Files
zed/crates/gpui/src
Anthony Eid 0307288d90 gpui: Settle benchmark app state between task iterations (#62587)
Dropped entities are released only inside an update's effect flush, and
releases cascade: one flush drops the entities whose handles are gone,
their drops release further handles and can queue foreground work, and a
later flush collects those. `BenchAppContext` callers that only pump the
executor between iterations therefore saw torn-down state linger in the
entity map until some woken task happened to run an update — in a
downstream benchmark this looked like a per-iteration leak of the whole
app graph (~35 MB per iteration), releasing on an apparently timer-bound
schedule.

This adds `BenchAppContext::settle`, which alternates draining queued
work with GPUI update cycles until the dispatcher reports idle,
mirroring the update cadence production gets for free from frames and
input events. `bench_batched_task` now settles before each iteration's
setup (outside the timed interval), so the previous iteration's state is
fully released and cannot accumulate across a measurement. A new
`ThreadedDispatcher::is_idle` predicate backs the loop's termination and
is covered by a unit test.

Release Notes:

- N/A
2026-08-13 19:14:49 +00:00
..
2026-06-17 17:42:38 +00:00
2026-04-21 07:25:22 +00:00
2026-08-07 18:51:36 +00:00
2026-05-05 09:35:08 +00:00
2026-04-24 08:31:43 +00:00