Based on commit fba49809b39b0f9e58d68e3956f5c24fd47121d7 that I worked
with Dino on in PR: #50288
Co-authored-by Dino \<Dino@zed.dev\>
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes #ISSUE
Release Notes:
- N/A or Added/Fixed/Improved ...
After chat functionality was removed, this panel became redundant. It
only displayed three notification types: incoming contact requests,
accepted contact requests, and channel invitations.
This PR moves those notifications into the collab experience by adding
toast popups and a badge count to the collab panel. It also removes the
notification-panel-specific settings, documentation, and Vim command.
Before you mark this PR as ready for review, make sure that you have:
- [ ] Added a solid test coverage and/or screenshots from doing manual
testing
- [x] Done a self-review taking into account security and performance
aspects
- [x] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- Removed the notification panel from Zed
Extend the DeploySearch action to accept additional parameters for
configuring the project search from keymaps:
- query: prefilled search query string
- regex: enable regex search mode
- case_sensitive: match case exactly
- whole_word: match whole words only
- include_ignored: search in gitignored files
With this change, the following keymap becomes possible:
```json
["pane::DeploySearch", { "query": "TODO|FIXME|NOTE|BUG|HACK|XXX|WARN", "regex": true }],
```
Release Notes:
- Added options to `pane::DeploySearch` for keymap-driven search
initiation
This PR improves the recent projects picker in the context of
multi-workspace:
- The currently active project now appears in the "This Window" section
with a checkmark indicator. Clicking it simply dismisses the picker,
since there's nothing to switch to. This feels like a better UX because
it gives you visual confirmation of where you are.
- The remove button is hidden for the current project entry, both in the
row and the footer, to prevent accidentally removing the workspace
you're actively using.
- The "Add to Workspace" button now uses a more descriptive icon
(`FolderOpenAdd`) and shows a meta tooltip clarifying that it adds the
project as a multi-root folder project.
The primary click/enter behavior remains unchanged—it opens the selected
project in the current window's multi-workspace. The "Open in New
Window" action continues to be available via the icon button or
shift+enter.
Release Notes:
- Improved the recent projects picker to show the currently active
project in the "This Window" section with a checkmark indicator.
- `language_model` no longer depends on provider-specific crates such as
`anthropic` and `open_ai` (inverted dependency)
- `language_model_core` was extracted from `language_model` which
contains the types for the provider-specific crates to convert to/from.
- `gpui::SharedString` has been extracted into its own crate (still
exposed by `gpui`), so `language_model_core` and provider API crates
don't have to depend on `gpui`.
- Removes some unnecessary `&'static str` | `SharedString` -> `String`
-> `SharedString` conversions across the codebase.
- Extracts the core logic of the cloud `LanguageModelProvider` into its
own crate with simpler dependencies.
Release Notes:
- N/A
---------
Co-authored-by: John Tur <john-tur@outlook.com>
I was testing out the changes in
https://github.com/zed-industries/zed/pull/52730 and realized that the
agent panel, when full screen, would be auto-dismissed if I toggled the
sidebar off. Turns out this happens because we were "hard-coding" the
focus back to the center pane, which was automatically dismissing zoomed
items. So, in this PR, I essentially am copying the ModalLayer approach
of storing whatever was focused before so we can return focus back to it
if possible.
Release Notes:
- N/A
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes#50212
There are two unreasonable coupling account for this issue, the coupling
of `use_tree_sitter` with `languge_aware` in
https://github.com/zed-industries/zed/blob/ca8bd8681c123b995b495a79d760bc0d88220fd0/crates/editor/src/element.rs#L3820-L3822
and the coupling of `language_aware` with `diagnostics` in
https://github.com/zed-industries/zed/blob/ca8bd8681c123b995b495a79d760bc0d88220fd0/crates/language/src/buffer.rs#L3736-L3746
Because of these couplings, when the editor stops using Tree-sitter
highlighting when `"semantic_tokens"` set to `"full"`, it also
accidentally stops fetching diagnostic information. This is why error
and warning underlines disappear.
I’ve fixed this by adding a separate `use_tree_sitter` parameter to
`highlighted_chunks`. This way, we can keep `language_aware` true to get
the diagnostic data we need, but still decide whether or not to apply
Tree-sitter highlights. I chose to fix this at the `highlighted_chunks`
level because I’m worried that changing the logic in the deeper layers
of the DisplayMap or Buffer might have too many side effects that are
hard to predict. This approach feels like a safer way to solve the
problem.
Release Notes:
- Fixed a bug where diagnostic underlines disappeared when
"semantic_tokens" set to "full"
---------
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Follow-up to https://github.com/zed-industries/zed/pull/53290
This PR fixes a mistake I pushed before of making the `ListItem`'s
height method take pixels instead of a scalable unit like rems. Now, it
takes `DefiniteLength` which can house both values, meaning we should be
clear to set an explicit height for all of these items while still
preserving font-size scaling.
Release Notes:
- N/A
This PR adds a configurable max-width to the agent panel. This will be
particularly useful when opting into an agentic-first layout where the
thread will be at the center of the UI (with the panel most likely
full-screen'ed, which is why I'm also adding here the button to make it
full screen in the toolbar). The default max-width is 850, which is a
bit bigger than the one generally considered as a standard (~66
characters wide, which usually sums up to 750 pixels).
Release Notes:
- Agent: Added a max-width to the thread view for better readability,
particularly when the panel is zoomed in.
Closes#51466
Before you mark this PR as ready for review, make sure that you have:
- [x] Added a solid test coverage and/or screenshots from doing manual
testing
- [x] Done a self-review taking into account security and performance
aspects
- [ ] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- Fixed mermaid diagrams not showing text in markdown preview by
bundling fallback fonts and fixing generic font family resolution in the
SVG renderer.
Update how `workspace::pane::Pane` handles the `RevealInProjectPanel`
action so as to display a notification when the user attempts to reveal
an unsaved buffer or a file that does not belong to any of the open
projects.
Closes#23967
Release Notes:
- Update `pane: reveal in project panel` to display a notification when
the user attempts to use it with an unsaved buffer or a file that is not
part of the open projects
---------
Signed-off-by: Pratik Karki <pratik@prertik.com>
Co-authored-by: dino <dinojoaocosta@gmail.com>
Add 9 new models across 3 new providers (NVIDIA, Z.AI) and expanded
coverage for existing providers (Mistral, MiniMax):
- NVIDIA Nemotron Super 3 120B, Nemotron Nano 3 30B
- Mistral Devstral 2 123B, Ministral 14B
- MiniMax M2.1, M2.5
- Z.AI GLM 5, GLM 4.7, GLM 4.7 Flash
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes #ISSUE
Release Notes:
- bedrock: Added 9 new models across 3 new providers (NVIDIA, Z.AI) and
expanded coverage for existing providers (Mistral, MiniMax)
This PR allows users to create a new thread based off a git worktree
that already exists or has a custom name. User's can also choose what
branch they want the newly generated worktree to be based off of.
The UI still needs some polish, but I'm merging this early to get the
team using this before our preview launch. I'll be active today and
tomorrow before launch to fix any nits we have with the UI.
Functionality of this feature works! And I have a basic test to prevent
regressions
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes #ISSUE
Release Notes:
- N/A or Added/Fixed/Improved ...
---------
Co-authored-by: cameron <cameron.studdstreet@gmail.com>
Closes#52941
## Summary
- update the task picker delete button tooltip to describe the recently
used task entry it removes
- keep the change scoped to the inaccurate user-facing copy in the tasks
modal
## Testing
- cargo test -p tasks_ui
Release Notes:
- N/A
Coming from #51834, these would be more helpful than just that it
failed!
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
Implements:
[49806](https://github.com/zed-industries/zed/discussions/49806)
Closes: [24820](https://github.com/zed-industries/zed/issues/24820)
Zeds impl of `%` didn't handle preprocessor directives and multiline
To implement this feature for multiline comment, a tree-sitter query is
used to check if we are inside a comment range
and then replicate the logic used in brackets.
For preprocessor directives using `TextObjects` wasn't a option, so it
was implemented through a text based query
that searches for the next preprocessor directives. Using text based
queries might not be the best for performance, so I'm open to any
suggestions.
Release Notes:
- Fixed vim's matching '%' to handle multiline comments `/* */` and
preprocessor directives `#if #else #endif`.
Closes#48007
Release Notes:
- Added editor setting for changing regex mode default in vim searches
Summary:
- Based on the report in #48007 and the discussion here
https://github.com/zed-industries/zed/pull/48127#issuecomment-3838678903
- There was feedback mentioning that vim-mode needs to default
vim-searches to use regex-mode (even when the editor regex-search
setting is disabled). However, it was suggested that a vim search
setting could be configured to adjust this behaviour.
- In this PR a new vim setting was added to change whether vim-searches
will use regex-mode by default, so now users can can configure
vim-search to not use regex-mode when typing the `/` character (or using
the vim search command).
Screen Captures:
https://github.com/user-attachments/assets/172669fb-ab78-41a1-9485-c973825543c5
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the UI/UX checklist
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes#52239
## Summary
Note - The code in this fix is AI generated.
OpenCode ACP chats lost slash-command support after Zed restarted and a
thread was reopened. The UI no longer showed `/ for commands`, and slash
commands like `/help` were treated as unsupported.
## Root Cause
ACP available commands were treated as transient UI state instead of
durable thread state.
- `AcpThread` handled `AvailableCommandsUpdate` but did not retain the
commands on the thread
- restored thread views rebuilt `SessionCapabilities` with an empty
`available_commands` list
- the message-editor placeholder started in the wrong state for restored
threads
- live command updates could be applied to the wrong thread view
## Fix
- persisted `available_commands` on `AcpThread`
- restored `SessionCapabilities` from thread state
- reused the same command augmentation logic for restore and live update
paths
- updated live command handling to target the correct thread view
- initialized the message-editor placeholder from current command
availability
- added a regression test for the restore path
## Verification
- `cargo test -p agent_ui
conversation_view::tests::test_restored_threads_keep_available_commands
-- --exact --nocapture`
- `./script/clippy -p agent_ui --tests`
Release Notes:
- Fixed ACP slash commands disappearing after reopening restored
threads.
---------
Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
Self-Review Checklist:
- [ ] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
Extend the git API with several new capabilities needed for worktree
archival and restoration:
- Add `allow_empty` flag to `CommitOptions` for creating WIP marker
commits
- Change `create_worktree` to accept `Option<String>` branch, enabling
detached worktree creation when `None` is passed
- Add `head_sha()` to read the current HEAD commit hash
- Add `update_ref()` and `delete_ref()` for managing git references
- Add `stage_all_including_untracked()` to stage everything before a WIP
commit
- Implement all new operations in `FakeGitRepository` with functional
commit history tracking, reset support, and ref management
- Update existing call sites for the new `CommitOptions` field and
`create_worktree` signature
Part 1 of 3 in the persist-worktree stack. These are nonbreaking API
additions with no behavioral changes to existing code.
Release Notes:
- N/A
---------
Co-authored-by: Anthony Eid <anthony@zed.dev>
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [ ] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes #ISSUE
Release Notes:
- N/A or Added/Fixed/Improved ...
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes #ISSUE
Release Notes:
- N/A
Closes https://github.com/zed-industries/zed/issues/53159
Recently, we changed the behavior of pickers so that hovering matches
would also select them. This makes sense for most pickers that are used
as "regular" pickers, but we have some in Zed that are not. A great
example of one is the rules library, which sort of became way less
usable with this behavior. So, this PR introduces a simple bool trait
method to the picker so that we can turn this behavior off whenever
necessary. The rules library kicks off as the only instance of it being
turned off.
Release Notes:
- Fix navigation within the rules library making it so hovering the
sidebar doesn't activate the visible rule.
When `tab_bar.show_pinned_tabs_in_separate_row` is enabled,
double-clicking the empty space on the unpinned tab row creates a new
tab, but double-clicking the empty space on the pinned tab row does
nothing.
Add the same `on_click` double-click handler to the pinned tab bar drop
target so both rows behave consistently.
Release Notes:
- Fixed double-clicking empty space in the pinned tab row not opening a
new tab when `show_pinned_tabs_in_separate_row` is enabled.
---------
Co-authored-by: Joseph T. Lyons <JosephTLyons@gmail.com>
- Fix an issue where the "remove project" button, available in the
header's ellipsis menu, wouldn't do anything if the sidebar contained
only one project
- Fix another issue where attempting to remove a project when the
sidebar has more than one project wouldn't actually remove it. This is
fixed by cleaning up the project group keys after its been already
removed.
Release Notes:
- N/A
Was looking around the panels page in the settings UI and noticed there
was a standalone "Auto Open Files" section. That felt a bit out of place
because those settings are really project panel-specific. So this PR
moves them under the project panels section of the panels page.
Release Notes:
- N/A
Follow-up to https://github.com/zed-industries/zed/pull/53101
In the process of fixing the thread view's scroll experience, we for got
to turn off the follow state tail for functions that power the scroll
buttons in the agent panel.
Release Notes:
- N/A
When a Docker Compose service specifies a build context, the generated
override file was replacing it with an empty context directory. This
meant Dockerfiles that reference files relative to their build context
(e.g. `COPY . /app`) would fail. The fix preserves the original build
context from the compose service, falling back to the empty context
directory only when no context was specified.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- Fixed docker compose Dockerfile build context not being preserved in
dev_container integration.
---------
Co-authored-by: KyleBarton <kjb@initialcapacity.io>
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes#53199
Mathematically, `floor(A) + floor(B) != floor(A + B)`. The original code
calculated the hovered row by applying `.floor()` to the scrolled offset
and local offset separately before adding them together, which
incorrectly dropped fractional sub-pixels and caused an off-by-one
targeting error.
Release Notes:
- N/A
---------
Co-authored-by: Anthony Eid <anthony@zed.dev>
Closes#52586
## Summary
- cap the restricted project list height inside the security modal and
make it scroll
- cap the modal body content height so the action buttons stay reachable
on smaller screens
- add a regression test that reproduces the overflow scenario with many
restricted projects in a constrained window
## Validation
- manually reproduced the overflow by opening 60 untrusted projects in a
720x620 window before the fix
- cargo test -p workspace
test_security_modal_project_list_scrolls_when_many_projects_are_restricted
- cargo check -p workspace
Release Notes:
- Fixed restricted mode dialogs overflowing past the window when many
unrecognized projects are open.
---------
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Fixes some issues concerning volume mounts in the `dev_container`
integration:
1. Docker Compose services that don't define a volumes key cause
deserialization to fail because the field was required. This field is
not strictly necessary, i.e. for other services in a docker compose
devcontainer configuration which the editor is not attached to.
1. Volume mounts where source or target is absent (e.g. `tmpfs` mounts
that only need a target) also fail to parse because both fields were
required. This makes the source key optional, matching the Docker
Compose spec.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- Fixed devcontainer initialization erroneously requiring each service
to have a volumes key.
- Fixed devcontainer initialization erroneously requiring source keys
for all volume mounts.
---------
Co-authored-by: KyleBarton <kjb@initialcapacity.io>
Changes the default CLI behavior when opening directories:
- `zed foo/` now adds `foo/` as a new workspace in the active window's
MultiWorkspace and opens the sidebar, instead of creating a new window.
If `bar/` was previously open, both `foo/` and `bar/` are retained as
separate workspaces in the sidebar.
- `zed -n foo/` continues to open a new window without the sidebar
(unchanged behavior).
- `zed -a foo/` continues to add to the existing workspace (unchanged
behavior).
The new behavior is gated on `multi_workspace_enabled` (the `agent-v2`
feature flag). Without the flag, directories open in a new window as
before, avoiding a situation where the workspace gets replaced with no
sidebar to switch back.
The change is contained to `open_paths()` in
`crates/workspace/src/workspace.rs`. When no CLI flag is specified and
no existing workspace matches the paths, we now look for the active
window and set `requesting_window` so that `Workspace::new_local` adds
the new workspace to it rather than creating a new window.
Release Notes:
- N/A
### Summary
This PR fixes an issue where the git graph wouldn't refresh its state
correctly unless HEAD changed. Now repository emits events when the
branch list has changed, and invalidates the graph data cache when the
stash or branch list has changed.
I also renamed the event `Repository::BranchedChanged` to
`Repository::HeadChanged` as well.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Closes#53080
Release Notes:
- N/A or Added/Fixed/Improved ...
Fixes a parsing issue where docker env var key/value pairs can contain
an "=" character in the value. This is pretty common and present in all
[nvidia/cuda](https://hub.docker.com/r/nvidia/cuda) docker images. Also
adds some tests for env var parsing.
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- Fixed a parsing failure where docker env var key/value pairs can
contain an "=" character in the value.
Semantic merge conflict due to multibuffer API changes
Self-Review Checklist:
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- N/A
## Context
When the dev container creation modal is showing "Creating Dev
Container", clicking anywhere on the workspace backdrop dismisses the
dialog. The container creation continues in the background, but the user
loses visual feedback and the subsequent `open_remote_project` call may
fail because the modal entity is gone.
This adds an `allow_dismissal` flag to `RemoteServerProjects` that
blocks accidental dismissal (backdrop clicks, focus loss) while a dev
container is being created, but allows explicit dismissal on success or
error.
## How to Review
Small PR — two files changed:
1. **`remote_servers.rs`** (the fix): `allow_dismissal` bool field
added, set to `false` when entering Creating state, set to `true` before
emitting `DismissEvent` on success/error. `on_before_dismiss` override
checks the flag.
2. **`recent_projects.rs`** (the test): Regression test that opens a dev
container modal, simulates a backdrop click, and asserts the modal stays
open.
## Self-Review Checklist
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- Fixed dev container creation modal being dismissed when clicking
outside it
---------
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
This PR makes it so using that button from the sidebar's recent projects
picker _does not_ add a new window with that project, but rather, add it
to the current multi-workspace/sidebar. Previously, the `Open` action
was defaulting to true even if `false` was passed to its
`create_new_window` condition.
Release Notes:
- N/A
## Context
<!-- What does this PR do, and why? How is it expected to impact users?
Not just what changed, but what motivated it and why this approach.
Link to Linear issue (e.g., ENG-123) or GitHub issue (e.g., Closes#456)
if one exists — helps with traceability. -->
Fixes a bug where project symbol search navigates to the wrong position
when diff hunks are expanded. The cursor would land offset by the number
of lines added by the expanded diffs (Closes#51331). Now, users
navigating to symbols via project symbol search will land on the correct
position even when diff hunks are expanded in the editor.
The fix converts the buffer position to a `multi_buffer::Anchor` before
passing it to `select_ranges`, so it resolves correctly through the diff
transform layer instead of being interpreted as a literal MultiBuffer
coordinate.
Previously, the symbol's position was passed as a raw coordinate to the
editor, which interpreted it relative to what's displayed on screen
(including expanded diff lines). The fix converts the position to an
anchor, which is tied to the actual content in the file rather than a
screen position.
## How to Review
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- All changes are in `crates/project_symbols/src/project_symbols.rs`.
Most of the changes are in `confirm()` method (Lines 142-154).
- There's also one change on the first line of the file.
## Self-Review Checklist
<!-- Check before requesting review: -->
- [x] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable
Release Notes:
- Fixed a bug where project symbols did not take you to the correct
location when diffs are expanded.
Context
The markdown preview had no search functionality — pressing Ctrl+F did
nothing. This PR implements the SearchableItem trait for
MarkdownPreviewView, enabling in-pane text search with match
highlighting and navigation.
Changes span four crates:
- project: Added SearchQuery::search_str() — a synchronous method to
search plain &str text, since the existing search() only works on
BufferSnapshot.
- markdown: Added search highlight storage to the Markdown entity and
paint_search_highlights to MarkdownElement. Extracted the existing
selection painting into a reusable paint_highlight_range helper to avoid
duplicating quad-painting logic.
- markdown_preview: Implemented SearchableItem with full match
navigation, active match tracking, and proper SearchEvent emission
matching Editor behavior.
- Keymaps: Added buffer_search::Deploy bindings to the MarkdownPreview
context on all three platforms.
The PR hopefully Closes
https://github.com/zed-industries/zed/issues/27154
How to Review
1. crates/project/src/search.rs — search_str method at the end of impl
SearchQuery. Handles both Text (AhoCorasick) and Regex variants with
whole-word and multiline support.
2. crates/markdown/src/markdown.rs — Three areas:
- New fields and methods on Markdown struct (~line 264, 512-548)
- paint_highlight_range extraction and paint_search_highlights (~line
1059-1170)
- The single-line addition in Element::paint (~line 2003)
3. crates/markdown_preview/src/markdown_preview_view.rs — The main
change. Focus on:
- SearchEvent::MatchesInvalidated emission in schedule_markdown_update
(line 384)
- EventEmitter<SearchEvent> and as_searchable (lines 723, 748-754)
- The SearchableItem impl (lines 779-927), especially active_match_index
which computes position from old highlights to handle query changes
correctly
4. Keymap files — Two lines each for Linux/Windows, one for macOS.
Self-Review Checklist
- [ x ] I've reviewed my own diff for quality, security, and reliability
- [ x ] Unsafe blocks (if any) have justifying comments (no unsafe)
- [ x ] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
(should be 😄 )
- [ - ] Tests cover the new/changed behavior (not sure)
- [ - ] Performance impact has been considered and is acceptable (I'm
not sure about it and it would be nice to see experienced people to
test)
Release Notes:
- Added search support (Ctrl+F / Cmd+F) to the markdown preview
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>