- Selection/focus improvements (reduces flickers, move selection more
correctly throughout the list)
- Adds open folder button in the sidebar header
- Fixes sidebar header design, including the thread view one, too
- Fixes behavior of cmd-n when focused in the sidebar
- Changes the design for the "new thread" button in the sidebar and adds
a preview of the prompt on it
- Rename items in the "start thread in" dropdown
Release Notes:
- N/A
---------
Co-authored-by: cameron <cameron.studdstreet@gmail.com>
## Summary
- Implements `icon_label` on `GitPanel` to return the total count of
uncommitted changes (`new_count + changes_count`) when non-zero, capped
at `"99+"` for large repos.
- Updates `PanelButtons::render()` to render that label as a small green
badge overlaid on the panel's sidebar icon, using absolute positioning
within a `div().relative()` wrapper.
- The badge uses `version_control_added` theme color and
`LabelSize::XSmall` text with `LineHeightStyle::UiLabel` for accurate
vertical centering, positioned at the top-right corner of the icon
button.
The `icon_label` method already existed on the `Panel`/`PanelHandle`
traits with a default `None` impl, and was already implemented by
`NotificationPanel` (unread notification count) and `TerminalPanel`
(open terminal count) — but was never rendered. This wires it up for all
three panels at once.
## Notes
- Badge is positioned with non-negative offsets (`top(0)`, `right(0)`)
to stay within the parent container's bounds. The status bar's
`render_left_tools()` uses `.overflow_x_hidden()`, which in GPUI clips
both axes (the `overflow_mask` returns a full content mask whenever any
axis is non-`Visible`), so negative offsets would be clipped.
- `LineHeightStyle::UiLabel` collapses line height to `relative(1.)` so
flex centering aligns the visual glyph rather than a
taller-than-necessary line box.
- No new data tracking logic — `GitPanel` already maintains `new_count`
and `changes_count` reactively.
- No feature flag or settings added per YAGNI.
## Suggested .rules additions
The following pattern came up repeatedly and would prevent future
sessions from hitting the same issue:
```
## GPUI overflow clipping
`overflow_x_hidden()` (and any single-axis overflow setter) clips **both** axes in GPUI.
The `overflow_mask()` implementation in `style.rs` returns a full `ContentMask` (bounding box)
whenever any axis is non-`Visible`. Absolute-positioned children that extend outside the element
bounds will be clipped even if only the X axis is set to Hidden.
Avoid negative `top`/`right`/`bottom`/`left` offsets on absolute children of containers
that have any overflow hidden — keep badge/overlay elements within the parent's bounds instead.
```
Release Notes:
- Added a numeric badge to the git panel sidebar icon showing the count
of uncommitted changes.
---------
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
- Move archive button to the header for simplicity
- Hook up the delete button in the archive view
- Improve how titles are displayed before summary is generated
- Hook up keybinding for deleting threads in both the sidebar and
archive view
Release Notes:
- N/A
Previously, if you wanted to have a button that contains icons on both
edges, you'd need to use a `ButtonLike` component, which takes any
children. Meanwhile, the `Button` would only take one icon, where you
could control its position through the `IconPosition` enum. This has
always felt unnecessarily limiting. So, this PR removes this limitation
by adding two new methods to the button: `start_icon` and `end_icon`.
In the meantime, I have also been bothered by the unnecessary
indirection in the `IconButton` due to the existence of the `ButtonIcon`
component. So I figured I could also completely eliminate that by adding
some of its methods directly to the `IconButton` and in the Button, just
using a regular `Icon` component.
---
## Before
```rust
Button::new("id", "Label")
.icon(IconName::Plus)
.icon_position(IconPosition::Start)
.icon_size(IconSize::Small)
.icon_color(Color::Muted)
```
## After
```rust
Button::new("id", "Label")
.start_icon(Icon::new(IconName::Check))
.end_icon(Icon::new(IconName::ChevronDown).size(IconSize::XSmall))
```
This should have no visual impact to the UI.
Release Notes:
- N/A
This PR adds a bool method to the `ListItem` that allows to turn on the
gradient overlay in the `end_hover_slot`. Places that are not the
sidebar, at least at the moment, don't need it. And with the previous
code, they were getting it, which felt wrong.
Release Notes:
- N/A
Just adding this here as an utility component given we were doing
similar things on the sidebar, thread item, and list item. It'd be
probably useful, in the near future, to give this more methods so it's
more flexible.
Release Notes:
- N/A
Touching up the scenario in which the project header label is too big.
This uses the same gradient overlay treatment we're using for the thread
item component.
Release Notes:
- N/A
Extract data table modules into separate files
This PR extracts the `tests` and `table_row` modules from
`data_table.rs` into separate files to improve code organization. This
is preparatory work for the upcoming column width API rework (#2 in the
series), where separating mechanical changes from logical changes will
make the review easier.
The extraction was performed using rust-analyzer's "Extract module to
file" command.
**Context:**
This is part 1 of a 3-PR series improving data table column width
handling:
1. **This PR**: Extract modules into separate files (mechanical change)
2. [#51060](https://github.com/zed-industries/zed/pull/51060) -
Introduce width config enum for redistributable column widths (API
rework)
3. Implement independently resizable column widths (new feature)
The series builds on previously merged infrastructure:
- [#46341](https://github.com/zed-industries/zed/pull/46341) - Data
table dynamic column support
- [#46190](https://github.com/zed-industries/zed/pull/46190) - Variable
row height mode for data tables
Primary beneficiary: CSV preview feature
([#48207](https://github.com/zed-industries/zed/pull/48207))
Release Notes:
- N/A
- Fixes message editor in empty state not consuming the whole height of
the panel
- Remove duped focused method in the `ListItem`
- Remove duped "new thread" buttons when group is empty
- Add some UI adjustments like removing labels and fading out truncated
items
Release Notes:
- N/A
We know outline the focus sidebar entry similar to the project panel.
This allows users to see what they have selected vs active
Before you mark this PR as ready for review, make sure that you have:
- [ ] Added a solid test coverage and/or screenshots from doing manual
testing
- [x] Done a self-review taking into account security and performance
aspects
- [x] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- N/A
Closes#50624
The empty bottom section of the project panel showed a horizontal
scrollbar on hover, but scrolling didn't work there. Added a scroll
wheel handler to the blank area that forwards scroll events to the
uniform list's scroll handle, making both horizontal and vertical
scrolling work from anywhere in the panel.
Before you mark this PR as ready for review, make sure that you have:
- [x] Added a solid test coverage and/or screenshots from doing manual
testing
- [x] Done a self-review taking into account security and performance
aspects
- [x] Aligned any UI changes with the [UI
checklist](https://github.com/zedindustries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- Fixed project panel empty area showing a non-functional scrollbar;
scrolling now works from anywhere in the panel
---------
Co-authored-by: MrSubidubi <finn@zed.dev>
Gemini 3 Pro Preview has been deprecated in favor of Gemini 3.1 Pro.
This removes the `Gemini3Pro` variant from the `Model` enum and all
associated match arms, updates eval model lists, docs, and test
fixtures.
A serde alias (`"gemini-3-pro-preview"`) is kept on `Gemini31Pro` so
existing user settings gracefully migrate to the replacement model.
Closes AI-66
Release Notes:
- Removed deprecated Gemini 3 Pro Preview model; existing configurations
automatically migrate to Gemini 3.1 Pro.
## **Description:**
**Context:**
This PR introduces an initial CSV preview feature for Zed, building upon
two previously merged infrastructure PRs:
- [#46341](https://github.com/zed-industries/zed/pull/46341) - Data
table dynamic column support (removed const generics)
- [#46190](https://github.com/zed-industries/zed/pull/46190) - Variable
row height mode for data tables
This implementation is based on the [original draft PR
#44344](https://github.com/zed-industries/zed/pull/44344), which has
been carefully decomposed into smaller, reviewable pieces.
---
#### **Features Included:**
**Core Infrastructure:**
- Live CSV parsing with smart debouncing (200ms cooldown)
- Performance monitoring with built-in timing metrics (not displayed in
UI yet)
- Automatic file change detection and re-parsing
- Support for quoted fields, multiline cells, and escaped characters
**Table Display:**
- Variable row height rendering with fallback to uniform mode
(switchable via settings)
- Draggable column resizing (reusing existing data table infrastructure)
- Row identifiers supporting both source line numbers and sequential row
numbers
- Configurable font rendering (UI font vs monospace)
- Tooltips showing full cell content on hover
**Interactive Features:**
- Column sorting (ascending/descending) with visual indicators
**Settings Panel:**
- Toggle between variable/uniform row rendering
- Font type selection (UI/monospace)
- Row identifier type configuration
- Debug information display
- Multiline cell rendering options
---
#### **Features Intentionally Removed for This PR:**
To reduce complexity and review scope, the following features were
temporarily reverted and will be reintroduced in subsequent PRs:
- ❌ Settings pannel with performance metrics overlay
- ❌ Cell selection (single, multiple, and range selections)
- ❌ Keyboard navigation with arrow keys and selection extension
- ❌ Copy functionality supporting CSV, TSV, and Markdown table formats
- ❌ Inline cell editing with file persistence
- ❌ Viewport following for large datasets
- ❌ Column filtering and search capabilities
These removals were done via "time-machine" commits that cleanly nuked
vertical slices of functionality from the complete implementation.
---
**Technical Implementation:**
The feature is organized into a dedicated `csv_preview` crate with the
following structure:
```
crates/csv_preview/
├── src/
│ ├── csv_preview.rs # Main view and coordination logic
│ ├── parser.rs # CSV parsing and editor integration
│ ├── settings.rs # Configuration types and defaults
│ ├── table_data_engine.rs # Data transformation logic
│ ├── renderer/ # UI rendering modules
│ │ ├── preview_view.rs # Main render implementation
│ │ ├── render_table.rs # Table component assembly
│ │ ├── table_cell.rs # Individual cell rendering
│ │ ├── table_header.rs # Header with sorting controls
│ │ └── row_identifiers.rs # Line number column
│ └── types/ # Core data structures
│ ├── table_like_content.rs
│ ├── coordinates.rs # Display vs data coordinate systems
│ └── table_cell.rs
```
**Key architectural decisions:**
- **Dual coordinate system**: Separates data indices from display
indices to support sorting/filtering
- **Component reuse**: Leverages existing `data_table` infrastructure
from the keymap editor
---
**Integration:**
- Registers `csv::OpenPreview` action (currently without default
keybindings)
- Follows the same workspace integration pattern as `markdown_preview`
and `svg_preview`
- Automatically detects `.csv` file extensions
- Tab integration with appropriate icons and naming
---
**Code Structure Note:**
Some code structures, types, and documentation may appear redundant or
over-engineered in this initial implementation. This is intentional -
the feature was developed as a complete system and then decomposed by
functionality rather than being built incrementally. The "extra"
infrastructure supports features that were removed for this PR but will
be reintroduced in subsequent ones.
This approach was chosen over extensive refactoring because:
1. The complete feature took 200+ commits to develop with significant
rewrites
2. Clean extraction of vertical slices was more feasible than rebuilding
incrementally
3. The end state will utilize all these components, making current
"redundancy" temporary
I apologize for any inconvenience this may cause during review, but the
alternative would have required significant refactoring effort just to
make intermediate states "prettier," which seemed counterproductive.
---
**Future Work:**
This lays the groundwork for upcoming PRs that will reintroduce the
removed features:
- Cell selection and keyboard navigation
- Copy functionality with multiple output formats
- Inline editing capabilities with undo/redo
- Column filtering and search
- TSV and other delimiter support
- Improved horizontal scrolling behavior
- Settings persistence
**Testing:**
Includes test fixtures demonstrating multiline cell handling, various
column counts, and edge cases.
---
**Release Notes:**
- N/A This is feature flagged
---------
Co-authored-by: Anthony Eid <anthony@zed.dev>
- Increase hit area of both the preview expansion as well as the full
screen expansion
- Add the ability to stop a subagent from the full screen view
- Fix subagent state display in the full screen view (e.g., we were
showing the green check mark even when the subagent was cancelled)
- Make card header font size consistent with the thread through a new
enum value in `LabelSize`
- Refine tooltip content and display
- Fix slight layout shift happening between the "there is no thread" and
"there is a thread" states
---
Closes #ISSUE
Before you mark this PR as ready for review, make sure that you have:
- [x] Added a solid test coverage and/or screenshots from doing manual
testing
- [x] Done a self-review taking into account security and performance
aspects
- [x] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- N/A
- Made hover/active styles, as well as clicks, work for the entire row,
capture the graph element, too (needed to make some manual hover and
other states management to pull that off)
- Used the existing `Chip` component for the branch chip instead of a
local recreation
- Adjusted spacing and sizing of commit detail panel, including button
labels truncation and tooltip content
- Added diff stat numbers for the changed files, to match the commit
view
- Standardized the commit avatar component across the git graph, the
commit view, and the file history view
- Added scrollbar to the changed files uniform list
- Removed author name display redundancy (kept only email)
- Made the commit detail UI have a min-width
<img width="750" height="1964" alt="Screenshot 2026-02-23 at 11 31@2x"
src="https://github.com/user-attachments/assets/d1433bd8-5edb-4829-882b-52b1bffbd6db"
/>
---
Before you mark this PR as ready for review, make sure that you have:
- [x] Added a solid test coverage and/or screenshots from doing manual
testing
- [x] Done a self-review taking into account security and performance
aspects
- [x] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- N/A
---------
Co-authored-by: Anthony Eid <anthony@zed.dev>
* Update the font weight used in the Agent Panel's editor to respect the
`buffer_font_weight` setting.
* Update the font weight used in the Command Palette to use the
`ui_font_weight` setting value, seeing as the command palette is using
the `ui_font` settings for the font family and features
* Update the font weight used in the popovers to match the
`buffer_font_weight`, as it's also using the buffer font family and
features
* Update the `LabelLike.buffer_font` method in order to correctly set
the font weight, which fixes the font weight used in the file header
when displaying a multibuffer editor
Release Notes:
- Fixed incorrect font weight in the Command Pallete input
- Fixed missing font weight the Agent Panel's buffer
- Fixed missing font weight the Hover Popover
- Fixed missing font weight in Markdown's code block and inline code
---------
Co-authored-by: Zed Zippy <234243425+zed-zippy[bot]@users.noreply.github.com>
This PR adds the `AnnouncementToast` component that we can use whenever
a new version introduces a new and special feature that's worthy of a
flashier announcement. We can pick the specific version we want to
target, and instead of showing the regular "View Release Notes" toast,
we'd show this new one instead.
For now, everything is turned off as we're not sure yet which version we
will be targeting for an upcoming release.
<img width="550" height="1964" alt="Screenshot 2026-02-18 at 9 06@2x"
src="https://github.com/user-attachments/assets/19930b15-261b-416f-992e-6e28447beb27"
/>
Release Notes:
- N/A
<img width="800" height="1200" alt="image"
src="https://github.com/user-attachments/assets/2b765edc-4be4-476e-891a-9dd81fac2626"
/>
Add icon decorations on the agent icon in the sidebar to show thread
status:
- **Generation done**: blue dot (existing behavior, unchanged)
- **Blocked on tool permission/confirmation**: yellow warning triangle
- **Thread stopped due to an error**: red X
Priority order for decorations: confirmation > error > done > running
spinner.
Confirmation and error decorations persist as long as the thread is
actually in that state and always show regardless of whether the
workspace is active (unlike the blue dot which is notification-based).
(No release notes because this is all feature-flagged.)
Release Notes:
- N/A
This PR removes onboarding modals for features that were announced, at
this point, a long time ago: Git v1, Debugger, and Agent Panel v1. This
cleans up the actions list a bit when you search for "onboarding". I
left the ACP and Claude Code ones, though; they were the two more recent
ones, but we should be able to remove them soon enough, too.
Release Notes:
- N/A
### Description
Related Discussions: #44499, #35742, #31851
Display cost multiplier for GitHub Copilot models in the model selectors
(Both in Chat Panel and Inline Assistant)
<img width="436" height="800" alt="image"
src="https://github.com/user-attachments/assets/c9ebd8fa-4d55-4be8-b3e1-f46dbf1f0145"
/>
### Some technical notes
Although this PR's primary intent is to show the cost multiplier for
GitHub Copilot models alone, I have included some necessary plumbing to
allow specifying costs for other providers in future. I have introduced
an enum called `LanguageModelCostInfo` for showing cost in different
ways for different models. Now, this enum is used in `LanguageModel`
trait to get the cost info.
For now to begin with, in `LanguageModelCostInfo`, I have specified two
ways of pricing: Request-based (1 Agent request - GitHub Copilot uses
this) and Token-based (1M Input tokens / 1M Output tokens). I had
initially thought about adding a `Free` type, especially for Ollama but
didn't do it after realizing that Ollama has paid plans. Right now, only
the Request-based pricing is implemented and used for Copilot models.
Feel free to suggest changes on how to improve this design better.
Release Notes:
- Show cost multiplier for GitHub Copilot models
---------
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
This PR uses the recently introduced `CircularProgress` component to
display context window use information. It creates more space for the
message editor controls as well as simplifies the UI a little bit.
Through a tooltip, we communicate the same things we communicated before
(and more, actually, because rules use will be displayed there, too).
Note that this doesn't touch the display of split token use (for models
like GPT and whatnot).
<img width="500" height="484" alt="Screenshot 2026-02-13 at 6 16@2x"
src="https://github.com/user-attachments/assets/831cdfbf-fddd-4a11-8ac6-e9a25609aae9"
/>
Release Notes:
- Agent: Simplified context window use display by using a circular
progress component.
Remove the `AgentsPanel` (from the `agent_ui_v2` crate) and the utility
pane infrastructure from the codebase.
The Agents Panel was a separate panel gated behind the `agent-v2`
feature flag that was redundant with the existing Agent Panel. Utility
panes were a layout concept (secondary panes next to the editor,
separate from dock panels) whose only consumer was `AgentThreadPane` in
the Agents Panel.
### Changes
- Deleted the entire `agent_ui_v2` crate (`agents_panel.rs`,
`agent_thread_pane.rs`)
- Deleted `workspace/src/utility_pane.rs`
- Removed `UtilityPane`, `UtilityPaneHandle`, `UtilityPanePosition`,
`MinimizePane`, `ClosePane` from `workspace/src/dock.rs`
- Removed all utility pane fields, methods, and render blocks from
`workspace.rs`
- Removed all aside toggle code from `pane.rs` and `pane_group.rs`
- Removed `agents_panel_dock` setting from agent settings and
`default.json`
- Removed all `agent_ui_v2` references from `main.rs`, `zed.rs`, and
Cargo.toml files
- Cleaned up test code in `tool_permissions.rs` and `agent_ui.rs`
Closes AI-17
(No release notes because this was all feature-flagged.)
Release Notes:
- N/A
This PR makes the remote projects a bit more consistent with other modal
dialogs by adding a footer to better expose the "open" and "open in new
window" options.
<img width="550" height="888" alt="Screenshot 2026-02-12 at 9 53@2x"
src="https://github.com/user-attachments/assets/1d7a67c4-fc69-40db-8dc4-8099bde4ebd7"
/>
- [x] Code Reviewed
- [x] Manual QA
Release Notes:
- N/A
Currently, whenever Zed has a new version available for download, the
update button shows up in the status bar. Problem is: that status bar
slot can also display other buttons/information, such as problems with
your language server or general errors. In case the two things exist (a
problem and a new version), just one of them would be displayed, which
is not great; you should be able to see both. Additionally, given we
ship new versions pretty often, I've frequently saw feedback about
wanting to hide away the new version button... at least temporarily
while there's no immediate interest in upgrading.
So, this PR tackles all of that. The button to update a new version is
moved up to the title bar, nearby your avatar, and you have the ability
to dismiss, which effectively just moves the button from the title bar
to inside your user menu.
https://github.com/user-attachments/assets/e3f1d76d-9b85-4bee-a70f-e22dd5e7fdb3
Release Notes:
- Moved the update Zed button to the title bar and allowed it to be
dismissed.
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Various improvements to settings UI for granular tool permissions,
extracted from a larger change:
- Add **copy_path** tool to the permissions configuration list
- Replace local `RuleType` enum with `ToolPermissionMode` from the
settings crate
- Improve rule summary display: singular "1 rule" instead of always "1
rules", show invalid pattern count
- Add **terminal command parsing preview** — uses `extract_commands` to
split chained commands (`&&`, `||`, `;`) so the preview matches the real
permission engine's behavior
- Add **verdict label** showing the authoritative permission decision
(Allow/Deny/Confirm)
- Log disagreements between the pattern preview and the engine's
authoritative verdict
- Display **invalid regex patterns section** with compilation error
details
- Add regex validation error banner (dismissible) on tool config pages
- Add **compile-time validated** `tool_index` for macro-generated render
functions (fails to compile if a tool ID is misspelled)
- Update move_path/copy_path regex explanations for multi-input tools
- Add test validating all tools have `ToolInfo` entries or are in the
exclusion list
- Add `clear_on_confirm()` — clears the input after confirming (used for
"add pattern" inputs)
- Add editor reconciliation fix — when settings change externally (e.g.
editing settings.json), syncs the cached editor text when not focused
- Rename "Configure Tool Rules" → "Tool Permissions" in the settings
sidebar
- Update description text
- Add `regex_validation_error` field to `SettingsWindow` (cleared on
page navigation)
(No release notes because granular tool permissions are behind a feature
flag.)
Release Notes:
- N/A
---------
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Just improving the visualization for all icons in the component preview;
I think this will make it easier to quickly skim for an existing icons.
Release Notes:
- N/A
This PR adds some design refinements to the thinking effort selector (to
be generally rolled out soon):
- Improved split button UI styles and consistency with other dropdowns
in the message editor
- Stopped rendering the effort selector if thinking is turned off
- Added a keybinding to trigger the effort menu
- Added a keybinding to cycle through effort options
<img width="500" height="380" alt="Screenshot 2026-02-09 at 10 18@2x"
src="https://github.com/user-attachments/assets/48d5b65c-7256-4ceb-aab2-35869f8fbf4a"
/>
---
- [x] Code Reviewed
- [x] Manual QA
Release Notes:
- N/A
It's happeningggggg
Release Notes:
- Changed the Agent Panel so that the Active Thread is restored on
restart.
---------
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Co-authored-by: Anthony Eid <anthony@zed.dev>
Co-authored-by: Danilo Leal <67129314+danilo-leal@users.noreply.github.com>
Co-authored-by: Richard Feldman <richard@zed.dev>
Co-authored-by: Zed Zippy <234243425+zed-zippy[bot]@users.noreply.github.com>
This PR adds a page in the settings UI, under the AI section, that
allows to interact and customize permissions for tool calling for each
tool available to Zed's native agent.
Release Notes:
- AI: Added a settings page in the settings editor that allows to
customize tool call permissions for each tool.
---------
Co-authored-by: Richard Feldman <oss@rtfeldman.com>
Release Notes:
Refactored:
- Use [flake-parts](https://flake.parts/index.html) modules
- `nix/shell.nix` -> `nix/modules/devshells.nix`
Added:
- Use
[flake-parts.partitions](https://flake.parts/options/flake-parts-partitions.html)
to isolate dev dependencies so that flakes that use `zed-editor` don't
fetch dev-only inputs such as `treefmt-nix`
- [treefmt-nix](https://github.com/numtide/treefmt-nix)
- nixfmt
- rustfmt
Fixed:
- `shell.nix` and `default.nix` fetching `flake-compat` from
`flake.lock` which added an extra and unnecessary input/dependency to
`flake.nix`. Fixed by setting a fixed rev and sha256 instead.
- `nixfmt-rfc-style` is deprecated and is now `nixfmt`
- Fixes#45338 by using rust-overlay toolchain directly
- Previously, the devShell included `rustup` which caused slow startup
times as Nix would build rustup from source (including running its test
suite). Additionally, rust tooling (cargo, rustfmt, clippy,
rust-analyzer) wasn't available in the dev shell.
- cargo, rustc, and rust-toolchain.toml components included in
`rustToolchain`
Chore:
- Update `flake.lock`
- Format Rust code with `rustfmt` via `treefmt-nix`
---------
Co-authored-by: Jakub Konka <kubkon@jakubkonka.com>