Files
zed/crates/vim/src/state.rs
T
Conrad Irwin 1ad986380b Improve vim undo (#9317)
The important change here is to ensure that undo never lands you in
visual mode; but we also take care to restore the selection the same way
vim does (visual line goes to beginning of line, visual block to the top
left, etc.).

To help make this behaviour feel right we also group any deletions that
started insert mode with the first text inserted.

Fixes: #7521

Release Notes:

- vim: Improved undo. It will now restore you to normal mode in the same
position as vim, and group deletions caused by `c` or `s` with the
concomitant insert.
([#7521](https://github.com/zed-industries/zed/issues/7521)).
2024-03-13 23:12:12 -06:00

254 lines
6.5 KiB
Rust

use std::{fmt::Display, ops::Range, sync::Arc};
use collections::HashMap;
use editor::Anchor;
use gpui::{Action, KeyContext};
use language::{CursorShape, Selection, TransactionId};
use serde::{Deserialize, Serialize};
use workspace::searchable::Direction;
use crate::motion::Motion;
#[derive(Clone, Copy, Debug, PartialEq, Eq, Deserialize, Serialize)]
pub enum Mode {
Normal,
Insert,
Visual,
VisualLine,
VisualBlock,
}
impl Display for Mode {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
Mode::Normal => write!(f, "NORMAL"),
Mode::Insert => write!(f, "INSERT"),
Mode::Visual => write!(f, "VISUAL"),
Mode::VisualLine => write!(f, "VISUAL LINE"),
Mode::VisualBlock => write!(f, "VISUAL BLOCK"),
}
}
}
impl Mode {
pub fn is_visual(&self) -> bool {
match self {
Mode::Normal | Mode::Insert => false,
Mode::Visual | Mode::VisualLine | Mode::VisualBlock => true,
}
}
}
impl Default for Mode {
fn default() -> Self {
Self::Normal
}
}
#[derive(Copy, Clone, Debug, PartialEq, Eq, Deserialize)]
pub enum Operator {
Change,
Delete,
Yank,
Replace,
Object { around: bool },
FindForward { before: bool },
FindBackward { after: bool },
}
#[derive(Default, Clone)]
pub struct EditorState {
pub mode: Mode,
pub last_mode: Mode,
/// pre_count is the number before an operator is specified (3 in 3d2d)
pub pre_count: Option<usize>,
/// post_count is the number after an operator is specified (2 in 3d2d)
pub post_count: Option<usize>,
pub operator_stack: Vec<Operator>,
pub current_tx: Option<TransactionId>,
pub current_anchor: Option<Selection<Anchor>>,
pub undo_modes: HashMap<TransactionId, Mode>,
}
#[derive(Default, Clone, Debug)]
pub enum RecordedSelection {
#[default]
None,
Visual {
rows: u32,
cols: u32,
},
SingleLine {
cols: u32,
},
VisualBlock {
rows: u32,
cols: u32,
},
VisualLine {
rows: u32,
},
}
#[derive(Default, Clone)]
pub struct WorkspaceState {
pub search: SearchState,
pub last_find: Option<Motion>,
pub recording: bool,
pub stop_recording_after_next_action: bool,
pub replaying: bool,
pub recorded_count: Option<usize>,
pub recorded_actions: Vec<ReplayableAction>,
pub recorded_selection: RecordedSelection,
pub registers: HashMap<String, String>,
}
#[derive(Debug)]
pub enum ReplayableAction {
Action(Box<dyn Action>),
Insertion {
text: Arc<str>,
utf16_range_to_replace: Option<Range<isize>>,
},
}
impl Clone for ReplayableAction {
fn clone(&self) -> Self {
match self {
Self::Action(action) => Self::Action(action.boxed_clone()),
Self::Insertion {
text,
utf16_range_to_replace,
} => Self::Insertion {
text: text.clone(),
utf16_range_to_replace: utf16_range_to_replace.clone(),
},
}
}
}
#[derive(Clone)]
pub struct SearchState {
pub direction: Direction,
pub count: usize,
pub initial_query: String,
}
impl Default for SearchState {
fn default() -> Self {
Self {
direction: Direction::Next,
count: 1,
initial_query: "".to_string(),
}
}
}
impl EditorState {
pub fn cursor_shape(&self) -> CursorShape {
match self.mode {
Mode::Normal => {
if self.operator_stack.is_empty() {
CursorShape::Block
} else {
CursorShape::Underscore
}
}
Mode::Visual | Mode::VisualLine | Mode::VisualBlock => CursorShape::Block,
Mode::Insert => CursorShape::Bar,
}
}
pub fn vim_controlled(&self) -> bool {
!matches!(self.mode, Mode::Insert)
|| matches!(
self.operator_stack.last(),
Some(Operator::FindForward { .. }) | Some(Operator::FindBackward { .. })
)
}
pub fn should_autoindent(&self) -> bool {
!(self.mode == Mode::Insert && self.last_mode == Mode::VisualBlock)
}
pub fn clip_at_line_ends(&self) -> bool {
match self.mode {
Mode::Insert | Mode::Visual | Mode::VisualLine | Mode::VisualBlock => false,
Mode::Normal => true,
}
}
pub fn active_operator(&self) -> Option<Operator> {
self.operator_stack.last().copied()
}
pub fn keymap_context_layer(&self) -> KeyContext {
let mut context = KeyContext::default();
context.set(
"vim_mode",
match self.mode {
Mode::Normal => "normal",
Mode::Visual | Mode::VisualLine | Mode::VisualBlock => "visual",
Mode::Insert => "insert",
},
);
if self.vim_controlled() {
context.add("VimControl");
}
if self.active_operator().is_none() && self.pre_count.is_some()
|| self.active_operator().is_some() && self.post_count.is_some()
{
context.add("VimCount");
}
let active_operator = self.active_operator();
if let Some(active_operator) = active_operator {
for context_flag in active_operator.context_flags().into_iter() {
context.add(*context_flag);
}
}
context.set(
"vim_operator",
active_operator.map(|op| op.id()).unwrap_or_else(|| "none"),
);
context
}
}
impl Operator {
pub fn id(&self) -> &'static str {
match self {
Operator::Object { around: false } => "i",
Operator::Object { around: true } => "a",
Operator::Change => "c",
Operator::Delete => "d",
Operator::Yank => "y",
Operator::Replace => "r",
Operator::FindForward { before: false } => "f",
Operator::FindForward { before: true } => "t",
Operator::FindBackward { after: false } => "F",
Operator::FindBackward { after: true } => "T",
}
}
pub fn context_flags(&self) -> &'static [&'static str] {
match self {
Operator::Object { .. } => &["VimObject"],
Operator::FindForward { .. } | Operator::FindBackward { .. } | Operator::Replace => {
&["VimWaiting"]
}
_ => &[],
}
}
}