use acp_thread::AgentSessionModes; use agent_client_protocol as acp; use agent_servers::AgentServer; use agent_settings::AgentSettings; use fs::Fs; use gpui::{Context, Entity, WeakEntity, Window, prelude::*}; use settings::Settings as _; use std::{rc::Rc, sync::Arc}; use ui::{ Button, ContextMenu, ContextMenuEntry, DocumentationSide, KeyBinding, PopoverMenu, PopoverMenuHandle, Tooltip, prelude::*, }; use crate::{CycleModeSelector, ToggleProfileSelector, ui::HoldForDefault}; pub struct ModeSelector { connection: Rc, agent_server: Rc, menu_handle: PopoverMenuHandle, fs: Arc, setting_mode: bool, } impl ModeSelector { pub fn new( session_modes: Rc, agent_server: Rc, fs: Arc, ) -> Self { Self { connection: session_modes, agent_server, menu_handle: PopoverMenuHandle::default(), fs, setting_mode: false, } } pub fn menu_handle(&self) -> PopoverMenuHandle { self.menu_handle.clone() } pub fn cycle_mode(&mut self, _window: &mut Window, cx: &mut Context) { let all_modes = self.connection.all_modes(); let current_mode = self.connection.current_mode(); let current_index = all_modes .iter() .position(|mode| mode.id.0 == current_mode.0) .unwrap_or(0); let next_index = (current_index + 1) % all_modes.len(); self.set_mode(all_modes[next_index].id.clone(), cx); } pub fn mode(&self) -> acp::SessionModeId { self.connection.current_mode() } pub fn set_mode(&mut self, mode: acp::SessionModeId, cx: &mut Context) { let task = self.connection.set_mode(mode, cx); self.setting_mode = true; cx.notify(); cx.spawn(async move |this: WeakEntity, cx| { if let Err(err) = task.await { log::error!("Failed to set session mode: {:?}", err); } this.update(cx, |this, cx| { this.setting_mode = false; cx.notify(); }) .ok(); }) .detach(); } fn build_context_menu( &self, window: &mut Window, cx: &mut Context, ) -> Entity { let weak_self = cx.weak_entity(); ContextMenu::build(window, cx, move |mut menu, _window, cx| { let all_modes = self.connection.all_modes(); let current_mode = self.connection.current_mode(); let default_mode = self.agent_server.default_mode(cx); let settings = AgentSettings::get_global(cx); let side = match settings.dock { settings::DockPosition::Left => DocumentationSide::Right, settings::DockPosition::Bottom | settings::DockPosition::Right => { DocumentationSide::Left } }; for mode in all_modes { let is_selected = &mode.id == ¤t_mode; let is_default = Some(&mode.id) == default_mode.as_ref(); let entry = ContextMenuEntry::new(mode.name.clone()) .toggleable(IconPosition::End, is_selected); let entry = if let Some(description) = &mode.description { entry.documentation_aside(side, { let description = description.clone(); move |_| { v_flex() .gap_1() .child(Label::new(description.clone())) .child(HoldForDefault::new(is_default)) .into_any_element() } }) } else { entry }; menu.push_item(entry.handler({ let mode_id = mode.id.clone(); let weak_self = weak_self.clone(); move |window, cx| { weak_self .update(cx, |this, cx| { if window.modifiers().secondary() { this.agent_server.set_default_mode( if is_default { None } else { Some(mode_id.clone()) }, this.fs.clone(), cx, ); } this.set_mode(mode_id.clone(), cx); }) .ok(); } })); } menu.key_context("ModeSelector") }) } } impl Render for ModeSelector { fn render(&mut self, _window: &mut Window, cx: &mut Context) -> impl IntoElement { let current_mode_id = self.connection.current_mode(); let current_mode_name = self .connection .all_modes() .iter() .find(|mode| mode.id == current_mode_id) .map(|mode| mode.name.clone()) .unwrap_or_else(|| "Unknown".into()); let this = cx.weak_entity(); let icon = if self.menu_handle.is_deployed() { IconName::ChevronUp } else { IconName::ChevronDown }; let trigger_button = Button::new("mode-selector-trigger", current_mode_name) .label_size(LabelSize::Small) .color(Color::Muted) .icon(icon) .icon_size(IconSize::XSmall) .icon_position(IconPosition::End) .icon_color(Color::Muted) .disabled(self.setting_mode); PopoverMenu::new("mode-selector") .trigger_with_tooltip( trigger_button, Tooltip::element({ move |_window, cx| { v_flex() .gap_1() .child( h_flex() .gap_2() .justify_between() .child(Label::new("Change Mode")) .child(KeyBinding::for_action(&ToggleProfileSelector, cx)), ) .child( h_flex() .pt_1() .gap_2() .border_t_1() .border_color(cx.theme().colors().border_variant) .justify_between() .child(Label::new("Cycle Through Modes")) .child(KeyBinding::for_action(&CycleModeSelector, cx)), ) .into_any() } }), ) .anchor(gpui::Corner::BottomRight) .with_handle(self.menu_handle.clone()) .offset(gpui::Point { x: px(0.0), y: px(-2.0), }) .menu(move |window, cx| { this.update(cx, |this, cx| this.build_context_menu(window, cx)) .ok() }) } }