### Summary Adds the first pass at `#[gpui::bench]`, backed by Criterion, with a new `BenchAppContext` for GPUI benchmarks. This ports one editor benchmark to the new setup while keeping the existing Criterion render benchmarks in place. ### Follow Ups I eventually want to improve this framework to create custom tracy profiles that includes additional information such as - notify count - entity.update count and time - event emitted and time for that I also want to use this to create custom measurements so benches can be used for - Frames dropped - foreground thread time - Render time - etc This PR is a very small proof of initial concept and I'll continue to build this infrastructure out so Zed and other gpui apps can become a lot more resilient to dropping frames and hangs. Plus it will make improving performance a lot easier as well in the future. Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments - [x] The content is consistent with the [UI/UX checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) - [x] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable Release Notes: - N/A
165 lines
5.3 KiB
Rust
165 lines
5.3 KiB
Rust
use criterion::{Bencher, BenchmarkId};
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use editor::{
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Editor, EditorMode, MultiBuffer,
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actions::{DeleteToPreviousWordStart, SelectAll, SplitSelectionIntoLines},
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};
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use gpui::{AppContext as _, BenchAppContext, Focusable as _, TestAppContext, TestDispatcher};
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use rand::{Rng as _, SeedableRng as _, rngs::StdRng};
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use settings::SettingsStore;
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use ui::IntoElement;
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use util::RandomCharIter;
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#[gpui::bench]
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fn editor_input_with_1000_cursors(bencher: &mut Bencher<'_>, cx: &mut BenchAppContext) {
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init_context(cx);
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let text = String::from_iter(["line:\n"; 1000]);
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let buffer = cx.update(|cx| MultiBuffer::build_simple(&text, cx));
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let mut cx = cx.add_empty_window();
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let editor = cx.update(|window, cx| {
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let editor = cx.new(|cx| {
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let mut editor = Editor::new(EditorMode::full(), buffer, None, window, cx);
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editor.set_style(editor::EditorStyle::default(), window, cx);
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editor.select_all(&SelectAll, window, cx);
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editor.split_selection_into_lines(
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&SplitSelectionIntoLines {
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keep_selections: true,
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},
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window,
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cx,
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);
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editor
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});
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window.focus(&editor.focus_handle(cx), cx);
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editor
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});
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bencher.iter(|| {
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cx.update(|window, cx| {
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editor.update(cx, |editor, cx| {
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editor.handle_input("hello world", window, cx);
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editor.delete_to_previous_word_start(
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&DeleteToPreviousWordStart {
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ignore_newlines: false,
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ignore_brackets: false,
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},
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window,
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cx,
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);
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editor.delete_to_previous_word_start(
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&DeleteToPreviousWordStart {
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ignore_newlines: false,
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ignore_brackets: false,
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},
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window,
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cx,
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);
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});
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})
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});
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}
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fn open_editor_with_one_long_line(bencher: &mut Bencher<'_>, args: &(String, TestAppContext)) {
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let (text, cx) = args;
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let mut cx = cx.clone();
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bencher.iter(|| {
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let buffer = cx.update(|cx| MultiBuffer::build_simple(text, cx));
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let cx = cx.add_empty_window();
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cx.update(|window, cx| {
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let editor = cx.new(|cx| {
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let mut editor = Editor::new(EditorMode::full(), buffer, None, window, cx);
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editor.set_style(editor::EditorStyle::default(), window, cx);
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editor
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});
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window.focus(&editor.focus_handle(cx), cx);
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editor
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});
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});
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}
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fn editor_render(bencher: &mut Bencher<'_>, cx: &TestAppContext) {
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let mut cx = cx.clone();
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let buffer = cx.update(|cx| {
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let mut rng = StdRng::seed_from_u64(1);
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let text_len = rng.random_range(10000..90000);
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if rng.random() {
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let text = RandomCharIter::new(&mut rng)
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.take(text_len)
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.collect::<String>();
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MultiBuffer::build_simple(&text, cx)
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} else {
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MultiBuffer::build_random(&mut rng, cx)
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}
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});
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let cx = cx.add_empty_window();
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let editor = cx.update(|window, cx| {
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let editor = cx.new(|cx| {
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let mut editor = Editor::new(EditorMode::full(), buffer, None, window, cx);
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editor.set_style(editor::EditorStyle::default(), window, cx);
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editor
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});
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window.focus(&editor.focus_handle(cx), cx);
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editor
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});
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bencher.iter(|| {
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cx.update(|window, cx| {
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let mut view = editor.clone().into_any_element();
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let _ = view.request_layout(window, cx);
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let _ = view.prepaint(window, cx);
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view.paint(window, cx);
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});
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})
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}
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fn init_context(cx: &mut BenchAppContext) {
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cx.update(|cx| {
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let store = SettingsStore::test(cx);
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cx.set_global(store);
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assets::Assets.load_test_fonts(cx);
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theme_settings::init(theme::LoadThemes::JustBase, cx);
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editor::init(cx);
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});
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}
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fn init_test_context(cx: &TestAppContext) {
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cx.update(|cx| {
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let store = SettingsStore::test(cx);
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cx.set_global(store);
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assets::Assets.load_test_fonts(cx);
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theme_settings::init(theme::LoadThemes::JustBase, cx);
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editor::init(cx);
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});
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}
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fn criterion_benches(criterion: &mut criterion::Criterion) {
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let dispatcher = TestDispatcher::new(1);
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let cx = gpui::TestAppContext::build(dispatcher, None);
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init_test_context(&cx);
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let mut group = criterion.benchmark_group("Time to render");
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group.bench_with_input(
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BenchmarkId::new("editor_render", "TestAppContext"),
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&cx,
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editor_render,
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);
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group.finish();
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let text = String::from_iter(["char"; 1000]);
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let input = (text, cx.clone());
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let mut group = criterion.benchmark_group("Build buffer with one long line");
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group.bench_with_input(
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BenchmarkId::new("editor_with_one_long_line", "(String, TestAppContext )"),
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&input,
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open_editor_with_one_long_line,
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);
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group.finish();
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}
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gpui::bench_group!(benches, editor_input_with_1000_cursors, criterion_benches);
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gpui::bench_main!(benches);
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