Closes #55619 ### Summary - Route `buffer_search::UseSelectionForFind` through `BufferSearchBar::deploy` instead of updating the query editor directly. - Add an explicit seed-query override to `deploy`, so the Cmd-E action can force `SeedQuerySetting::Always` while regular deploy callers continue to pass `None` and respect the user’s `seed_search_query_from_cursor` setting. - By going through `deploy`, Cmd-E now also runs the search path that keeps buffer-search navigation state in sync: - shows/initializes the search bar for the active searchable item - applies the seeded query via `search_suggested` - calls `search`, which updates the query editor, search options, active search query, search history, and macOS find pasteboard - refreshes `searchable_items_with_matches` and `active_match_index` - activates the current match after the search completes - This ensures the subsequent Cmd-G action has the expected active query, match list, search token, and active match index to select the next result. - Add a macOS-only end-to-end regression test using the default macOS keymap with `simulate_keystrokes("cmd-e")` and `simulate_keystrokes("cmd-g")`. ### Validation - `cargo test -p search test_cmd_e_then_cmd_g_uses_selection_for_find` - `cargo fmt --check --package search --package zed_actions` - `./script/check-keymaps` - `cargo check -p search` - `cargo check -p workspace` - `cargo check -p vim` Release Notes: - Fixed macOS Cmd-E/Cmd-G find behavior so Cmd-E seeds find from the cursor or selection and Cmd-G advances through the newly seeded matches.
Design notes:
This crate is split into two conceptual halves:
- The terminal.rs file and the src/mappings/ folder, these contain the code for interacting with Alacritty and maintaining the pty event loop. Some behavior in this file is constrained by terminal protocols and standards. The Zed init function is also placed here.
- Everything else. These other files integrate the
Terminalstruct created in terminal.rs into the rest of GPUI. The main entry point for GPUI is the terminal_view.rs file and the modal.rs file.
ttys are created externally, and so can fail in unexpected ways. However, GPUI currently does not have an API for models than can fail to instantiate. TerminalBuilder solves this by using Rust's type system to split tty instantiation into a 2 step process: first attempt to create the file handles with TerminalBuilder::new(), check the result, then call TerminalBuilder::subscribe(cx) from within a model context.
The TerminalView struct abstracts over failed and successful terminals, passing focus through to the associated view and allowing clients to build a terminal without worrying about errors.
#Input
There are currently many distinct paths for getting keystrokes to the terminal:
-
Terminal specific characters and bindings. Things like ctrl-a mapping to ASCII control character 1, ANSI escape codes associated with the function keys, etc. These are caught with a raw key-down handler in the element and are processed immediately. This is done with the
try_keystroke()method on Terminal -
GPU Action handlers. GPUI clobbers a few vital keys by adding bindings to them in the global context. These keys are synthesized and then dispatched through the same
try_keystroke()API as the above mappings -
IME text. When the special character mappings fail, we pass the keystroke back to GPUI to hand it to the IME system. This comes back to us in the
View::replace_text_in_range()method, and we then send that to the terminal directly, bypassingtry_keystroke(). -
Pasted text has a separate pathway.
Generally, there's a distinction between 'keystrokes that need to be mapped' and 'strings which need to be written'. I've attempted to unify these under the '.try_keystroke()' API and the .input() API (which try_keystroke uses) so we have consistent input handling across the terminal