Commit Graph
31406 Commits
Author SHA1 Message Date
Finn EitreimandKirill Bulatov 35a290a28c editor: Fix multi-line cursor expansion when multi-byte characters are involved (#51780)
Closes #51740 

The multi-line cursor expansion operates off of byte offsets, instead of
character offsets, so multi-byte characters like the umlaut cause the
multi-line cursors to be weirdly offset. To fix we just convert the
expansion logic to rely on utf16 characters instead of bytes.

before behavior:


https://github.com/user-attachments/assets/320e24e9-0fdd-4d16-a9e8-ca17c9e21ff2

after behavior: 


https://github.com/user-attachments/assets/c4f0334b-dffc-4530-91ee-577b4fab75dd

+ test to verify functionality.

Before you mark this PR as ready for review, make sure that you have:
- [x] Added a solid test coverage and/or screenshots from doing manual
testing
- [x] Done a self-review taking into account security and performance
aspects
- [x] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)

Release Notes:

- editor: fixed multi-line cursor expansion dealing with multi-byte
characters.

---------

Co-authored-by: Kirill Bulatov <mail4score@gmail.com>
2026-03-19 16:21:03 +00:00
Abhiraj DamodareandMikayla Maki cb60f47ec6 gpui: Add grid_cols_max_contentfor content-based column widths (#50839)
Summary
Add a new grid_cols_max_content GPUI styling API that uses minmax(0,
max-content) for grid column sizing. This allows columns to
automatically size based on their content width while remaining
responsive when the container shrinks.

Applied the fix to both markdown preview (markdown_renderer.rs) and
agent panel (markdown.rs) table rendering. Table borders now wrap
tightly around content instead of stretching to full container width.

Fixes #50044

Approach
A new grid_cols_max_content API is added (as discussed with
@MikaylaMaki):

style.rs — New grid_cols_max_content: Option<u16> field
styled.rs — New .grid_cols_max_content(cols) builder method
taffy.rs — New to_grid_repeat_max_content() using minmax(0, max-content)
markdown_renderer.rs — Swapped .grid_cols() → .grid_cols_max_content(),
moved border to grid div, wrapped in v_flex().items_start() so border
hugs content
markdown.rs — Applied same fix for agent panel tables:
grid_cols_max_content, border on grid div, wrapped in
div().flex().flex_col().items_start() container
Screenshots
Before (equal-width columns, border stretches full width):

<img width="1386" height="890" alt="Screenshot 2026-03-06 at 2 17 54 PM"
src="https://github.com/user-attachments/assets/42cf76c4-6eba-4919-9b16-78c7fc823315"
/>

<img width="2555" height="1308" alt="original issue"
src="https://github.com/user-attachments/assets/22b0fc02-5203-48bb-8f03-7aa8255197cc"
/>



After — Markdown Preview and Agent Panel
<img width="2554" height="1317" alt="Screenshot 2026-03-07 at 2 29
28 PM"
src="https://github.com/user-attachments/assets/8849988e-9ba8-4388-9c29-a255e0ecc52b"
/>


Before you mark this PR as ready for review, make sure that you have:

Added a solid test coverage and/or screenshots from doing manual testing
 Done a self-review taking into account security and performance aspects
 Aligned any UI changes with the UI checklist
Release Notes:

Fixed markdown table columns to use content-based auto-width instead of
equal-width distribution in both markdown preview and agent panel
(#50044).

---------

Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
2026-03-19 16:15:44 +00:00
loadingaliasandKirill Bulatov 3f023836c2 project: Don't send context.only for generic code action requests (#50979)
Closes #48917

## Summary
- Stop sending `context.only` for generic `textDocument/codeAction`
requests.
 - Keep explicit kind filtered requests unchanged.
- Add regression coverage for generic code action requests so actions
like `source.addTest` remain visible.

## Root Cause
`GetCodeActions::to_lsp` populated `context.only` even when the caller
requested all code actions (`kinds == None`). That turned the normal
code actions menu into a filtered request. With `gopls`, this filtered
out `source.addTest`, so `Add test for ...` never appeared.

## Verification
 - `cargo fmt --all -- --check`
 - `./script/clippy -p project`
 - `cargo nextest run -p project --no-fail-fast --no-tests=warn`
- `cargo test -p editor
editor_tests::test_organize_imports_manual_trigger -- --exact`
- `cargo test -p editor
editor_tests::test_context_menus_hide_hover_popover -- --exact`

## Manual Testing
- Repro'd the protocol level behavior against `gopls`: unfiltered
requests return `source.addTest`, filtered requests excluding it do not.
 - Opened `zed_guild/testing_projects/act/pkg/artifactcache/handler.go`
 - Triggered `Show Code Actions` on `StartHandler`
 - Confirmed `Add test for StartHandler` appears


Release Notes:

- Fixed Go `gopls` code actions so `Add test for ...` appears in the
generic code actions menu.

Co-authored-by: Kirill Bulatov <kirill@zed.dev>
2026-03-19 15:59:52 +00:00
Tom Houlé b0b720cf8c client: Upgrade tiny_http (0.8.2 -> 0.12.0) (#51940)
Used only for the sign in callback. I've made sure it still works as
expected with a local build.

Release Notes:

- N/A
2026-03-19 16:58:21 +01:00
73ca6a9c5b title_bar: Prefer most specific repository for nested git repos (#51898)
## Context

I have a project with a nested git repo inside a parent repo (separate
`.git` directory, not a submodule). The title bar shows the parent's
branch instead of the nested repo's own branch.

The issue is in `get_repository_for_worktree()` — it iterates
`git_store.repositories()` (an `FxHashMap`) and returns the first
`starts_with` match. Both the parent and nested repo match, and
whichever one FxHashMap iterates first wins. There's no reason it should
be one or the other.

The fix already exists elsewhere in the codebase —
`GitStore::repository_and_path_for_project_path()` at
`git_store.rs:1826` uses `.max_by_key()` to pick the most specific
(longest path) match. This PR applies the same approach to three
functions that have the same problem:

- `TitleBar::get_repository_for_worktree()` — branch display in title
bar
- `resolve_active_repository()` in `git_ui` — repository selection for
the git panel
- `get_branch_for_worktree()` in `recent_projects` — branch display in
the project switcher

Two other locations use a similar `starts_with` pattern
(`effective_active_worktree()` in `title_bar.rs` and worktree selection
in `recent_projects.rs`) but those iterate worktrees against a single
known repo, not repos against a worktree — so first-match and
longest-match give the same result. Left those unchanged.

Closes #7566

## How to Review

All three changes are the same transformation: first-match loop (or
`.find()`) → `.filter().max_by_key()` on path length. The reference is
at `crates/project/src/git_store.rs:1826`.

The primary fix is `get_repository_for_worktree()` in `title_bar.rs`.
The other two are the same pattern.

One difference from the reference: I used `.as_os_str().len()` instead
of `.clone()` for the `max_by_key` key — avoids cloning an `Arc<Path>`
per comparison. Among prefix-related paths (which is all that passes the
filter), the longer path is always the more specific match, so length
comparison is equivalent.

`title_bar` has no existing test infrastructure. Happy to add a test if
you'd like — the setup would follow the pattern in
`test_git_traversal_with_nested_repos`
(`crates/project/tests/integration/git_store.rs`).

```
cargo test -p title_bar -p git_ui -p recent_projects
./script/clippy
```

## Self-Review Checklist

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Release Notes:

- Fixed branch picker showing parent repository's branch instead of the
nested repository's branch when working in submodules or nested git
repos.

---------

Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
2026-03-19 15:52:12 +00:00
iam-liam e0731bff1f markdown: Render checkboxes in markdown table cells (#50595)
Render `[x]` and `[ ]` as checkbox widgets when they appear as the sole
content of a markdown table cell. Previously these were displayed as raw
text. List-item checkboxes were already rendered correctly; this extends
the same treatment to table cells.

Fixes #50045.

## What this does

- Table cells containing only `[x]`, `[X]`, or `[ ]` now render as
visual checkboxes instead of plain text
- Both markdown rendering paths are covered: the `markdown` crate (agent
panel, chat) and the `markdown_preview` crate (file preview)
- Checkboxes are display-only, matching the existing list-item checkbox
behavior

## How it works

pulldown-cmark splits `[x]` in table cells into three separate `Text`
events (`[`, `x`, `]`) rather than emitting a `TaskListMarker` event
(which only fires for list items per the GFM spec). The fix operates at
each crate's natural interception point:

- **`markdown` crate**: After all text events for a table cell have been
buffered, `replace_pending_checkbox()` checks the accumulated text
before the cell div is finalized. If it matches the checkbox pattern,
the pending text is replaced with a `Checkbox` widget.
- **`markdown_preview` crate**: In `render_markdown_text()`, text chunks
whose trimmed content matches the checkbox pattern are rendered as
`MarkdownCheckbox` widgets instead of `InteractiveText`.

## Scope

Three files, purely additive:

- `crates/markdown/src/markdown.rs` — `replace_pending_checkbox()` on
builder, called at `TableCell` end
- `crates/markdown_preview/src/markdown_renderer.rs` — checkbox
detection in `render_markdown_text()`
- `crates/markdown_preview/src/markdown_parser.rs` — test only

No changes to parser data models, GPUI, or any shared infrastructure.

## What's not in scope

- **HTML `<input type="checkbox">`** — pulldown-cmark strips these as
raw HTML. Supporting them requires HTML tag parsing, which is a separate
concern.
- **Interactive (click-to-toggle) checkboxes in tables** — table
checkboxes are display-only. List-item checkboxes in Zed support
Cmd+click toggling, but extending that to table cells would require
tracking source ranges across the split parser events, which is a
separate enhancement.

## Follow-up

Table checkbox interactivity (Cmd+click toggle) is straightforward to
add as a follow-up — the source ranges are already available in
`markdown_preview`, and the `markdown` crate would need minor callback
plumbing.

## Screenshots

**Markdown checkbox before**

<img width="1603" height="863" alt="md-checkbox-before-1"
src="https://github.com/user-attachments/assets/8539d79d-c74f-4d14-a3e5-525e4d0083aa"
/>

<img width="1599" height="892" alt="md-checkbox-before-2"
src="https://github.com/user-attachments/assets/7badfab1-651f-4fab-8879-deb109c56670"
/>

**Markdown checkbox after**

<img width="1832" height="889" alt="md-checkbox-after-1"
src="https://github.com/user-attachments/assets/463b6334-9f50-41c0-ab7e-24d238244873"
/>

<img width="1795" height="886" alt="md-checkbox-after-2"
src="https://github.com/user-attachments/assets/57d3d9de-1d23-42ba-bc0a-5aa0c699b13d"
/>

## Test plan

**Unit tests** (2 new):
- `test_table_with_checkboxes` (markdown_preview) — parser delivers
`[x]`/`[ ]` text into table cell structures
- `test_table_checkbox_detection` (markdown) — parser events accumulate
checkbox text in table cells, confirming `replace_pending_checkbox`
detection logic

**Automated**:
- [x] `cargo test -p markdown` — 27 tests pass (26 existing + 1 new)
- [x] `cargo test -p markdown_preview` — 61 tests pass (60 existing + 1
new)

**Manual** (verified against `test-checkbox-table.md`):
- [x] Basic `[x]`/`[ ]` in a status column
- [x] Checkbox-only column alongside text
- [x] Multiple checkbox columns in one table
- [x] Left, center, and right column alignments
- [x] Uppercase `[X]` variant
- [x] Leading/trailing whitespace in cell
- [x] Checkboxes alongside other inline elements (links, bold text)
- [x] Single-column and minimal two-column tables
- [x] Normal table text unaffected by detection
- [x] List checkboxes still render correctly (regression)
- [x] Agent panel: asked agent to output table with checkbox columns

Release Notes:

- Fixed `[x]` and `[ ]` checkboxes not rendering in markdown table cells
(#50045)
2026-03-19 15:39:03 +00:00
79c7638984 bedrock: Make thinking toggle toggle thinking (#50673)
Release Notes:

- Support for Native Thinking toggle instead of model variants

---------

Co-authored-by: Ona <no-reply@ona.com>
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
2026-03-19 15:32:04 +00:00
Finn Eitreim 4c293e1470 helix: Fix pasting from the system clipboard (#51703)
Closes #51693

Helix was unable to paste from the system clipboard, ex: `vim: paste`
would work but `helix: paste` would not work. Helix paste was silently
requiring the content it was going to paste to have selection metadata
exist, and just silently fail if it didn't, and the system clipboard
doesn't have that metadata. note: this is not necessarily for parity
with helix, as helix didn't seem to support this either in my testing,
but rather parity with the other parts of zed, editor mode and vim mode.

single-line paste:


https://github.com/user-attachments/assets/c8696032-d265-4025-9c4c-a8c35dfd2529

multi-line paste:


https://github.com/user-attachments/assets/4bf96033-e13d-4ec1-8a7e-8c56bbc12b94

I also added a new test verifying the behavior.

Before you mark this PR as ready for review, make sure that you have:
- [x] Added a solid test coverage and/or screenshots from doing manual
testing
- [x] Done a self-review taking into account security and performance
aspects
- [x] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)

Release Notes:

- helix: fixed helix paste not pasting from system clipboard.
2026-03-19 16:24:19 +01:00
Om Chillure 56e5b909e1 search: Fix replace all being silently dropped (#50852)
Fixes #50848

### Problem
When Replace All was triggered with a stale search query (i.e., the
query text had changed since the last completed search), the old code
ould restart the search and immediately return, silently discarding the
replace-all intent. This caused the Replace All action to appear to do
nothing on the first try, only working on subsequent attempts once
results were already loaded.

### Fix :
Fix this by introducing a `pending_replace_all` flag on
ProjectSearchView. When Replace All is invoked while a search is in
flight or the query is stale, the flag is set and the action is
deferred.
Once the search completes and `entity_changed` is called, the flag is
checked and `replace_all` is automatically dispatched.

Also disable the Replace Next button in the UI while a search is
underway, since it cannot meaningfully act without up-to-date results.

### Release Notes:

- Fixed "Replace All" in project search not working on the first attempt
when the search query was changed or results hadn't loaded yet.
2026-03-19 15:19:03 +00:00
João Soares f3b68d77ca search: Fix deleted files persisting in project search results (#50551)
Closes #50524

When a file is deleted while project search results are displayed, the
deleted file's buffer was kept alive by the search multibuffer and would
reappear on re-search.

**Root cause:** `Search::into_handle()` treated buffers without a
`project_entry_id()` (which happens when `DiskState::Deleted`) as
"unnamed buffers" and fed them
directly into the search pipeline. The multibuffer's strong
`Entity<Buffer>` reference kept the buffer alive.

**Fix:**
- Filter deleted-file buffers from search candidates in `into_handle()`
and `all_loaded_buffers()`
- Subscribe to `FileHandleChanged` events on the search multibuffer to
proactively remove deleted files from existing results

Before you mark this PR as ready for review, make sure that you have:
- [x] Added a solid test coverage and/or screenshots from doing manual
testing
- [x] Done a self-review taking into account security and performance
aspects
- [ ] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)

### Video:

https://drive.google.com/file/d/1pEz6JywFcZlz8aiXbLOxIdj84SQWLIiF/view?usp=sharing

Release Notes:

- Fixed deleted files persisting in project search results
2026-03-19 16:09:15 +01:00
Bennet Bo Fenner 441f27cb84 sidebar: Fix missing unread indicators in git worktree threads (#51942)
## Context

Unread indicators would not show up for threads running inside a git
worktree

## Self-Review Checklist

<!-- Check before requesting review: -->
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Release Notes:

- N/A
2026-03-19 14:48:14 +00:00
Lukas Wirth 9a2be1ab47 editor: Open a singleton buffer when go to action results fit into a single excerpt (#51461)
Closes https://github.com/zed-industries/zed/issues/44203


Release Notes:

- Go to definition (and similar actions) will now no longer open a multi
buffer if there are multiple results that all fit into a single excerpt
2026-03-19 15:28:30 +01:00
Ben Kunkle fd53edc083 Omit large edits from ep history (#51938)
## Context

We're seeing issues where large edits (think generated, agentically or
otherwise) or edits in files with very large lines cause ep requests to
fail until they are flushed from the history due to the request body
exceeding the endpoint size limit. These edits are large enough they
would be omitted from the final prompt anyway due to budgeting so it is
safe to drop them client side.

## How to Review

<!-- Help reviewers focus their attention:
- For small PRs: note what to focus on (e.g., "error handling in
foo.rs")
- For large PRs (>400 LOC): provide a guided tour — numbered list of
files/commits to read in order. (The `large-pr` label is applied
automatically.)
     - See the review process guidelines for comment conventions -->

## Self-Review Checklist

<!-- Check before requesting review: -->
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Release Notes:

- Fixed an issue where large changes to buffers, or edits in buffers
with extremely long lines would cause edit prediction requests to fail
2026-03-19 14:21:52 +00:00
Stefan Junker eb7f568455 git: Use the real gitdir for checkpoints (#51563)
## Summary

Zed's git checkpoint code was assuming that repository-local metadata
always lives under `<working-directory>/.git/...`.

That assumption breaks for repositories where `.git` is a file instead
of a directory, most notably:

- git submodules
- git worktrees

In those layouts, `.git` contains a `gitdir: ...` pointer to the real
git directory. When checkpoint creation or restore tries to build paths
like `.git/index-<uuid>.tmp` or `.git/info/exclude`, those path
operations fail with `Not a directory (os error 20)`.

In practice, that shows up as checkpoint failures in ACP threads for
worktrees and submodules.

## Root Cause

`GitBinary` tracked the repository working directory, but it did not
track the resolved git directory.

As a result, checkpoint-related helpers derived temporary index and
exclude paths from the working tree:

- temp index path creation
- copying the default index into the temp index
- exclude override handling

That works for a plain repository where `.git` is a directory, but not
when `.git` is a pointer file.

## Changes

- Thread the resolved git directory from `RealGitRepository::path()`
into `GitBinary`.
- Add a dedicated `git_directory` field to `GitBinary`.
- Use `git_directory` instead of `<working-directory>/.git` for:
  - temp index file paths
  - copying the default `index`
  - `info/exclude` override paths
- Keep the working directory unchanged for command execution; only
metadata path resolution changes.
- Add a regression test that verifies temp index files are created under
the real gitdir, not under `<working-directory>/.git`.

## Why this approach

The minimal correct fix is to distinguish between:

- the working directory used to run git commands, and
- the actual git directory used to store repository metadata

Git itself already makes that distinction, and
`git2::Repository::path()` gives us the resolved gitdir directly.
Reusing that value keeps the fix small and avoids special-casing
submodules or worktrees elsewhere.

## User-visible impact

Before this change, checkpoint operations could fail in repositories
where `.git` is not a directory, producing errors like:

    Not a directory (os error 20)

After this change, checkpoint-related git metadata is read and written
from the real gitdir, so ACP checkpoints work in submodules and
worktrees the same way they do in regular repositories.

## Testing

- `cargo fmt -p git`
- `cargo test -p git --lib`
- `cargo clippy -p git --lib --tests -- -D warnings`

Added regression coverage:

- `test_path_for_index_id_uses_real_git_directory`

If you want, I can also compress this into a more GitHub-PR-native
version with sections like `## Problem`, `## Fix`, and `## Validation`.

Release Notes
- Fixed `.git` handling when `.git` is a file instead of directory, e.g.
when using worktrees or submodules.
2026-03-19 14:20:08 +00:00
Danilo Leal 1b44159346 sidebar: Add some small design tweaks (#51936)
- [x] I've reviewed my own diff for quality, security, and reliability
- [X] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Release Notes:

- N/A
2026-03-19 11:15:24 -03:00
Ryan Walker 85af3c7e43 editor: Fix folding for unindented multiline strings and comments (#50049)
Closes #5057

## Summary

The indent-based code fold detection does not account for lines inside
multiline strings or block comments that have less indentation than the
surrounding code. This causes the fold scanner to think the enclosing
block ends prematurely.

For example, folding `fn main()` here would fail because the raw string
content at indent level 0 gets treated as the end of the function body:

``` rust
fn main() {
    let s = r#"
unindented content
"#;
}  
```

This PR checks whether a low-indent line falls inside a string or
comment override region and skips it if so. This works across all
languages that define `@string` or `@comment` overrides in their
`overrides.scm`.

## Before


https://github.com/user-attachments/assets/a08e6bf8-4f25-4211-8a46-8f6da7e49247

## After


https://github.com/user-attachments/assets/cd5b36db-6d4d-420b-9d60-79f9fad8638e

## Test Plan

- Added `test_fold_with_unindented_multiline_raw_string`
- Added `test_fold_with_unindented_multiline_block_comment`
- All existing fold tests pass
- Manually tested both Rust and Python examples

Release Notes:

- Fixed code folding incorrectly collapsing when multiline strings or
block comments contained unindented content
2026-03-19 19:44:31 +05:30
Lukas Wirth 8f8dfab769 editor: Place cursor at clicked column when clicking sticky headers (#51911)
When clicking on a sticky header line, the cursor is now placed at the
column corresponding to the click position, rather than always at the
start of the outline item's range. The hover cursor is also changed from
a pointing hand to an I-beam to reflect that clicking behaves like
clicking in normal editor text.

Release Notes:

- Clicking a sticky header now puts the cursor at the clicked column
2026-03-19 14:49:30 +01:00
Yara 🏳️‍⚧️ 4caff7d747 Add automatic-volume to legacy (#51919)
## Context

This allows using of Rodio's effects library within our home brewn audio
pipeline. The alternative would be inlining Rodio's effects which is
problematic from a legal stance. We would then have to make clear that
code is not owned by zed-industries while the code would be surrounded
by zed-industries owned code.

This adaptor does incur a slight performance penalty (copying into a
pre-allocated vec and back) however the impact will be immeasurably low.

There is no latency impact.

## How to Review

- Adds an adapter for Rodio effects
- Enables the adapter and effects only when the setting is enabled
-Makes the setting pub(crate) so we can use it from livekit playback

## Self-Review Checklist

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Release Notes:

- Added Automatic volume control to calls
2026-03-19 14:31:56 +01:00
Bennet Bo Fenner f1cad55e44 Maintain cache in ThreadMetadataStore (#51923)
## Context

This makes it so that we maintain a cached state on the thread metadata
store itself, rather than storing it at other locations. Which is
similar to how `ThreadStore` works.

## How to Review

## Self-Review Checklist

<!-- Check before requesting review: -->
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Release Notes:

- N/A
2026-03-19 14:18:11 +01:00
Bennet Bo Fenner e540ef2c54 agent_ui: Remove unnecessary spawn in thread archive (#51931)
## Context

Unused after #51930

## Self-Review Checklist

<!-- Check before requesting review: -->
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Release Notes:

- N/A
2026-03-19 12:46:24 +00:00
Oleksiy Syvokon 75661977d0 ep: Initialize AppDatabase (#51922)
Follow up to #51809

Without it, ep_cli panics when initializing headless Zed.

Release Notes:

- N/A
2026-03-19 14:28:44 +02:00
7acf82b63f sidebar: Fix sidebar and archive view content display (#51930)
- Don't filter out what we show in the archive view; unconditionally
display archived threads for all sessions
- Ensure we refresh sidebar content on startup

---

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Release Notes:

- N/A

---------

Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
Co-authored-by: cameron <cameron.studdstreet@gmail.com>
2026-03-19 09:27:06 -03:00
Kirill Bulatov 9fc5602357 Fix the inability to click the highlight tree view (#51927)
Before:


https://github.com/user-attachments/assets/14de9b93-d1d0-4ac8-b51d-a0fe80543ca0


After:


https://github.com/user-attachments/assets/ec27b342-5a3b-4f5d-b28a-0db4256518ef



Release Notes:

- Fixed highlight tree view usability
2026-03-19 12:01:59 +00:00
Danilo Leal b7e128dcce agent_ui: Fix thread archive and agent panel for empty window threads (#51924)
This PR ensures threads created on an empty window (i.e., no
paths/worktrees associated with it) can still be displayed in the thread
archive view. They can't be unarchived, though, as we don't know where
we'd insert it, even if we had a project on the window. Lastly, I'm also
hiding the "current worktree"/"new git worktree" menu from the agent
panel if we don't have any paths as those options don't make sense in
this case.

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Release Notes:

- N/A
2026-03-19 08:49:16 -03:00
João Soares ddd63877d7 rules_library: Register ActionSequence handler (#51890)
## Context

User keybindings using `action::Sequence` (e.g., mapping Escape in
insert mode
to a sequence of `vim::NormalBefore` + another action) don't work in the
RulesLibrary window. The `ActionSequence` handler is only registered on
the
`Workspace` view, but the RulesLibrary opens as a separate window
without a
Workspace in its element tree, so the action has no handler and fails to
dispatch.

This adds the `ActionSequence` handler to the RulesLibrary root element,
matching the same pattern used in Workspace.

Closes #51721

## How to Review

Small PR — single file change in
`crates/rules_library/src/rules_library.rs`.
Focus on the new `.on_action()` for `ActionSequence` in the `Render`
impl.

## Self-Review Checklist

- [x] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Release Notes:

- Fixed `action::Sequence` keybindings not working in the Rules Library
window



## Video:



https://github.com/user-attachments/assets/c6189a77-cdec-461a-8dc5-be066f14b385
2026-03-19 11:17:10 +00:00
Bennet Bo Fenner 0b931a6ec7 agent_ui: Fix panic in message editor (#51918)
## Context

Fixes ZED-59M

We could end panicking because of a double lease in message editor. This
could happen when pasting text and this line was executed:
`PromptCompletion::try_parse(line, offset_to_line,
&self.source.supported_modes(cx))`

Since self.source is the Entity<MessageEditor> in this case, we will try
to read message editor while it's being updated.

I took this as an opportunity to refactor `prompt_capabilities` and
`available_commands` which were both passed around as Rc<RefCell<...>>.
Now we have a single struct called `SessionCapabilities` which maintains
both and we pass that around wrapped in an `Arc<RwLock<...>>`
(`SharedSessionCapabilities`)

## Self-Review Checklist

<!-- Check before requesting review: -->
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Release Notes:

- Fixed a crash when pasting text into the prompt editor in the agent
panel
2026-03-19 12:11:05 +01:00
Suphachai Phetthamrong 47dcb07f1e message_editor: Fix image file copied from external files paste inserting filepath text alongside image (#51575)
What
---
Fix pasting image files copied from Finder in the Agent Panel on macOS.
Previously, pasting an image file copied with `Cmd+C` in Finder would
insert the file path as plain text instead of attaching the image as
context.

Why
---
Two bugs combined to cause this:

1. **Wrong clipboard type priority in `pasteboard.rs` (fixed in
#49367):** ~~The macOS pasteboard reader checked
`public.utf8-plain-text` first. When Finder copies a file it places the
filename as a string, the file path in `NSFilenamesPboardType`, and a
TIFF of the file icon — all in the same clipboard event. Because strings
were checked first, Zed read the filename string and ignored the image
data entirely.~~

2. **Missing `cx.stop_propagation()` in `message_editor.rs`:** The
`paste()` handler is registered as a `capture_action`. In GPUI's capture
phase, `propagate_event` defaults to `true` — simply `return`ing does
not stop propagation. Without an explicit `cx.stop_propagation()`, the
inner `Editor`'s bubble-phase paste handler also fired, read
`ExternalPaths` from the clipboard, converted it to text via
`ClipboardItem::text()` (which returns the file path string), and
inserted it alongside the image.

Fix
---
gpui_macos/src/pasteboard.rs`: Change clipboard read priority to **file
paths → image data → string**. Added `read_external_paths()` which reads
`NSFilenamesPboardType` and returns a `ClipboardEntry::ExternalPaths`.
This lets the existing `paste_images_as_context` path load the actual
file content.

- `agent_ui/src/message_editor.rs`: Add `cx.stop_propagation()` before
`task.detach()` when the image paste task is accepted, preventing the
inner editor from also handling the event.

Closes #51574

Test Plan
---

- [x] `cargo fmt --all -- --check`
- [x] `cargo build -p gpui_macos agent_ui` compiles clean
- [x] Manual verification of:
- [x] Copy an image file in Finder (`Cmd+C`), paste into Agent Panel —
image attaches correctly
- [x] Copy image from browser ("Copy Image"), paste into Agent Panel —
image attaches correctly
   - [x] `Cmd+Shift+4` screenshot paste still works
   - [x] Regular text paste still works
   
Release Notes
- Fixed pasting image files copied from Finder inserting the file path
instead of attaching the image in the Agent Panel

Screenshots
---

https://github.com/user-attachments/assets/edf6ba5a-6ff7-478c-a9ed-7cb5e889ccb3

<img width="801" height="388" alt="image"
src="https://github.com/user-attachments/assets/32d9321b-b0f6-47ae-a6b3-ea343cb69757"
/>
2026-03-19 10:58:25 +00:00
Danilo Leal 7708baed51 sidebar: Move toggle to the status bar instead (#51916)
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Release Notes:

- N/A
2026-03-19 07:41:10 -03:00
Tom HouléandNeel 48c049ee08 language_model: Clear the LlmApiToken first on org switch (#51826)
When we switch organizations, we try and refresh the token. If the token
refresh fails, we are left with the old LlmApiToken, which is for the
wrong organization. In this commit, we make sure to clear the old token
before trying a refresh on organization switch.

Release Notes:

- N/A

---------

Co-authored-by: Neel <neel@zed.dev>
2026-03-19 11:09:55 +01:00
Jason Lee ed1397b166 gpui: Fix macOS font render clipped bug again (#47001)
Continue #45957 #46906 to fix font render issue again.

Release Notes:

- Fixed macOS font render clipped bug when use `.SystemUIFont`.

| .SystemUIFont | .ZedMono |
| --- | --- |
| <img width="1034" height="978" alt="image"
src="https://github.com/user-attachments/assets/96b815a1-9484-4a38-8391-a4af3db51a36"
/> | <img width="1034" height="978" alt="image"
src="https://github.com/user-attachments/assets/1aaece42-9acd-47b0-a0a0-3cb425f40301"
/> |

```bash
cargo run -p gpui --example text
```

Test in Zed with `.ZedMono` font:

<img width="815" height="844" alt="image"
src="https://github.com/user-attachments/assets/1e44d186-cee5-4f54-910a-4c4602ca010e"
/>

With `.ZedSans`:

<img width="815" height="844" alt="image"
src="https://github.com/user-attachments/assets/1e502f3e-794c-4082-9faf-5a920adc1214"
/>

`Monaco`:

<img width="815" height="844" alt="image"
src="https://github.com/user-attachments/assets/906a3fd2-715a-4f53-b6fe-4614f4c6edab"
/>

`Menlo`:

<img width="815" height="844" alt="image"
src="https://github.com/user-attachments/assets/a8f8c302-2083-477c-ae72-f6e5c7f91d00"
/>
2026-03-19 09:56:35 +00:00
Bennet Bo Fenner 68174396d6 Rename ThreadMetadataStore to SidebarThreadMetadataStore (#51913)
## Context

Renamed ThreadMetadataStore to SidebarThreadMetadataStore.
There was some confusion yesterday on what metadata should be stored in
`ThreadMetadataStore.
Only threads that should show up in the sidebar should be stored here
(effectively all non-archived ones). Hopefully the rename + doc comment
added makes this clearer.
Unfortunately we cannot move it into the sidebar crate since we need it
in the archived history view too.

## How to Review

This is purely a cosmetical change

## Self-Review Checklist

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Release Notes:

- N/A
2026-03-19 09:52:08 +00:00
Mikayla Maki 07bcf29dd5 Tidy up sidebar implementation (#51904)
## Context

This PR cleans up all the sidebar impl, from the over use of agentic
tools, without regard for the sidebar's construction.

## How to Review

This PR fixes the following problems:
- Overuse of inter-event guards and state management around focus state.
Simplified to just `focused_thread `, a derived value from the current
active agent panel and thread. UI can optimistically set this value for
threads that haven't been loaded yet, and it won't be unset by
`update_entries`
- Mixing data fetching and re-derivation. `update_entries` should not be
fetching the list of threads. Rather, that list should be pulled from
the threads meta data, cached on the sidebar, and then used to compute
the new state
- Similarly, removed logical state mutation from `update_entries`. It's
job is to compile the new UI state from it's data sources, not to move
selection state around. Do that elsewhere.
- The Archive pointer should be stored in the active view enum, rather
than spread across two fields
- Finally, update_entries did several linear passes over the list of
threads in a row, I had claude consolidate these passes and am relying
on our extensive test coverage to keep it functioning. If this breaks
something you built, _put that in a test_.

## Self-Review Checklist

<!-- Check before requesting review: -->
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Release Notes:

- N/A
2026-03-19 10:16:36 +01:00
Artemiy 47cbbe6f71 Use -e instead of -c when getting environment from nushell (#51420)
Closes #38200

Applied
[suggestion](https://github.com/zed-industries/zed/issues/38200#issuecomment-3354159899)
from issue to use `-l -e` instead of `-l -i -c` when running on nushell
because of how it treats `-l` as implying interactive session. Using
`-e` also means that command needs to end with `exit` to terminate shell
manually. With this changes everything now works fine in my testing.

Before, zed fails to load environment variables and there is error in
logs:

<img width="367" height="92" alt="image"
src="https://github.com/user-attachments/assets/9ef08d06-a509-4c96-85fe-8291bfc95b39"
/>

<img width="1711" height="115" alt="image"
src="https://github.com/user-attachments/assets/fe3a6248-6f73-4773-a2c8-db55a95aaec1"
/>

With this patch everything works fine and all language servers and stuff
loads fine:

<img width="565" height="73" alt="image"
src="https://github.com/user-attachments/assets/7477913d-42f9-41b0-a7b6-92831f406be4"
/>

Tested on nixos unstable. Nushell version 0.110.0 and 0.111.0. Zed
version 0.223.3+stable and compiled from main fail. Zed from this branch
works.

Release Notes:

- Fixed loading environment variables when nushell is used as shell
2026-03-19 09:15:34 +00:00
Andrei BeneaandKirill Bulatov 6b881a4e59 Save edited buffers before running a task (#48861)
Save edited buffers before running a task

Introduces a new task field for configuring which buffers are saved. For
now, this defaults to saving all buffers, but in the future we could
have a global task template to configure this setting for dynamically
created tasks.

Needed for #10251.

Release Notes:

- Edited buffers are now saved before running a task. This can be
configured with the new "save" field in `tasks.json`.

---------

Co-authored-by: Kirill Bulatov <mail4score@gmail.com>
2026-03-19 08:42:28 +00:00
Danilo Leal 12a9e334da sidebar: Enable archiving external agents threads (#51910)
## Self-Review Checklist

<!-- Check before requesting review: -->
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Release Notes:

- N/A
2026-03-19 05:41:32 -03:00
AxXxB 7859ef8b26 gpui_wgpu: Release surface resources during destroy (#51561)
## Summary

Implements the fix proposed by @israelrios in
https://github.com/zed-industries/zed/issues/50269#issuecomment-4049006746.

The issue comment narrowed the hang down to X11 window teardown:

- when the Settings window is closed on X11, the UI thread can stall
while `WgpuRenderer` is dropped during final `X11WindowState` teardown
- at that point, the X11 window has already been destroyed
- the proposed fix is to make `WgpuRenderer::destroy()` release
surface-bound GPU resources eagerly so the native window is destroyed
only after the `wgpu::Surface` and related resources are gone

This PR applies that change in `crates/gpui_wgpu/src/wgpu_renderer.rs`
by calling `self.resources.take()` inside `destroy()`.

## Validation

I confirmed this fix locally on Linux Mint 21.3 Cinnamon by applying it
to the `v0.227.1` build:

- opening and closing Settings no longer causes the main window to hang

## References

- Refs #50269
- Original analysis and fix proposal by @israelrios:
https://github.com/zed-industries/zed/issues/50269#issuecomment-4049006746

Release Notes:

- Fixed a Linux/X11 issue where closing the Settings window could cause
Zed to hang.
2026-03-19 08:24:40 +00:00
feeiyu b1b93014de editor: Fix documentation tooltip reappearing after editor regains focus (#48924)
Closes #48922

When the editor regains focus, it internally triggers the mouse_moved
logic again. This causes the hover documentation to be shown even if it
was previously dismissed due to user editing.

This change skips mouse_moved handling when the cursor is hidden,
preventing unintended tooltip popups.


[录屏 2026-02-11
19-04-14.webm](https://github.com/user-attachments/assets/ea9f9438-34bf-4771-bbc8-335e9ea59dd7)

- [x] Tests or screenshots needed?
- [x] Code Reviewed
- [x] Manual QA

Release Notes:

- Fixed documentation tooltip reappearing after editor regains focus
2026-03-19 08:07:29 +00:00
35ead3648e editor: Fix crash from stale state after prepaint depth exhaustion (#49664)
Closes #49662

## Summary

Fixes an index-out-of-bounds crash in `EditorElement::prepaint` that
occurs when block decorations oscillate in size, exhausting the
recursive prepaint budget (`MAX_PREPAINT_DEPTH = 5`).

## Root cause

When block decorations resize during `render_blocks`, prepaint recurses
to rebuild layout state. Previously, both `resize_blocks()` and
`update_renderer_widths()` mutated the display map **before** checking
`can_prepaint()`. At max depth:

1. `resize_blocks()` mutated the block map, changing the display row
mapping
2. `can_prepaint()` returned false, skipping the recursive rebuild
3. All local state (`snapshot`, `start_row`, `end_row`, `line_layouts`,
`row_infos`) remained stale
4. Downstream code — particularly `layout_inline_diagnostics` which
takes a **fresh** `editor.snapshot()` — would see the new row mapping
but index into the stale `line_layouts`
5. `row.minus(start_row)` produced an index exceeding
`line_layouts.len()` → panic

The crash is most likely to occur when many block decorations appear or
resize simultaneously (e.g., unfolding a folder containing many git
repos, causing a burst of diff hunk blocks), or when `place_near` blocks
oscillate between inline (height=0) and block (height>=1) mode, burning
through all 5 recursion levels without converging.

## Fix

Guard both mutation sites with `can_prepaint()` so the display map is
NOT mutated when we cannot recurse to rebuild state:

- **Block resize**: move `resize_blocks()` inside the `can_prepaint()`
guard. At max depth, defer the resize to the next frame via
`cx.notify()`. The resize will be re-detected because the stored height
still mismatches the rendered height.


https://github.com/jean-humann/zed/blob/021978ecf939723a6ba4ab9843572b6bcefe7cb7/crates/editor/src/element.rs#L10207-L10239

- **Renderer widths**: short-circuit `update_renderer_widths()` with
`can_prepaint()` so fold widths are not updated at max depth.


https://github.com/jean-humann/zed/blob/021978ecf939723a6ba4ab9843572b6bcefe7cb7/crates/editor/src/element.rs#L10097-L10115

In both cases the next frame starts with a fresh recursion budget
(`EditorRequestLayoutState::default()` resets `prepaint_depth` to 0) and
applies the deferred changes normally. The worst case is one frame of
slightly wrong-sized blocks — vastly preferable to a crash.

## Test plan

- [x] `cargo check -p editor` passes
- [ ] Manual testing with many open files, inline diagnostics, hover
popovers, and git diff hunks

Release Notes:

- Fixed a crash (index out of bounds) during editor rendering when block
decorations repeatedly resize, exhausting the recursive prepaint budget.

🤖 Generated with [Claude Code](https://claude.ai/code)

---------

Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
2026-03-19 13:12:28 +05:30
Bing WangandSmit Barmase e4b2cd2b92 project_panel: Fix appending copy marker for directory at wrong position (#48845)
Closes #48765 


Release Notes:

- Fixed appends copy marker for copied file in the wrong position of
filename

---------

Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
2026-03-19 12:44:37 +05:30
John Tur 63479d19aa Update to wgpu v29 (#51889)
This release includes the OpenGL fixes which were sent upstream.

Release Notes:

- N/A
2026-03-19 07:57:57 +01:00
Om Chillure 8b533dc7e4 gpui_linux: Set _NET_WM_NAME during X11 window creation (#51899)
#### Context

On X11, the Settings window title displayed as `"Zed â██ Settings"`
instead of "Zed — Settings"`. The em-dash (U+2014) was garbled because
the window creation path only set the legacy `WM_NAME` property (Latin-1
encoded), but never set `_NET_WM_NAME` (UTF-8). Modern taskbars prefer
`_NET_WM_NAME`, so without it they fell back to `WM_NAME` and
misinterpreted the UTF-8 bytes as Latin-1.

`set_title()` already sets both properties, which is why windows that
update their title after creation (like the main workspace) were
unaffected.

The fix adds `_NET_WM_NAME` during window creation, matching what
`set_title()` already does.

#### Closes #51871

#### How to Review

Single change in `crates/gpui_linux/src/linux/x11/window.rs` focus on
the new `_NET_WM_NAME` property being set alongside the existing
`WM_NAME` in `X11Window::new`.

#### Self-Review Checklist

- [x] I've reviewed my own diff for quality, security, and reliability
- [ ] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

#### Video

[Screencast from 2026-03-19
11-19-45.webm](https://github.com/user-attachments/assets/ff810e37-90ac-4ce2-a8f5-ad83e66aa3b8)


Release Notes:

- Fixed garbled characters in window titles on Linux X11 (e.g., Settings
window)
2026-03-19 06:19:28 +00:00
Ben Brandt 58799fead3 agent: Clarify sub-agent delegation guidance (#51864)
This seems to work better outside of just Opus. Initial experiments look
promising, going to test internally for a bit as well.

Release Notes:

- N/A
2026-03-19 06:18:29 +01:00
John Tur 471bf7ca7e Improve clipboard support on Windows (#51807)
- Simplify and improve Windows clipboard handler.
- Fixed components that weren't handling multiple formats on the
clipboard properly.

Closes https://github.com/zed-industries/zed/issues/51278

Release Notes:

- windows: Fixed an issue where text copied from Office applications
couldn't be pasted into Zed.
2026-03-18 22:09:26 -04:00
Danilo Leal 07f6b5c06a sidebar: Add another round of UX refinements (#51884) 2026-03-18 23:04:54 -03:00
Nihal Kumar e6c20cbe0f auto_update: Improve Linux rsync hinting (#50637)
Previously, automatic checks could fail quietly and return to idle. This
change ensures missing dependency errors are surfaced in the update UI
with install guidance.

What Changed:

- Added a dedicated `MissingDependencyError` for dependency-related
update failures.
- Updated auto-update polling behavior so:
  - automatic checks still stay quiet for transient/general errors,
- but missing dependency errors are surfaced as
`AutoUpdateStatus::Errored`.
- Improved Linux dependency hinting:
  - distro checks with `/etc/os-release`,
- returns distro-appropriate install hints where possible and falls back
to a generic package-manager message when distro parsing is
unavailable/unknown.

<img width="610" height="145" alt="image"
src="https://github.com/user-attachments/assets/8bef3970-38ba-4412-9ece-7b6bb6bf903b"
/>


Closes #47552

- [x] Done a self-review taking into account security and performance
aspects


Release Notes:

- Improved Linux auto-update failure issue caused by missing `rsync` by
surfacing actionable install guidance in the update UI.
2026-03-18 21:31:20 -04:00
Om ChillureandNathan Sobo 900269bf7f picker: Fix mouse overrides selected item highlight in searchable dropdown (#50827)
### Fixes #31865

### Problem
When navigating a picker (command palette, file finder, etc.) with the
keyboard and then hovering with the mouse, two items would appear
highlighted at the same time - one from the keyboard selection
ghost_element_selected background and one from the CSS style
ghost_element_hover background. This happened because GPUI's CSS hover
is applied at paint time independently from the Rust selection state.

### Solution
Added a keyboard_navigated: bool flag to [Picker] to track whether the
last navigation was via keyboard or mouse.

When a keyboard navigation action fires (↑, ↓, Home, End, etc.),
`keyboard_navigated` is set to true. A transparent
`block_mouse_except_scroll` overlay div is added on top of each list
item, preventing the CSS style from firing on `ListItem` children.

When the mouse moves over any item, the overlay's `on_mouse_move`
handler fires, clears keyboard_navigated, moves the selection to that
item, and re-renders - removing all overlays and restoring normal mouse
hover behavior.
The `on_hover` handler also moves the selection to whichever item the
mouse enters, so mouse navigation is fully functional.
Clicks work through the overlay since `block_mouse_except_scroll` only
affects hover hit-testing, not click events on the parent div.

### Behavior
Matches VS Code / IntelliJ — keyboard navigation suppresses hover
highlights until the mouse moves, at which point normal hover resumes.
Only one item is ever highlighted at a time.

### Video

[Screencast from 2026-03-05
19-20-16.webm](https://github.com/user-attachments/assets/7a8a543a-95f3-481f-b59d-171604e5f883)

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
2026-03-18 18:52:38 -06:00
Max BrunsfeldandEric Holk ce066d703a Show linked worktree names consistently in sidebar and titlebar (#51883)
This is a follow-up to https://github.com/zed-industries/zed/pull/51775,
making worktree names in the sidebar appear consistent with the
titlebar.

## Context

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Release Notes:

- N/A

---------

Co-authored-by: Eric Holk <eric@zed.dev>
2026-03-19 00:32:13 +00:00
Eric HolkandMax Brunsfeld 35059adb27 Show worktree thread status in sidebar (#51879)
Before you mark this PR as ready for review, make sure that you have:
- [X] Added a solid test coverage and/or screenshots from doing manual
testing
- [X] Done a self-review taking into account security and performance
aspects
- [X] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)

Release Notes:

- N/A

Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
2026-03-18 23:10:49 +00:00
Max BrunsfeldandRichard Feldman fe1d8f0d0b Fix usability issues with automatically-created git worktrees (#51775)
* [x] Display original project name as root folder in project panel,
titlebar
* [x] When manually creating worktrees, ensure final path component is
original project name
* [x] Display original project name, worktree name, and branch name in
titlebar
* [x] Only show main checkout in project switcher

Release Notes:

- N/A *or* Added/Fixed/Improved ...

---------

Co-authored-by: Richard Feldman <oss@rtfeldman.com>
2026-03-18 22:49:16 +00:00
Ben Brandt 86ef601db9 agent: Fix project context on first thread (#51868)
We seemed to have a regression where the worktrees weren't showing up in
the system prompt on first load.

Release Notes:

- N/A
2026-03-18 23:43:44 +01:00