant in the case of
discarding a draft within a worktree when that was the only thread item
for that worktree, making it hard to come back to it.
Added some extra stuff in here as well with regards to better draft
management. Most notably, if you created a new thread and then typed
something, this draft thread would show a timestamp that's relative to
the creation time of the thread. However, if you moments later deleted
the draft content and then typed something up again, the timestamp would
be stuck in the creation time. That felt wrong because by erasing the
content you effectively reset the draft. So, this branch makes it so, in
this context, the timestamp would be reset to now.
Release Notes:
- Agents: Added improvements for the draft thread UX particularly in the
context of worktrees, allowing to choose for which worktree to open a
thread in when the group contains more than one.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
Closes AI-313
This PR makes sure an empty draft thread is reflected in the sidebar by
an empty thread item. The main goal of this change is to make the
existence of the drafts feature more intuitive and clear. We don't only
display the draft item now when moving away from it, but rather whenever
you're focused on it.
Release Notes:
- Agent: Improved the UX of the draft feature by always displaying a
corresponding thread item in the sidebar, even if the thread was still
empty.
---------
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
Summary:
- Preserve spinner/logo prefixes from live terminal titles when terminal
threads have custom titles.
- Store raw terminal titles and custom user titles separately,
recomposing display titles on demand.
- Keep spinner prefixes out of the title editor while preserving
sidebar/search display behavior.
Tests:
- cargo test -p agent_ui
test_terminal_custom_title_recomposes_with_live_spinner -- --nocapture
- cargo test -p agent_ui
test_terminal_title_editor_excludes_spinner_prefix -- --nocapture
- cargo test -p sidebar
test_agent_panel_terminals_appear_in_sidebar_and_search -- --nocapture
Closes AI-304
Release Notes:
- Fixed terminal thread titles to preserve animated spinner and logo
prefixes after renaming.
Summary:
- Added a rename action for agent threads in the sidebar.
- Persisted renamed thread titles and kept open thread views in sync.
Release Notes:
- Improved agent threads by allowing them to be renamed directly from
the sidebar.
---------
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
The threads sidebar rebuilds its `Vec<ListEntry>` from scratch on events
that touch thread/sidebar state (status changes, title generation, new
live info, sending a message, etc.). It previously called
`ListState::reset` after every rebuild, which rewrote every list item to
`Unmeasured`. On the next render frame, the sticky project header had no
measured bounds for the next project header.
The sticky project header uses `ListState::bounds_for_item` for the next
project header to compute how far it should be pushed off screen. When
those measurements were missing, it temporarily fell back to `top_offset
= 0`, snapped fully into view for one frame, then popped back once the
list was remeasured.
Fix: preserve list measurements for entries whose identity and layout
shape did not change. `EntryShape` captures each entry's identity plus
height-affecting project-header flags. `update_entries` snapshots the
old shapes, rebuilds contents, then splices only the changed shape range
into `ListState`. Unchanged items keep their measured bounds, so the
sticky header remains in its pushed-off position across same-shape
updates.
This also adds a regression test that renders a two-project sidebar,
scrolls into the sticky-header push-off state, performs a same-shape
thread metadata update, and verifies the next header's measured bounds
are preserved.
Closes AI-196
Release Notes:
- Fixed the project section header flickering in the agent threads
sidebar when sending a message while the header was partially scrolled
off screen.
Summary:
- Added a rename action for agent threads in the sidebar.
- Persisted renamed thread titles and kept open thread views in sync.
Release Notes:
- Improved agent threads by allowing them to be renamed directly from
the sidebar.
Quick follow-up to https://github.com/zed-industries/zed/pull/57322. We
weren't removing the pending notification when re-visiting the project
that contains the pending thread (only while the project is still
collapsed, though).
Release Notes:
- N/A
Closes AI-298
This PR adds the first step towards allowing to reorganize the threads
sidebar. Drag and drop should be supported in the near future, maybe
even replacing this entirely:
<img width="700" alt="Screenshot 2026-05-21 at 6 44@2x"
src="https://github.com/user-attachments/assets/db420466-2323-474b-ba41-17eb4da2cf84"
/>
Release Notes:
- Sidebar: Added the ability to reorder projects by moving them up and
down through the ellipsis menu.
Closes AI-285
Similar to how we display whether there are running threads or a thread
waiting for permission in the collapsed version of the project's header
in the sidebar, I was missing the "unread" state from being shown. I had
to change the approach here as to how we extract this information
because the previous method was relying on observing the state of the
list entries within the sidebar at every `rebuild_contents` run, and
given there aren't any list entires when the project is collapsed, it
wouldn't work.
Release Notes:
- Agent: Added the notification indicator on collapsed project headers
in the sidebar when a thread completes.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- Add `agent::NewTerminalThread` for defining custom shortcuts to launch
an Agent Panel terminal thread.
If we have empty drafts, they don't show up in the UI, so you can't get
rid of them. But they currently blocked worktree archival. Which is
particularly troublesome with terminal agents in a few cases.
This should hopefully solve the issue for terminals, but I think I need
to do a follow-up to investigate what happens when the last draft is
closed.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
Replaces "workspace" labels in the sidebar with more accurate
terminology:
- "Focus Last Workspace" → "Focus Last Project"
- "Focus Workspace" → "Focus Project"
- "Close Workspace" tooltip → "Close Worktree"
Release Notes:
- N/A
There was a case where if you archived or closed all threads, you
wouldn't see the empty state again.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- Persist Terminal Threads across reloads
---------
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- Add the ability to create Terminal Threads in the Sidebar and Agent
Panel.
Here are the overall changes I'm adding in this PR:
- Don't create a new thread when switching to a new external agent while
in parked draft state
- Include parked draft threads in the thread switcher
- Add the draft thread item in the sidebar when navigating away from a
draft, as opposed to only on cmd-n/new thread
- Upon deleting content from a parked draft, remove its entry from the
sidebar. From this point on, we convert that draft back into the
ephemeral state so it behaves the same way as a fresh new draft would.
Release Notes:
- N/A
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes#54689
Release Notes:
- Support editing the thread title for external agent threads
Self-Review Checklist:
- [ ] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes #ISSUE
Release Notes:
- N/A
---------
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
Allow confirming a terminal entry to activate it, track terminal
access for ordering, and close selected terminals via the archive
action.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
Right now the recent project picker has different confirm behavior
depending on if a user had open their sidebar in their current Zed
session. If the sidebar had been open the recent project picker adds the
selected project to the multi workspace and makes it the active
workspace, without removing anything. If the sidebar hadn't been open
the recent project picker would replace the active workspace within the
multi workspace.
This caused confusion because the same UX flow had two different
outcomes depending on Zed's state that wasn't obvious to users. This PR
mitigates this by always adding the project to the window while AI
features are enabled. Future follow ups will include the ability to
disable the sidebar, but that's blocked on the agent panel not having a
way to view active threads currently.
This also caused issues in the parallel agents workflow because
replacing a workspace would drop the workspace, thus causing any
terminal processes or threads to be dropped as well.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes #ISSUE
Release Notes:
- N/A or Added/Fixed/Improved ...
Changes the sidebar filter editor placeholder from "Search…" to "Search
threads…" to make it clear what is being searched.
Release Notes:
- Improved sidebar search placeholder text to read "Search threads…"
instead of "Search…"
Makes the sidebar search case insensitive, and also require contiguous
matches. Also removes the duplicate logic for the sidebar and thread
history view
Release Notes:
- N/A or Added/Fixed/Improved ...
Experiment with allowing users to manage terminal sessions along with
threads in the sidebar.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
---------
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>