Quick follow up to https://github.com/zed-industries/zed/pull/61397,
where there was a bug in background color for the extra controls on each
item flashing as a click on any item's disclosure occurred.
Release Notes:
- N/A
This PR converts the collab panel list from a GPUI list into a uniform
list, which was a requirement for the indent guides to be displayed. I
have been wanting to add that to the channels list for a while, and
finally carved out some time. Ended up adding some more tweaks here and
there as overall improvements (e.g., using a lock icon for private
icons) and to make the indent guide fully work design-wise given we have
the chevron buttons rendering on top of them.
Here's how it looks:
<img width="600" alt="Screenshot 2026-07-21 at 10 08@2x"
src="https://github.com/user-attachments/assets/351b7e0f-aeb4-4c79-8177-7f1cdf635fbe"
/>
Release Notes:
- N/A
---------
Co-authored-by: MrSubidubi <finn@zed.dev>
Tiny tiny tweak just adjusting the thinking icon color so its consistent
with the fast mode icon. Icons that are _toggled_ on and off should be
displayed in a colorful way so its obvious in which state they're in.
---
Release Notes:
- N/A
Follow up to https://github.com/zed-industries/zed/pull/61245. That PR
introduced a bug where the thread controls would appear at seemingly
random tool boundaries as opposed to only at the end of each turn. It
caused this sort of behavior, where we'd have many instances of those
buttons showing up:
<img width="500" alt="Screenshot 2026-07-20 at 4 03 2@2x"
src="https://github.com/user-attachments/assets/6e6f716e-adb5-4532-9f89-e955398cda23"
/>
Alongside with fixing it, this PR is also making the "scroll to top"
only show up only at the very last turn. I think that makes more sense
given you'd be most likely interested to go to the top when you're at
the bottom, rather than at every turn, but I could be persuaded
otherwise; not holding that too strongly.
Release Notes:
- N/A
Just a small tweak ensuring the description truncates nicely. I think
this was a recently-introduced regression, as I am pretty sure it was
truncating well not too long ago.
Release Notes:
- N/A
Sometimes when creating Git worktrees, it's necessary to set things up
so the new worktree is ready. For example, copying env.vars, installing
dependencies, etc. That was already possible in Zed through the tasks
system, but you'd only maybe know about that if you read the
documentation or is super familiar with it already; nothing in the
product in the context of worktrees told you about that. This is what
this PR does.
Now, in the worktree picker, there's a "" button that opens the
`tasks.json` file exposing the `create_worktree` hook, which allows you
to plugin all sorts of things to be run by the time of a worktree
creation. If you don't already have a `tasks.json` file, we will create
a new one for you with a worktree-creation template. Otherwise, we
either append the `create_worktree` hook content to it or just open the
file.
Here's a quick video:
https://github.com/user-attachments/assets/21908be4-306b-4cf3-bed0-50d52cad9d79
Release Notes:
- Git Worktrees: Improved discoverability of the `create_worktree` hook
for setting up things that need to happen by the time of worktree
creation.
This PR removes the commit preview popover when hovering over rows in
the git graph. In my humble opinion, I've been finding that having the
hover preview damages the usability/readability of the graph. I can't
properly read each row's content and understand its place on the graph
if everywhere I rest my cursor in a popover appears... Moreover, almost
all of the information we display in the commit preview is already
displayed in the row itsself, and if you'd like to drill down into the
commit description and whatnot, clicking the row opens the commit drawer
and gives you that and even more information (e.g., set of changed
files, etc.).
Release Notes:
- N/A
Follow up to https://github.com/zed-industries/zed/pull/59884
This PR refines how the git panel behaves when grouping changes by
staging state, with a focus on making staging workflows predictable and
conflict resolution safe.
- Renamed the "Group By" menu options to describe what you actually see:
**"Tracked & Untracked"** (was "Status") and **"Staged & Unstaged"**
(was "Staging").
- When grouping by staged & unstaged, both sections now stay visible
even when empty, showing a placeholder message ("No staged changes yet"
/ "No unstaged changes"). Previously an empty section disappeared
entirely, which made the panel layout jump around as you staged and
unstaged files, and made it harder to tell at a glance that nothing was
staged yet.
- Section header controls are now consistent checkboxes everywhere
(previously a mix of checkboxes and +/− icon buttons), with "Stage All"
/ "Unstage All" tooltips. Headers of empty sections render no checkbox
and don't react to clicks or hover. I appreciate the debate that
happened in the PR linked above about this but I was personally having a
hard time understanding what was the difference in interaction given the
action was exactly the same, we were just having different UIs, which
looked inconsistent.
- Arrow-key navigation now skips over section headers and empty-section
placeholder rows in both flat and tree view, instead of getting stuck or
selecting non-interactive rows — including when jumping to the first or
last entry.
- In the staged & unstaged grouping, a partially staged file appears in
both sections. Each row's checkbox and tooltip now follow the section
it's rendered in: rows in Staged always unstage, rows in Unstaged always
stage — including via shift-click range operations, which now also
support bulk *unstaging* within the Staged section (previously ranges
could only stage). The context menu's Stage/Unstage label follows the
same rule and stays in sync with in-flight staging operations.
- Conflicted files are grouped by whether the current merge marked them
conflicted (rather than raw status), so a conflict you've resolved stays
visible under "Conflicts" until the merge concludes. On top of that,
resolution is now one-way in the UI:
- Ticking a conflicted file's checkbox marks it resolved (stages it).
Once resolved, the checkbox is disabled with a "Conflict marked as
resolved" tooltip — unticking it would silently discard git's record of
the unmerged base/ours/theirs versions, a round-trip git can't actually
perform.
- The same lock applies everywhere the file can be reached: the keyboard
toggle, folder checkboxes in tree view, the Conflicts section header
(disabled once all conflicts are resolved), "Stage All"/"Unstage All" on
the Staged/Unstaged headers, and shift-click range sweeps — none of them
will resolve or un-resolve a conflict as a side effect.
- The explicit `git: unstage file` action still works as a deliberate
escape hatch.
---
Here's a video, where you can see I stage and unstage whole files, make
a partial staging, and get into a merge-conflict state, where the
conflicted files are tagged as resolved:
https://github.com/user-attachments/assets/d27ef9c6-5691-45c1-91ab-c3b152aaaa60
---
Release Notes:
- N/A _(given the feature hasn't been released yet_)
This PR adds a series of design improvements to the branch picker,
including:
- Consistent icon used for filter actions
- A keybinding/action to trigger the filter menu with the keyboard
- Filter menu positioning depending on the picker's editor position
- Error display that displays the full label without truncation/tooltip,
and is placed accordingly also depending on the picker's editor position
- List subheader in the search list depending on filtered option
Here's a quick video:
https://github.com/user-attachments/assets/70922daf-fc9f-4d94-bed8-c84d3ea73534
- - -
Release Notes:
- N/A
Opening a popover from inside another popover (e.g. the branch picker's
new filter menu, when the picker is hosted in the git panel or title
bar) corrupted the frame-caching bookkeeping for whichever cached view
contained them. The corruption was invisible until a later, unrelated
redraw reused that view's cached subtree, at which point the window
crashed (debug) or could misroute input events (release). Fixed by
processing deferred draws in place so their recorded positions remain
valid across frames; added a regression test reproducing the crash via a
cached panel hosting nested popovers.
Release Notes:
- Fixed the branch picker menu in the Git Panel, which was previously
broken due to popovers-within-popovers not being possible in GPUI.
This PR is a collection of grab bag UI design refinements across the
entire app. Most of them are minor icon fixes/standardizations, spacing,
and sizing tweaks.
The one change that ended up getting a bit bigger than I initially
anticipated is the debugger panel tabs improvements; added a bunch of
tweaks there to make it look slicker. A relevant change is a small
one-line change to the GPUI div element where it wouldn't add drag-over
styles to elements that aren't initially a hitbox target. Given I wanted
to pull off the drop indicator you see on the video below, this turned
out to be needed:
https://github.com/user-attachments/assets/964b456a-eef0-42bb-a433-7dac54ab8ec8
---
Release Notes:
- N/A
This PR introduces a component for the terminal tool call's header. It
was growing already pretty big in the terminal tool call render function
in the thread view and hard to visualize in all of its use cases. I got
motivated to do this because I wanted to make the UI for the case when
it runs outside of the sandbox simpler, but it wasn't easy to make that
show up in a true agent thread, and with it being a component, I can
just use the component preview.
Here's a quick screenshot of it, it shouldn't look too different, just a
bit more polished:
<img width="600" alt="Screenshot 2026-07-13 at 6 43@2x"
src="https://github.com/user-attachments/assets/fb222e50-2003-4cf7-9039-7b211db3c86e"
/>
Release Notes:
- N/A
This PR reworks how multi-select mode is rendered in pickers (only used
by the file finder and text finder).
The "Multi Select" entry previously lived inside the footer's Actions
menu, which was hard to discover and its toggle checkmark misaligned the
menu's keybinding column. This PR changes to an icon button at the
far-roght edge of the search editor, with a tooltip showing the
keybinding to toggle it.
Also made each list item use the actual Checkbox component instead of a
bespoke re-implementation of it. And in doing so, added a few design
improvements to the list item so that it received the checkbox while
preserving proper styles for each interaction state, as well as
displaying the keybinding to select the item or check the item.
Here's a quick video, showing these changes off:
https://github.com/user-attachments/assets/e142f7d1-87ba-4258-844b-953ed06237bd
Release Notes:
- Improved multi-select in the file finder and text finder: the toggle
now lives in the search bar with a `cmd-shift-s` keybinding, and
selection checkboxes render inside list items.
Allowing the settings UI to shrink smaller than that size can easily
cause UI states where the whole window becomes unusable. The previously
defined 900px size was defined so that those states did not happen. I
appreciate how having such minimum size can be a bit of a hassle when
the settings window is used with window managers, but given it's such a
transient window (i.e., one which you won't always have open all the
time) I think it's better to stay on the trade-off side of safety here.
As a quick example, it doesn't make sense to me to allow the UI to reach
this state:
<img width="300" alt="Screenshot 2026-07-13 at 9 26@2x"
src="https://github.com/user-attachments/assets/f2aebe21-293b-468f-b03e-37cd7305a9c5"
/>
---
Release Notes:
- N/A
This makes them more consistent with regards to limiting the label size.
These two tabs are similar because they frequently house a label that's
pretty big, and the agent diff tab didn't truncate it in any way.
Release Notes:
- N/A
This PR adds adjustments to the tree view, making it more consistent
with all other tree view displays in the app (e.g., displaying indent
guides, removing chevron toggle, etc.), and also fixes an issue where
the commit message scrollbar was scrolling up with the message.
Release Notes:
- N/A
This PR adds a bunch of design improvements to the toolbar of (tab)
views that display diffs: the uncommitted changes, branch diff, and
agent diff tabs. This involves adjusting spacing, sizing, and other
small tweaks across all of these views, including touching up the
divider component API a little bit, adjusting Git icons design, adding
diff stat numbers to the uncommitted changes tab so its consistent with
the others, and more (e.g., moving the split buttons into its own
component to ensure they look the same across all uses). Ended up also
going on a slight de-tour to make all uses of the split button in the
Git panel consistent design-wise.
All in all, this is just tidying up the design of all of these surfaces
that are all relatively similar.
| Branch Diff | Uncommitted Diff | Single-file Diff | Git Panel |
|--------|--------|--------|--------|
| <img width="800" alt="Screenshot 2026-07-06 at 11 25@2x"
src="https://github.com/user-attachments/assets/4ebf87e7-c52d-41d9-9de3-7944125114a1"
/> | <img width="800" alt="Screenshot 2026-07-06 at 11 25 2@2x"
src="https://github.com/user-attachments/assets/51ccd2eb-904b-455a-a708-b4cb50b3a7cb"
/> | <img width="800" alt="Screenshot 2026-07-06 at 11 26@2x"
src="https://github.com/user-attachments/assets/6ae7df68-d1bd-4d36-a250-ba16e43c4e8e"
/> | <img width="800" alt="Screenshot 2026-07-06 at 11 26 2@2x"
src="https://github.com/user-attachments/assets/e032bc60-4551-41f0-b578-90ed305167c2"
/> |
Release Notes:
- Added diff stat numbers to the uncommitted changes view.
This PR makes the `markdown_preview_font_size` setting be based on the
UI font size instead of the buffer UI font size. I typically use a much
smaller code font than UI font, and that made reading the markdown
preview super small. I don't think this will be uncommon because the
dimensions between mono and non-mono typefaces are different...
Release Notes:
- Changed the markdown preview to fall back to the UI font size instead
of the buffer font size when `markdown_preview_font_size` is unset.
Closes AI-432
The turn-end action buttons in the agent panel (scroll to top, scroll to
most recent prompt, open as markdown, thumbs up/down, share/sync) are
now exposed as local slash commands in the message editor instead of
buttons rendered at the end of each turn. The actions themselves are
unchanged — this is just a different way to access them.
Release Notes:
- Changed some of the agent panel's turn-end action buttons into slash
commands in the message editor.
---------
Co-authored-by: zed-zippy[bot] <234243425+zed-zippy[bot]@users.noreply.github.com>
Closes AI-159
Closes AI-434
Closes AI-435
Release Notes:
- Key agent-related settings now live in the settings editor, close to
all other settings available in Zed. This specifically includes the move
of LLM providers, external agents, and MCP servers to the settings
editor.
---------
Co-authored-by: zed-zippy[bot] <234243425+zed-zippy[bot]@users.noreply.github.com>
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
Adding a series of UI tweaks to refine how we display whether a thread
is covered by sandbox. Most notably, separating all the tooltip UI stuff
into a dedicated component so we can get a preview and iterate more
easily on all of its states.
Release Notes:
- N/A
Closes AI-367
This PR significantly refactors the queue feature so that we don't rely
on indexes being counted and synced across various state points of the
thread view. Instead, I'm introducing a dedicated message queue module
where we control through a stable queue entry ID all the states of a
given queued message.
Additionally, it's relevant to note that I changed the default behavior
of queued messages on this PR so that they get sent only at the end of
the generation. This makes the out-of-the-box, default behavior of the
feature consistent across the native and external agents, given we never
could pull off the feature with the latter. I personally never liked
that behavior anyway, but I do appreciate how some people do. Because of
that, though, for the Zed agent, a "Steer" toggle button is available
for whenever you'd like to signal that a queued message should be sent
at the turn boundary. This is not a setting, though; decided to go
simpler at this moment. It's something you can choose on a per-message
basis.
Ultimately, I think this implementation makes the overall shape of the
feature much more stable and easier to maintain overtime.
Release Notes:
- Agent: Changed the default behavior of queued messages for the Zed
agent so that they get send at the end of the generation. The ability to
steer them (i.e., send the message at the end of a turn boundary) is
still possible to be toggled.
Release Notes:
- Agent: Fixed a bug where trying to open the profile configuration
modal through the picker in the agent panel's message editor wouldn't
work through the keybinding.
The recent "pickers with previews" overhaul left the picker
sizing/presentation API spread across several overlapping knobs that
every call site had to set correctly — and many didn't, causing pickers
across the app to render at the wrong width, lose their container, or
stop dismissing. This PR consolidates that surface into a small,
hard-to-misuse API and makes correct sizing the default.
Net effect: a plain `Picker::uniform_list(delegate, …)` now renders
correctly out of the box (standard width, standard max-height, shrinks
to fit, dismisses properly), and the ~35 call sites only specify what
genuinely differs.
## API changes
**Presentation** — three overlapping booleans (`is_modal`, `is_popover`,
`is_resizable`) collapsed into one enum, with resizability living inside
the only variant where it's meaningful:
```rust
enum Presentation {
Modal { resizable: bool }, // own chrome, dismisses on blur, optionally resizable
Popover, // own chrome, dismisses on blur, never resizable
Embedded, // host container owns chrome + dismissal
}
```
- `modal(bool)` is **removed** in favor of explicit, self-documenting
builders:
- *(default)* → `Modal` (resizable iff it has a preview)
- `.popover()` → `Popover` (menu-attached surfaces)
- `.embedded()` → `Embedded` (pickers nested in a larger modal/view)
- Dynamic callers use `.when(cond, Picker::embedded)` (added `impl
FluentBuilder for Picker`).
**Sizing** — preview-vs-not now drives everything; the manual padding
knob is gone:
| Before | After |
|---|---|
| `vertical_padding` field + `no_vertical_padding()` | removed — derived
from whether a preview is visible |
| `height(...)` (ambiguous: fixed vs max) | `max_height(...)` (plain
pickers shrink-to-fit, capped here) |
| `minimum_results_width(...)` | removed — a plain picker's min width
tracks its opening width; preview pickers use standard internal pane
mins |
| default size = 60% viewport | default = `DEFAULT_MODAL_WIDTH` (34rem)
× `DEFAULT_MODAL_MAX_HEIGHT` (24rem, max) |
| resize handles gated on `is_modal` | gated on `is_resizable` (new
`resizable(bool)` builder; auto-`true` for preview pickers) |
Call sites now only override the exceptions: narrow popover selectors
(`initial_width`), the taller outline view (`max_height`), and preview
pickers (constructed via `*_with_preview`).
## Behavior fixes
- **Wrong widths everywhere**: pickers were falling back to
60%-of-viewport because the original migration set
`minimum_results_width` but never `initial_width`. Fixed at the source
via the new defaults.
- **Popovers had no container and wouldn't dismiss**: `is_modal=false`
was suppressing both the elevated background *and* blur-dismiss. Split
out so popovers keep their chrome and dismiss on click-away/escape. This
fixed the agent-panel model/profile selectors, sidebar recent projects,
and the settings theme/font/icon/ollama pickers (which were incorrectly
using `modal(false)`).
- **Sidebar recent projects stretched to full height**: was missing the
shrink-to-fit behavior; now capped and content-sized like other
popovers.
- **Preview crash**: removed an over-strict `debug_assert!` that
panicked when previewing an empty file (`message == None && editor
empty` is valid).
- **Preview-aware default size**: pickers open at standard width with
the preview hidden, and expand to the larger "telescope" size when a
preview is shown. Fixes the text finder rendering super-wide by default,
and makes the file finder expand (rather than cram its results) when you
toggle the preview.
---
Release Notes:
- N/A
Recently realized that the Remote Projects default view isn't keyboard
navigable anymore: arrow keys up and down to navigate through the list
don't work. So, this PR makes that state of the view use a picker, which
gives us a bunch of these search + nav stuff for free. Ended up also
doing some light changes to the UI so it's more consistent with any
other picker in the app thus far. All other views of the multi-flow
modal are untouched.
Release Notes:
- Fixed a bug where the Remote Projects modal wasn't keyboard navigable
anymore.
This PR makes the search-closing behavior consistent with regular
buffers, where hitting escape when focused in the message editor will
close it (before it cancels the message). Also, made the whole search
bar height match the toolbar for perfect grid alignment.
Release Notes:
- Agent: Fixed the closing behavior of the in-thread search by enabling
`escape` to close it when focused in the message editor.
Small things here: ensuring padding and responsiveness on the header is
good, make the global diff stat part of the "view diff" button, and
conditionally render the "sort by" filter section in the menu (no need
to render it if it's all disabled).
Release Notes:
- N/A
This PR introduces a markdown preview max-width setting in which we
allow to limit by a given pixel number how wide the content within the
preview tab should go. Before this, content would render edge-to-edge
and if you're reading long markdown docs with no split panes, having it
be full width like that was a horrible reading experience.
So, right now, you can control that through the
`zed://settings/markdown_preview.max_width` setting.
<img width="600" alt="Screenshot 2026-06-18 at 1 24@2x"
src="https://github.com/user-attachments/assets/7f0216e1-e4ac-47f7-975b-5de7a0dd4c6d"
/>
Release Notes:
- Added setting to control max-width of content within the markdown
preview.
Closes AI-403
Recently, we introduced the ability to pick, from the plus icon button
in a project's header in the sidebar, which of the currently loaded
worktree you'd like to create a new thread on. This PR extends this
ability by allowing you to _create_ a new worktree from there as well.
Turned out this just felt like a natural move after playing around with
the change internally; we had a good amount of internal asks for this.
What's exposed in the menu is exactly the same options available in the
worktree picker, following the same display rules.
<img width="650" alt="Screenshot 2026-06-15 at 12 22@2x"
src="https://github.com/user-attachments/assets/ef45d93e-9106-46c6-9a8b-bc099036a7de"
/>
Release Notes:
- Agent: Enabled creating a new worktree from the sidebar's "new thread"
icon button.
Closes AI-404
This PR fixes a flicker that was happening when clicking on an empty
draft thread item in the sidebar, given we were going through the whole
regular activation flow despite the thread already being active. So, the
fix here was just extracting a boolean so we can identify whether the
thread is active in the workspace and if so, not doing nothing in the
on_click handler of the thread item.
Release Notes:
- Sidebar: Fixed a flicker when clicking on an empty draft thread.
Closes AI-393
When the user proactively cancels a turn, we mark all pending entries as
cancelled. But if something else stops/halts a turn, we weren't doing
that in the case of compaction, which means we would be stuck in a
loading state forever.
Release Notes:
- N/A _(feature hasn't been publicly released yet so no notes)_
Follow up to https://github.com/zed-industries/zed/pull/59126 where
seeing the typed-prompt in the agent panel's toolbar felt really busy.
With that change, I'd be seeing the prompt I'm writing in three
different stops, which felt overwhelming. Toning that down a little bit
in here.
Release Notes:
- N/A
This change is motivated by user feedback where we saw some confusion
where they didn't know that you could create either a worktree or branch
through simply typing in their respective picker's editor. Hopefully,
this new placeholder in each of them will help communicate that.
Release Notes:
- Improved placeholder copywriting in both the branch and worktree
pickers to communicate it's possible to type-to-create each.
Co-authored-by: María Craig <maria@zed.dev>
When the agent panel's thread is empty, the toolbar no longer shows the
labeled agent dropdown on the far left. Instead, it uses the same layout
as an active thread: a stable plus icon button on the far right, and the
left slot displays a muted "New {agent} Thread" placeholder title —
matching the sidebar's draft thread item. As soon as you type into the
message editor, the title shows your prompt text instead, reusing the
sidebar's draft label truncation logic.
Release Notes:
- Improved the agent panel's empty-state toolbar to show a "New {agent}
Thread" placeholder title (or your draft prompt as you type), with a
stable new-thread button on the right.
We recently changed this given some new models (e.g., Fable) don't allow
turning thinking off. In those cases, we are not rendering the split
button anymore, but we should still display the thinking icon, so they
look a bit more consistent.
Release Notes:
- N/A
Sometimes, landing in the archive view at first, particularly after
importing ACP threads, can be confusing as there's not an immediately
available "create new thread" button users can click on.
Release Notes:
- N/A
Here are the things I tried to tackle on this PR:
- Make the compaction call stand out a bit more from other regular tool
calls
- Make text size of the compaction's markdown output be consistent with
the thread body text
- Don't show regular thread loading spinner while compaction is in
progress, given that has its own spinner
- Add a different icon than scissors for compaction and add it to the
autocomplete menu so its consistent w/ skills items
<img width="600" alt="Screenshot 2026-06-09 at 10 57@2x"
src="https://github.com/user-attachments/assets/5c3d25af-aa49-42e1-b6b6-c3f95c664456"
/>
Release Notes:
- N/A
Closes https://github.com/zed-industries/zed/issues/58820
Some menu items there don't have have a bindable action and/or a default
keybinding, so they won't show anything by default. Right now, only "Set
Breakpoint" and "Set Log Breakpoint" will show something right off the
bat.
Release Notes:
- N/A
This PR tackles how we communicate errors/warnings relative to skills.
It touches three major surfaces: callouts in the thread view, menu items
in the completion menu, and settings UI. These are all the places where
we display something to tell the user a skill might have a problem.
In the settings UI, we now clamp the skill description to five lines.
And if there's a warning, we show the warning icon and the description
in a tooltip when hovering it:
<img width="600" alt="Screenshot 2026-06-08 at 10 51@2x"
src="https://github.com/user-attachments/assets/1a1233b0-c24a-4082-9fe6-2ab1d00ba9fd"
/>
In the thread view, we display callouts with the warnings. I simplified
the long-description one specifically given we can click on each skill
item right there, so no need for a "manage global skills" button or
descriptions in each item:
<img width="600" alt="Screenshot 2026-06-08 at 10 52@2x"
src="https://github.com/user-attachments/assets/4b9aad23-7362-40cd-8ab5-6dfceb46badd"
/>
In the code completion menu, I removed the icon that appeared at the far
right and instead added the ability for it to render a colored warning
icon instead of the icon it'd already display in the left; I think this
simplifies it nicely:
<img width="350" alt="Screenshot 2026-06-08 at 10 53@2x"
src="https://github.com/user-attachments/assets/8d0c731a-31a0-4d30-abab-1eb40f61031e"
/>
Release Notes:
- Agent: Improved how we communicate problems relative to skills, in
both the agent panel and the settings UI.
---------
Co-authored-by: Martin Ye <martin@zed.dev>
Closes AI-358
This PR hides the chevron and removes hover styles from the project
header when there is an active search, given groups can't be collapsed
while that's happening. We could allow it, but I think it's not super
worth it; this feels like like a pragmatic move.
Release Notes:
- Sidebar: Fixed a bug where affordances to collapse the project header
would appear when searching.
For the longest time, we've had a labeled "Share" button on the title
bar whenever you're in a call. However, it was extremely easy to click
that button thinking you'd be sharing _your screen_ instead of your
project. At the end of the day, there wasn't any specific cue that'd
allow you to know what you'd be sharing. This is why people just assumed
you'd share the screen, which is arguably way more common than sharing
the project. We've seen users bump into this confusion countless times,
and this also even happens to us (the whole Zed staff) weekly whenever
we're in meetings.
So, this PR changes that button to be an icon button instead, using a
folder icon to better communicate it means sharing the project. I also
took advantage of the opportunity to change the approach we use for
adding these buttons, using `when` instead of `children.push`; I think
the former is just easier to understand, allowing to more easily picture
the UI in your (my) head. Lastly, also improved what we display in the
tooltip for the project share button, by showing the names of all
projects you'll be sharing, as well as the tooltip that displayed call
diagnostics.
| Before | After |
|--------|--------|
| <img width="778" height="360" alt="Screenshot 2026-06-05 at 3 48
2@2x"
src="https://github.com/user-attachments/assets/363593fb-79f8-42e9-83b9-345bc731846f"
/> | <img width="778" height="360" alt="Screenshot 2026-06-05 at 3 48
3@2x"
src="https://github.com/user-attachments/assets/32afc412-a1fb-45a4-a19e-74e4923c0c8b"
/> |
Release Notes:
- Improved call controls design, making it clearer what button shares
_the project_ vs. _the screen_.
- Improve icon colors and gradient overlay
- Fix a bug where the plus icon button as visible in the sticky header
despite the menu being closed
- Made menu positining consistent between the plus/ellipsis menu
- Other small spacing/wording tweaks
Release Notes:
- N/A
This PR adds a "This Window" section to the worktree picker that's
similar to the one that exists in the recent projects modal. This is
particularly helpful when, for a given project group/repository, you
have more than one worktree loaded, allowing you to more easily switch
between them.
<img width="600" alt="Screenshot 2026-06-04 at 12 53@2x"
src="https://github.com/user-attachments/assets/53a8fcdb-9c34-4b2a-b34e-9bdcad6c040e"
/>
Release Notes:
- Improved worktree navigation UX when a given project has more than one
loaded.
Similar treatment to the ellipsis menu, where we keep the icon button
that triggers the menu visible, so we know where the menu is anchored
to. This was missing from a recent PR where we improved the drafts UX.
Release Notes:
- N/A
Tiny one here, just to maintain Ui consistency as I noticed the custom
div-built buttons were not using theme tokens for coloring the different
states.
<img width="600" alt="Screenshot 2026-06-03 at 6 54@2x"
src="https://github.com/user-attachments/assets/678474f1-1807-4993-ac15-928a0033338d"
/>
Release Notes:
- N/A
Very often, I'd wake up, to which point there's a new Nightly release
out, and the update button would be stuck in the "Downloading..." step.
It'd only immediately change its state to "Restart" once I quit the app
and re-open it again. Turns out we were just missing a cx.notify in the
callback to trigger a re-render.
Release Notes:
- Fixed a bug where the update version button would be stuck in the
"Downloading..." step.
Mainly around ensuring the section dividers are visible and placing the
link/share button in the same place as the other items in the
regular/main settings UI page.
<img width="600" alt="Screenshot 2026-06-03 at 11 57@2x"
src="https://github.com/user-attachments/assets/69233da6-e743-435b-911a-6dd70c079560"
/>
Release Notes:
- N/A
Closes AI-286
This PR adds a right-click menu to thread items in the sidebar. A big
motivation for this addition was surfacing the "regenerate thread title"
action. And because this action and the "open thread as markdown" action
previously only worked on the already-loaded agent panel, there was a
load of plumbing needed to make that work even for threads in workspaces
that haven't been loaded, mostly using the thread metadata store. At the
end of the day, the title regeneration feature is only possible for the
Zed agent, so this is gated from external agents. But I believe it's now
in a slightly nicer spot due to some refactors to better expose the
state in which the title regeneration can fall into.
Release Notes:
- Agent: Added a right-click menu to thread items in the sidebar,
allowing to regenerate a thread title, rename a thread title, open the
thread as markdown, and archive it.
---------
Co-authored-by: zed-zippy[bot] <234243425+zed-zippy[bot]@users.noreply.github.com>
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
Closes AI-354
The "Panel Layout" submenu available in the user menu exposed two quick
menu items to switch between the classic and agentic workspace layout.
These will now also be available as actions, reachable through the
command palette.
<img width="600" alt="Screenshot 2026-06-01 at 8 28@2x"
src="https://github.com/user-attachments/assets/c468b958-9588-4646-a689-6e661a8f6e5a"
/>
Release Notes:
- Exposed actions to switch between the classic and agentic workspace
layout in the command palette.
Follow up to https://github.com/zed-industries/zed/pull/58274 — this PR
limits the height of the commit description in the header so that it
doesn't grow indefinitely pushing the diff multibuffer out of view.
Release Notes:
- N/A
Closes AI-351
This PR builds on top of
https://github.com/zed-industries/zed/pull/57692 by improving the draft
threads UX in the context of worktrees. If you have more than one
worktree loaded for a given group, clicking on the plus button will now
display a menu allowing you to choose for which worktree you'd like to
open a new thread in. This felt particularly relevant in the case of
discarding a draft within a worktree when that was the only thread item
for that worktree, making it hard to come back to it.
Added some extra stuff in here as well with regards to better draft
management. Most notably, if you created a new thread and then typed
something, this draft thread would show a timestamp that's relative to
the creation time of the thread. However, if you moments later deleted
the draft content and then typed something up again, the timestamp would
be stuck in the creation time. That felt wrong because by erasing the
content you effectively reset the draft. So, this branch makes it so, in
this context, the timestamp would be reset to now.
Release Notes:
- Agents: Added improvements for the draft thread UX particularly in the
context of worktrees, allowing to choose for which worktree to open a
thread in when the group contains more than one.
Closes AI-313
This PR makes sure an empty draft thread is reflected in the sidebar by
an empty thread item. The main goal of this change is to make the
existence of the drafts feature more intuitive and clear. We don't only
display the draft item now when moving away from it, but rather whenever
you're focused on it.
Release Notes:
- Agent: Improved the UX of the draft feature by always displaying a
corresponding thread item in the sidebar, even if the thread was still
empty.
---------
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
This PR uses the status toast for the Skill Creator confirming action as
opposed the regular message notification. Aside from it looking a bit
better, it's also auto-dismissed, which is preferred in this case.
Release Notes:
- Improved skill creation toast confirmation by making it
auto-dismissed.
---------
Co-authored-by: Martin Ye <martin@zed.dev>
Tiny UI tweak here to improve the label/traffic lights alignment in the
skills creator header.
Release Notes:
- N/A
Co-authored-by: Martin Ye <martin@zed.dev>
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
Also adds a menu item called "Rules Library" that takes to the
documentation, which will explain the removal of the feature as a whole.
Release Notes:
- N/A
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
Update some content regarding the skills migration and its impact on the
Git commit prompt.
Release Notes:
- N/A
---------
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
This PR adds support for inset shadows in the box shadow through the
`inset: true` field. It includes support for both the macOS as well WGSL
shaders. For now, there is no immediate application of it in Zed, so
nothing should change in the app.
<img width="600" alt="Screenshot 2026-05-25 at 8 46@2x"
src="https://github.com/user-attachments/assets/db564a6b-8af5-491a-a573-17c060a3647c"
/>
Run the example above with `cargo run --example shadow -p gpui`.
Release Notes:
- N/A
---------
Co-authored-by: Agus Zubiaga <agus@zed.dev>
The circular progress in the agent panel's message editor would
previously display the number of default user rules auto-embedded into
the thread. However, given default rules are all migrated to a global
AGENTS.md file, that feature doesn't make a lot of sense anymore. So,
this PR fixes it by adding a button that opens up the global file when
it exists.
Release Notes:
- N/A
Tiny changes: improving keyboard nav by fixing the tab order, and
improving styles by making the dropdown take just the width of the label
instead of a fixed width.
Release Notes:
- N/A
Quick follow-up to https://github.com/zed-industries/zed/pull/57322. We
weren't removing the pending notification when re-visiting the project
that contains the pending thread (only while the project is still
collapsed, though).
Release Notes:
- N/A
Closes AI-298
This PR adds the first step towards allowing to reorganize the threads
sidebar. Drag and drop should be supported in the near future, maybe
even replacing this entirely:
<img width="700" alt="Screenshot 2026-05-21 at 6 44@2x"
src="https://github.com/user-attachments/assets/db420466-2323-474b-ba41-17eb4da2cf84"
/>
Release Notes:
- Sidebar: Added the ability to reorder projects by moving them up and
down through the ellipsis menu.
Whenever there are subpages in the settings UI, a breadcrumb is
displayed. However, we weren't displaying the scope as part of the
breadcrumb, which can be relevant if you're wondering why a certain
information you expected to see here isn't being displayed. It might
just be that it is displayed in the _project_ scope instead of in the
_user_ scope. Therefore, this PR adds the scope in the breadcrumb:
| Before | After |
|--------|--------|
| <img width="1348" height="290" alt="Screenshot 2026-05-21 at 4 38
2@2x"
src="https://github.com/user-attachments/assets/1b64ba98-8e7e-41a7-9b13-19722bdbe093"
/> | <img width="1348" height="290" alt="Screenshot 2026-05-21 at 4
38@2x"
src="https://github.com/user-attachments/assets/b5deb091-0617-42ac-bb4a-b8ba00ec386c"
/> |
Release Notes:
- Started to display the setting scope (user or project) in the Settings
Editor for better contextualization of settings subpages.
Closes AI-280
When navigating between projects opened in the same window through the
recent projects picker, the confirm action would always default to
picking the main worktree in a project. So if you were in a Git worktree
in project A, switched to project B, and then back to project A, when
coming back, you wouldn't be in the Git worktree you were in before. The
fix is done through matching by project group key instead of file system
paths. Since both the main and linked worktrees share the same key, it
will just find the previously active workspace and activate it.
Release Notes:
- Fixed a bug where navigating through open projects in the same window
through the recent projects would always default to the main worktree of
a given project, instead of activating the last active
worktree/workspace.
Closes AI-291
This PR adds some new menu items in the agent panel's ellipsis menu to
make it easier to 1) create a new skill, 2) manage all existing skills
through the settings window, 3) open project and global AGENTS.md file,
if it exists.
Minor UI note: I'm adding an ellipsis character to the menu items in
which you need to do something else in a different view to fulfill the
item's label. For example, "Create Skill…" takes the ellipsis because
clicking on the menu item itself doesn't create the skill, but it takes
you to the place where you'll do that.
<img width="600" alt="Screenshot 2026-05-21 at 10 32@2x"
src="https://github.com/user-attachments/assets/1bfdd423-bd75-4c62-97ba-84130035ede8"
/>
Release Notes:
- N/A
Closes AI-285
Similar to how we display whether there are running threads or a thread
waiting for permission in the collapsed version of the project's header
in the sidebar, I was missing the "unread" state from being shown. I had
to change the approach here as to how we extract this information
because the previous method was relying on observing the state of the
list entries within the sidebar at every `rebuild_contents` run, and
given there aren't any list entires when the project is collapsed, it
wouldn't work.
Release Notes:
- Agent: Added the notification indicator on collapsed project headers
in the sidebar when a thread completes.
Closes AI-295
This PR adds a skills submenu within the "add context" menu in the agent
panel's message editor. This will hopefully be yet another way to find
skills in the app.
<img width="600" alt="Screenshot 2026-05-21 at 11 24@2x"
src="https://github.com/user-attachments/assets/43652081-3929-4ca0-a32b-464077d84dd5"
/>
Release Notes:
- N/A
This PR adds an icon button to Markdown codeblocks allowing to control
whether or not the content should be wrapped. At the moment, this is not
hard-persisted, meaning that 1) wrapping text in one codeblock instance
does not affect others, and 2) the codeblock will be reset every time
its view is recreated (i.e., closing and opening a Markdown Preview tab,
an agent thread, etc.). I intentionally kept it simple just to see how
it feels, but we can certainly consider a setting later on.
| Unwrapping | Wrapping |
|--------|--------|
| <img width="782" height="658" alt="Screenshot 2026-05-20 at 5 09
2@2x"
src="https://github.com/user-attachments/assets/e9151e91-32ba-40d4-9c65-535dec309291"
/> | <img width="736" height="604" alt="Screenshot 2026-05-20 at 5
09@2x"
src="https://github.com/user-attachments/assets/157db6fd-ec4c-4c96-b44a-119273cbd0f9"
/> |
Release Notes:
- Added the ability to control codeblock content wrapping through the
UI.
Closes AI-244
This PR changes the approach for announcing skills support. It uses the
announcement toast, the same thing used for parallel agents, which
observes a specific version number to be displayed. I ended up
simplifying things a bit by thinking we could rely on documentation for
more detailed information (with more extensive paths and whatnot).
Release Notes:
- N/A
---------
Co-authored-by: Richard Feldman <richard@zed.dev>
Co-authored-by: MartinYe1234 <52641447+MartinYe1234@users.noreply.github.com>
Co-authored-by: Martin Ye <martinye022@gmail.com>
Closes AI-267
This PR adds a skills subpage in the settings UI, where we display
global skills in the user tab and project skills in the corresponding
project tab. The approach taken here was the simplest one out of the
possible avenues we could've taken to implement this (which would
possibly require bigger refactors), given this is potentially the very
first page in the settings UI where we're displaying stuff that does not
correspond to data available in the `settings.json`.
Important to note that a major limitation of the global approach is that
it's dependent on the native agent having loaded the skill index,
meaning there's an edge case where, if you open the settings UI _before_
having opened the agent panel, you won't immediately see the available
skills. Something to discuss but that it felt like a viable option for a
first ship.
Release Notes:
- Agent: Added a skills section to the settings UI.
Follow up to https://github.com/zed-industries/zed/pull/57056 — This PR
ensures we're refreshing the security modal so that it consumes the
trust given to the main worktree when creating a new linked (Git)
worktree.
Release Notes:
- N/A
Closes AI-266
This PR adds a built-in skill called `create-skill`, which allows the
Zed agent to have access to a skill that teaches it how to properly
create skills for Zed. You can manually invoke it as well as just
letting the model auto-invoke it in case your prompt suggests creating a
new skill.
Release Notes:
- Agent: Added a built-in skill called `create-skill` to make the Zed
agent informed about how to do that.
---------
Co-authored-by: Richard Feldman <richard@zed.dev>
Closes AI-261
This PR adds mention disambiguation in the agent panel, which works both
for regular @-mentions as well as for skills. Effectively, when you
mention files with the same name, the mention crease displays the next
path parent name, following a similar approach to common tabs in the
editor. For skills, the skill source is displayed (either global or from
some project).
<img width="500" alt="Screenshot 2026-05-15 at 6 32@2x"
src="https://github.com/user-attachments/assets/72c99480-cf32-42ac-9304-3f65167a1d94"
/>
Release Notes:
- Agent: Improved file and skill mention disambiguation in the agent
panel.
---------
Co-authored-by: Richard Feldman <richard@zed.dev>
Closes TRA-150
This PR makes the restricted mode more obvious by:
- Immediately opening the restricted mode modal upon opening an
untrusted project
- Disabling dismissing the modal on escape or click away to force
choosing one of the two options (and avoid accidentally staying in
restricted mode by simply dismissing it)
- Showing the LSP button but with communication about language servers
being disabled for untrusted projects
- Showing a banner in the project settings with the same communication
The motivation for this change was that we tried to be minimal with how
we communicate a project is untrusted, but it was so minimal that people
were confused as to why language servers and other settings weren't
working. It was easy to miss the title bar button, for some reason. The
changes in this PR makes it so acting on this decision (trust or not a
project) is mandatory in order to even start to interact with the
project. I appreciate changes here are more aggressive, but I think it's
better to make you think about this decision vs. letting you be confused
as to why you don't see LS completions or formatting.
Release Notes:
- Made restricted mode more obvious, demanding immediate action when
opening an untrusted project.
Follow-up to https://github.com/zed-industries/zed/pull/56743 where we
only show the focused styles in history tab items if you're navigating
it with the keyboard. We were previously flashing the focused border
styles on click and they're not necessary if you're pointer-based.
Release Notes:
- N/A
Follow up to https://github.com/zed-industries/zed/pull/56689. This PR
fixes an error where any instance of a slash character in the message
editor was going through the slash command validation. The fix makes the
validation get triggered only if the slash character is the very first
thing typed in the message. This follow the approach Slack, Discord, and
other apps that contain slash commands use. Also tweaked the messaging a
little bit so it's crystal clear what's happening.
Release Notes:
- N/A
The fix comes based on that if the button is already wrapped in the
popover menu, it doesn't need to have a click handler for the menu to
open!
Release Notes:
- FIxed bug where the activity indicator in the status bar wouldn't open
a menu with menu items to cancel running actions.
Closes AI-230
This PR makes skills, added as /-mentions, be rendered in the agent
panel as creases, like anything you'd @-mention. Naturally, clicking on
the crease button opens the corresponding skill file in a buffer.
It turned out to be quite a bit of plumbing to make this work,
particularly as I am also introducing an interface to display dividers
and headers in the completion menu. This was relevant to me to add
because it sets a good foundation to convert many agent panel-related
actions as slash commands.
Release Notes:
- N/A
---------
Co-authored-by: MartinYe1234 <52641447+MartinYe1234@users.noreply.github.com>
We had a problem that became more evident to me in the newly-introduced
History tab in the Git panel where the avatars wouldn't show up for a
long time. Problem was that we were trying to render the avatar before
the GitHub user email came in, and that wouldn't work well because it
would 1) skip the fast CDN (which could get rate-limited fast), and 2)
cache the `None` result. So this improvement works by only attempting to
render the avatar when the email is available.
Release Notes:
- Git UI: Improve the display of user avatars in Git-related surfaces.
Follow-up to https://github.com/zed-industries/zed/pull/56500. Was
missing this ability very much :)
Release Notes:
- Git Panel: Added the ability to switch between the changes and history
tabs with the keyboard.
This PR adds a small refinement to the update button, removing
truncation from the version we display. Instead of just showing the
short version of a SHA, we now display it in full, providing more
detailed information that sometimes was lost. Also am making the button
disabled when it's in the checking, downloading, and installing states,
given clicking on it at these moments doesn't do anything.
Release Notes:
- N/A
This PR adds a history view to the git panel. It draws from similar
implementations of commit listing in other places like the file history
view and the git graph.
| Changes View | History View |
|--------|--------|
| <img width="2600" height="2026" alt="Screenshot 2026-05-12 at 3
38@2x"
src="https://github.com/user-attachments/assets/00d7d21b-8516-481a-a34e-86589b8ced52"
/> | <img width="2688" height="2114" alt="Screenshot 2026-05-12 at 3
39@2x"
src="https://github.com/user-attachments/assets/4a87c04a-011b-40fc-a04c-b791720d9abc"
/> |
Release Notes:
- Git: Added a history view to the Git panel that allows to quickly see
in a list all the commits for a given branch.
---------
Co-authored-by: Zed Zippy <234243425+zed-zippy[bot]@users.noreply.github.com>
Here are the overall changes I'm adding in this PR:
- Don't create a new thread when switching to a new external agent while
in parked draft state
- Include parked draft threads in the thread switcher
- Add the draft thread item in the sidebar when navigating away from a
draft, as opposed to only on cmd-n/new thread
- Upon deleting content from a parked draft, remove its entry from the
sidebar. From this point on, we convert that draft back into the
ephemeral state so it behaves the same way as a fresh new draft would.
Release Notes:
- N/A