Files
zed/crates/ui/src/elements/input.rs
T
9e1f7c4c18 Mainline GPUI2 UI work (#3079)
This PR mainlines the current state of new GPUI2-based UI from the
`gpui2-ui` branch.

Release Notes:

- N/A

---------

Co-authored-by: Nate Butler <iamnbutler@gmail.com>
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Nate <nate@zed.dev>
2023-10-02 18:20:47 -04:00

107 lines
3.1 KiB
Rust

use crate::prelude::*;
use crate::theme;
#[derive(Default, PartialEq)]
pub enum InputVariant {
#[default]
Ghost,
Filled,
}
#[derive(Element)]
pub struct Input {
placeholder: &'static str,
value: String,
state: InteractionState,
variant: InputVariant,
}
impl Input {
pub fn new(placeholder: &'static str) -> Self {
Self {
placeholder,
value: "".to_string(),
state: InteractionState::default(),
variant: InputVariant::default(),
}
}
pub fn value(mut self, value: String) -> Self {
self.value = value;
self
}
pub fn state(mut self, state: InteractionState) -> Self {
self.state = state;
self
}
pub fn variant(mut self, variant: InputVariant) -> Self {
self.variant = variant;
self
}
fn render<V: 'static>(&mut self, _: &mut V, cx: &mut ViewContext<V>) -> impl IntoElement<V> {
let theme = theme(cx);
let text_el;
let text_color;
let background_color_default;
let background_color_active;
let mut border_color_default = theme.middle.base.default.border;
let mut border_color_hover = theme.middle.base.hovered.border;
let mut border_color_active = theme.middle.base.pressed.border;
let border_color_focus = theme.middle.base.pressed.background;
match self.variant {
InputVariant::Ghost => {
background_color_default = theme.middle.base.default.background;
background_color_active = theme.middle.base.active.background;
}
InputVariant::Filled => {
background_color_default = theme.middle.on.default.background;
background_color_active = theme.middle.on.active.background;
}
};
if self.state == InteractionState::Focused {
border_color_default = theme.players[0].cursor;
border_color_hover = theme.players[0].cursor;
border_color_active = theme.players[0].cursor;
}
if self.state == InteractionState::Focused || self.state == InteractionState::Active {
text_el = self.value.clone();
text_color = theme.lowest.base.default.foreground;
} else {
text_el = self.placeholder.to_string().clone();
text_color = theme.lowest.base.disabled.foreground;
}
div()
.h_7()
.w_full()
.px_2()
.border()
.border_color(border_color_default)
.fill(background_color_default)
.hover()
.border_color(border_color_hover)
.active()
.border_color(border_color_active)
.fill(background_color_active)
.flex()
.items_center()
.child(
div()
.flex()
.items_center()
.text_sm()
.text_color(text_color)
.child(text_el)
.child(div().text_color(theme.players[0].cursor).child("|")),
)
}
}