## Motivation This PR unifies the async execution infrastructure between GPUI and other components that depend on the `scheduler` crate (such as our cloud codebase). By having a scheduler that lives independently of GPUI, we can enable deterministic testing across the entire stack - testing GPUI applications alongside cloud services with a single, unified scheduler. ## Summary This PR completes the integration of the `scheduler` crate into GPUI, unifying async execution and enabling deterministic testing of GPUI combined with other components that depend on the scheduler crate. ## Key Changes ### Scheduler Integration (Phases 1-5, previously completed) - `TestDispatcher` now delegates to `TestScheduler` for timing, clock, RNG, and task scheduling - `PlatformScheduler` implements the `Scheduler` trait for production use - GPUI executors wrap scheduler executors, selecting `TestScheduler` or `PlatformScheduler` based on environment - Unified blocking logic via `Scheduler::block()` ### Dead Code Cleanup - Deleted orphaned `crates/gpui/src/platform/platform_scheduler.rs` (older incompatible version) ## Intentional Removals ### `spawn_labeled` and `deprioritize` removed The `TaskLabel` system (`spawn_labeled`, `deprioritize`) was removed during this integration. It was only used in a few places for test ordering control. cc @maxbrunsfeld @as-cii - The new priority-weighted scheduling in `TestScheduler` provides similar functionality through `Priority::High/Medium/Low`. If `deprioritize` is important for specific test scenarios, we could add it back to the scheduler crate. Let me know if this is blocking anything. ### `start_waiting` / `finish_waiting` debug methods removed Replaced by `TracingWaker` in `TestScheduler` - run tests with `PENDING_TRACES=1` to see backtraces of pending futures when parking is forbidden. ### Realtime Priority removed The realtime priority feature was unused in the codebase. I'd prefer to reintroduce it when we have an actual use case, as the implementation (bounded channel with capacity 1) could potentially block the main thread. Having a real use case will help us validate the design. ## Testing - All GPUI tests pass - All scheduler tests pass - Clippy clean ## Architecture ``` ┌─────────────────────────────────────────────────────────────┐ │ GPUI │ │ ┌──────────────────────┐ ┌────────────────────────────┐ │ │ │ gpui::Background- │ │ gpui::ForegroundExecutor │ │ │ │ Executor │ │ - wraps scheduler:: │ │ │ │ - scheduler: Arc< │ │ ForegroundExecutor │ │ │ │ dyn Scheduler> │ └────────────┬───────────────┘ │ │ └──────────┬───────────┘ │ │ │ │ │ │ │ └──────────┬──────────────────┘ │ │ ▼ │ │ ┌───────────────────────┐ │ │ │ Arc<dyn Scheduler> │ │ │ └───────────┬───────────┘ │ │ ┌──────────────┴──────────────┐ │ │ ▼ ▼ │ │ ┌──────────────────┐ ┌────────────────────┐ │ │ │ PlatformScheduler│ │ TestScheduler │ │ │ │ (production) │ │ (deterministic) │ │ │ └──────────────────┘ └────────────────────┘ │ └─────────────────────────────────────────────────────────────┘ ``` Release Notes: - N/A --------- Co-authored-by: Antonio Scandurra <me@as-cii.com> Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com> Co-authored-by: Yara <git@yara.blue> Co-authored-by: Zed Zippy <234243425+zed-zippy[bot]@users.noreply.github.com>
Zed Server
This crate is what we run at https://collab.zed.dev.
It contains our back-end logic for collaboration, to which we connect from the Zed client via a websocket after authenticating via https://zed.dev, which is a separate repo running on Vercel.
Local Development
Database setup
Before you can run the collab server locally, you'll need to set up a zed Postgres database. Follow the steps sequentially:
- Ensure you have postgres installed. If not, install with
brew install postgresql@15. - Follow the steps on Brew's formula and verify your
$PATHcontains/opt/homebrew/opt/postgresql@15/bin. - If you hadn't done it before, create the
postgresuser withcreateuser -s postgres. - You are now ready to run the
bootstrapscript:
script/bootstrap
This script will set up the zed Postgres database, and populate it with some users. It requires internet access, because it fetches some users from the GitHub API.
The script will create several admin users, who you'll sign in as by default when developing locally. The GitHub logins for the default users are specified in the seed.default.json file.
To use a different set of admin users, create crates/collab/seed.json.
{
"admins": ["yourgithubhere"],
"channels": ["zed"]
}
Testing collaborative features locally
In one terminal, run Zed's collaboration server and the livekit dev server:
foreman start
In a second terminal, run two or more instances of Zed.
script/zed-local -2
This script starts one to four instances of Zed, depending on the -2, -3 or -4 flags. Each instance will be connected to the local collab server, signed in as a different user from seed.json or seed.default.json.
Deployment
We run two instances of collab:
- Staging (https://staging-collab.zed.dev)
- Production (https://collab.zed.dev)
Both of these run on the Kubernetes cluster hosted in Digital Ocean.
Deployment is triggered by pushing to the collab-staging (or collab-production) tag in GitHub. The best way to do this is:
./script/deploy-collab staging./script/deploy-collab production
You can tell what is currently deployed with ./script/what-is-deployed.