Fixes an issue where compaction would get marked as cancelled if the
previous turn took a while to cancel. E.g. you could reproduce this when
sending a normal message, and then interrupting generation by sending
`/compact`. If the task for the prior turn took a while to complete, it
would mark the compaction triggered by `/compact` as cancelled, even
though it was not.
Release Notes:
- N/A
Escaping control characters so they correctly render in the syntax tree.
Note: the original issue debates whether "\n" should be printed at all.
It should if it's part of the grammar syntax. In the example posted
below, "\n" is printed because it's part of the c-preprocessor grammar,
but "\t" which is not, is not printed.
Note2: I've added an inline test since I saw that only bigger,
integration tests get their own file. Feel free to give guidance on the
topic.
Screenshots of before and after:
<img width="920" height="579" alt="Screenshot 2026-06-10 at 10 42 14"
src="https://github.com/user-attachments/assets/697b65d2-4ca3-4d9b-9cb9-5bc05fe50bf1"
/>
<img width="918" height="580" alt="Screenshot 2026-06-10 at 10 46 20"
src="https://github.com/user-attachments/assets/cb83a105-81a1-4090-8d35-9def2bc1b552"
/>
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes#54725
Release Notes:
- Fixed rendering of control-characters in syntax tree view
This PR builds out GPUI's benchmark harness so render benchmarks measure
realistic frame costs using GPUI-owned, runtime-gated instrumentation.
It adds measurements for frame draw time, dirty-to-draw latency,
invalidation coalescing, and frame-budget overruns, and runs benchmark
workloads with production-like concurrency.
## How it works
**Frame timings flow through the GPUI profiler.** `Window::draw` emits a
`FrameTiming { window_id, dirty_at, invalidations, draw_start, draw_end
}` event into a global ring buffer in `gpui::profiler`, mirroring the
existing task-timing channel. Collection is runtime-gated by
`profiler::set_frame_trace_enabled` (one relaxed atomic load when
disabled — no `Instant::now` calls in production). `BenchReport` is a
pure listener: it drains events through a cursor-based
`FrameTimingCollector` and builds histograms in the bench layer.
`Window` carries no bench-only cfg fields, and the same event channel
can later feed the miniprofiler UI or an in-app frame-time HUD.
**`BenchDispatcher`** is a multithreaded `PlatformDispatcher` for
benchmarks: background tasks run on a worker pool (same priority queue
as `LinuxDispatcher`, with task-profiler hooks), timers fire in real
time on a dedicated thread, and foreground tasks queue until the bench
thread drains them with a blocking `run_until_idle()`. Unlike
`TestDispatcher`, work executes in parallel in real time, so wall-clock
measurements reflect production concurrency. In-flight accounting is
panic-safe via drop guards.
**`gpui::bench_platform()`** returns a per-process `TestPlatform` backed
by the `BenchDispatcher`, cached in a thread-local so worker threads
persist across Criterion calibration passes. This replaces the earlier
approach of constructing a real platform per invocation, which had
process-global singleton issues, never ran foreground tasks (no run loop
pumped the main queue), and couldn't open windows on headless CI.
**Text shaping** uses `NoopTextSystem`: deterministic across
machines/font installations and CI-portable. Measured cost of this
trade: ~10% of editor draw time vs `MacTextSystem` (Noop still emits one
glyph per character at fixed advances, so downstream layout/paint
structure is preserved).
**GPU coverage (macOS only for now).** `PlatformHeadlessRenderer` gained
`render_scene`, which encodes and submits the scene to Metal against a
cached offscreen target without blocking on completion or reading pixels
back — matching production `present()` CPU cost (`render_scene_to_image`
would overstate it: it waits for the GPU and copies pixels back).
`TestWindow::draw` forwards scenes to the renderer, the real
`MetalAtlas` means glyph/SVG rasterization happens during paint, and
`bench_renderer` presents after each measured update. Platforms without
a headless renderer degrade to discarding the scene.
## Example
```rust
#[gpui::bench]
fn editor_render(cx: &mut BenchAppContext) {
init_context(cx);
let buffer = cx.update(|cx| { /* build a MultiBuffer */ });
let mut window = cx.add_empty_window();
let editor = window.update(|window, cx| {
let editor = window.replace_root(cx, |window, cx| {
let mut editor = Editor::new(EditorMode::full(), buffer, None, window, cx);
editor.set_style(editor::EditorStyle::default(), window, cx);
editor
});
window.focus(&editor.focus_handle(cx), cx);
editor
});
let mut move_down = true;
cx.bench_renderer(editor, move |editor, window, cx| {
if move_down {
editor.move_down(&MoveDown, window, cx);
} else {
editor.move_up(&MoveUp, window, cx);
}
move_down = !move_down;
});
}
```
## Example output (release, M-series)
```
editor_render time: [329.75 µs 330.17 µs 330.69 µs]
GPUI bench report (all observed iterations): editor_render
note: includes Criterion warmup/calibration
window dirty-to-draw:
samples: 31533
mean: 0.321ms
p50: 0.322ms
p90: 0.336ms
p95: 0.342ms
p99: 0.360ms
max: 0.504ms
frame budget overruns total: 0
frame budget overruns max: 0
window draw:
samples: 31533
mean: 0.295ms
p50: 0.295ms
p90: 0.307ms
p95: 0.313ms
p99: 0.330ms
max: 0.455ms
frame budget overruns total: 0
frame budget overruns max: 0
invalidations per frame: mean 5.00, max 5
```
(`invalidations per frame: mean 5.00` is real signal: each `move_down`
notifies the window five times before the draw.)
## Known limitations
- **Draw-per-flush**: the harness draws synchronously when effects flush
rather than coalescing invalidations to a vsync tick, so `dirty-to-draw`
excludes queueing delay, and `frame budget overruns` is a draw-time
budget proxy rather than actual missed presents. A frame-paced mode is
natural follow-up work.
- **GPU submission is measured on macOS only**; other platforms have no
headless renderer yet.
- The GPUI report includes Criterion warmup/calibration samples (noted
in the output); Criterion's `time` is the regression-gating number.
- `run_until_idle` waits for queued, running, and already-due work, but
not for timers that haven't reached their due time — the dispatcher runs
in real time and can't skip ahead like `TestDispatcher`'s virtual clock.
## Future work
- A vsync-like frame-pacing mode (suppress draw-on-flush; tick-driven
draw + present) so dirty-to-draw captures queueing delay
- Record present duration in `FrameTiming` so the report can split draw
vs present
- Benches that scroll through novel content (cold layout caches) and an
agent-panel render bench
- Headless renderers for Windows/Linux
- Move benches into a dedicated crate
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the UI/UX checklist
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
Adds an `"Agent Compaction Completed"` telemetry event that fires for
both threshold-triggered auto-compaction and the manual `/compact`
command (both already behind the `handoff` flag). The event records the
model, model provider, thinking effort, the model's context window size,
the token counts immediately before and after compaction, whether the
compaction succeeded/failed/canceled (with the error string on failure),
the user's configured auto-compaction threshold (both the raw form and
the resolved absolute token count), whether auto-compaction is enabled,
and the number of retries.
Both compaction paths funnel through `stream_compaction`, so a
`CompactionTelemetry` snapshot is captured when a compaction starts and
stashed on the thread. On success, emission is deferred until the next
completion request reports usage, so `tokens_after` reflects the real
post-compaction context size rather than an estimate (we have no
token-counting API, and it's safe to assume a compaction is always
followed by another request). On failure or cancellation the event fires
immediately with no `tokens_after`. Retries are accumulated across
attempts so a single logical compaction produces exactly one event.
While wiring up retry counting I noticed the existing auto-compaction
retry path in `run_turn_internal` never increments `attempt`, so a
repeatedly-failing retryable compaction could retry without bound. I
left that behavior untouched as out of scope, but the new `retries`
field will surface it if it happens.
Release Notes:
- N/A
---------
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
The implementation for this is just below and the comment should have
been long removed.
At least one TODO less in the 100 existing ones 🎉
Release Notes:
- N/A
Fixes git graph showing an infinite loading state for repositories with
no commits. The bug happened because an empty `git log --all` result
completed successfully with zero commits, but the UI treated a loaded
graph with `0` commits as still loading instead of showing the empty
state.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes#53399
Release Notes:
- Fixed git graph loading forever for empty repositories.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes FR-67
Release Notes:
- N/A or Added/Fixed/Improved ...
Summary:
- Document `gpui_platform::application()` as the entry point for
standalone GPUI apps.
- Add platform-specific `gpui_platform` feature guidance for macOS,
Linux/FreeBSD, and Windows.
- Use Git dependencies for the repository-based setup example.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
---------
Co-authored-by: Christopher Biscardi <chris@christopherbiscardi.com>
This PR changes how base texts are managed by the `buffer_diff` crate,
to enable keeping two diff entities alive that share the same base text
buffer entity. Previously, each diff owned its own base text buffer and
edited it when calling `BufferDiff::set_snapshot`, so the only way to
reuse the same base text between two diffs was to have two independent
buffers for it, which is pretty inefficient.
After this PR, each diff still has a base text buffer, but
`set_snapshot` doesn't edit it. Instead, that responsibility moves into
the caller. For updating the base text buffer, this PR also introduces a
new pair of APIs, `Buffer::snapshot_with_edits` and
`Buffer::fast_forward`, which allow us to move the parsing of the new
base text into the background and then install the new syntax tree
synchronously on the foreground.
The git store uses the low-level APIs `set_snapshot` and `fast_forward`
directly, and manages the head text and index text buffers itself
(garbage-collecting them when they're no longer needed); this enables
adding an `open_staged_diff` API which returns a diff between the
managed index buffer and the managed head buffer (the latter is also
used for the uncommitted diff's base text). Other downstreams don't need
to reuse a base text buffer, and those have been migrated to use the
high-level `set_base_text` API, which now calls `set_snapshot` and
`fast_forward` internally, with a guard to prevent concurrent updates.
Another change worthy of note is that we now always diff the old base
text with the new base text to create `snapshot_with_edits`.
There are also some incidental bug fixes:
- Fixed an issue where a dangling weak unstaged diff could stick around
in the git store forever
- Restored the `IndexMatchesHead` optimization that had become
inoperative in the remote case
- Fixed a crash in the multibuffer due to the handling of
`BufferDiffEvent::LanguageChanged`, which could cause the multibuffer to
have transforms that were inconsistent with the diff base text.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes ZED-81P
Release Notes:
- Fixed a rare crash that could occur while using the uncommitted diff.
---------
Co-authored-by: Ben Kunkle <ben@zed.dev>
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
This PR updates the user menu to always show the list of organizations.
We had some logic in here to hide it if the user did not have an
organization selected, which was left over from before organizations
were fully rolled out.
Now that every user should be in at least one organization, we can
remove the old UI states.
Release Notes:
- N/A
The tokens are organization-specific (the organization id in the JWT
claims). Before this commit, the `LlmApiToken` cache was an
`Option<String>`, and `cached()` ignored the `organization_id` argument
on cache hit. Correctness relied on `RefreshLlmTokenListener` clearing
and refreshing the token when it observed an `OrganizationChanged`
event.
That leaves two windows where a token minted for the wrong organization
could be served from the cache:
- the refresh runs in a spawned task, so between the organization switch
and the task acquiring the write lock, any request calling `cached()`
would get the previous organization's token.
- `Client::authenticated_llm_request` snapshots the organization id at
call time; if the server demanded a token refresh after the user had
switched organizations mid-request, the retry path would mint a fresh
token for the old organization and write it into the shared cache,
poisoning it for all subsequent requests until the next refresh event.
The fix is to store the organization id corresponding to the token next
to it in the cache, and to check that the cached token is for the
correct organization in `cached()`.
Release Notes:
- Fixed a race where LLM and edit prediction requests made immediately
after switching organizations could be attributed to the previously
selected organization.
Fixes a macOS 27 beta regression where clicks on custom titlebar
controls were delayed by the system double-click interval.
After updating to macOS 27 dev beta, I noticed that our titlebar buttons
had a delay before click events took effect. After some digging, I
discovered that AppKit can treat that titlebar region as system-owned
and delay click delivery while waiting to disambiguate double-clicks. I
noticed that Slack had titlebar buttons that weren't affected by the
double-click disambiguation delay, so I had Claude dig through the
Chromium/Electron codebase to discover what they did differently.
Chromium uses a private AppKit SPI,
`_opaqueRectForWindowMoveWhenInTitlebar`, that allows them to set what
regions should be treated as owned by a view vs. owned by AppKit. My fix
uses the same API and returns the view bounds when
`NSWindowStyleMask::NSFullSizeContentViewWindowMask` is set, which
happens when a GPUI app uses a full-size content view for a custom
titlebar. Otherwise, we return bounds of `NSRect::new(NSPoint::new(0.,
0.), NSSize::new(0., 0.))` so apps using macOS's native titlebar still
work as expected.
### Before
https://github.com/user-attachments/assets/ba9e0d2d-b85c-4d98-bc7d-bea00368d9cf
### After
https://github.com/user-attachments/assets/b78bd7d4-6b43-48d3-a615-2c7a29e32e71
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- Fixed clicks on titlebar controls being delayed on the macOS 27 beta.
Resolves a leftover TODO from the Claude Fable 5 data-retention work:
the "Learn More" button in the data-retention consent callout pointed at
a `#link-tbd` placeholder, so it did nothing. It now opens Anthropic's
data retention practices support article.
Release Notes:
- N/A
<img width="325" height="201" alt="Screenshot 2026-06-09 at 1 38 32 PM"
src="https://github.com/user-attachments/assets/a6518073-1e17-41ff-a8fc-cb279fcd4436"
/>
Adds support for Anthropic's Claude Fable 5 model when using your own
Anthropic API key. Because Fable 5 cannot be offered under Zero Data
Retention (Anthropic retains inference logs for 30 days), this gates the
model behind an explicit data-retention consent: a new
telemetry.anthropic_retention setting (default off, surfaced in the
Privacy section of the settings UI), and a hard, non-retryable check in
the cloud completion path that raises a typed error when consent is
missing.
When Fable 5 declines a request, it transparently falls back to Claude
Opus 4.8 (matching Anthropic's server-side behavior), and the agent
panel shows a callout for the consent error with "Switch to Opus 4.8" /
"Accept" actions that resume the failed turn so the user's message
continues without retyping.
Closes AI-382
Release Notes:
- Add Claude Fable 5 to Anthropic BYOK
---------
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
Reopening @yara-blue's change to try to fix CI:
> This disables the GPUI profiler by default, it is opt in using the
feature gpui/profiler. We had one report of a possible deadlock, until
that is resolved the profiler will be disabled. By doing this with a
feature we can keep the code and fix forward on nightly post release. It
will also be useful to other GPUI users who are not using the profiler
infrastructure and now no longer need to pay the overhead (0.1%).
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
---------
Co-authored-by: Yara <git@yara.blue>
The `ep split-commit --split-point` argument now accepts split point
kinds:
* fim -- next edit is right under the cursor.
* same-file-near -- next edit is close to the cursor.
* same-file-far -- next edit is more than 30-lines away from cursor.
* cross-file -- next edit is in another file.
This lets us create datasets partitioned by kind more efficiently
compared to filtering them after the fact.
Release Notes:
- N/A
## Summary
Closes#55879.
When a task is run, its fully-resolved form (`ResolvedTask`, with
`$ZED_FILE`/`$ZED_STEM`/`$ZED_COLUMN`/etc. already substituted) is
cached in `Inventory::last_scheduled_tasks`. The next time the task
picker is opened, `used_and_current_resolved_tasks` returns those cached
entries as-is for the "recent" section. The "current" section *is*
re-resolved against the active editor, but the label-based dedup keeps
the stale recent entry.
The result is that `$ZED_FILE` keeps pointing at the file that was
active the first time the task ran, even after switching editors and
re-running from the picker.
This fix re-resolves each entry in the recent-tasks list against the
current `TaskContexts` using the same context-pick chain the "current"
branch already uses (item context → active worktree → other worktree →
default). If re-resolution fails for any reason, we fall back to the
cached `ResolvedTask` so behavior never regresses.
The change is localized to `previously_spawned_tasks` inside
`used_and_current_resolved_tasks`. List order, dedup, and LRU scoring
are unchanged — only the variable substitutions inside each
`ResolvedTask` are refreshed.
## Test plan
- [x] Open a project with two source files (e.g. `1.cpp`, `2.cpp`) and a
task that uses `$ZED_FILE` (e.g. `g++ $ZED_FILE -o $ZED_STEM &&
./$ZED_STEM`).
- [x] Open `1.cpp`, run the task from the picker, confirm it compiles
`1.cpp`.
- [x] Click `2.cpp`, open the task picker, pick the same task from the
"recent" section, confirm it now compiles `2.cpp` (previously: still
`1.cpp`).
- [x] Confirm the recent-task ordering and divider in the picker are
unchanged.
Release Notes:
- Fixed task variables like `$ZED_FILE` not updating when re-running a
recently used task after switching the active editor (#55879).
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes #ISSUE
Release Notes:
- N/A or Added/Fixed/Improved ...
We can't compute the actual token usage until we send a new request, so
we hide the token count until you send another message. Matching the
behaviour that we have for new threads
Release Notes:
- N/A
Co-authored-by: Richard Feldman <oss@rtfeldman.com>
Here are the things I tried to tackle on this PR:
- Make the compaction call stand out a bit more from other regular tool
calls
- Make text size of the compaction's markdown output be consistent with
the thread body text
- Don't show regular thread loading spinner while compaction is in
progress, given that has its own spinner
- Add a different icon than scissors for compaction and add it to the
autocomplete menu so its consistent w/ skills items
<img width="600" alt="Screenshot 2026-06-09 at 10 57@2x"
src="https://github.com/user-attachments/assets/5c3d25af-aa49-42e1-b6b6-c3f95c664456"
/>
Release Notes:
- N/A
The `ToggleInlineValues` action was added when inline value hints were
introduced, but the action was never registered, so it was not
dispatchable: it never appeared in the command palette and any
keybinding bound to it had no effect.
Follow-up to #28656.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [ ] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [ ] Tests cover the new/changed behavior
- [ ] Performance impact has been considered and is acceptable
Closes#58890.
Release Notes:
- Fixed “editor: toggle inline values” not appearing in the command
palette or responding to keybindings
The PR makes Zed'd own `zed://` links clickable in the Zed's integrated
terminal. Previously, you had to copy and paste such links. Now you can
hover and follow the link on cmd+click:
<img width="794" height="354" alt="Screenshot 2026-06-09 at 15 25 18"
src="https://github.com/user-attachments/assets/0c9be498-ba63-4a10-8852-cf2e23fa9597"
/>
</br></br>
**Use case**
A CLI tool can output a `zed://` link, e.g. to open a remote dev
environment. If Zed's terminal makes them clickable, users can open the
remote simply by clicking on the link.
More specifically, [we're adding Zed support to
dstack](https://github.com/dstackai/dstack/pull/3947). The `dstack` CLI
allows users to launch a remote dev environment with GPU. So this PR is
needed to make the UX smooth: Users run the `dstack` CLI in the local
terminal, the CLI prints the the `zed://` link, and the users can click
the link and open a new remote Zed window.
**Implementation details**
`zed://` links are routed through the OS as other links and not
internally. One downside is that dev builds may open an installed Zed
version. Made this tradeoff to keep the diff simple.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- Made `zed://` links clickable in the terminal
This PR makes it so we always pass up an organization ID when creating
an LLM token.
We should have an organization ID in all cases.
Release Notes:
- N/A
Enables the "handoff" feature flag by default for Zed staff by removing
the `enabled_for_staff()` override on `HandoffFeatureFlag`, which falls
back to the trait default of `true`.
Closes AI-381
Release Notes:
- N/A
Makes it so that we show "Compaction cancelled" when the user interrupts
generation.
Also fixes another small issue where the chevron of the expanded state
would not reflect if it is expanded/collapsed while there is no summary
yet.
Release Notes:
- N/A
Adds two new agent settings nested under `auto_compact`, `enabled` and
`threshold`, which control automatic compaction of the agent's context
window as part of the handoff feature. Both surface in the settings UI
under Agent Configuration, gated behind the `handoff` feature flag so
they only appear for users on that flag.
The `threshold` accepts three forms: a percentage string ending in `%`
(e.g. `"80%"` or `"95.5%"`) measured against the model's context window,
a positive integer to compact after that many tokens have been used, or
a negative integer to compact once that many tokens remain in the
window. `0` and bare non-integer numbers are rejected. It deserializes
from either a JSON string or integer and resolves to a typed enum,
falling back to the `"80%"` default (with a logged warning) when the
configured value is invalid. In the settings UI the threshold is a
free-form text field so all three forms can be entered.
Release Notes:
- N/A
---------
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
<img width="851" height="315" alt="Screenshot 2026-06-09 at 2 15 51 AM"
src="https://github.com/user-attachments/assets/958f2d2f-db7d-4afb-b4b3-ed11f36b00e7"
/>
<img width="644" height="260" alt="Screenshot 2026-06-09 at 2 16 04 AM"
src="https://github.com/user-attachments/assets/e6a74c6b-aba5-4fbb-991c-25842ced5832"
/>
<img width="619" height="128" alt="Screenshot 2026-06-09 at 2 18 08 AM"
src="https://github.com/user-attachments/assets/ba7fa303-852b-4a17-b8df-ea5bd4df7c11"
/>
Adds an always-available `/compact` slash command to Zed's native agent
that forces a summary-based context compaction of the current
conversation, regardless of token usage. This reuses the agent's
existing compaction logic (always the summary strategy, never
provider-native), bypassing the automatic-compaction token threshold and
minimum-context-window guard since the user explicitly asked to compact.
The command lives entirely in `NativeAgent`/`NativeAgentConnection`, so
external (ACP) agents are untouched and keep their own `/compact`
implementations.
The command is gated behind the `handoff` feature flag, matching the
gate on automatic compaction, so it's only advertised and dispatched
when that flag is enabled. When the flag is off, typing `/compact` is
treated as an ordinary prompt.
Because the agent panel always renders the typed `/compact` as a user
message, the manual compaction records a matching zero-content user
message in the model thread (skipped when building model requests) so
that rewinding/truncating that message works instead of erroring, while
keeping the command itself out of the model's context.
The slash-command popup now groups commands into separate sections by
source — "Commands" (built-in, e.g. `/compact`), "MCP Server Commands",
and "ACP Agent Commands" — so same-named commands from different sources
show up as distinguishable duplicates. The source category travels on
each command's ACP `_meta`.
Release Notes:
- N/A
---------
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
Right-clicking a ref label (branch, remote ref, or tag) in the git graph
now opens a ref-specific context menu that resolves custom git commands
with the clicked ref exposed as ZED_GIT_REF, mirroring how VS Code's git
graph offers ref-aware actions. Right-clicking elsewhere on a commit
keeps the existing commit-scoped menu.
<img width="875" height="525" alt="zed (Ubuntu) 2026_06_07 23_26_35"
src="https://github.com/user-attachments/assets/140bdcdf-6536-4b5e-ac2f-9df84f744477"
/>
releated: #55844#56354
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- Added a context menu for ref labels in the git graph that runs custom
git commands with the clicked ref available as `$ZED_GIT_REF`.
---------
Co-authored-by: Christopher Biscardi <chris@christopherbiscardi.com>
Resolves https://github.com/zed-industries/zed/issues/56556
This diff fixes format selections being unavailable when the selection
is a cursor range. The action was gated on having at least one non-empty
selection, which hid it even when the active formatter supported range
formatting.
With this change, cursor ranges are included when checking whether the
selected buffers support range formatting. This restores the
cursor-based `Format Selections` behavior while preserving the existing
formatter-capability gate, so the action still stays hidden for
formatters that cannot format ranges.
https://github.com/user-attachments/assets/fc2ab2b7-1af3-4849-841a-b57a685d748f
Release Notes:
- Fixed format selections not being available for cursor ranges when the
active formatter supports range formatting.
Co-authored-by: Christopher Biscardi <chris@christopherbiscardi.com>
Partially addresses #54659
`PlatformAtlas::remove` removed the tile from `tiles_by_key` and
decremented the texture's refcount, but never returned the tile's
rectangle to the etagere allocator. Removed tiles' space could only be
reclaimed if the entire texture was dropped, which doesn't happen if
glyph/emoji share the texture. Because we don't have correct glyph/emoji
removal
I added regression tests on all three platforms to prevent this from
occurring as well.
Note: this doesn't fix glyph eviction or the nil-texture panic from
#54659; those are follow ups.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes #ISSUE
Release Notes:
- gpui: Fix GPUI memory growing unboundedly when images are repeatedly
loaded and released
- Replace full sort and truncate with a budgeted top-N approach for
context identifiers using truncate_to_bottom_n_sorted_by.
- Introduce MAX_DIAGNOSTICS = 10 and prune diagnostics to this limit
with select_nth_unstable_by_key, then sort the remainder.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- Removed small allocations on the edit_predictions critical path by
using select_nth and sort_unstable
Co-authored-by: Nathan Barry <nathanbarry474@gmail.com>
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Closes https://github.com/zed-industries/zed/issues/58820
Some menu items there don't have have a bindable action and/or a default
keybinding, so they won't show anything by default. Right now, only "Set
Breakpoint" and "Set Log Breakpoint" will show something right off the
bat.
Release Notes:
- N/A
Resolves https://github.com/zed-industries/zed/issues/55617
This diff makes the standard Reveal in Finder/File Manager shortcut work
when an image tab is focused. Image tabs already expose the reveal
action from the tab context menu, but the keyboard shortcut was only
bound in the `Editor` context, so pressing `cmd-k r` on macOS or `ctrl-k
r` on Linux/Windows did nothing while focus was in the image viewer.
With this change, `ImageView` handles the existing
`editor::RevealInFileManager` action, and the default keymaps bind the
same reveal shortcut in the `ImageViewer` context. This keeps image tabs
consistent with text editor tabs while reusing the same project path
reveal path used elsewhere.
Release Notes:
- Fixed Reveal in Finder/File Manager shortcuts not working when an
image tab is focused.
Co-authored-by: Joseph T. Lyons <JosephTLyons@gmail.com>
`Subscription::Notification` held a strong `Arc` to a language server's
entire notification handler map, while `Subscription::Io` already used a
`Weak`. Any subscription retained beyond the server's lifetime (e.g.
`copilot_log_subscription` in the LSP log store, which lives until the
project is closed) kept **every** handler on the dead server alive —
along with everything those closures capture, including
`Arc<CachedLspAdapter>` and `LspAdapterDelegate`s that pin full worktree
snapshots. Each server restart while such a subscription existed leaked
one server generation; on large worktrees that's tens of MB per restart.
The fix changes `Subscription::Notification` to hold a `Weak` reference,
matching the `Io` variant. Dropping a subscription still deregisters its
handler when the server is alive; if the server is already gone, there
is nothing left to clean up.
Also adds a regression test
(`test_subscription_leaks_handlers_after_server_drop`) to prevent this
from happening again
Helps with #58190 and #31461 (long-running memory growth involving
language servers), though it likely isn't the whole story for either,
the unbounded outbound message channel in `crates/lsp/src/lsp.rs`
remains a separate suspect for the extreme growth in #58190.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- Fixed a memory leak where restarting a language server could leak
memory if its notification subscriptions were still retained (e.g. while
the LSP log view was tracking it).
The background task reading a language server's stdout pushed every
parsed message into an unbounded channel consumed on the foreground
thread. If the main thread stalled while a server kept emitting
notifications, messages accumulated at wire speed with no limit —
matching the report in #58190 of 391 GB of memory growth during a
multi-hour hang with a chatty server.
This bounds the queue at 128 messages. When full, the reader stops
reading the server's stdout, so the OS pipe applies back pressure to the
server instead of Zed buffering its output in memory. No messages are
dropped, and healthy operation is unaffected. In flight client requests
behind a full queue fail via their existing background executor
timeouts.
Adds a regression test that wedges the consumer, asserts the queue stays
bounded, then drains it and asserts no messages were lost.
Helps with #58190 and may also help with #31461.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- lsp: Improve Zed's memory usage when LSP's emitted messages faster
than the foreground thread can handle them
This is an unsolicited contribution, I hope that's ok. The feature is
small and I didn't want to open a discussion just for this.
There was no way to write to `.git/info/exclude` from Zed, so I added
one.
The "Add to .gitignore" action in the project panel and git panel
context menus is now grouped under a "Git" submenu, with a new "Add to
.git/info/exclude" action next to it.
Both actions:
- skip the write if the pattern is already there
- make sure there's a trailing newline
- show an error toast if something goes wrong
- fail gracefully on remote repositories
In the git panel both entries are disabled unless the file is untracked,
same as the gitignore action was before.
The write logic is shared via a small private helper, covered by two
unit tests.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- Added `Add to .git/info/exclude` option under a new `Git` submenu in
the project panel and git panel context menus, alongside the existing
`Add to .gitignore` action.
---------
Co-authored-by: Cole Miller <cole@zed.dev>
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
The non-recursive Linux watcher causes subdirectories inside `.git/` to
need explicit watching. For repos using the reftable backend, all ref
data lives in `.git/reftable/`. Operations in the UI like uncommitting
and creating new branches only modify refs inside `.git/reftable`
without changing `.git/HEAD`'s contents, so no inotify event fires on
`.git/` itself and the git UI never refreshes.
Essentially all this change does is check if `.git/reftable/` exists and
if it does, add it to the watcher. On the recursive macOS/Windows
watchers, `FsWatcher::add` returns early safely so this *should* not be
a performance loss apart from the brief lookup.
Release Notes:
- Fixed Git UI not refreshing on Linux for repositories using the
reftable backend.
This PR tackles how we communicate errors/warnings relative to skills.
It touches three major surfaces: callouts in the thread view, menu items
in the completion menu, and settings UI. These are all the places where
we display something to tell the user a skill might have a problem.
In the settings UI, we now clamp the skill description to five lines.
And if there's a warning, we show the warning icon and the description
in a tooltip when hovering it:
<img width="600" alt="Screenshot 2026-06-08 at 10 51@2x"
src="https://github.com/user-attachments/assets/1a1233b0-c24a-4082-9fe6-2ab1d00ba9fd"
/>
In the thread view, we display callouts with the warnings. I simplified
the long-description one specifically given we can click on each skill
item right there, so no need for a "manage global skills" button or
descriptions in each item:
<img width="600" alt="Screenshot 2026-06-08 at 10 52@2x"
src="https://github.com/user-attachments/assets/4b9aad23-7362-40cd-8ab5-6dfceb46badd"
/>
In the code completion menu, I removed the icon that appeared at the far
right and instead added the ability for it to render a colored warning
icon instead of the icon it'd already display in the left; I think this
simplifies it nicely:
<img width="350" alt="Screenshot 2026-06-08 at 10 53@2x"
src="https://github.com/user-attachments/assets/8d0c731a-31a0-4d30-abab-1eb40f61031e"
/>
Release Notes:
- Agent: Improved how we communicate problems relative to skills, in
both the agent panel and the settings UI.
---------
Co-authored-by: Martin Ye <martin@zed.dev>
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior (visual difference only)
- [x] Performance impact has been considered and is acceptable
I was unable to find a specific issue or PR that mentions this.
As Linux installations always use built-in prompts and ignore the `Use
System Prompts` setting (as far as I'm aware) all users using Zed (with
client-side decorations) are affected. The darkened prompt backdrop was
drawn across the full window boundary, including the transparent
decoration/shadow inset, causing it to overlap.
This PR fixes the backdrop to respect the client-side decoration inset
and only applies rounded corners on non-tiled edges. Tiled edges remain
flush, matching the rest of the client-side window decoration behavior.
I've verified it works on Wayland, X11 and causes no regressions on
macOS or Windows (with `Use System Prompts` off).
Notice the screenshots below on a white background showing the before
and after, where the faint overlap is shown broken and fixed (sorry if
you have to squint).
Before:

After:

Release Notes:
- Fixed prompt darkened backdrop/background rendering outside
client-decorated window boundaries on Linux.
---------
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Closes AI-344
Closes AI-342
Moves agent skills management out of the agent panel and into the
settings UI. The skill creator (previously its own crate) now lives in
`settings_ui` as a settings page, alongside the skills setup page. The
agent panel's ellipsis menu now links to the settings page instead of
hosting skill management directly.
Release Notes:
- Improved agent skills management by moving it into the settings UI
---------
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes#58543 and extends to all instances of "Ok" button labels.
Release Notes:
- N/A
---------
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Nucleo tracking issue:
https://github.com/zed-industries/zed/issues/55872
This PR switches the outline picker to use `fuzzy_nucleo`.
with that I refactored the outline fuzzy picking to take advantage of
nucleo and its multi-atom query support. The previous implementation had
a lot going on specifically to work around the lack of multiple atoms,
basically taking matters into its own hands to accomplish the same goals
within the constraints it had.
Instead of having two lists of candidates that we have to run the query
against, we just run a single query and take advantage of the fact that
nucleo chooses the matches that are the furtherest towards the end of
the haystack to implement the same ancestor/leaf filtering. It retains
the leaf only matching on single atom queries.
video:
https://github.com/user-attachments/assets/64baa8d7-fd77-452c-86d1-e08561422d85
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- outline: switch to fuzzy_nucleo
This PR updates the database schema for Collab tests.
The corresponding database schema migration has been created in the
Cloud repo and applied to the production database.
Release Notes:
- N/A