Commit Graph
31406 Commits
Author SHA1 Message Date
David Kleingeld 1b1b384df0 Gpui use readme as docs (#39966)
Removes the duplication between `gui.rs` doc comments and the `README.md` file.

Release Notes:

- N/A
2025-10-10 16:39:07 +00:00
Ben Kunkle 1ad4dfca2c settings_ui: Refactor item renderers to render entire field (#39959)
Closes #ISSUE

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-10-10 12:35:40 -04:00
Kevin Rambaud 3d87b322bf Fix redirect stdin command for fish shell (#39963)
This fixes an issue introduced via
[v0.208.0-pre](https://github.com/zed-industries/zed/releases/tag/v0.208.0-pre)
and reported via
https://github.com/zed-industries/zed/issues/34530#issuecomment-3386042577
where, when using fish shell as the default shell and using a Claude
Code thread in Zed, all command were failing because `(command)` in fish
is for command substitution. Using it creates this type of error:

```
fish: command substitutions not allowed in command position. Try var=(your-cmd) $var ...
(npm ci) </dev/null
^~~~~~~~~~~~^
```

or in the editor itself:

<img width="1624" height="1060" alt="image"
src="https://github.com/user-attachments/assets/64fc3126-2cdd-450e-bc85-ef91c56b3705"
/>


Using the appropriate syntax to redirect to stdin for fish fixes the
issue.

Release Notes:

- Fixed redirect stdin command for fish shell
2025-10-10 16:21:48 +00:00
Cole Miller 0e1e1e27fb Fix menu navigation in remote projects modal (#39965)
Previously we were always adding a `Navigable` entry for the "new WSL
connection" option in this modal, even though we don't have the
corresponding button on non-Windows. This was causing `menu::SelectNext`
to behave incorrectly (focusing the center pane instead) when `Connect
New Server` was selected on macOS and Linux.

Release Notes:

- Fixed a bug with keyboard navigation in the remote project modal.
2025-10-10 16:07:35 +00:00
Cave Bats Of Ware 839eb12683 Improve GPU selection on Windows (#39264)
Closes #39263

Release Notes:
- N/A 

from
https://github.com/zed-industries/zed/issues/39263#issuecomment-3358220988

> 
> > If you replace that code with
> > 
> > let adapter: IDXGIAdapter1 = unsafe { 
> >    dxgi_factory.EnumAdapters(adapter_index) 
> > }?.cast()?; 
> > 
> > does it not select the right GPU?
>  
> @reflectronic That does seem to select the active gpu for me, meaning
whichever GPU is currently connected. This is a much simpler solution
than the one I have here
(https://github.com/zed-industries/zed/pull/39264 - updated) and while
I'm sure I could imagine someone wanting to choose their GPU to render
Zed on, that may not be something that the application really needs to
support.
> 
> I have a branch with just this as the only change that I can push to
that PR if the simpler solution is preferred.
> 
> ```rust
>         let adapter: IDXGIAdapter1 = unsafe {
>             dxgi_factory.EnumAdapters(adapter_index)?.cast()?
>         };
> ```
2025-10-10 11:47:57 -04:00
Agus Zubiaga 314e1a18f2 zeta2 cli: Resumable LSP declarations gathering (#39828)
Gathering LSP declarations in zeta_cli can take a really long time for
big repos and has to be started from scratch if interrupted.

Instead of writing the cache file once we have walked the whole
worktree, we'll now do so incrementally as we complete each file. On
subsequent runs, we'll load as many valid declarations as has been
previously written to the cache, and then continue to request the rest
from the LSP which will append to the existing file as it makes
progress. If the last cache entry is incomplete, we'll truncate the
cache file to the end of the last valid line and continue from there, so
we can just `ctrl-c` without breaking resumability.

Release Notes:

- N/A
2025-10-10 12:44:36 -03:00
DinoandBen Brandt 64fe4fed0b agent_ui: Improve quote selections to consider message being edited (#39947)
- Update `AcpThreadView.insert_selections` to take into account whether
the user is currently editing an existing message and, if it is, insert
the selection into that message instead of the thread's message editor
- Update Window's default keymap to use the `agent::QuoteSelection`
action instead of the deprecated `assistant::QuoteSelection` action
- Introduce `AcpThreadView.active_editor` to allow callers to retrieve
either the thread view's message editor or the editor for the message
being edited, in case `AcpThreadView.editing_message` is not `None`
- Improve `AcpThreadView.focus_handle` to focus on the message being
currently edited in case the user navigates back to the editor and then
to the thread view again, all while editing a message
- Add tests for `AcpThreadView.insert_selections`, ensuring that the
selection is inserted in the message being currently edited, if a
message is being edited, or the thread view's message editor if no
message is being edited

Closes #39693 

Release Notes:

- Improved `agent: quote selection` to also work for a message that was
already sent but is being edited

---------

Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
2025-10-10 16:35:37 +01:00
Joseph T. Lyons b31dd34d46 Remove feedback modal (#39954)
The feedback modal did not match our keyboard-driven design. We can
revisit this later if we want, but for now, removing it makes sense. All
actions have been inlined in the `Help` menu to maintain
discoverability.

Additionally, not all feedback-based actions in the command palette were
namespaced under `feedback:`, and now they are, so they can all be found
there easily.

Release Notes:

- Notice: The `Give Feedback` modal has been removed. The options to
file bug reports, feature requests, email us, and open the Zed
repository can now be found within the `Help` menu directly. The command
palette actions have undergone the following changes:

- `feedback: give feedback` (removed)
- `feedback: file bug report` (no change)
- `zed: request feature` → `feedback: request feature`
- `zed: email zed` → `feedback: email zed`
- `zed: open zed repo` → `contribute: open zed repo`
2025-10-10 15:14:37 +00:00
localcc 40b1419399 Change windows asset name to match other platforms (#39936) 2025-10-10 15:44:48 +02:00
localcc 02e10ce307 Fix settings window on Linux/Windows being immovable (#39939) 2025-10-10 15:44:31 +02:00
Bennet Bo Fenner 42425d809c ollama: Resolve context window size via API (#39941)
Previously we were guessing the context window size here:
https://github.com/zed-industries/zed/blob/8c3f09e31e3588a2494042dfe77bb3dccab1f7ba/crates/ollama/src/ollama.rs#L22

This is inaccurate and must be updated manually. This PR ensures that we
extract the context window size from the request in the same way that
the Ollama CLI does when running `ollama show <model-name>` (Relevant
code is
[here](https://github.com/ollama/ollama/blob/3d32249c749c6f77c1dc8a7cb55ae74fc2f4c08b/cmd/cmd.go#L860))

The format looks like this:

```json
{
  "model_info": {
    "general.architecture": "llama",
    "llama.context_length": 132000
  }
}
```

Once this PR is merged we could technically remove the old code
https://github.com/zed-industries/zed/blob/8c3f09e31e3588a2494042dfe77bb3dccab1f7ba/crates/ollama/src/ollama.rs#L22
I decided to keep it for now, as it is unclear if the necessary fields
are available via the API on older Ollama versions.

Release Notes:

- Fixed an issue where Ollama models would use the wrong context window
size
2025-10-10 12:59:52 +00:00
Smit Barmase 6475c5a883 gpui: Fix uniform list scroll to offset for Top and Bottom strategies (#39938)
Closes #39863

Regressed in https://github.com/zed-industries/zed/pull/36653

Release Notes:

- Fixed an issue where clicking a sticky item in the project panel
wouldn’t correctly scroll the view to show its start.
2025-10-10 18:19:58 +05:30
Xiaobo Liu 2704db36c2 Enable test_remote_git_diffs_when_recv_update_repository_delay on Windows (#39866)
Release Notes:

- N/A

Signed-off-by: Xiaobo Liu <cppcoffee@gmail.com>
2025-10-10 09:09:24 +02:00
Cole Miller 8d8f66b07a windows: Don't throw an error when the settings file is empty (#39908)
Closes #39585 

Release Notes:

- N/A
2025-10-09 23:00:16 +00:00
Danilo Leal da8441cd07 ui: Make tree view item styles more consistent with similar components (#39892)
This is a small step toward a future where all tree view item-like
elements in Zed can actually use this component.

Release Notes:

- N/A
2025-10-09 16:54:37 -03:00
dc80929186 settings_ui: Fix page scroll bar lagging behind when jumping to a section (#39897)
The issue was caused by the scroll handle taking a couple of frames to
update its offset correctly after calling
`ScrollHandle::scroll_to_top_of_item`. The fast fix is forcing 3 frames
to render back-to-back.

In the future, we should look into `ScrollHandle` and see if there's any
way to update its state outside of paint.

Release Notes:

- N/A

Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Katie Geer <katie@zed.dev>
Co-authored-by: Ben Kunkle <ben@zed.dev>
2025-10-09 19:24:02 +00:00
Mikayla Maki 2e62054e65 settings_ui: Restore settings UI keybinding hint (#39896)
Now that the toggle nav focus works well, we can advertise it!

Release Notes:

- N/A
2025-10-09 11:58:44 -07:00
Andrew FarkasandCole Miller 02ed51be8f Fix Git permalinks not being URL-escaped (#39895)
Closes #39875

Release Notes:

- Fixed "open/copy permalink to line" paths not being URL-escaped

Co-authored-by: Cole Miller <cole@zed.dev>
2025-10-09 18:33:05 +00:00
Ben KunkleandAnthony 37408821aa settings_ui: Fix tab and ID bugs (#39888)
Closes #39883

Release Notes:

- N/A *or* Added/Fixed/Improved ...

---------

Co-authored-by: Anthony <anthony@zed.dev>
2025-10-09 13:54:26 -04:00
Remco Smits 391a59e2cc markdown: Add Support for HTML img tags in text (#38107)
Re-adds: https://github.com/zed-industries/zed/pull/37264

This PR re-adds basic support for showing HTML images, without touching
the display mode for images.
The initial PR changed the `div().flex().flex_col()` to
`h_flex().flex_wrap()` but this broke the text wrapping in almost all
cases.

**Note**: This does not add support for showing the images inline,
because we haven't figured out how they correctly do this.
I'm working on adding the CSS `inline` display feature support to taffy
that hopefully allows us to correctly show images/other elements inline
without breaking the text wrapping.

**Before (nightly) and after (dev) for the README file inside Zed.
(nothing has changed, which is good)**
<img width="3440" height="1380" alt="Screenshot 2025-09-13 at 12 49 08"
src="https://github.com/user-attachments/assets/9cbdcb07-dbe9-4236-9d20-e59acc0e955e"
/>

**Result**
<img width="1717" height="1314" alt="Screenshot 2025-09-13 at 12 51 54"
src="https://github.com/user-attachments/assets/1c0f8507-c63d-472e-8e82-a654a63f7153"
/>

cc @SomeoneToIgnore

Release Notes:

- markdown preview: Added support for HTML `img` tags inside paragraphs
2025-10-09 19:11:42 +02:00
Bennet Bo Fenner d3b583df07 gpui: Fix ascent/descent calculation on macOS (#39886)
As you can see in the image, we were previously returning different
`ascent`s/`descent`s when a line would/would not contain an Emoji.

<img width="104" height="36" alt="image"
src="https://github.com/user-attachments/assets/436aeda0-87c0-4dee-943b-6da83681d466"
/>

---
CoreTexts `CTLineGetTypographicBounds` seems to return a different
ascent/descent depending on if an Emoji is there or not AFAIK it is not
documented if this is intended behaviour or not. For us it is
undesirable, as typing an Emoji causes the line to be shifted to the
bottom, see here:


https://github.com/user-attachments/assets/2ad1c82e-6297-48ac-a522-fb382ea56eea

--- 
Instead of using `CTLineGetTypographicBounds` to resolve the
ascent/descent, we look at every run and choose the maximum
ascent/descent. This matches how it [works on
Linux](https://github.com/zed-industries/zed/blob/6969923bf412d243e9402929b3460aeb59bd0f37/crates/gpui/src/platform/linux/text_system.rs#L452)

Release Notes:

- Fixed an issue on macOS where typing an emoji on a line would cause
the line to shift downwards by a few pixels
2025-10-09 18:43:37 +02:00
Ben Brandt a238e19f21 Remove codex feature flag (#39878)
Release Notes:

- N/A
2025-10-09 16:17:49 +00:00
Francisco Gonzalez 3353aca234 gpui: Fix partial dashed border rendering (#38190)
Closes #38189 

- Fixed border dashed for diverse scenarios, as demonstrated in the
images below.
- This change has no impact on the rendering of solid borders, as it was
implemented inside an if block for dashed styles

Release Notes:
  - N/A

## Before Images
<details><summary>click to expand (small top border, medium right
border, large bottom border)</summary>
<img width="289" height="95" alt="Screenshot From 2025-09-15 13-28-14"
src="https://github.com/user-attachments/assets/5226cd0a-49c2-43b8-9df9-f64390e3759e"
/>
</details>
<details><summary> click to expand (Same size pairs of borders)
</summary>
<img width="289" height="95" alt="Screenshot From 2025-09-15 13-32-22"
src="https://github.com/user-attachments/assets/603e7b49-e8b1-45a4-ac35-1b3aedf52bca"
/>
<img width="289" height="95" alt="Screenshot From 2025-09-15 13-33-24"
src="https://github.com/user-attachments/assets/4243786c-4c9d-4419-91d6-4594b5ee4390"
/>
</details>

## After Images

<details><summary>click to expand (small top border, medium right
border, large bottom border)</summary>

<img width="289" height="95" alt="Screenshot From 2025-09-15 13-17-28"
src="https://github.com/user-attachments/assets/e2652b38-1c24-432e-b7fd-c6f4d4c71de6"
/>

</details>


<details><summary> click to expand (same size pairs of
borders)</summary>
<img width="289" height="95" alt="Screenshot From 2025-09-15 13-37-59"
src="https://github.com/user-attachments/assets/05228431-4a91-4531-adcd-d70acd2c3b44"
/>

<img width="289" height="95" alt="Screenshot From 2025-09-15 13-36-34"
src="https://github.com/user-attachments/assets/6da946b8-1ccd-4ed1-9b38-539eba4edf42"
/>
</details>
2025-10-09 17:26:23 +02:00
Ben Kunkle cbb79d602c settings_ui: Add terminal settings (#39874)
Closes #ISSUE

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-10-09 10:59:08 -04:00
DinoandDavid Kleingeld dbddb6d734 git_ui: Fix open diff for untracked files when sorting by path enabled (#39862)
Fixes the `Open Diff` action for untracked files when the `sort_by_path`
setting is enabled. The `ProjectDiff` wasn't correctly moving the
multibuffer's cursor to the untracked file because, when that setting is
enabled, it's sort prefix is changed to the tracked files sort prefix, and that
wasn't accounted for in `move_to_entry`.

Before these changes, the `sort_prefix` field for `PathKey` was called `namespace`, it was renamed to be clearer what its purpose is.

Closes #39529 

Release Notes:

- Fixed 'Open Diff' action for untracked files when `sort_by_path` is
enabled

---------

Co-authored-by: David Kleingeld <davidsk@zed.dev>
2025-10-09 14:34:52 +00:00
Ben BrandtandCole Miller d3a6ea1284 Provide codex as an option on remote sessions (#39774)
Release Notes:

- N/A

---------

Co-authored-by: Cole Miller <cole@zed.dev>
2025-10-09 16:10:56 +02:00
Ben Brandt 6969923bf4 acp: Simplify auth check and allow for custom /logout commands (#39867)
- Prefer agent-specific logout handling to allow state reset 
- Treat any auth method as supported; remove provider-specific filter 
- Avoid prompting auth when issuing /logout and agent supports it

Release Notes:

- N/A
2025-10-09 12:58:59 +00:00
SunliandJason Lee 0da3a408a8 gpui: Fix drawing rotated SVGs (#33288)
Fixes: https://github.com/longbridge/gpui-component/issues/994

1. When SVG is rotated, incorrect graphics are drawn.

For example: the original aspect ratio of the SVG is 1:1, if the bounds
used to render the SVG are 400x200 (aspect ratio 2:1),
[here](https://github.com/zed-industries/zed/blob/e3418f2dd8b3e22fac713bc86f08b9abf2fd4fd1/crates/gpui/src/svg_renderer.rs#L91)
the width is used as the scaling factor, causing the rendered SVG to
only have half the height. This PR ensures the complete SVG image is
always rendered.

2. The clipping region has no transformation applied, I added a function
called `distance_from_clip_rect_transformed` in the shader.

3. Fixed `monochrome_sprite_fragment` in `shader.metal` not applying
clipping region.

### Before:


https://github.com/user-attachments/assets/8f93ac36-281e-4837-96cd-c308bfbf92d1

### After:


https://github.com/user-attachments/assets/f52b67a6-4cb9-4d6c-b759-bbb91b59c1cf

Release Notes:

- N/A

---------

Co-authored-by: Jason Lee <huacnlee@gmail.com>
2025-10-09 14:53:36 +02:00
DinoandConrad Irwin 99474d81a5 vim: Update change surrounds to match vim's behavior (#38721)
These changes refactor the whitespace handling logic for Vim's change
surrounds command (`cs`), making its behavior closely match
[tpope/vim-surround](https://github.com/tpope/vim-surround), following
[this
discussion](https://github.com/zed-industries/zed/issues/38169#issuecomment-3304129461).

Zed's current implementation has two main differences when compared to
[tpope/vim-surround](https://github.com/tpope/vim-surround):

- It only considers whether a single space should be added or removed,
instead of all the space that is between the surrounding character and
the content
- It only takes into consideration the new surrounding characters in
order to determine whether to add or remove that space

A review of
[tpope/vim-surround](https://github.com/tpope/vim-surround)'s behavior
reveals these rules for whitespace:

* Quote to Quote
    * Whitespace is never changed
* Quote to Bracket
    * If opening bracket, add one space
    * If closing bracket, do not add space
* Bracket to Bracket
    * If opening to opening, keep only one space
    * If opening to closing, remove all space
    * If closing to opening, add one space
    * If closing to closing, do not change space
* Bracket to Quote
    * If opening, remove all space
    * If closing, preserve all space

Below is a table with examples for each scenario. A new test has also
been added to specifically check the scenarios outlined above,
`vim::surrounds::test::test_change_surrounds_vim`.

| Type              | Before      | Command | After         |
|-------------------|-------------|---------|---------------|
| Quote → Quote     | `'   a   '` | `cs'"`  | `"   a   "`   |
| Quote → Quote     | `"   a   "` | `cs"'`  | `'   a   '`   |
| Quote → Bracket   | `'   a   '` | `cs'{`  | `{    a    }` |
| Quote → Bracket   | `'   a   '` | `cs'}`  | `{   a   }`   |
| Bracket → Bracket | `[   a   ]` | `cs[{`  | `{ a }`       |
| Bracket → Bracket | `[   a   ]` | `cs[}`  | `{a}`         |
| Bracket → Bracket | `[   a   ]` | `cs]{`  | `{    a    }` |
| Bracket → Bracket | `[   a   ]` | `cs]}`  | `{   a   }`   |
| Bracket → Quote   | `[   a   ]` | `cs['`  | `'a'`         |
| Bracket → Quote   | `[   a   ]` | `cs]'`  | `'   a   '`   |

These changes diverge from
[tpope/vim-surround](https://github.com/tpope/vim-surround) when
handling newlines. For example, with the following snippet:

```rust
fn test_surround() {
    if 2 > 1 {
        println!("place cursor here");
    }
};
```

Placing the cursor inside the string and running any combination of
‎`cs{[`, ‎`cs{]`, ‎`cs}[`, or ‎`cs}]` would previously remove newline
characters. With these changes, using commands like ‎`cs}]` will now
preserve newlines.

Related to #38169
Closes #39334

Release Notes:

- Improved Vim’s change surround command to closely match
[tpope/vim-surround](https://github.com/tpope/vim-surround) behavior.

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-10-09 12:18:48 +01:00
Piotr OsiewiczandSmit Barmase 784258741c project search: Reduce hangs on main thread (#39857)
This takes the idea that @RemcoSmitsDev started on in
https://github.com/zed-industries/zed/pull/39354. We did away with
grabbing a snapshot of the display map when buffer coordinates were
sufficient.
Closes #37267

Release Notes:

- Reduced micro-stutters in project search with large multi-buffer
contents.

---------

Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
2025-10-09 13:11:11 +02:00
Merlin04andJakub Konka 41eaf10708 Add support for xonsh shell (#39834)
Closes #39506

Release Notes:

- Fixed environment variable capture when login shell is
[xonsh](https://xon.sh/)

---------

Co-authored-by: Jakub Konka <kubkon@jakubkonka.com>
2025-10-09 12:00:22 +02:00
Mikayla Maki c3267b5fa2 gpui 0.2.0 (#39835)
Release Notes:

- N/A
2025-10-09 04:58:59 +00:00
Ben Kunkle 835229b7ab settings_ui: Improve keyboard nav (#39819)
Closes #ISSUE

From notes:

```markdown
  - [x] Clicking on the disclsoure icon button in the root-level tree view item should steal focus and move it to the root item (not the icon button)
  - [x] [@ben] Allow left/right arrow keys to expand/collapse root tree view items in the nav
    - [x] With this, make enter/space work the same as clicking (activate page, don't expand root items, focus moves to the content and leaves nav — becomes consistent with mouse interaction)
  - [x] Smart cmd-shift-e: toggling focus should take you to the selected item
  - [x] [@ben] pageup + pagedown in nav -> jump between root items
  - [x] [@ben] home + end buttons should work
    - in nav:
      - home always goes to first section header
      - end always goes to last _visible_ item (does not expand)
```

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-10-08 23:22:02 -04:00
Matthijs Kok 4409820093 settings_ui: Correct "File Icons" description (#39805)
Align with
https://github.com/zed-industries/zed/blob/7550a66bbb466cee06c282134847c7570eff5534/crates/settings/src/settings_content/workspace.rs#L490

By the way, LOVE the settings UI! <3 Great job so far :)


Release Notes:

- N/A
2025-10-08 20:47:55 -03:00
John Tur 4f0d055bea Improve importing font-family settings from VS Code (#39736)
Closes https://github.com/zed-industries/zed/issues/39259

- Fixes import of `editor.fontFamily` (we were looking for the wrong
key)
- Adds basic support for the CSS font-family syntax used by VS Code,
including font fallback

Release Notes:

- N/A
2025-10-08 19:19:48 -04:00
Michael SloanandAgus b318223d4e zeta2 inspector: Sort by scores and add score components tooltip (#39821)
Release Notes:

- N/A

Co-authored-by: Agus <agus@zed.dev>
2025-10-08 23:14:40 +00:00
Tom Planche 30924b19cc editor: Fix duplicate and copy line newlines (#39610)
Closes #34797 and its child #39508.


![zed-#34797-#39508](https://github.com/user-attachments/assets/48a0fe28-8b8a-480d-bffc-6abc7ff310ff)

Release Notes:

- Fixed `editor::DuplicateLineUp` duplicating the last line onto itself
when the line doesn't end with a newline (#39508)
- Fixed line copy not including a newline at end of buffer, causing
paste to occur on the same line (#34797)
2025-10-08 22:56:25 +00:00
60a6107220 Onboarding refactor (#39724)
<img width="1648" height="976" alt="Screenshot 2025-10-07 at 6 57 20 PM"
src="https://github.com/user-attachments/assets/ae7289c0-8820-4fdf-ae28-84fb6bd64942"
/>

Fixes #39347

Release Notes:

- Improved onboarding UI by collapsing it to a single page

---------

Co-authored-by: dino <dinojoaocosta@gmail.com>
Co-authored-by: Lukas Wirth <me@lukaswirth.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2025-10-08 22:47:25 +00:00
Kirill Bulatov c026413b7f Do not deselect in terminal on copy by default (#39814)
Release Notes:

- Flips `terminal.keep_selection_on_copy` default to `true`
2025-10-08 18:01:44 -04:00
Cole MillerandNia ee9dfa178d debugger: Add support for remote browser debugging (#39248)
This PR adds support for browser debugging in SSH and WSL projects. We
use the vscode-js-debug-companion extension, repackaged as a standalone
CLI (https://github.com/zed-industries/js-debug-companion-cli).

Closes #38878

Release Notes:

- debugger: Browser debugging is now supported in SSH and WSL projects.

---------

Co-authored-by: Nia <nia@zed.dev>
2025-10-08 21:57:57 +00:00
ozer 0fdac6b21d git_ui: Add repository search and alphabetical sorting (#39351)
Closes #38778

Release Notes:

- Added: Search functionality to repository selector
- Improved: Repositories now display in alphabetical order
2025-10-08 17:51:20 -04:00
robert7k f542a401c6 Allow adding files to .gitignore (#38089)
This feature allows users to add a new, untracked file to `.gitignore`
by using the context menu in the git panel.

<img width="300" alt="Demo screen shot"
src="https://github.com/user-attachments/assets/3f2402fb-9337-42f8-939f-dac12ca09518"
/>

Release Notes:

- Added feature to add a new file to `.gitignore`
2025-10-08 17:49:06 -04:00
Jakub Konka 84acc70b24 terminal: Clear shell after activating (#39798)
Two tweaks were required to ensure we correctly clear the shell after
running an activate script(s):
1. PowerShell upon receiving `\r\n` input, will enter the continuation
mode (>>). To avoid this, we send an "enter" key press instead `\x0d`.
2. In order to clear the terminal _after_ issuing all activation
commands, we need to take into account the asynchronous nature of the
activation process:
   - We write the command to run the script to PTY
- We send "enter" (It is now being processed by the shell) At this point
we need to wait for the shell to finish executing before we clear the
terminal. Otherwise we will create a race where we might clear the
terminal _before_ the shell finished executing the activation script(s).
   - Write `clear`/`cls` command to PTY
- Send "enter" This way we guarantee that we clear the terminal _after_
all scripts were executed.

Closes #38474 

Release Notes:

- N/A
2025-10-08 23:28:11 +02:00
Lev Zakharov 1ac93deafd go: Add ability to run testable examples (#39390)
See related discussion #39381.

<img width="724" height="488"
src="https://github.com/user-attachments/assets/4a69e13e-783f-45d7-99f4-e23c0415a781"
/>

Release Notes:

- Added ability to run Go Testable Examples
2025-10-08 22:55:26 +02:00
Agus ZubiagaandMichael Sloan e7d8fc016a zeta2 inspector: Plan prompt locally (#39811)
Plans and displays the prompt locally before the response arrives.
Helpful while debugging prompt planning.

Release Notes:

- N/A

---------

Co-authored-by: Michael Sloan <mgsloan@gmail.com>
2025-10-08 20:47:35 +00:00
Maksim Bondarenkov 955abd5a7a audio: Move log::info into a global import (#39810)
I didn't find a commit, but it's now required for all platforms, I got
this compile error with 0.207.3 tag

``` 
  error: cannot find macro `info` in this scope
     --> crates\audio\src\audio.rs:121:13
      |
  121 |             info!("Output stream: {:?}", output_handle);
      |             ^^^^
      |
  help: consider importing this macro
      |
    1 + use log::info;
      |
  
  error: could not compile `audio` (lib) due to 1 previous error
```

Closes #ISSUE

Release Notes:

- N/A
2025-10-08 20:30:27 +00:00
Agus ZubiagaandMichael Sloan 10af8883af zeta2 inspector: Display prediction request immediately (#39809)
Release Notes:

- N/A

Co-authored-by: Michael Sloan <mgsloan@gmail.com>
2025-10-08 20:23:48 +00:00
Piotr Osiewicz 40dbb442ee lsp: Serialize LSP notifications on background threads (#39403)
This should reduce hiccups when opening large files.

Release Notes:

- N/A
2025-10-08 19:48:40 +00:00
Danilo Leal 7550a66bbb settings ui: Fix some layout regressions (#39804)
Release Notes:

- N/A
2025-10-08 15:56:22 -03:00
Alvaro Parker 4dda5c9e73 gpui: Add support for floating windows (#39702)
Closes #ISSUE

This allows new windows like the Rules library or the Settings UI window
to appear floating on window managers like hyprland:


https://github.com/user-attachments/assets/628db7f9-4459-4601-85f1-789923831182

Left is with `WindowKind::Floating` and right is with
`WindowKind::Normal`

Release Notes:

- Added support for floating windows on x11 and wayland
2025-10-08 20:48:17 +02:00