374 lines
10 KiB
Rust
374 lines
10 KiB
Rust
use crate::{
|
|
Active, AnyElement, BorrowWindow, Bounds, Element, ElementFocusability, ElementId,
|
|
ElementInteractivity, Focus, FocusHandle, FocusListeners, Focusable, GlobalElementId,
|
|
GroupBounds, GroupStyle, Hover, InteractiveElementState, IntoAnyElement, LayoutId,
|
|
NonFocusable, Overflow, ParentElement, Pixels, Point, SharedString, StatefulInteractivity,
|
|
StatefullyInteractive, StatelessInteractivity, StatelesslyInteractive, Style, StyleRefinement,
|
|
Styled, ViewContext,
|
|
};
|
|
use parking_lot::Mutex;
|
|
use refineable::Refineable;
|
|
use smallvec::SmallVec;
|
|
use std::sync::Arc;
|
|
|
|
#[derive(Default, Clone)]
|
|
pub struct ScrollState(Arc<Mutex<Point<Pixels>>>);
|
|
|
|
impl ScrollState {
|
|
pub fn x(&self) -> Pixels {
|
|
self.0.lock().x
|
|
}
|
|
|
|
pub fn set_x(&self, value: Pixels) {
|
|
self.0.lock().x = value;
|
|
}
|
|
|
|
pub fn y(&self) -> Pixels {
|
|
self.0.lock().y
|
|
}
|
|
|
|
pub fn set_y(&self, value: Pixels) {
|
|
self.0.lock().y = value;
|
|
}
|
|
}
|
|
|
|
pub struct Div<
|
|
V: 'static + Send + Sync,
|
|
I: ElementInteractivity<V> = StatelessInteractivity<V>,
|
|
F: ElementFocusability<V> = NonFocusable,
|
|
> {
|
|
interactivity: I,
|
|
focusability: F,
|
|
children: SmallVec<[AnyElement<V>; 2]>,
|
|
group: Option<SharedString>,
|
|
base_style: StyleRefinement,
|
|
}
|
|
|
|
pub fn div<V>() -> Div<V, StatelessInteractivity<V>, NonFocusable>
|
|
where
|
|
V: 'static + Send + Sync,
|
|
{
|
|
Div {
|
|
interactivity: StatelessInteractivity::default(),
|
|
focusability: NonFocusable,
|
|
children: SmallVec::new(),
|
|
group: None,
|
|
base_style: StyleRefinement::default(),
|
|
}
|
|
}
|
|
|
|
impl<V, F> Div<V, StatelessInteractivity<V>, F>
|
|
where
|
|
F: ElementFocusability<V>,
|
|
V: 'static + Send + Sync,
|
|
{
|
|
pub fn id(self, id: impl Into<ElementId>) -> Div<V, StatefulInteractivity<V>, F> {
|
|
Div {
|
|
interactivity: id.into().into(),
|
|
focusability: self.focusability,
|
|
children: self.children,
|
|
group: self.group,
|
|
base_style: self.base_style,
|
|
}
|
|
}
|
|
}
|
|
|
|
impl<V, I, F> Div<V, I, F>
|
|
where
|
|
I: ElementInteractivity<V>,
|
|
F: ElementFocusability<V>,
|
|
V: 'static + Send + Sync,
|
|
{
|
|
pub fn group(mut self, group: impl Into<SharedString>) -> Self {
|
|
self.group = Some(group.into());
|
|
self
|
|
}
|
|
|
|
pub fn z_index(mut self, z_index: u32) -> Self {
|
|
self.base_style.z_index = Some(z_index);
|
|
self
|
|
}
|
|
|
|
pub fn overflow_hidden(mut self) -> Self {
|
|
self.base_style.overflow.x = Some(Overflow::Hidden);
|
|
self.base_style.overflow.y = Some(Overflow::Hidden);
|
|
self
|
|
}
|
|
|
|
pub fn overflow_hidden_x(mut self) -> Self {
|
|
self.base_style.overflow.x = Some(Overflow::Hidden);
|
|
self
|
|
}
|
|
|
|
pub fn overflow_hidden_y(mut self) -> Self {
|
|
self.base_style.overflow.y = Some(Overflow::Hidden);
|
|
self
|
|
}
|
|
|
|
pub fn overflow_scroll(mut self, _scroll_state: ScrollState) -> Self {
|
|
// todo!("impl scrolling")
|
|
// self.scroll_state = Some(scroll_state);
|
|
self.base_style.overflow.x = Some(Overflow::Scroll);
|
|
self.base_style.overflow.y = Some(Overflow::Scroll);
|
|
self
|
|
}
|
|
|
|
pub fn overflow_x_scroll(mut self, _scroll_state: ScrollState) -> Self {
|
|
// todo!("impl scrolling")
|
|
// self.scroll_state = Some(scroll_state);
|
|
self.base_style.overflow.x = Some(Overflow::Scroll);
|
|
self
|
|
}
|
|
|
|
pub fn overflow_y_scroll(mut self, _scroll_state: ScrollState) -> Self {
|
|
// todo!("impl scrolling")
|
|
// self.scroll_state = Some(scroll_state);
|
|
self.base_style.overflow.y = Some(Overflow::Scroll);
|
|
self
|
|
}
|
|
|
|
fn with_element_id<R>(
|
|
&mut self,
|
|
cx: &mut ViewContext<V>,
|
|
f: impl FnOnce(&mut Self, Option<GlobalElementId>, &mut ViewContext<V>) -> R,
|
|
) -> R {
|
|
if let Some(id) = self.id() {
|
|
cx.with_element_id(id, |global_id, cx| f(self, Some(global_id), cx))
|
|
} else {
|
|
f(self, None, cx)
|
|
}
|
|
}
|
|
|
|
pub fn compute_style(
|
|
&self,
|
|
bounds: Bounds<Pixels>,
|
|
state: &InteractiveElementState,
|
|
cx: &mut ViewContext<V>,
|
|
) -> Style {
|
|
let mut computed_style = Style::default();
|
|
computed_style.refine(&self.base_style);
|
|
self.focusability.refine_style(&mut computed_style, cx);
|
|
self.interactivity
|
|
.refine_style(&mut computed_style, bounds, state, cx);
|
|
computed_style
|
|
}
|
|
}
|
|
|
|
impl<V, I> Div<V, I, NonFocusable>
|
|
where
|
|
I: ElementInteractivity<V>,
|
|
V: 'static + Send + Sync,
|
|
{
|
|
pub fn focusable(self, handle: &FocusHandle) -> Div<V, I, Focusable<V>> {
|
|
Div {
|
|
interactivity: self.interactivity,
|
|
focusability: handle.clone().into(),
|
|
children: self.children,
|
|
group: self.group,
|
|
base_style: self.base_style,
|
|
}
|
|
}
|
|
}
|
|
|
|
impl<V, I> Focus for Div<V, I, Focusable<V>>
|
|
where
|
|
I: ElementInteractivity<V>,
|
|
V: 'static + Send + Sync,
|
|
{
|
|
fn focus_listeners(&mut self) -> &mut FocusListeners<V> {
|
|
&mut self.focusability.focus_listeners
|
|
}
|
|
|
|
fn handle(&self) -> &FocusHandle {
|
|
&self.focusability.focus_handle
|
|
}
|
|
|
|
fn set_focus_style(&mut self, style: StyleRefinement) {
|
|
self.focusability.focus_style = style;
|
|
}
|
|
|
|
fn set_focus_in_style(&mut self, style: StyleRefinement) {
|
|
self.focusability.focus_in_style = style;
|
|
}
|
|
|
|
fn set_in_focus_style(&mut self, style: StyleRefinement) {
|
|
self.focusability.in_focus_style = style;
|
|
}
|
|
}
|
|
|
|
impl<V, I, F> Element for Div<V, I, F>
|
|
where
|
|
I: ElementInteractivity<V>,
|
|
F: ElementFocusability<V>,
|
|
V: 'static + Send + Sync,
|
|
{
|
|
type ViewState = V;
|
|
type ElementState = InteractiveElementState;
|
|
|
|
fn id(&self) -> Option<ElementId> {
|
|
self.interactivity
|
|
.as_stateful()
|
|
.map(|identified| identified.id.clone())
|
|
}
|
|
|
|
fn initialize(
|
|
&mut self,
|
|
view_state: &mut Self::ViewState,
|
|
element_state: Option<Self::ElementState>,
|
|
cx: &mut ViewContext<Self::ViewState>,
|
|
) -> Self::ElementState {
|
|
self.interactivity.initialize(cx, |cx| {
|
|
self.focusability.initialize(cx, |cx| {
|
|
for child in &mut self.children {
|
|
child.initialize(view_state, cx);
|
|
}
|
|
});
|
|
});
|
|
element_state.unwrap_or_default()
|
|
}
|
|
|
|
fn layout(
|
|
&mut self,
|
|
view_state: &mut Self::ViewState,
|
|
element_state: &mut Self::ElementState,
|
|
cx: &mut ViewContext<Self::ViewState>,
|
|
) -> LayoutId {
|
|
let style = self.compute_style(Bounds::default(), element_state, cx);
|
|
style.apply_text_style(cx, |cx| {
|
|
self.with_element_id(cx, |this, _global_id, cx| {
|
|
let layout_ids = this
|
|
.children
|
|
.iter_mut()
|
|
.map(|child| child.layout(view_state, cx))
|
|
.collect::<Vec<_>>();
|
|
cx.request_layout(&style, layout_ids)
|
|
})
|
|
})
|
|
}
|
|
|
|
fn paint(
|
|
&mut self,
|
|
bounds: Bounds<Pixels>,
|
|
view_state: &mut Self::ViewState,
|
|
element_state: &mut Self::ElementState,
|
|
cx: &mut ViewContext<Self::ViewState>,
|
|
) {
|
|
self.with_element_id(cx, |this, _global_id, cx| {
|
|
if let Some(group) = this.group.clone() {
|
|
GroupBounds::push(group, bounds, cx);
|
|
}
|
|
|
|
let style = this.compute_style(bounds, element_state, cx);
|
|
let z_index = style.z_index.unwrap_or(0);
|
|
|
|
// Paint background and event handlers.
|
|
cx.stack(z_index, |cx| {
|
|
cx.stack(0, |cx| {
|
|
style.paint(bounds, cx);
|
|
|
|
this.focusability.paint(bounds, cx);
|
|
this.interactivity.paint(bounds, element_state, cx);
|
|
});
|
|
|
|
cx.stack(1, |cx| {
|
|
style.apply_text_style(cx, |cx| {
|
|
style.apply_overflow(bounds, cx, |cx| {
|
|
for child in &mut this.children {
|
|
child.paint(view_state, None, cx);
|
|
}
|
|
})
|
|
})
|
|
});
|
|
});
|
|
|
|
if let Some(group) = this.group.as_ref() {
|
|
GroupBounds::pop(group, cx);
|
|
}
|
|
})
|
|
}
|
|
}
|
|
|
|
impl<V, I, F> IntoAnyElement<V> for Div<V, I, F>
|
|
where
|
|
I: ElementInteractivity<V>,
|
|
F: ElementFocusability<V>,
|
|
V: 'static + Send + Sync,
|
|
{
|
|
fn into_any(self) -> AnyElement<V> {
|
|
AnyElement::new(self)
|
|
}
|
|
}
|
|
|
|
impl<V, I, F> ParentElement for Div<V, I, F>
|
|
where
|
|
I: ElementInteractivity<V>,
|
|
F: ElementFocusability<V>,
|
|
V: 'static + Send + Sync,
|
|
{
|
|
fn children_mut(&mut self) -> &mut SmallVec<[AnyElement<Self::ViewState>; 2]> {
|
|
&mut self.children
|
|
}
|
|
}
|
|
|
|
impl<V, I, F> Styled for Div<V, I, F>
|
|
where
|
|
I: ElementInteractivity<V>,
|
|
F: ElementFocusability<V>,
|
|
V: 'static + Send + Sync,
|
|
{
|
|
fn style(&mut self) -> &mut StyleRefinement {
|
|
&mut self.base_style
|
|
}
|
|
}
|
|
|
|
impl<V, I, F> StatelesslyInteractive for Div<V, I, F>
|
|
where
|
|
I: ElementInteractivity<V>,
|
|
F: ElementFocusability<V>,
|
|
V: 'static + Send + Sync,
|
|
{
|
|
fn stateless_interactivity(&mut self) -> &mut StatelessInteractivity<V> {
|
|
self.interactivity.as_stateless_mut()
|
|
}
|
|
}
|
|
|
|
impl<V, I, F> Hover for Div<V, I, F>
|
|
where
|
|
I: ElementInteractivity<V>,
|
|
F: ElementFocusability<V>,
|
|
V: 'static + Send + Sync,
|
|
{
|
|
fn set_hover_style(&mut self, group: Option<SharedString>, style: StyleRefinement) {
|
|
let stateless = self.interactivity.as_stateless_mut();
|
|
if let Some(group) = group {
|
|
stateless.group_hover_style = Some(GroupStyle { group, style });
|
|
} else {
|
|
stateless.hover_style = style;
|
|
}
|
|
}
|
|
}
|
|
|
|
impl<V, F> StatefullyInteractive for Div<V, StatefulInteractivity<V>, F>
|
|
where
|
|
F: ElementFocusability<V>,
|
|
V: 'static + Send + Sync,
|
|
{
|
|
fn stateful_interactivity(&mut self) -> &mut StatefulInteractivity<Self::ViewState> {
|
|
&mut self.interactivity
|
|
}
|
|
}
|
|
|
|
impl<V, F> Active for Div<V, StatefulInteractivity<V>, F>
|
|
where
|
|
F: ElementFocusability<V>,
|
|
V: 'static + Send + Sync,
|
|
{
|
|
fn set_active_style(&mut self, group: Option<SharedString>, style: StyleRefinement) {
|
|
if let Some(group) = group {
|
|
self.interactivity.group_active_style = Some(GroupStyle { group, style });
|
|
} else {
|
|
self.interactivity.active_style = style;
|
|
}
|
|
}
|
|
}
|