Release Notes: - N/A To fix crash when use `deferred` in a `deferred`. ``` thread 'main' (4024343) panicked at /Users/jason/.cargo/git/checkouts/zed-a70e2ad075855582/5bde3cb/crates/gpui/src/window.rs:2411:9: assertion `left == right` failed: cannot call defer_draw during deferred drawing left: 1 right: 0 ``` ### When we need use nested deferred? #### Case 1 - A Popover (used `deferred`) with a form. - An Input element in the Popover form. - Input have ContextMenu that used `deferred`. - User right click Input to open menu. <img width="539" height="331" alt="image" src="https://github.com/user-attachments/assets/98c03b1e-58fd-4863-8bcd-0141252d1c51" /> #### Case 2 - A Popover (`deferred`) with some content. - There have a `info` icon in the content to show some tip by open another Popover. ### Test by `examples/popover.rs` <img width="916" height="373" alt="image" src="https://github.com/user-attachments/assets/7ed6a511-6d60-40fb-837b-ebab8f0cba37" /> --------- Co-authored-by: Claude Sonnet 4.5 <noreply@anthropic.com> Co-authored-by: Lukas Wirth <lukas@zed.dev>
192 lines
6.8 KiB
Rust
192 lines
6.8 KiB
Rust
#![cfg_attr(target_family = "wasm", no_main)]
|
|
|
|
use gpui::{
|
|
App, Context, Corner, Div, Hsla, Stateful, Window, WindowOptions, anchored, deferred, div,
|
|
prelude::*, px,
|
|
};
|
|
use gpui_platform::application;
|
|
|
|
/// An example show use deferred to create a floating layers.
|
|
struct HelloWorld {
|
|
open: bool,
|
|
secondary_open: bool,
|
|
}
|
|
|
|
fn button(id: &'static str) -> Stateful<Div> {
|
|
div()
|
|
.id(id)
|
|
.bg(gpui::black())
|
|
.text_color(gpui::white())
|
|
.px_3()
|
|
.py_1()
|
|
}
|
|
|
|
fn popover() -> Div {
|
|
div()
|
|
.flex()
|
|
.flex_col()
|
|
.items_center()
|
|
.justify_center()
|
|
.shadow_lg()
|
|
.p_3()
|
|
.rounded_md()
|
|
.bg(gpui::white())
|
|
.text_color(gpui::black())
|
|
.border_1()
|
|
.text_sm()
|
|
.border_color(gpui::black().opacity(0.1))
|
|
}
|
|
|
|
fn line(color: Hsla) -> Div {
|
|
div().w(px(480.)).h_2().bg(color.opacity(0.25))
|
|
}
|
|
|
|
impl HelloWorld {
|
|
fn render_secondary_popover(
|
|
&mut self,
|
|
_window: &mut Window,
|
|
cx: &mut Context<Self>,
|
|
) -> impl IntoElement {
|
|
button("secondary-btn")
|
|
.mt_2()
|
|
.child("Child Popover")
|
|
.on_click(cx.listener(|this, _, _, cx| {
|
|
this.secondary_open = true;
|
|
cx.notify();
|
|
}))
|
|
.when(self.secondary_open, |this| {
|
|
this.child(
|
|
// Now GPUI supports nested deferred!
|
|
deferred(
|
|
anchored()
|
|
.anchor(Corner::TopLeft)
|
|
.snap_to_window_with_margin(px(8.))
|
|
.child(
|
|
popover()
|
|
.child("This is second level Popover with nested deferred!")
|
|
.bg(gpui::white())
|
|
.border_color(gpui::blue())
|
|
.on_mouse_down_out(cx.listener(|this, _, _, cx| {
|
|
this.secondary_open = false;
|
|
cx.notify();
|
|
})),
|
|
),
|
|
)
|
|
.priority(2),
|
|
)
|
|
})
|
|
}
|
|
}
|
|
|
|
impl Render for HelloWorld {
|
|
fn render(&mut self, window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
|
|
div()
|
|
.flex()
|
|
.flex_col()
|
|
.gap_3()
|
|
.size_full()
|
|
.bg(gpui::white())
|
|
.text_color(gpui::black())
|
|
.justify_center()
|
|
.items_center()
|
|
.child(
|
|
div()
|
|
.flex()
|
|
.flex_row()
|
|
.gap_4()
|
|
.child(
|
|
button("popover0").child("Opened Popover").child(
|
|
deferred(
|
|
anchored()
|
|
.anchor(Corner::TopLeft)
|
|
.snap_to_window_with_margin(px(8.))
|
|
.child(popover().w_96().gap_3().child(
|
|
"This is a default opened Popover, \
|
|
we can use deferred to render it \
|
|
in a floating layer.",
|
|
)),
|
|
)
|
|
.priority(0),
|
|
),
|
|
)
|
|
.child(
|
|
button("popover1")
|
|
.child("Open Popover")
|
|
.on_click(cx.listener(|this, _, _, cx| {
|
|
this.open = true;
|
|
cx.notify();
|
|
}))
|
|
.when(self.open, |this| {
|
|
this.child(
|
|
deferred(
|
|
anchored()
|
|
.anchor(Corner::TopLeft)
|
|
.snap_to_window_with_margin(px(8.))
|
|
.child(
|
|
popover()
|
|
.w_96()
|
|
.gap_3()
|
|
.child(
|
|
"This is first level Popover, \
|
|
we can use deferred to render it \
|
|
in a floating layer.\n\
|
|
Click outside to close.",
|
|
)
|
|
.when(!self.secondary_open, |this| {
|
|
this.on_mouse_down_out(cx.listener(
|
|
|this, _, _, cx| {
|
|
this.open = false;
|
|
cx.notify();
|
|
},
|
|
))
|
|
})
|
|
// Here we need render popover after the content
|
|
// to ensure it will be on top layer.
|
|
.child(
|
|
self.render_secondary_popover(window, cx),
|
|
),
|
|
),
|
|
)
|
|
.priority(1),
|
|
)
|
|
}),
|
|
),
|
|
)
|
|
.child(
|
|
"Here is an example text rendered, \
|
|
to ensure the Popover will float above this contents.",
|
|
)
|
|
.children([
|
|
line(gpui::red()),
|
|
line(gpui::yellow()),
|
|
line(gpui::blue()),
|
|
line(gpui::green()),
|
|
])
|
|
}
|
|
}
|
|
|
|
fn run_example() {
|
|
application().run(|cx: &mut App| {
|
|
cx.open_window(WindowOptions::default(), |_, cx| {
|
|
cx.new(|_| HelloWorld {
|
|
open: false,
|
|
secondary_open: false,
|
|
})
|
|
})
|
|
.unwrap();
|
|
cx.activate(true);
|
|
});
|
|
}
|
|
|
|
#[cfg(not(target_family = "wasm"))]
|
|
fn main() {
|
|
run_example();
|
|
}
|
|
|
|
#[cfg(target_family = "wasm")]
|
|
#[wasm_bindgen::prelude::wasm_bindgen(start)]
|
|
pub fn start() {
|
|
gpui_platform::web_init();
|
|
run_example();
|
|
}
|