Files
zed/crates
Cameron Mcloughlin 5795c06954 wgpu: Cache atlas bind groups (#64434)
Previously, we created texture atlas bind groups every frame (once per
sprite group). This showed up in delta web mobile profiling.

This PR reuses them across frames, which saved ~5% frame time on the
delta web thread view on a pixel 10 pro.

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Release Notes:

- [GPUI]: Improved performance on wgpu by caching atlas bind groups
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