Files
zed/crates/cli/src/cli.rs
T
Bennet Bo Fenner 03903ea28f cli: Always open new window when cli_default_open_behavior=new_window (#59415)
This makes sure that the behaviour of the CLI matches that of the UI.
In Zed itself we always open a new window (e.g. when clicking on Open
Project in new window in the recent projects picker), but in the CLI we
where re-using existing windows even when specifying
"cli_default_open_behavior": "new_window".
This caused confusion, so this PR ensures that we always open a new
window, even if that folder is already open. We still focus the active
window in the case where the path is a subpath of a project that is
already open.

Can be tested with

```
cd crates/cli
cargo run -- --zed ../../target/debug/zed somefolder
```

Release Notes:

- cli: Ensure `zed somefolder` always opens a new window, even when
`cli_default_open_behavior` is set to `new_window` and the project is
already open
2026-06-30 20:10:06 +00:00

106 lines
3.6 KiB
Rust

use std::path::PathBuf;
use anyhow::Result;
use collections::HashMap;
pub use ipc_channel::ipc;
use serde::{Deserialize, Serialize};
#[derive(Serialize, Deserialize)]
pub struct IpcHandshake {
pub requests: ipc::IpcSender<CliRequest>,
pub responses: ipc::IpcReceiver<CliResponse>,
}
/// Controls how CLI paths are opened — whether to reuse existing windows,
/// create new ones, or add to the sidebar.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize, Default)]
#[serde(rename_all = "snake_case")]
pub enum OpenBehavior {
/// Consult the user's `cli_default_open_behavior` setting.
#[default]
Default,
/// Always create a new window. No matching against existing worktrees.
/// Corresponds to `zed -n`.
AlwaysNew,
/// Create a new window unless opening a subpath of an existing project.
PreferNewWindow,
/// Match broadly including subdirectories, and fall back to any existing
/// window if no worktree matched. Corresponds to `zed -a`.
Add,
/// Open directories as a new workspace in the current Zed window's sidebar.
/// Reuse existing windows for files in open worktrees.
/// Corresponds to `zed -e`.
ExistingWindow,
/// New window for directories, reuse existing window for files in open
/// worktrees. The classic pre-sidebar behavior.
/// Corresponds to `zed --classic`.
Classic,
/// Replace the content of an existing window with a new workspace.
/// Corresponds to `zed -r`.
Reuse,
}
/// The setting-level enum for configuring default behavior. This only has
/// two values because the other modes are always explicitly requested via
/// CLI flags.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
#[serde(rename_all = "snake_case")]
pub enum CliBehaviorSetting {
/// Open directories as a new workspace in the current Zed window's sidebar.
ExistingWindow,
/// Open paths in a new window unless they are subpaths of an existing project.
NewWindow,
}
#[derive(Debug, Serialize, Deserialize)]
pub enum CliRequest {
Open {
paths: Vec<String>,
urls: Vec<String>,
diff_paths: Vec<[String; 2]>,
diff_all: bool,
wsl: Option<String>,
wait: bool,
#[serde(default)]
open_behavior: OpenBehavior,
env: Option<HashMap<String, String>>,
user_data_dir: Option<String>,
dev_container: bool,
#[serde(default)]
cwd: Option<PathBuf>,
},
SetOpenBehavior {
behavior: CliBehaviorSetting,
},
}
#[derive(Debug, Serialize, Deserialize)]
pub enum CliResponse {
Ping,
Stdout { message: String },
Stderr { message: String },
Exit { status: i32 },
PromptOpenBehavior,
}
/// When Zed started not as an *.app but as a binary (e.g. local development),
/// there's a possibility to tell it to behave "regularly".
///
/// Note that in the main zed binary, this variable is unset after it's read for the first time,
/// therefore it should always be accessed through the `FORCE_CLI_MODE` static.
pub const FORCE_CLI_MODE_ENV_VAR_NAME: &str = "ZED_FORCE_CLI_MODE";
/// Abstracts the transport for sending CLI responses (Zed → CLI).
///
/// Production code uses `IpcSender<CliResponse>`. Tests can provide in-memory
/// implementations to avoid OS-level IPC.
pub trait CliResponseSink: Send + 'static {
fn send(&self, response: CliResponse) -> Result<()>;
}
impl CliResponseSink for ipc::IpcSender<CliResponse> {
fn send(&self, response: CliResponse) -> Result<()> {
ipc::IpcSender::send(self, response).map_err(|error| anyhow::anyhow!("{error}"))
}
}