Commit Graph
26 Commits
Author SHA1 Message Date
Danilo Leal be50aaccbe picker: Simplify presentation and sizing APIs, add preview-aware defaults (#59719)
The recent "pickers with previews" overhaul left the picker
sizing/presentation API spread across several overlapping knobs that
every call site had to set correctly — and many didn't, causing pickers
across the app to render at the wrong width, lose their container, or
stop dismissing. This PR consolidates that surface into a small,
hard-to-misuse API and makes correct sizing the default.

Net effect: a plain `Picker::uniform_list(delegate, …)` now renders
correctly out of the box (standard width, standard max-height, shrinks
to fit, dismisses properly), and the ~35 call sites only specify what
genuinely differs.

## API changes

**Presentation** — three overlapping booleans (`is_modal`, `is_popover`,
`is_resizable`) collapsed into one enum, with resizability living inside
the only variant where it's meaningful:

```rust
enum Presentation {
    Modal { resizable: bool }, // own chrome, dismisses on blur, optionally resizable
    Popover,                   // own chrome, dismisses on blur, never resizable
    Embedded,                  // host container owns chrome + dismissal
}
```

- `modal(bool)` is **removed** in favor of explicit, self-documenting
builders:
  - *(default)* → `Modal` (resizable iff it has a preview)
  - `.popover()` → `Popover` (menu-attached surfaces)
  - `.embedded()` → `Embedded` (pickers nested in a larger modal/view)
- Dynamic callers use `.when(cond, Picker::embedded)` (added `impl
FluentBuilder for Picker`).

**Sizing** — preview-vs-not now drives everything; the manual padding
knob is gone:

| Before | After |
|---|---|
| `vertical_padding` field + `no_vertical_padding()` | removed — derived
from whether a preview is visible |
| `height(...)` (ambiguous: fixed vs max) | `max_height(...)` (plain
pickers shrink-to-fit, capped here) |
| `minimum_results_width(...)` | removed — a plain picker's min width
tracks its opening width; preview pickers use standard internal pane
mins |
| default size = 60% viewport | default = `DEFAULT_MODAL_WIDTH` (34rem)
× `DEFAULT_MODAL_MAX_HEIGHT` (24rem, max) |
| resize handles gated on `is_modal` | gated on `is_resizable` (new
`resizable(bool)` builder; auto-`true` for preview pickers) |

Call sites now only override the exceptions: narrow popover selectors
(`initial_width`), the taller outline view (`max_height`), and preview
pickers (constructed via `*_with_preview`).

## Behavior fixes

- **Wrong widths everywhere**: pickers were falling back to
60%-of-viewport because the original migration set
`minimum_results_width` but never `initial_width`. Fixed at the source
via the new defaults.
- **Popovers had no container and wouldn't dismiss**: `is_modal=false`
was suppressing both the elevated background *and* blur-dismiss. Split
out so popovers keep their chrome and dismiss on click-away/escape. This
fixed the agent-panel model/profile selectors, sidebar recent projects,
and the settings theme/font/icon/ollama pickers (which were incorrectly
using `modal(false)`).
- **Sidebar recent projects stretched to full height**: was missing the
shrink-to-fit behavior; now capped and content-sized like other
popovers.
- **Preview crash**: removed an over-strict `debug_assert!` that
panicked when previewing an empty file (`message == None && editor
empty` is valid).
- **Preview-aware default size**: pickers open at standard width with
the preview hidden, and expand to the larger "telescope" size when a
preview is shown. Fixes the text finder rendering super-wide by default,
and makes the file finder expand (rather than cram its results) when you
toggle the preview.

---

Release Notes:

- N/A
2026-06-23 09:33:47 +00:00
Yara 🏳️‍⚧️ c84982260e Migrate missed pickers to new width system (#59693)
# Objective

- Fixes #59643.

## Problems

- Initial and minimum width was not migrated for all pickers.
- Some pickers had their width still determined by their wrapper. 
- Some pickers where not modals but did not have modal false set.

## Solution
- Migrate the pickers we missed.
- Remove the width being set on the div's wrapping the pickers.
- Set modal false on the missed pickers.

## Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Release Notes:

- N/A
2026-06-22 11:21:37 +00:00
6a6fcbebc4 Add preview to pickers and make them resizable (#59604)
Overhauls Zed's pickers to make them resizable and give them a preview.

Closes #8279 

### Background
The most requested Zed feature has the last year has been a [Telescope
like search box](https://github.com/zed-industries/zed/issues/8279)
[discussion](https://github.com/zed-industries/zed/discussions/22581).
To understand why this is so popular we need to understand search can
serve thee goals:
- Navigation: fuzzy search is faster & easier then clicking in a file
tree
- Exploration: example, find a function by a word in its doc comment
- Collecting: example, getting a list of functions to change

The project search which shows results in a multibuffer is the perfect
way to operate on a list of items. Navigation and Exploration need a lot
of context around each result and offer fast navigation between them.
For both of these live searching is also critical.

The `telescope UI` is a picker with a preview to the right or below.
It's offered in various editors and IDE's most famously Neovim (through
the Telescope plugin), IntelliJ (natively), Helix (natively) and of
course VScode (plugins) and it's _many_ forks.

While having a UI like that for text search (our project search) is most
requested the UX pattern is applied widely, from `find_all_references`
to `bookmarks`. It enhances most pickers. Note that we have over 50
different picker modals!

The community has tried to build something like this for Zed:
- https://github.com/zed-industries/zed/pull/44530
- https://github.com/zed-industries/zed/pull/45307
- https://github.com/zed-industries/zed/pull/46478
- https://github.com/zed-industries/zed/pull/43790

These all became huge PR's that we could not merge for various reasons.
This is a really hard feature to integrate in Zed!
This PR got started as https://github.com/zed-industries/zed/pull/46478
and supercedes that.

### Design
- Extend pickers to support an optional preview with minimal changes to
the pickers themselves.
- Make pickers resizable.
- Complement the existing search do not replace it by having both UI's
share the underlying search and allow freely switching between them.
- Allow extending the preview to things other then files.
- Maintain a clean design on all the pickers.

### Heigh level Implementation overview
- Adds an `Option<Preview>` to `Picker`
- Gives `PickerDelegate` a method to communicate a preview to the Picker
- Overhaul the way pickers are drawn to allow for resizing them.
Implemented on the `Shape` and `SizeBouds` structs.
- Adds a high level way to draw the `footer` and `editor` so we do not
need to change much to the pickers.
- Adds a new text finder Picker
- Adds a way to take a running search from project search and hand it to
the text finder Picker and the other way round
- Give the file finder a preview

### Next steps
A more detailed list and how to help out will be added to the tracking
issue for [Pickes with
previews](https://github.com/zed-industries/zed/issues/56037)
- Add more previews to more pickers!
- Enable selectioning multiple items in pickers and performing actions
on those
- Open selected items in a multibuffer
- Add a way to restore the last picker
- Make popovers (picker attached to some menu) resizable as well

## Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

## Showcase
TODO (will be done post merge)

---

Release Notes:
- Added resizing via dragging to all picker modals. 
- Added a preview to the File finder, the preview can be to the right or
below.
- Added a Text finder picker with a preview as alternative project
search UI. The search is shared and allowes switch between UIs while
running.

---------

Co-authored-by: ozacod <47009516+ozacod@users.noreply.github.com>
Co-authored-by: ozacod <ozacod@users.noreply.github.com>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
2026-06-19 17:43:07 +00:00
Conrad Irwin cb7a717a67 Merge gpui::Task and scheduler::Task (#53674)
Release Notes:

- N/A or Added/Fixed/Improved ...
2026-05-05 22:41:13 +00:00
Mikayla Maki 4d00186953 Revert PRs for landing in main (#48969)
We're going to re-apply these after landing the multiworkspace branch.

Release Notes:

- N/A
2026-02-12 00:28:17 +00:00
Katie GeerandZed Zippy 2d26605348 Add telemetry for user-facing notifications (#48558)
## Summary

Adds a "Notification Shown" telemetry event that fires whenever a
user-facing notification is displayed in Zed. This helps the team
understand error patterns, notification frequency, and which parts of
the application generate the most notifications.

## Event Schema

| Property | Type | Description |
|----------|------|-------------|
| `notification_type` | `string` | `"error"` or `"notification"` |
| `source` | `string` | Origin category (e.g., `lsp`, `git`, `settings`,
`editor`) |
| `lsp_name` | `string?` | Language server name (only for LSP
notifications) |
| `level` | `string?` | Severity: `"critical"`, `"warning"`, or `"info"`
|
| `has_actions` | `bool` | Whether the notification has action buttons |
| `notification_id` | `string` | Debug string of the NotificationId |
| `is_auto_dismissing` | `bool` | Whether the notification
auto-dismisses |

## NotificationSource Categories

A new `NotificationSource` enum categorizes notifications by origin:

- `lsp` - Language server notifications
- `settings` - Settings/keymap parse errors
- `update` - App updates, release notes
- `extension` - Extension suggestions/errors
- `git` - Git operations, commit errors
- `project` - Project-level issues
- `collab` - Collaboration notifications
- `remote` - SSH/remote project errors
- `file` - File access errors
- `editor` - Editor operations (search, encoding)
- `agent` - AI assistant notifications
- `cli` - CLI installation
- `system` - Generic fallback

## Privacy

**Message content is intentionally not included** in telemetry because:
- LSP messages come from external servers and may contain file paths or
error chains
- Error messages may contain sensitive paths or API-related information
- The metadata alone provides sufficient insight for error tracking

## Implementation

Updated function signatures to include `NotificationSource`:
- `show_notification(id, source, cx, build_fn)`
- `show_toast(toast, source, cx)`
- `show_error(err, source, cx)`
- `show_app_notification(id, source, cx, build_fn)`
- `notify_err(workspace, source, cx)`
- `notify_async_err(source, cx)`
- `notify_app_err(source, cx)`
- `detach_and_notify_err(source, window, cx)`

Release Notes

- N/A (internal telemetry change)

---------

Co-authored-by: Zed Zippy <234243425+zed-zippy[bot]@users.noreply.github.com>
2026-02-11 10:21:37 -08:00
Piotr OsiewiczandZed Zippy eb745ee2ff build: Simplify build graph (#47253)
- **title_bar: Extract platform_title_bar from title_bar**
- **file_finder no longer depends on search and agent_servers no longer
depend on language_models**

Release Notes:

- N/A

---------

Co-authored-by: Zed Zippy <234243425+zed-zippy[bot]@users.noreply.github.com>
2026-01-23 18:29:20 +01:00
Julia Ryan 5a5b5ae2bb Remove workspace-hack (#40216)
We've been considering removing workspace-hack for a couple reasons:
- Lukas ran into a situation where its build script seemed to be causing
spurious rebuilds. This seems more likely to be a cargo bug than an
issue with workspace-hack itself (given that it has an empty build
script), but we don't necessarily want to take the time to hunt that
down right now.
- Marshall mentioned hakari interacts poorly with automated crate
updates (in our case provided by rennovate) because you'd need to have
`cargo hakari generate && cargo hakari manage-deps` after their changes
and we prefer to not have actions that make commits.

Currently removing workspace-hack causes our workspace to grow from
~1700 to ~2000 crates being built (depending on platform), which is
mainly a problem when you're building the whole workspace or running
tests across the the normal and remote binaries (which is where
feature-unification nets us the most sharing). It doesn't impact
incremental times noticeably when you're just iterating on `-p zed`, and
we'll hopefully get these savings back in the future when
rust-lang/cargo#14774 (which re-implements the functionality of hakari)
is finished.

Release Notes:

- N/A
2025-10-17 18:58:14 +00:00
loczek a41c12386a snippets: Fix configure snippets not opening on remote workspaces (#38790)
Release Notes:

- Fixed `snippets: configure snippets` action not working on remote
workspaces
2025-09-27 11:01:04 +02:00
Smit Barmase 7a24e10a91 Fix crash when filtering items in Picker (#37929)
Closes #37617

We're already using `get` in a bunch of places, this PR updates the
remaining spots to follow the same pattern. Note that the `ix` we read
in `render_match` can sometimes be stale.

The likely reason is that we run the match-update logic asynchronously
(see
[here](https://github.com/zed-industries/zed/blob/138117e0b15664079f5526cb56168750382b49b9/crates/picker/src/picker.rs#L643)).
That means it's possible to render items after the list's [data
update](https://github.com/zed-industries/zed/blob/138117e0b15664079f5526cb56168750382b49b9/crates/picker/src/picker.rs#L652)
but before the [list
reset](https://github.com/zed-industries/zed/blob/138117e0b15664079f5526cb56168750382b49b9/crates/picker/src/picker.rs#L662),
in which case the `ix` can be greater than that of our updated data.

Release Notes:

- Fixed crash when filtering MCP tools.
2025-09-10 23:06:09 +05:30
Piotr Osiewicz 9c3810f24f Auto-fix clippy::collapsible_if violations (#36428)
Release Notes:

- N/A
2025-08-19 13:27:24 +00:00
Danilo Leal 3daf6f5338 Redesign and clean up all icons across Zed (#35856)
- [x] Clean up unused and old icons
- [x] Swap SVG for all in-use icons with the redesigned version
- [x] Document guidelines

Release Notes:

- N/A
2025-08-08 15:34:36 -03:00
tidely e60e9f4ef7 languages: Remove a eager conversion from LanguageName to String (#35667)
This PR changes the signature of `language_names` from

```rust
pub fn language_names(&self) -> Vec<String>
// Into
pub fn language_names(&self) -> Vec<LanguageName>
```

The function previously eagerly converted `LanguageName`'s to
`String`'s, which requires the reallocation of all of the elements. The
functions get called in many places in the code base, but only one of
which actually requires the conversion to a `String`. In one case it
would do a `SharedString` -> `String` -> `SharedString` conversion,
which is now totally bypassed.

Release Notes:

- N/A
2025-08-05 23:46:57 +03:00
Ben Kunkle cecb1f1a74 gpui: Store action documentation (#33809)
Closes #ISSUE

Adds a new `documentation` method to actions, that is extracted from doc
comments when using the `actions!` or derive macros.

Additionally, this PR adds doc comments to as many action definitions in
Zed as possible.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-07-02 21:14:33 -04:00
Smit Barmase b4b4375cc4 editor: Improve code completion filtering to provide fewer and more accurate suggestions (#32928)
Closes #32756

- Uses `filter_text` from LSP source to filter items in completion list.
This fixes noisy lists like on typing `await` in Rust, it would suggest
`await.or`, `await.and`, etc., which are bad suggestions. Fallbacks to
label.
- Add `penalize_length` flag to fuzzy matcher, which was the default
behavior across. Now, this flag is set to `false` just for code
completion fuzzy matching. This fixes the case where if the query is
`unreac` and the completion items are `unreachable` and
`unreachable!()`, the item with a shorter length would have a larger
score than the other one, which is not right in the case of
auto-complete context. Now these two items will have the same fuzzy
score, and LSP `sort_text` will take over in finalizing its ranking.
- Updated test to be more utility based rather than example based. This
will help to iterate/verify logic faster on what's going on.

Before/After:

await: 
<img width="600" alt="before-await"
src="https://github.com/user-attachments/assets/384138dd-a90d-4942-a430-6ae15df37268"
/>
<img width="600" alt="after-await"
src="https://github.com/user-attachments/assets/d05a10fa-bae5-49bd-9fe7-9933ff215f29"
/>

iter:
<img width="600" alt="before-iter"
src="https://github.com/user-attachments/assets/6e57ffe9-007d-4b17-9cc2-d48fc0176c8e"
/>
<img width="600" alt="after-iter"
src="https://github.com/user-attachments/assets/a8577a9f-dcc8-4fd6-9ba0-b7590584ec31"
/>

opt:
<img width="600" alt="opt-before"
src="https://github.com/user-attachments/assets/d45b6c52-c9ee-4bf3-8552-d5e3fdbecbff"
/>
<img width="600" alt="opt-after"
src="https://github.com/user-attachments/assets/daac11a8-9699-48f8-b441-19fe9803848d"
/>

Release Notes:

- Improved code completion filtering to provide fewer and more accurate
suggestions.
2025-06-18 16:01:28 +05:30
loczekandKirill Bulatov 512d146c7c snippets: Add icons and file names to snippet scope selector (#30212)
I added the language icons to the snippet scope selector so that it
matches the language selector.

The file names are displayed for each scope where there is a existing
snippets file since it wasn't clear if a scope had a file already or
not.

| Before | After |
| - | - |
|
![before](https://github.com/user-attachments/assets/89f62889-d4a9-4681-999a-00c00f7bec3b)|
![after](https://github.com/user-attachments/assets/2d64f04c-ef8f-40f5-aedd-eca239c960e9)
|


Release Notes:

- Added language icons and file names to snippet scope selector

---------

Co-authored-by: Kirill Bulatov <kirill@zed.dev>
2025-05-26 13:44:09 +00:00
ec4babbf14 Add workspace-hack (#27277)
This adds a "workspace-hack" crate, see
[mozilla's](https://hg.mozilla.org/mozilla-central/file/3a265fdc9f33e5946f0ca0a04af73acd7e6d1a39/build/workspace-hack/Cargo.toml#l7)
for a concise explanation of why this is useful. For us in practice this
means that if I were to run all the tests (`cargo nextest r
--workspace`) and then `cargo r`, all the deps from the previous cargo
command will be reused. Before this PR it would rebuild many deps due to
resolving different sets of features for them. For me this frequently
caused long rebuilds when things "should" already be cached.

To avoid manually maintaining our workspace-hack crate, we will use
[cargo hakari](https://docs.rs/cargo-hakari) to update the build files
when there's a necessary change. I've added a step to CI that checks
whether the workspace-hack crate is up to date, and instructs you to
re-run `script/update-workspace-hack` when it fails.

Finally, to make sure that people can still depend on crates in our
workspace without pulling in all the workspace deps, we use a `[patch]`
section following [hakari's
instructions](https://docs.rs/cargo-hakari/0.9.36/cargo_hakari/patch_directive/index.html)

One possible followup task would be making guppy use our
`rust-toolchain.toml` instead of having to duplicate that list in its
config, I opened an issue for that upstream: guppy-rs/guppy#481.

TODO:
- [x] Fix the extension test failure
- [x] Ensure the dev dependencies aren't being unified by Hakari into
the main dependencies
- [x] Ensure that the remote-server binary continues to not depend on
LibSSL

Release Notes:

- N/A

---------

Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
2025-04-02 13:26:34 -07:00
Piotr Osiewicz d6520954b6 chore: Bump Rust edition to 2024 (#27800)
Follow-up to https://github.com/zed-industries/zed/pull/27791

Release Notes:

- N/A
2025-03-31 20:55:27 +02:00
Mikayla Maki 4c25a6b283 Move "async move" a few characters to the left in cx.spawn() (#26758)
This is the core change:
https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052

TODO:
- [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods
- [x] Implement it in the whole app
- [x] Implement it in the debugger 
- [x] Glance at the RPC crate, and see if those box future methods can
be switched over. Answer: It can't directly, as you can't make an
AsyncFn* into a trait object. There's ways around that, but they're all
more complex than just keeping the code as is.
- [ ] Fix platform specific code

Release Notes:

- N/A
2025-03-19 02:09:02 +00:00
Cole Miller 83388397d9 Worktree paths in git panel, take 2 (#26047)
Modified version of #25950. We still use worktree paths, but repo paths
with a status that lie outside the worktree are not excluded; instead,
we relativize them by adding `..`. This makes the list in the git panel
match what you'd get from running `git status` (with the repo's worktree
root as the working directory).

- [x] Implement + test new unrelativization logic
- [x] ~~When collecting repositories, dedup by .git abs path, so
worktrees can share a repo at the project level~~ dedup repos at the
repository selector layer, with repos coming from larger worktrees being
preferred
- [x] Open single-file worktree with diff when activating a path not in
the worktree

Release Notes:

- N/A
2025-03-06 22:55:28 +00:00
Mikayla Maki 6a06220471 Remove more references to 'model' in GPUI APIs (#23693)
Release Notes:

- N/A
2025-01-27 04:00:27 +00:00
57ebc7334d Eliminate GPUI View, ViewContext, and WindowContext types (#22632)
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:

- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`

Not pictured here are the two other failed attempts. It's been quite a
month!

Tasks:

- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs

### issues post merge

- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue



Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
2025-01-26 03:02:45 +00:00
Piotr Osiewicz 59b441d002 chore: Use workspace fields for edition and publish (#23291)
This prepares us for an upcoming bump to Rust 2024 edition.

Release Notes:

- N/A
2025-01-17 17:39:22 +01:00
Michael Sloan 051bdf5bb1 Improve StringMatchCandidate::new interface (#22011)
Release Notes:

- N/A
2024-12-14 13:35:36 -07:00
Nate Butler 6b33c9fb86 Toggle & Switch (#21979)
![CleanShot 2024-12-13 at 11 27
39@2x](https://github.com/user-attachments/assets/7c7828c0-c5c7-4dc6-931e-722366d4f15a)

- Adds the Switch component
- Updates `Selected`, `Selectable` -> `ToggleState`, `Toggleable`
- Adds `checkbox` and `switch` functions to align better with other
elements in our layout system.

We decided not to merge Switch and Checkbox. However, in a followup I'll
introduce a Toggle or AnyToggle enum so we can update
`CheckboxWithLabel` -> `ToggleWithLabel` as this component will work
exactly the same with either a Checkbox or a Switch.

Release Notes:

- N/A
2024-12-13 14:23:02 -05:00
loczek c8482d32d7 Add snippet commands (#18453)
Closes #17860
Closes #15403

Release Notes:

- Added `snippets: configure snippets` command to create and modify
snippets
- Added `snippets: open folder` command for opening the
`~/.config/zed/snippets` directory


https://github.com/user-attachments/assets/fd9e664c-44b1-49bf-87a8-42b9e516f12f
2024-10-02 13:27:16 +02:00