Files
zed/crates/gpui_apple
Anthony Eid d08be97d05 gpui: Fix native object accumulation in headless Metal rendering (#64099)
# Objective

Heavy headless rendering benchmarks accumulated native temporary objects
across frames because they could run for a long time without an
autorelease pool draining.

This PR adds a scoped autorelease pool around each headless rendering
call so those temporary objects are released promptly. GPU submission
remains asynchronous, and image readback retains its existing completion
wait.

Release Notes:

- N/A
2026-09-11 21:09:33 +00:00
..
2026-08-31 17:37:00 +00:00