Files
zed/crates/gpui/examples/mouse_pressure.rs
T
Piotr OsiewiczandEric Holk dc4bba93ef gpui: Extract gpui_platform out of gpui (#49277)
#2874 on steroids

Before you mark this PR as ready for review, make sure that you have:
- [ ] Added a solid test coverage and/or screenshots from doing manual
testing
- [ ] Done a self-review taking into account security and performance
aspects
- [ ] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)

Release Notes:

- N/A

---------

Co-authored-by: Eric Holk <eric@zed.dev>
2026-02-19 18:57:49 +01:00

68 lines
1.8 KiB
Rust

use gpui::{
App, Bounds, Context, MousePressureEvent, PressureStage, Window, WindowBounds, WindowOptions,
div, prelude::*, px, rgb, size,
};
use gpui_platform::application;
struct MousePressureExample {
pressure_stage: PressureStage,
pressure_amount: f32,
}
impl Render for MousePressureExample {
fn render(&mut self, _window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
div()
.flex()
.flex_col()
.gap_3()
.bg(rgb(0x505050))
.size(px(500.0))
.justify_center()
.items_center()
.shadow_lg()
.border_1()
.border_color(rgb(0x0000ff))
.text_xl()
.text_color(rgb(0xffffff))
.child(format!("Pressure stage: {:?}", &self.pressure_stage))
.child(format!("Pressure amount: {:.2}", &self.pressure_amount))
.on_mouse_pressure(cx.listener(Self::on_mouse_pressure))
}
}
impl MousePressureExample {
fn on_mouse_pressure(
&mut self,
pressure_event: &MousePressureEvent,
_window: &mut Window,
cx: &mut Context<Self>,
) {
self.pressure_amount = pressure_event.pressure;
self.pressure_stage = pressure_event.stage;
cx.notify();
}
}
fn main() {
application().run(|cx: &mut App| {
let bounds = Bounds::centered(None, size(px(500.), px(500.0)), cx);
cx.open_window(
WindowOptions {
window_bounds: Some(WindowBounds::Windowed(bounds)),
..Default::default()
},
|_, cx| {
cx.new(|_| MousePressureExample {
pressure_stage: PressureStage::Zero,
pressure_amount: 0.0,
})
},
)
.unwrap();
cx.activate(true);
});
}