Files
zed/crates/gpui/examples
Xiaobo Liu b44f12bd4b gpui: Fix web examples build (#59470)
# Objective

fix `cargo xtask web-examples --no-serve` error.

## Solution

Building GPUI web examples for wasm failed because gpui's ordinary
dev-dependencies were included in the wasm build graph. That pulled in
proptest's default fork/timeout support, which depends on wait-timeout.
wait-timeout does not support wasm32-unknown-unknown, so compilation
failed.

The a11y example also had a wasm_bindgen start function but was missing
the wasm no_main crate attribute, so Rust still expected a normal main
function and emitted E0601.

Move gpui's proptest dev-dependency behind the non-wasm target so web
example builds do not include native-only test timeout support. Add the
wasm no_main crate attribute to the a11y example.

Verified with:

```
cargo tree --target wasm32-unknown-unknown -p gpui -i wait-timeout
cargo xtask web-examples --no-serve
```

---

Release Notes:

- N/A or Added/Fixed/Improved ...

Signed-off-by: Xiaobo Liu <cppcoffee@gmail.com>
2026-06-22 00:19:08 +00:00
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GPUI Examples

Examples can be run from the Zed repository root:

cargo run -p gpui --example hello_world

Where to start

  • hello_world shows the basic shape of a GPUI application: create an Application, open a window, create a root view, and render a div.
  • input demonstrates text input, focus, selections, clipboard actions, and keyboard bindings.
  • uniform_list shows how to render a simple virtualized list.
  • testing demonstrates #[gpui::test], TestAppContext, actions, focus, and window-based tests.

Layout and styling

  • grid_layout demonstrates CSS-grid-style layout.
  • opacity demonstrates opacity styling.
  • pattern shows patterned backgrounds.
  • shadow demonstrates box shadows.
  • text shows styled text rendering.
  • text_layout demonstrates text alignment, decoration, weights, and wrapping.
  • text_wrapper shows wrapping text content.

Interaction

  • anchor demonstrates anchored positioning.
  • data_table combines virtualized list rendering with table-style rows and a custom scrollbar.
  • drag_drop shows draggable elements and drop targets.
  • focus_visible demonstrates keyboard-visible focus styling.
  • mouse_pressure demonstrates pressure-sensitive pointer input where supported.
  • popover shows floating layers with deferred and anchored.
  • scrollable demonstrates scrollable content.
  • tab_stop shows keyboard tab navigation.

Images, drawing, and animation

  • animation demonstrates GPUI animations and animated SVG transforms.
  • gif_viewer shows GIF rendering.
  • gradient demonstrates linear gradients and color spaces.
  • image shows local and remote image loading, image sizing, and asset setup.
  • image_gallery demonstrates image caching and loading remote images.
  • image_loading shows image loading states and asset loading.
  • painting demonstrates custom drawing with paths and canvas.
  • svg shows SVG rendering.

Windows and application behavior

  • move_entity_between_windows shows moving an entity between windows.
  • on_window_close_quit demonstrates quitting when a window closes.
  • set_menus shows application menu setup.
  • window demonstrates creating normal, dialog, popup, and floating windows.
  • window_positioning demonstrates window bounds and placement.
  • window_shadow demonstrates window shadow styling.

Specialized examples

These examples are useful when working on GPUI itself, but they may not be the best starting point for new applications:

  • active_state_bug is a focused active-state reproduction.
  • layer_shell demonstrates Linux layer-shell windows.
  • list_example demonstrates bottom-aligned list state and scrollbar behavior.
  • ownership_post supports the ownership and data-flow documentation.
  • paths_bench is a path rendering benchmark.
  • tree renders a deep tree of nested elements.