Files
zed/crates/gpui/examples/image_loading.rs
T
Lukas Wirth ab1c37a4ef gpui_web: Let applications provide fonts (#63493)
`gpui_web` currently embeds IBM Plex Sans and Lilex into every browser
application during platform construction. Applications such as Delta
already provide their own fonts, so those binaries contain overlapping
font bundles and register the same faces twice.

This change starts the web platform with an empty font database,
matching the ownership boundary used by native applications: the
application selects and registers its fonts before opening a window.
Delta already follows that sequence. GPUI's browser-capable examples now
load the former eight-face bundle explicitly through shared example
support, while the standalone `hello_web` example demonstrates
registering a minimal application font directly.

Testing performed:

- `cargo check -p gpui --examples --target wasm32-unknown-unknown`
- `cargo check -p gpui --examples`
- `cargo check -p gpui_web --target wasm32-unknown-unknown`
- `cargo check --manifest-path
crates/gpui_web/examples/hello_web/Cargo.toml --target
wasm32-unknown-unknown`
- `./script/clippy -p gpui_web --target wasm32-unknown-unknown`
- `cargo fmt -p gpui -p gpui_web --check`

Release Notes:

- N/A
2026-08-31 13:07:22 +00:00

233 lines
8.3 KiB
Rust

#![cfg_attr(target_family = "wasm", no_main)]
#[path = "example_support/fonts.rs"]
mod example_support;
use std::{path::Path, sync::Arc, time::Duration};
use gpui::{
Animation, AnimationExt, App, Asset, AssetLogger, AssetSource, Bounds, Context, Hsla,
ImageAssetLoader, ImageCacheError, ImgResourceLoader, LOADING_DELAY, Length, RenderImage,
Resource, SharedString, Window, WindowBounds, WindowOptions, black, div, img, prelude::*,
pulsating_between, px, red, size,
};
use gpui_platform::application;
struct Assets {}
impl AssetSource for Assets {
fn load(&self, path: &str) -> anyhow::Result<Option<std::borrow::Cow<'static, [u8]>>> {
std::fs::read(path)
.map(Into::into)
.map_err(Into::into)
.map(Some)
}
fn list(&self, path: &str) -> anyhow::Result<Vec<SharedString>> {
Ok(std::fs::read_dir(path)?
.filter_map(|entry| {
Some(SharedString::from(
entry.ok()?.path().to_string_lossy().into_owned(),
))
})
.collect::<Vec<_>>())
}
}
const IMAGE: &str = concat!(env!("CARGO_MANIFEST_DIR"), "/examples/image/app-icon.png");
#[derive(Copy, Clone, Hash)]
struct LoadImageParameters {
timeout: Duration,
fail: bool,
}
struct LoadImageWithParameters {}
impl Asset for LoadImageWithParameters {
type Source = LoadImageParameters;
type Output = Result<Arc<RenderImage>, ImageCacheError>;
fn load(
parameters: Self::Source,
cx: &mut App,
) -> impl std::future::Future<Output = Self::Output> + Send + 'static {
let timer = cx.background_executor().timer(parameters.timeout);
let data = AssetLogger::<ImageAssetLoader>::load(
Resource::Path(Path::new(IMAGE).to_path_buf().into()),
cx,
);
async move {
timer.await;
if parameters.fail {
log::error!("Intentionally failed to load image");
Err(anyhow::anyhow!("Failed to load image").into())
} else {
data.await
}
}
}
}
struct ImageLoadingExample {}
impl ImageLoadingExample {
fn loading_element() -> impl IntoElement {
div().size_full().flex_none().p_0p5().rounded_xs().child(
div().size_full().with_animation(
"loading-bg",
Animation::new(Duration::from_secs(3))
.repeat()
.with_easing(pulsating_between(0.04, 0.24)),
move |this, delta| this.bg(black().opacity(delta)),
),
)
}
fn fallback_element() -> impl IntoElement {
let fallback_color: Hsla = black().opacity(0.5);
div().size_full().flex_none().p_0p5().child(
div()
.size_full()
.flex()
.items_center()
.justify_center()
.rounded_xs()
.text_sm()
.text_color(fallback_color)
.border_1()
.border_color(fallback_color)
.child("?"),
)
}
}
impl Render for ImageLoadingExample {
fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
div().flex().flex_col().size_full().justify_around().child(
div().flex().flex_row().w_full().justify_around().child(
div()
.flex()
.bg(gpui::white())
.size(Length::Definite(px(300.0).into()))
.justify_center()
.items_center()
.child({
let image_source = LoadImageParameters {
timeout: LOADING_DELAY.saturating_sub(Duration::from_millis(25)),
fail: false,
};
// Load within the 'loading delay', should not show loading fallback
img(move |window: &mut Window, cx: &mut App| {
window.use_asset::<LoadImageWithParameters>(&image_source, cx)
})
.id("image-1")
.border_1()
.size_12()
.with_fallback(|| Self::fallback_element().into_any_element())
.border_color(red())
.with_loading(|| Self::loading_element().into_any_element())
.on_click(move |_, _, cx| {
cx.remove_asset::<LoadImageWithParameters>(&image_source);
})
})
.child({
// Load after a long delay
let image_source = LoadImageParameters {
timeout: Duration::from_secs(5),
fail: false,
};
img(move |window: &mut Window, cx: &mut App| {
window.use_asset::<LoadImageWithParameters>(&image_source, cx)
})
.id("image-2")
.with_fallback(|| Self::fallback_element().into_any_element())
.with_loading(|| Self::loading_element().into_any_element())
.size_12()
.border_1()
.border_color(red())
.on_click(move |_, _, cx| {
cx.remove_asset::<LoadImageWithParameters>(&image_source);
})
})
.child({
// Fail to load image after a long delay
let image_source = LoadImageParameters {
timeout: Duration::from_secs(5),
fail: true,
};
// Fail to load after a long delay
img(move |window: &mut Window, cx: &mut App| {
window.use_asset::<LoadImageWithParameters>(&image_source, cx)
})
.id("image-3")
.with_fallback(|| Self::fallback_element().into_any_element())
.with_loading(|| Self::loading_element().into_any_element())
.size_12()
.border_1()
.border_color(red())
.on_click(move |_, _, cx| {
cx.remove_asset::<LoadImageWithParameters>(&image_source);
})
})
.child({
// Ensure that the normal image loader doesn't spam logs
let image_source = Path::new(
"this/file/really/shouldn't/exist/or/won't/be/an/image/I/hope",
)
.to_path_buf();
img(image_source.clone())
.id("image-4")
.border_1()
.size_12()
.with_fallback(|| Self::fallback_element().into_any_element())
.border_color(red())
.with_loading(|| Self::loading_element().into_any_element())
.on_click(move |_, _, cx| {
cx.remove_asset::<ImgResourceLoader>(&image_source.clone().into());
})
}),
),
)
}
}
fn run_example() {
application().with_assets(Assets {}).run(|cx: &mut App| {
if !example_support::load_fonts(cx) {
return;
}
let options = WindowOptions {
window_bounds: Some(WindowBounds::Windowed(Bounds::centered(
None,
size(px(300.), px(300.)),
cx,
))),
..Default::default()
};
cx.open_window(options, |_, cx| {
cx.activate(false);
cx.new(|_| ImageLoadingExample {})
})
.unwrap();
});
}
#[cfg(not(target_family = "wasm"))]
fn main() {
env_logger::init();
run_example();
}
#[cfg(target_family = "wasm")]
#[wasm_bindgen::prelude::wasm_bindgen(start)]
pub fn start() {
gpui_platform::web_init();
run_example();
}