Commit Graph
17 Commits
Author SHA1 Message Date
Austin Cummings 4a1ed927ff Fix preview button acting on the focused editor instead of its own pane (#61218)
Closes #54951

## Problem

The quick action bar's preview button (markdown, SVG, and CSV behind the
feature flag) resolved everything through `workspace.active_item()` —
the globally *focused* item — instead of the item of the pane the button
sits in. With `A.md` in the left pane and focus in `B.md` in the right
pane:

- Clicking the eye button in **A.md's** toolbar opened a preview of
**B.md**, in the right pane.
- Focusing a non-previewable file (e.g. `B.sh`) in one pane hid the
button in **every** pane's toolbar, making `A.md` unpreviewable by
mouse.

Clicking the button dispatched the `OpenPreview` action, whose
workspace-level handler re-resolved the focused editor — so a click on a
specific pane's toolbar was functionally identical to pressing the
keybinding, discarding the pane the click happened in.

## Fix

Make the flow pane-explicit end to end:

- **Visibility:** each pane's `QuickActionBar` resolves the preview type
from its own `active_item` (set via `set_active_pane_item`) instead of
the workspace's focused item.
- **Click:** no more action dispatch. The handler resolves its pane via
`Workspace::pane_for` and calls new pane-explicit helpers —
`open_preview_in_pane` / `open_preview_to_the_side_of_pane` — extracted
from the action-handler bodies in all three preview crates. Keyboard
actions keep their focus-based semantics and route through the same
helpers with the focused editor and active pane.
- **Alt-click** (open in split) now splits relative to the button's pane
via the new `Workspace::adjacent_pane_of` (the existing `adjacent_pane`
delegates to it).

Notably *not* done: focusing the button's pane and re-dispatching the
action. `workspace.active_pane` only updates when pane focus-in
listeners fire at the end of the next draw, while dispatched actions run
before it — the handler would still read the stale pane.

## Additional changes

- Existing-preview lookup now happens **before** view construction,
instead of building a full preview view (subscriptions, initial parse)
and discarding it when one already exists.
- The `focus` flag now also applies to the activate-existing branch, so
open-to-the-side never steals focus — previously the *first* invocation
left focus in the editor but a *repeat* invocation focused the existing
preview (and cancelled collaborator-following in that pane as a side
effect).
- SVG handlers no longer double-check `is_svg_file`; CSV handlers reuse
`resolve_active_item_as_csv_editor` instead of inlining it;
`is_markdown_file` takes `&App` instead of a needless `&mut Context<V>`.

## Testing

- New regression test
`preview_opens_for_the_given_pane_not_the_focused_editor` reproducing
the issue's setup (two panes, focus in the second, preview invoked for
the first pane's editor), asserting the preview opens in the invoking
pane bound to that pane's editor with the focused pane untouched.
- Markdown/SVG/CSV preview suites and the full `workspace` suite pass;
`./script/clippy` is clean.

Release Notes:

- Fixed the preview button (Markdown/SVG) previewing the focused file
instead of the file in the pane the button belongs to when multiple
panes are open
2026-07-20 04:08:28 +00:00
hnakashimaandMrSubidubi e9196f51da gpui: Fix BGRA conversion for SVG rendering (#52641)
### Description
Fixes swapped red/blue channels when rendering SVG images.

#### Describe the bug

When rendering a full-color SVG into an Image object using
Image::from_bytes(ImageFormat::Svg, ...) on macOS, the resulting bitmap
has its Red and Blue channels swapped. For example, a color specified as
#38BDF8 (Light Blue) in the SVG source appears as yellowish in the
rendered GPUI view.

#### Steps to reproduce
1. Create a GPUI application. 
1. Generate or load an SVG string containing a specific color, for
example:
```xml
   <svg xmlns="http://www.w3.org/2000/svg" width="100" height="100">
     <rect width="100" height="100" fill="#38BDF8"/>
   </svg>
```
3. Load this SVG into an Image object:
```rust
   let image = Arc::new(Image::from_bytes(
       ImageFormat::Svg,
       svg_string.into_bytes(),
   ));
```
4. Display this image in a view using an img() element. 

#### Expected behavior
The rectangle should be rendered in **Light Blue (#38BDF8)**. 

#### Actual behavior
The rectangle is rendered in **Yellowish Color (#F8BD38)**.

### Self-Review Checklist:

- [X] I've reviewed my own diff for quality, security, and reliability
- [X] Unsafe blocks (if any) have justifying comments
- [X] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [X] Tests cover the new/changed behavior
- [X] Performance impact has been considered and is acceptable

### Closes #ISSUE

### Release Notes:

- Fixed swapped color channels when pasting SVG images from the
clipboard.

---------

Co-authored-by: MrSubidubi <finn@zed.dev>
2026-03-29 14:43:05 +00:00
Lukas WirthandBen Kunkle 3b79b0becf Prevent remote edits from triggering edit predictions when collaborating (#51196)
BufferEvent::Edited had no way to distinguish local edits from remote
(collaboration) edits. This caused edit prediction behavior to fire on
the guest's editor when the host made document changes.

Release Notes:

- Fixed edit predictions triggering on collaboration guests when the
host edits the document.

---------

Co-authored-by: Ben Kunkle <ben@zed.dev>
2026-03-10 15:23:49 +00:00
Lukas Wirth 2fb5628281 Reduce amount of monomorphizations from FnMut closures (#49453)
Replaces a bunch of `impl FnMut` parameters with `&mut dyn FnMut` for
functions where this is the sole generic parameter.
Release Notes:

- N/A *or* Added/Fixed/Improved ...
2026-02-18 12:00:02 +01:00
Smit Barmase f50ac86e1f svg_preview: Fix SVG preview opening duplicate tabs (#49250)
Release Notes:

- Fixed SVG preview always opening a new tab instead of reusing an
existing one for the same file.
2026-02-16 13:46:28 +05:30
Danilo Leal a6d2a88daf Add item for opening Markdown/SVG files in preview tab in right-click menu (#47821)
Following user feedback, this should help making the Markdown Preview
more discoverable.

| Buffer Right-click | Tab Right-click |
|--------|--------|
| <img width="2474" height="1824" alt="Screenshot 2026-01-27 at 10 
16@2x"
src="https://github.com/user-attachments/assets/251149e9-89c6-4d11-aed0-872669939cfb"
/> | <img width="2464" height="1808" alt="Screenshot 2026-01-27 at 10 
16 2@2x"
src="https://github.com/user-attachments/assets/359a221b-2141-45b1-98a9-d9c77b601c0b"
/> |

Release Notes:

- Workspace: Added a menu item in the buffer and tab right-click menu
for opening Markdown and SVG files in the preview tab.
2026-01-28 00:19:13 -03:00
Gabe Shahbazian cfd41edebc svg_preview: Detect SVG in single-file mode by checking file name (#45747)
Release Notes:

- Use the files name for "is svg" checks so SVG previews and the toolbar
button work in single-file mode.
2025-12-27 23:29:36 +00:00
Lukas Wirth a031e940ad svg_preview: Remove unnecessary dependency on editor (#43147)
Editor is a choke point in our compilation graph while also being a very
common crate that is being edited. So reducing things that depend on it
will generally improve compilation times for us.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-11-20 12:18:50 +01:00
Finn Evers d6efa52425 svg_preview: Update preview on every buffer edit (#41270)
Closes https://github.com/zed-industries/zed/issues/39104

This fixes an issue where the preview would not work for remote buffers
in the process.

Release Notes:

- Fixed an issue where the SVG preview would not work in remote
scenarios.
- The SVG preview will now rerender on every keypress instead of only on
saves.
2025-10-29 18:49:39 +01:00
Julia Ryan 5a5b5ae2bb Remove workspace-hack (#40216)
We've been considering removing workspace-hack for a couple reasons:
- Lukas ran into a situation where its build script seemed to be causing
spurious rebuilds. This seems more likely to be a cargo bug than an
issue with workspace-hack itself (given that it has an empty build
script), but we don't necessarily want to take the time to hunt that
down right now.
- Marshall mentioned hakari interacts poorly with automated crate
updates (in our case provided by rennovate) because you'd need to have
`cargo hakari generate && cargo hakari manage-deps` after their changes
and we prefer to not have actions that make commits.

Currently removing workspace-hack causes our workspace to grow from
~1700 to ~2000 crates being built (depending on platform), which is
mainly a problem when you're building the whole workspace or running
tests across the the normal and remote binaries (which is where
feature-unification nets us the most sharing). It doesn't impact
incremental times noticeably when you're just iterating on `-p zed`, and
we'll hopefully get these savings back in the future when
rust-lang/cargo#14774 (which re-implements the functionality of hakari)
is finished.

Release Notes:

- N/A
2025-10-17 18:58:14 +00:00
bae91cee47 Represent relative paths using a dedicated, separator-agnostic type (#38744)
Closes https://github.com/zed-industries/zed/issues/38690
Closes #37353

### Background

On Windows, paths are normally separated by `\`, unlike mac and linux
where they are separated by `/`. When editing code in a project that
uses a different path style than your local system (e.g. remoting from
Windows to Linux, using WSL, and collaboration between windows and unix
users), the correct separator for a path may differ from the "native"
separator.

Previously, to work around this, Zed converted paths' separators in
numerous places. This was applied to both absolute and relative paths,
leading to incorrect conversions in some cases.

### Solution

Many code paths in Zed use paths that are *relative* to either a
worktree root or a git repository. This PR introduces a dedicated type
for these paths called `RelPath`, which stores the path in the same way
regardless of host platform, and offers `Path`-like manipulation APIs.
RelPath supports *displaying* the path using either separator, so that
we can display paths in a style that is determined at runtime based on
the current project.

The representation of absolute paths is left untouched, for now.
Absolute paths are different from relative paths because (except in
contexts where we know that the path refers to the local filesystem)
they should generally be treated as opaque strings. Currently we use a
mix of types for these paths (std::path::Path, String, SanitizedPath).

Release Notes:

- N/A

---------

Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Peter Tripp <petertripp@gmail.com>
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Co-authored-by: Lukas Wirth <me@lukaswirth.dev>
2025-09-24 18:57:33 -04:00
Finn Evers 00fc258f3e svg_preview: Ensure preview properly updates in follow mode (#38081)
This fixes an issue where we would not update neither the path nor the
editor that was listened to during follow mode, which in turn would
cause the preview to become stale.

Fix here is to update the subscription whenever the active item changes
and also update the associated path accordingly.


Release Notes:

- Fixed an issue where the SVG preview would not update when following
the active editor.
2025-09-12 18:08:21 +00:00
0xshadow 61e6984f3c Fix SVG preview not refreshing on external file changes (#37316)
Closes #37208 

## Release Notes:

- Fixed: SVG preview now refreshes automatically when files are modified
by external programs

## Summary

Previously, SVG preview would only refresh when files were saved within
the Zed editor, but not when modified by external programs (like
scripts, other editors, etc.)

## What Changed

The SVG preview now subscribes to file system events through the
worktree system. When an external program modifies an SVG file, the
worktree detects the change and notifies the preview. The preview then
clears its cache and refreshes to show the updated content.

## Before the fix



https://github.com/user-attachments/assets/e7f9a2b2-50f9-4b43-95e9-93a0720749f5


## After the fix


https://github.com/user-attachments/assets/b23511e3-8e59-45a1-b29b-d5105d32bd2c

AI Usage:
Used Cursor for code generation
2025-09-09 13:36:35 -06:00
Piotr Osiewicz 6e36321af7 Another batch of lint fixes (#36521)
- **Enable a bunch of extra lints**
- **First batch of fixes**
- **More fixes**

Release Notes:

- N/A
2025-08-19 20:33:44 +00:00
Piotr Osiewicz 9c3810f24f Auto-fix clippy::collapsible_if violations (#36428)
Release Notes:

- N/A
2025-08-19 13:27:24 +00:00
Ben Kunkle cecb1f1a74 gpui: Store action documentation (#33809)
Closes #ISSUE

Adds a new `documentation` method to actions, that is extracted from doc
comments when using the `actions!` or derive macros.

Additionally, this PR adds doc comments to as many action definitions in
Zed as possible.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-07-02 21:14:33 -04:00
Ron Harel ec6b39b138 Add SVG preview (#32694)
Closes #10454

Implements SVG file preview capability similar to the existing markdown
preview.
- Adds `svg_preview` crate with preview view and live reloading upon
file save.
- Integrates SVG preview button in quick action bar.
- File preview shortcuts (`ctrl/cmd+k v` and `ctrl/cmd+shift+v`) are
extension-aware.

Release Notes:

- Added SVG file preview, accessible via the quick action bar button or
keyboard shortcuts (`ctrl/cmd+k v` and `ctrl/cmd+shift+v`) when editing
SVG files.
2025-06-27 09:08:05 +00:00