## Context Closes #11473 In-house Zed implementation of devcontainers. Replaces the dependency on the [reference implementation](https://github.com/devcontainers/cli) via Node. This enables additional features with this implementation: 1. Zed extensions can be specified in the `customizations` block, via this syntax in `devcontainer.json: ``` ... "customizations": { "zed": { "extensions": ["vue", "ruby"], }, }, ``` 2. [forwardPorts](https://containers.dev/implementors/json_reference/#general-properties) are supported for multiple ports proxied to the host ## How to Review <!-- Help reviewers focus their attention: - For small PRs: note what to focus on (e.g., "error handling in foo.rs") - For large PRs (>400 LOC): provide a guided tour — numbered list of files/commits to read in order. (The `large-pr` label is applied automatically.) - See the review process guidelines for comment conventions --> ## Self-Review Checklist <!-- Check before requesting review: --> - [x] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments - [x] The content is consistent with the [UI/UX checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) - [x] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable Release Notes: - Improved devcontainer implementation by moving initialization and creation in-house
141 lines
3.4 KiB
Rust
141 lines
3.4 KiB
Rust
use std::ffi::OsStr;
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#[cfg(not(target_os = "macos"))]
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use std::path::Path;
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#[cfg(target_os = "macos")]
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mod darwin;
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#[cfg(target_os = "macos")]
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pub use darwin::{Child, Command, Stdio};
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#[cfg(target_os = "windows")]
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const CREATE_NO_WINDOW: u32 = 0x0800_0000_u32;
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pub fn new_command(program: impl AsRef<OsStr>) -> Command {
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Command::new(program)
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}
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#[cfg(target_os = "windows")]
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pub fn new_std_command(program: impl AsRef<OsStr>) -> std::process::Command {
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use std::os::windows::process::CommandExt;
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let mut command = std::process::Command::new(program);
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command.creation_flags(CREATE_NO_WINDOW);
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command
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}
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#[cfg(not(target_os = "windows"))]
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pub fn new_std_command(program: impl AsRef<OsStr>) -> std::process::Command {
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std::process::Command::new(program)
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}
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#[cfg(not(target_os = "macos"))]
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pub type Child = smol::process::Child;
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#[cfg(not(target_os = "macos"))]
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pub use std::process::Stdio;
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#[cfg(not(target_os = "macos"))]
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#[derive(Debug)]
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pub struct Command(smol::process::Command);
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#[cfg(not(target_os = "macos"))]
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impl Command {
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#[inline]
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pub fn new(program: impl AsRef<OsStr>) -> Self {
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#[cfg(target_os = "windows")]
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{
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use smol::process::windows::CommandExt;
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let mut cmd = smol::process::Command::new(program);
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cmd.creation_flags(CREATE_NO_WINDOW);
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Self(cmd)
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}
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#[cfg(not(target_os = "windows"))]
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Self(smol::process::Command::new(program))
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}
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pub fn arg(&mut self, arg: impl AsRef<OsStr>) -> &mut Self {
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self.0.arg(arg);
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self
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}
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pub fn args<I, S>(&mut self, args: I) -> &mut Self
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where
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I: IntoIterator<Item = S>,
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S: AsRef<OsStr>,
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{
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self.0.args(args);
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self
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}
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pub fn get_args(&self) -> impl Iterator<Item = &OsStr> {
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self.0.get_args()
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}
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pub fn env(&mut self, key: impl AsRef<OsStr>, val: impl AsRef<OsStr>) -> &mut Self {
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self.0.env(key, val);
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self
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}
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pub fn envs<I, K, V>(&mut self, vars: I) -> &mut Self
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where
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I: IntoIterator<Item = (K, V)>,
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K: AsRef<OsStr>,
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V: AsRef<OsStr>,
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{
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self.0.envs(vars);
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self
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}
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pub fn env_remove(&mut self, key: impl AsRef<OsStr>) -> &mut Self {
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self.0.env_remove(key);
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self
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}
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pub fn env_clear(&mut self) -> &mut Self {
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self.0.env_clear();
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self
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}
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pub fn current_dir(&mut self, dir: impl AsRef<Path>) -> &mut Self {
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self.0.current_dir(dir);
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self
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}
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pub fn stdin(&mut self, cfg: impl Into<Stdio>) -> &mut Self {
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self.0.stdin(cfg.into());
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self
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}
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pub fn stdout(&mut self, cfg: impl Into<Stdio>) -> &mut Self {
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self.0.stdout(cfg.into());
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self
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}
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pub fn stderr(&mut self, cfg: impl Into<Stdio>) -> &mut Self {
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self.0.stderr(cfg.into());
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self
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}
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pub fn kill_on_drop(&mut self, kill_on_drop: bool) -> &mut Self {
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self.0.kill_on_drop(kill_on_drop);
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self
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}
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pub fn spawn(&mut self) -> std::io::Result<Child> {
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self.0.spawn()
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}
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pub async fn output(&mut self) -> std::io::Result<std::process::Output> {
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self.0.output().await
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}
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pub async fn status(&mut self) -> std::io::Result<std::process::ExitStatus> {
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self.0.status().await
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}
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pub fn get_program(&self) -> &OsStr {
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self.0.get_program()
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}
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}
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