Use fwb's glSurfaceView
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commit
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17 files changed
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@@ -16,12 +16,11 @@
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package com.hippo.glview.view;
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import android.annotation.TargetApi;
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import android.content.Context;
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import android.graphics.Matrix;
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import android.graphics.PixelFormat;
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import android.opengl.GLSurfaceView;
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import android.opengl.GLUtils;
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import android.os.Build;
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import android.os.Parcelable;
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import android.os.Process;
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import android.os.SystemClock;
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@@ -42,10 +41,6 @@ import com.hippo.glview.glrenderer.UploadedTexture;
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import com.hippo.glview.util.ApiHelper;
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import com.hippo.glview.util.GalleryUtils;
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import com.hippo.glview.util.MotionEventHelper;
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import com.hippo.tuxiang.EGLConfigChooser;
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import com.hippo.tuxiang.EGLContextFactory;
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import com.hippo.tuxiang.GLSurfaceView;
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import com.hippo.tuxiang.Renderer;
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import com.hippo.yorozuya.AssertUtils;
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import java.util.ArrayDeque;
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@@ -89,12 +84,7 @@ public class GLRootView extends GLSurfaceView
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private final ReentrantLock mRenderLock = new ReentrantLock();
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private final Condition mFreezeCondition =
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mRenderLock.newCondition();
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private final Runnable mRequestRenderOnAnimationFrame = new Runnable() {
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@Override
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public void run() {
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superRequestRender();
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}
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};
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private final Runnable mRequestRenderOnAnimationFrame = this::superRequestRender;
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private int mFrameCount = 0;
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private long mFrameCountingStart = 0;
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private int mInvalidateColor = 0;
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@@ -187,11 +177,7 @@ public class GLRootView extends GLSurfaceView
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}
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if (mRenderRequested) return;
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mRenderRequested = true;
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if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN) {
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postOnAnimation(mRequestRenderOnAnimationFrame);
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} else {
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super.requestRender();
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}
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postOnAnimation(mRequestRenderOnAnimationFrame);
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}
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private void superRequestRender() {
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@@ -281,7 +267,7 @@ public class GLRootView extends GLSurfaceView
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++mFrameCount;
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}
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private void onDrawFrameLocked(GL10 gl) {
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private void onDrawFrameLocked() {
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if (DEBUG_FPS) outputFps();
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// release the unbound textures and deleted buffers.
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mCanvas.deleteRecycledResources();
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@@ -391,9 +377,20 @@ public class GLRootView extends GLSurfaceView
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@Override
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public void onPause() {
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unfreeze();
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if (mContentView != null) {
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mContentView.pause();
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}
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super.onPause();
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}
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@Override
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public void onResume() {
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if (mContentView != null) {
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mContentView.resume();
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}
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super.onResume();
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}
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@Override
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public void setOrientationSource(OrientationSource source) {
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mOrientationSource = source;
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@@ -430,7 +427,6 @@ public class GLRootView extends GLSurfaceView
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}
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@Override
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@TargetApi(Build.VERSION_CODES.JELLY_BEAN)
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public void setLightsOutMode(boolean enabled) {
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if (!ApiHelper.HAS_SET_SYSTEM_UI_VISIBILITY) return;
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@@ -503,7 +499,7 @@ public class GLRootView extends GLSurfaceView
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}
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}
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private class GLRootRenderer implements Renderer {
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private class GLRootRenderer implements GLSurfaceView.Renderer {
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/**
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* Called when the context is created, possibly after automatic destruction.
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@@ -547,7 +543,7 @@ public class GLRootView extends GLSurfaceView
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}
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@Override
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public boolean onDrawFrame(GL10 gl) {
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public void onDrawFrame(GL10 gl) {
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AnimationTime.update();
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long t0 = System.nanoTime();
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@@ -559,7 +555,7 @@ public class GLRootView extends GLSurfaceView
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}
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try {
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onDrawFrameLocked(gl);
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onDrawFrameLocked();
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} finally {
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mRenderLock.unlock();
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}
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@@ -570,33 +566,6 @@ public class GLRootView extends GLSurfaceView
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if (duration > 8) {
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Log.v(TAG, "--- " + duration + " ---");
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}
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return true;
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}
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@Override
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public void onGLThreadStart() {
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}
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@Override
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public void onGLThreadExit() {
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if (mContentView != null && mContentView.isAttachedToRoot()) {
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mContentView.detachFromRoot();
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}
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}
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@Override
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public void onGLThreadPause() {
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if (mContentView != null) {
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mContentView.pause();
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}
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}
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@Override
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public void onGLThreadResume() {
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if (mContentView != null) {
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mContentView.resume();
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}
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}
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}
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@@ -662,7 +631,7 @@ public class GLRootView extends GLSurfaceView
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throw new IllegalArgumentException("No config chosen");
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}
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int renderableType = findConfigAttrib(egl, display, config, EGL10.EGL_RENDERABLE_TYPE, 0);
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int renderableType = findConfigAttrib(egl, display, config, EGL10.EGL_RENDERABLE_TYPE);
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if ((renderableType & 0x0004) == 0x0004 /* EGL_OPENGL_ES2_BIT */) {
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mEGLContextClientVersion = 2;
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} else {
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@@ -680,21 +649,21 @@ public class GLRootView extends GLSurfaceView
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for (int i = 0, n = configs.length; i < n; i++) {
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final EGLConfig config = configs[i];
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final int redSize = findConfigAttrib(egl, display, config,
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EGL10.EGL_RED_SIZE, 0);
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EGL10.EGL_RED_SIZE);
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final int greenSize = findConfigAttrib(egl, display, config,
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EGL10.EGL_GREEN_SIZE, 0);
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EGL10.EGL_GREEN_SIZE);
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final int blueSize = findConfigAttrib(egl, display, config,
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EGL10.EGL_BLUE_SIZE, 0);
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EGL10.EGL_BLUE_SIZE);
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final int alphaSize = findConfigAttrib(egl, display, config,
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EGL10.EGL_ALPHA_SIZE, 0);
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EGL10.EGL_ALPHA_SIZE);
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final int sampleBuffers = findConfigAttrib(egl, display, config,
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EGL10.EGL_SAMPLE_BUFFERS, 0);
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EGL10.EGL_SAMPLE_BUFFERS);
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final int samples = findConfigAttrib(egl, display, config,
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EGL10.EGL_SAMPLES, 0);
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EGL10.EGL_SAMPLES);
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final int depth = findConfigAttrib(egl, display, config,
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EGL10.EGL_DEPTH_SIZE, 0);
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EGL10.EGL_DEPTH_SIZE);
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final int stencil = findConfigAttrib(egl, display, config,
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EGL10.EGL_STENCIL_SIZE, 0);
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EGL10.EGL_STENCIL_SIZE);
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final int score = redSize + greenSize + blueSize + alphaSize +
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sampleBuffers + samples - depth - stencil;
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@@ -709,11 +678,11 @@ public class GLRootView extends GLSurfaceView
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}
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private int findConfigAttrib(EGL10 egl, EGLDisplay display,
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EGLConfig config, int attribute, int defaultValue) {
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EGLConfig config, int attribute) {
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if (egl.eglGetConfigAttrib(display, config, attribute, mValue)) {
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return mValue[0];
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}
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return defaultValue;
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return 0;
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}
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}
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@@ -1,85 +0,0 @@
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/*
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* Copyright (C) 2008 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.hippo.tuxiang;
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import javax.microedition.khronos.egl.EGL10;
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import javax.microedition.khronos.egl.EGLConfig;
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import javax.microedition.khronos.egl.EGLDisplay;
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// android-9.0.0_r30
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public abstract class BaseConfigChooser implements EGLConfigChooser {
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private final int mEGLContextClientVersion;
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public BaseConfigChooser(int eglContextClientVersion, int[] configSpec) {
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mEGLContextClientVersion = eglContextClientVersion;
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mConfigSpec = filterConfigSpec(configSpec);
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}
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@Override
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public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) {
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final int[] num_config = new int[1];
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if (!egl.eglChooseConfig(display, mConfigSpec, null, 0,
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num_config)) {
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throw new IllegalArgumentException("eglChooseConfig failed");
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}
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final int numConfigs = num_config[0];
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if (numConfigs <= 0) {
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throw new IllegalArgumentException(
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"No configs match configSpec");
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}
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final EGLConfig[] configs = new EGLConfig[numConfigs];
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if (!egl.eglChooseConfig(display, mConfigSpec, configs, numConfigs,
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num_config)) {
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throw new IllegalArgumentException("eglChooseConfig#2 failed");
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}
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final EGLConfig config = chooseConfig(egl, display, configs);
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if (config == null) {
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throw new IllegalArgumentException("No config chosen");
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}
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return config;
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}
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public abstract EGLConfig chooseConfig(EGL10 egl, EGLDisplay display,
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EGLConfig[] configs);
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protected int[] mConfigSpec;
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private int[] filterConfigSpec(int[] configSpec) {
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if (mEGLContextClientVersion != 2 && mEGLContextClientVersion != 3) {
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return configSpec;
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}
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/* We know none of the subclasses define EGL_RENDERABLE_TYPE.
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* And we know the configSpec is well formed.
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*/
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final int len = configSpec.length;
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final int[] newConfigSpec = new int[len + 2];
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System.arraycopy(configSpec, 0, newConfigSpec, 0, len-1);
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newConfigSpec[len-1] = EGL10.EGL_RENDERABLE_TYPE;
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if (mEGLContextClientVersion == 2) {
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newConfigSpec[len] = 0x0004; /* EGL_OPENGL_ES2_BIT */
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} else {
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newConfigSpec[len] = 0x0040; /* EGL_OPENGL_ES3_BIT_KHR */
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}
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newConfigSpec[len+1] = EGL10.EGL_NONE;
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return newConfigSpec;
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}
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}
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@@ -1,94 +0,0 @@
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/*
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* Copyright (C) 2008 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.hippo.tuxiang;
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import javax.microedition.khronos.egl.EGL10;
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import javax.microedition.khronos.egl.EGLConfig;
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import javax.microedition.khronos.egl.EGLDisplay;
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// android-9.0.0_r30
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/**
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* Choose a configuration with exactly the specified r,g,b,a sizes,
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* and at least the specified depth and stencil sizes.
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*/
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public class ComponentSizeChooser extends BaseConfigChooser {
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public ComponentSizeChooser(int eglContextClientVersion,
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int redSize, int greenSize, int blueSize,
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int alphaSize, int depthSize, int stencilSize) {
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super(eglContextClientVersion, new int[] {
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EGL10.EGL_RED_SIZE, redSize,
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EGL10.EGL_GREEN_SIZE, greenSize,
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EGL10.EGL_BLUE_SIZE, blueSize,
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EGL10.EGL_ALPHA_SIZE, alphaSize,
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EGL10.EGL_DEPTH_SIZE, depthSize,
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EGL10.EGL_STENCIL_SIZE, stencilSize,
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EGL10.EGL_NONE});
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mValue = new int[1];
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mRedSize = redSize;
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mGreenSize = greenSize;
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mBlueSize = blueSize;
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mAlphaSize = alphaSize;
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mDepthSize = depthSize;
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mStencilSize = stencilSize;
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}
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@Override
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public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display,
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EGLConfig[] configs) {
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for (final EGLConfig config : configs) {
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final int d = findConfigAttrib(egl, display, config,
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EGL10.EGL_DEPTH_SIZE, 0);
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final int s = findConfigAttrib(egl, display, config,
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EGL10.EGL_STENCIL_SIZE, 0);
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if ((d >= mDepthSize) && (s >= mStencilSize)) {
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final int r = findConfigAttrib(egl, display, config,
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EGL10.EGL_RED_SIZE, 0);
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final int g = findConfigAttrib(egl, display, config,
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EGL10.EGL_GREEN_SIZE, 0);
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final int b = findConfigAttrib(egl, display, config,
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EGL10.EGL_BLUE_SIZE, 0);
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final int a = findConfigAttrib(egl, display, config,
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EGL10.EGL_ALPHA_SIZE, 0);
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if ((r == mRedSize) && (g == mGreenSize)
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&& (b == mBlueSize) && (a == mAlphaSize)) {
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return config;
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}
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}
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}
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return null;
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}
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private int findConfigAttrib(EGL10 egl, EGLDisplay display,
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EGLConfig config, int attribute, int defaultValue) {
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if (egl.eglGetConfigAttrib(display, config, attribute, mValue)) {
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return mValue[0];
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}
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return defaultValue;
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}
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private final int[] mValue;
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// Subclasses can adjust these values:
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protected int mRedSize;
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protected int mGreenSize;
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protected int mBlueSize;
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protected int mAlphaSize;
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protected int mDepthSize;
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protected int mStencilSize;
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}
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@@ -1,58 +0,0 @@
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/*
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* Copyright (C) 2008 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
|
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.hippo.tuxiang;
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import android.util.Log;
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import javax.microedition.khronos.egl.EGL10;
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import javax.microedition.khronos.egl.EGLConfig;
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import javax.microedition.khronos.egl.EGLContext;
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import javax.microedition.khronos.egl.EGLDisplay;
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// android-9.0.0_r30
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public class DefaultContextFactory implements EGLContextFactory {
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private static final int EGL_CONTEXT_CLIENT_VERSION = 0x3098;
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private final int mEGLContextClientVersion;
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public DefaultContextFactory(int eglContextClientVersion) {
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mEGLContextClientVersion = eglContextClientVersion;
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}
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@Override
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public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig config) {
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final int[] attrib_list = {EGL_CONTEXT_CLIENT_VERSION, mEGLContextClientVersion,
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EGL10.EGL_NONE };
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return egl.eglCreateContext(display, config, EGL10.EGL_NO_CONTEXT,
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mEGLContextClientVersion != 0 ? attrib_list : null);
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}
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@Override
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public void destroyContext(EGL10 egl, EGLDisplay display,
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EGLContext context) {
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if (!egl.eglDestroyContext(display, context)) {
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Log.e("DefaultContextFactory", "display:" + display + " context: " + context);
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if (GLStuff.LOG_THREADS) {
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Log.i("DefaultContextFactory", "tid=" + Thread.currentThread().getId());
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}
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EglHelper.throwEglException("eglDestroyContex", egl.eglGetError());
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}
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}
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}
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@@ -1,53 +0,0 @@
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/*
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* Copyright (C) 2008 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
|
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* you may not use this file except in compliance with the License.
|
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* You may obtain a copy of the License at
|
||||
*
|
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* http://www.apache.org/licenses/LICENSE-2.0
|
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*
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* Unless required by applicable law or agreed to in writing, software
|
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* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
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*/
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package com.hippo.tuxiang;
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import android.util.Log;
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|
||||
import javax.microedition.khronos.egl.EGL10;
|
||||
import javax.microedition.khronos.egl.EGLConfig;
|
||||
import javax.microedition.khronos.egl.EGLDisplay;
|
||||
import javax.microedition.khronos.egl.EGLSurface;
|
||||
|
||||
// android-9.0.0_r30
|
||||
|
||||
public class DefaultWindowSurfaceFactory implements EGLWindowSurfaceFactory {
|
||||
|
||||
@Override
|
||||
public EGLSurface createWindowSurface(EGL10 egl, EGLDisplay display,
|
||||
EGLConfig config, Object nativeWindow) {
|
||||
EGLSurface result = null;
|
||||
try {
|
||||
result = egl.eglCreateWindowSurface(display, config, nativeWindow, null);
|
||||
} catch (IllegalArgumentException e) {
|
||||
// This exception indicates that the surface flinger surface
|
||||
// is not valid. This can happen if the surface flinger surface has
|
||||
// been torn down, but the application has not yet been
|
||||
// notified via SurfaceHolder.Callback.surfaceDestroyed.
|
||||
// In theory the application should be notified first,
|
||||
// but in practice sometimes it is not. See b/4588890
|
||||
Log.e("DefWinSurfaceFactory", "eglCreateWindowSurface", e);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void destroySurface(EGL10 egl, EGLDisplay display,
|
||||
EGLSurface surface) {
|
||||
egl.eglDestroySurface(display, surface);
|
||||
}
|
||||
}
|
||||
@@ -1,43 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2008 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
package com.hippo.tuxiang;
|
||||
|
||||
import javax.microedition.khronos.egl.EGL10;
|
||||
import javax.microedition.khronos.egl.EGLConfig;
|
||||
import javax.microedition.khronos.egl.EGLDisplay;
|
||||
|
||||
// android-9.0.0_r30
|
||||
|
||||
/**
|
||||
* An interface for choosing an EGLConfig configuration from a list of
|
||||
* potential configurations.
|
||||
* <p>
|
||||
* This interface must be implemented by clients wishing to call
|
||||
* {@link GLStuff#setEGLConfigChooser(EGLConfigChooser)}
|
||||
*/
|
||||
public interface EGLConfigChooser {
|
||||
/**
|
||||
* Choose a configuration from the list. Implementors typically
|
||||
* implement this method by calling
|
||||
* {@link EGL10#eglChooseConfig} and iterating through the results. Please consult the
|
||||
* EGL specification available from The Khronos Group to learn how to call eglChooseConfig.
|
||||
* @param egl the EGL10 for the current display.
|
||||
* @param display the current display.
|
||||
* @return the chosen configuration.
|
||||
*/
|
||||
EGLConfig chooseConfig(EGL10 egl, EGLDisplay display);
|
||||
}
|
||||
@@ -1,38 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2008 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
/**
|
||||
* An interface for customizing the eglCreateContext and eglDestroyContext calls.
|
||||
*/
|
||||
package com.hippo.tuxiang;
|
||||
|
||||
import javax.microedition.khronos.egl.EGL10;
|
||||
import javax.microedition.khronos.egl.EGLConfig;
|
||||
import javax.microedition.khronos.egl.EGLContext;
|
||||
import javax.microedition.khronos.egl.EGLDisplay;
|
||||
|
||||
// android-9.0.0_r30
|
||||
|
||||
/**
|
||||
* An interface for customizing the eglCreateContext and eglDestroyContext calls.
|
||||
* <p>
|
||||
* This interface must be implemented by clients wishing to call
|
||||
* {@link GLStuff#setEGLContextFactory(EGLContextFactory)}
|
||||
*/
|
||||
public interface EGLContextFactory {
|
||||
EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig);
|
||||
void destroyContext(EGL10 egl, EGLDisplay display, EGLContext context);
|
||||
}
|
||||
@@ -1,39 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2008 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
package com.hippo.tuxiang;
|
||||
|
||||
import javax.microedition.khronos.egl.EGL10;
|
||||
import javax.microedition.khronos.egl.EGLConfig;
|
||||
import javax.microedition.khronos.egl.EGLDisplay;
|
||||
import javax.microedition.khronos.egl.EGLSurface;
|
||||
|
||||
// android-9.0.0_r30
|
||||
|
||||
/**
|
||||
* An interface for customizing the eglCreateWindowSurface and eglDestroySurface calls.
|
||||
* <p>
|
||||
* This interface must be implemented by clients wishing to call
|
||||
* {@link GLStuff#setEGLWindowSurfaceFactory(EGLWindowSurfaceFactory)}
|
||||
*/
|
||||
public interface EGLWindowSurfaceFactory {
|
||||
/**
|
||||
* @return null if the surface cannot be constructed.
|
||||
*/
|
||||
EGLSurface createWindowSurface(EGL10 egl, EGLDisplay display, EGLConfig config,
|
||||
Object nativeWindow);
|
||||
void destroySurface(EGL10 egl, EGLDisplay display, EGLSurface surface);
|
||||
}
|
||||
@@ -1,298 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2008 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
package com.hippo.tuxiang;
|
||||
|
||||
import android.opengl.GLDebugHelper;
|
||||
import android.opengl.GLUtils;
|
||||
import android.util.Log;
|
||||
|
||||
import androidx.annotation.NonNull;
|
||||
|
||||
import java.io.Writer;
|
||||
import java.lang.ref.WeakReference;
|
||||
|
||||
import javax.microedition.khronos.egl.EGL10;
|
||||
import javax.microedition.khronos.egl.EGLConfig;
|
||||
import javax.microedition.khronos.egl.EGLContext;
|
||||
import javax.microedition.khronos.egl.EGLDisplay;
|
||||
import javax.microedition.khronos.egl.EGLSurface;
|
||||
import javax.microedition.khronos.opengles.GL;
|
||||
|
||||
// android-9.0.0_r30
|
||||
|
||||
/**
|
||||
* An EGL helper class.
|
||||
*/
|
||||
class EglHelper {
|
||||
public EglHelper(WeakReference<GLStuff> glStuffWeakRef) {
|
||||
mGLStuffViewWeakRef = glStuffWeakRef;
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialize EGL for a given configuration spec.
|
||||
*/
|
||||
public void start() {
|
||||
if (GLStuff.LOG_EGL) {
|
||||
Log.w("EglHelper", "start() tid=" + Thread.currentThread().getId());
|
||||
}
|
||||
/*
|
||||
* Get an EGL instance
|
||||
*/
|
||||
mEgl = (EGL10) EGLContext.getEGL();
|
||||
|
||||
/*
|
||||
* Get to the default display.
|
||||
*/
|
||||
mEglDisplay = mEgl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
|
||||
|
||||
if (mEglDisplay == EGL10.EGL_NO_DISPLAY) {
|
||||
throw new RuntimeException("eglGetDisplay failed");
|
||||
}
|
||||
|
||||
/*
|
||||
* We can now initialize EGL for that display
|
||||
*/
|
||||
final int[] version = new int[2];
|
||||
if(!mEgl.eglInitialize(mEglDisplay, version)) {
|
||||
throw new RuntimeException("eglInitialize failed");
|
||||
}
|
||||
final GLStuff stuff = mGLStuffViewWeakRef.get();
|
||||
if (stuff == null) {
|
||||
mEglConfig = null;
|
||||
mEglContext = null;
|
||||
} else {
|
||||
mEglConfig = stuff.getEGLConfigChooser().chooseConfig(mEgl, mEglDisplay);
|
||||
|
||||
/*
|
||||
* Create an EGL context. We want to do this as rarely as we can, because an
|
||||
* EGL context is a somewhat heavy object.
|
||||
*/
|
||||
mEglContext = stuff.getEGLContextFactory().createContext(mEgl, mEglDisplay, mEglConfig);
|
||||
}
|
||||
if (mEglContext == null || mEglContext == EGL10.EGL_NO_CONTEXT) {
|
||||
mEglContext = null;
|
||||
throwEglException("createContext");
|
||||
}
|
||||
if (GLStuff.LOG_EGL) {
|
||||
Log.w("EglHelper", "createContext " + mEglContext + " tid=" + Thread.currentThread().getId());
|
||||
}
|
||||
|
||||
mEglSurface = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Create an egl surface for the current SurfaceHolder surface. If a surface
|
||||
* already exists, destroy it before creating the new surface.
|
||||
*
|
||||
* @return true if the surface was created successfully.
|
||||
*/
|
||||
public boolean createSurface() {
|
||||
if (GLStuff.LOG_EGL) {
|
||||
Log.w("EglHelper", "createSurface() tid=" + Thread.currentThread().getId());
|
||||
}
|
||||
/*
|
||||
* Check preconditions.
|
||||
*/
|
||||
if (mEgl == null) {
|
||||
throw new RuntimeException("egl not initialized");
|
||||
}
|
||||
if (mEglDisplay == null) {
|
||||
throw new RuntimeException("eglDisplay not initialized");
|
||||
}
|
||||
if (mEglConfig == null) {
|
||||
throw new RuntimeException("mEglConfig not initialized");
|
||||
}
|
||||
|
||||
/*
|
||||
* The window size has changed, so we need to create a new
|
||||
* surface.
|
||||
*/
|
||||
destroySurfaceImp();
|
||||
|
||||
/*
|
||||
* Create an EGL surface we can render into.
|
||||
*/
|
||||
final GLStuff stuff = mGLStuffViewWeakRef.get();
|
||||
if (stuff != null) {
|
||||
mEglSurface = stuff.getEGLWindowSurfaceFactory().createWindowSurface(mEgl,
|
||||
mEglDisplay, mEglConfig, stuff.getNativeWindow());
|
||||
} else {
|
||||
mEglSurface = null;
|
||||
}
|
||||
|
||||
if (mEglSurface == null || mEglSurface == EGL10.EGL_NO_SURFACE) {
|
||||
final int error = mEgl.eglGetError();
|
||||
if (error == EGL10.EGL_BAD_NATIVE_WINDOW) {
|
||||
Log.e("EglHelper", "createWindowSurface returned EGL_BAD_NATIVE_WINDOW.");
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/*
|
||||
* Before we can issue GL commands, we need to make sure
|
||||
* the context is current and bound to a surface.
|
||||
*/
|
||||
if (!mEgl.eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext)) {
|
||||
/*
|
||||
* Could not make the context current, probably because the underlying
|
||||
* SurfaceView surface has been destroyed.
|
||||
*/
|
||||
logEglErrorAsWarning("EGLHelper", "eglMakeCurrent", mEgl.eglGetError());
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a GL object for the current EGL context.
|
||||
*/
|
||||
GL createGL() {
|
||||
|
||||
GL gl = mEglContext.getGL();
|
||||
final GLStuff stuff = mGLStuffViewWeakRef.get();
|
||||
if (stuff != null) {
|
||||
final GLWrapper glWrapper = stuff.getGLWrapper();
|
||||
if (glWrapper != null) {
|
||||
gl = glWrapper.wrap(gl);
|
||||
}
|
||||
|
||||
final int debugFlags = stuff.getDebugFlags();
|
||||
if ((debugFlags & (GLStuff.DEBUG_CHECK_GL_ERROR | GLStuff.DEBUG_LOG_GL_CALLS)) != 0) {
|
||||
int configFlags = 0;
|
||||
Writer log = null;
|
||||
if ((debugFlags & GLStuff.DEBUG_CHECK_GL_ERROR) != 0) {
|
||||
configFlags |= GLDebugHelper.CONFIG_CHECK_GL_ERROR;
|
||||
}
|
||||
if ((debugFlags & GLStuff.DEBUG_LOG_GL_CALLS) != 0) {
|
||||
log = new LogWriter();
|
||||
}
|
||||
gl = GLDebugHelper.wrap(gl, configFlags, log);
|
||||
}
|
||||
}
|
||||
return gl;
|
||||
}
|
||||
|
||||
/**
|
||||
* Display the current render surface.
|
||||
* @return the EGL error code from eglSwapBuffers.
|
||||
*/
|
||||
public int swap() {
|
||||
if (! mEgl.eglSwapBuffers(mEglDisplay, mEglSurface)) {
|
||||
return mEgl.eglGetError();
|
||||
}
|
||||
return EGL10.EGL_SUCCESS;
|
||||
}
|
||||
|
||||
public void destroySurface() {
|
||||
if (GLStuff.LOG_EGL) {
|
||||
Log.w("EglHelper", "destroySurface() tid=" + Thread.currentThread().getId());
|
||||
}
|
||||
destroySurfaceImp();
|
||||
}
|
||||
|
||||
private void destroySurfaceImp() {
|
||||
if (mEglSurface != null && mEglSurface != EGL10.EGL_NO_SURFACE) {
|
||||
mEgl.eglMakeCurrent(mEglDisplay, EGL10.EGL_NO_SURFACE,
|
||||
EGL10.EGL_NO_SURFACE,
|
||||
EGL10.EGL_NO_CONTEXT);
|
||||
final GLStuff stuff = mGLStuffViewWeakRef.get();
|
||||
if (stuff != null) {
|
||||
stuff.getEGLWindowSurfaceFactory().destroySurface(mEgl, mEglDisplay, mEglSurface);
|
||||
}
|
||||
mEglSurface = null;
|
||||
}
|
||||
}
|
||||
|
||||
public void finish() {
|
||||
if (GLStuff.LOG_EGL) {
|
||||
Log.w("EglHelper", "finish() tid=" + Thread.currentThread().getId());
|
||||
}
|
||||
if (mEglContext != null) {
|
||||
final GLStuff stuff = mGLStuffViewWeakRef.get();
|
||||
if (stuff != null) {
|
||||
stuff.getEGLContextFactory().destroyContext(mEgl, mEglDisplay, mEglContext);
|
||||
}
|
||||
mEglContext = null;
|
||||
}
|
||||
if (mEglDisplay != null) {
|
||||
mEgl.eglTerminate(mEglDisplay);
|
||||
mEglDisplay = null;
|
||||
}
|
||||
}
|
||||
|
||||
private void throwEglException(String function) {
|
||||
throwEglException(function, mEgl.eglGetError());
|
||||
}
|
||||
|
||||
public static void throwEglException(String function, int error) {
|
||||
final String message = formatEglError(function, error);
|
||||
if (GLStuff.LOG_THREADS) {
|
||||
Log.e("EglHelper", "throwEglException tid=" + Thread.currentThread().getId() + " "
|
||||
+ message);
|
||||
}
|
||||
throw new RuntimeException(message);
|
||||
}
|
||||
|
||||
public static void logEglErrorAsWarning(String tag, String function, int error) {
|
||||
Log.w(tag, formatEglError(function, error));
|
||||
}
|
||||
|
||||
public static String formatEglError(String function, int error) {
|
||||
return function + " failed: " + GLUtils.getEGLErrorString(error);
|
||||
}
|
||||
|
||||
private final WeakReference<GLStuff> mGLStuffViewWeakRef;
|
||||
EGL10 mEgl;
|
||||
EGLDisplay mEglDisplay;
|
||||
EGLSurface mEglSurface;
|
||||
EGLConfig mEglConfig;
|
||||
EGLContext mEglContext;
|
||||
|
||||
|
||||
static class LogWriter extends Writer {
|
||||
|
||||
@Override public void close() {
|
||||
flushBuilder();
|
||||
}
|
||||
|
||||
@Override public void flush() {
|
||||
flushBuilder();
|
||||
}
|
||||
|
||||
@Override public void write(@NonNull char[] buf, int offset, int count) {
|
||||
for(int i = 0; i < count; i++) {
|
||||
final char c = buf[offset + i];
|
||||
if ( c == '\n') {
|
||||
flushBuilder();
|
||||
}
|
||||
else {
|
||||
mBuilder.append(c);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void flushBuilder() {
|
||||
if (mBuilder.length() > 0) {
|
||||
Log.v("GLSurfaceView", mBuilder.toString());
|
||||
mBuilder.delete(0, mBuilder.length());
|
||||
}
|
||||
}
|
||||
|
||||
private final StringBuilder mBuilder = new StringBuilder();
|
||||
}
|
||||
}
|
||||
@@ -1,320 +0,0 @@
|
||||
/*
|
||||
* Copyright 2015 Hippo Seven
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
package com.hippo.tuxiang;
|
||||
|
||||
import javax.microedition.khronos.opengles.GL;
|
||||
|
||||
// android-9.0.0_r30
|
||||
|
||||
public interface GLStuff {
|
||||
|
||||
boolean LOG_ATTACH_DETACH = false;
|
||||
boolean LOG_THREADS = false;
|
||||
boolean LOG_PAUSE_RESUME = false;
|
||||
boolean LOG_SURFACE = false;
|
||||
boolean LOG_RENDERER = false;
|
||||
boolean LOG_RENDERER_DRAW_FRAME = false;
|
||||
boolean LOG_EGL = false;
|
||||
|
||||
/**
|
||||
* The renderer only renders
|
||||
* when the surface is created, or when {@link #requestRender} is called.
|
||||
*
|
||||
* @see #getRenderMode()
|
||||
* @see #setRenderMode(int)
|
||||
* @see #requestRender()
|
||||
*/
|
||||
int RENDERMODE_WHEN_DIRTY = 0;
|
||||
|
||||
/**
|
||||
* The renderer is called
|
||||
* continuously to re-render the scene.
|
||||
*
|
||||
* @see #getRenderMode()
|
||||
* @see #setRenderMode(int)
|
||||
*/
|
||||
int RENDERMODE_CONTINUOUSLY = 1;
|
||||
|
||||
/**
|
||||
* Check glError() after every GL call and throw an exception if glError indicates
|
||||
* that an error has occurred. This can be used to help track down which OpenGL ES call
|
||||
* is causing an error.
|
||||
*
|
||||
* @see #getDebugFlags
|
||||
* @see #setDebugFlags
|
||||
*/
|
||||
int DEBUG_CHECK_GL_ERROR = 1;
|
||||
|
||||
/**
|
||||
* Log GL calls to the system log at "verbose" level with tag "GLSurfaceView".
|
||||
*
|
||||
* @see #getDebugFlags
|
||||
* @see #setDebugFlags
|
||||
*/
|
||||
int DEBUG_LOG_GL_CALLS = 2;
|
||||
|
||||
/**
|
||||
* Get the native window object
|
||||
*/
|
||||
Object getNativeWindow();
|
||||
|
||||
/**
|
||||
* Set the glWrapper. If the glWrapper is not null, its
|
||||
* {@link GLWrapper#wrap(GL)} method is called
|
||||
* whenever a surface is created. A GLWrapper can be used to wrap
|
||||
* the GL object that's passed to the renderer. Wrapping a GL
|
||||
* object enables examining and modifying the behavior of the
|
||||
* GL calls made by the renderer.
|
||||
* <p>
|
||||
* Wrapping is typically used for debugging purposes.
|
||||
* <p>
|
||||
* The default value is null.
|
||||
* @param glWrapper the new GLWrapper
|
||||
*/
|
||||
void setGLWrapper(GLWrapper glWrapper);
|
||||
|
||||
/**
|
||||
* @return Returns the {@code GLWrapper}
|
||||
*/
|
||||
GLWrapper getGLWrapper();
|
||||
|
||||
/**
|
||||
* Set the debug flags to a new value. The value is
|
||||
* constructed by OR-together zero or more
|
||||
* of the DEBUG_CHECK_* constants. The debug flags take effect
|
||||
* whenever a surface is created. The default value is zero.
|
||||
* @param debugFlags the new debug flags
|
||||
* @see #DEBUG_CHECK_GL_ERROR
|
||||
* @see #DEBUG_LOG_GL_CALLS
|
||||
*/
|
||||
void setDebugFlags(int debugFlags);
|
||||
|
||||
/**
|
||||
* Get the current value of the debug flags.
|
||||
* @return the current value of the debug flags.
|
||||
*/
|
||||
int getDebugFlags();
|
||||
|
||||
/**
|
||||
* Control whether the EGL context is preserved when the GLSurfaceView is paused and
|
||||
* resumed.
|
||||
* <p>
|
||||
* If set to true, then the EGL context may be preserved when the GLSurfaceView is paused.
|
||||
* <p>
|
||||
* Prior to API level 11, whether the EGL context is actually preserved or not
|
||||
* depends upon whether the Android device can support an arbitrary number of
|
||||
* EGL contexts or not. Devices that can only support a limited number of EGL
|
||||
* contexts must release the EGL context in order to allow multiple applications
|
||||
* to share the GPU.
|
||||
* <p>
|
||||
* If set to false, the EGL context will be released when the GLSurfaceView is paused,
|
||||
* and recreated when the GLSurfaceView is resumed.
|
||||
* <p>
|
||||
*
|
||||
* The default is false.
|
||||
*
|
||||
* @param preserveOnPause preserve the EGL context when paused
|
||||
*/
|
||||
void setPreserveEGLContextOnPause(boolean preserveOnPause);
|
||||
|
||||
/**
|
||||
* @return true if the EGL context will be preserved when paused
|
||||
*/
|
||||
boolean getPreserveEGLContextOnPause();
|
||||
|
||||
/**
|
||||
* Set the renderer associated with this view. Also starts the thread that
|
||||
* will call the renderer, which in turn causes the rendering to start.
|
||||
* <p>This method should be called once and only once in the life-cycle of
|
||||
* a GLSurfaceView.
|
||||
* <p>The following GLSurfaceView methods can only be called <em>before</em>
|
||||
* setRenderer is called:
|
||||
* <ul>
|
||||
* <li>{@link #setEGLConfigChooser(EGLConfigChooser)}
|
||||
* </ul>
|
||||
* <p>
|
||||
* The following GLSurfaceView methods can only be called <em>after</em>
|
||||
* setRenderer is called:
|
||||
* <ul>
|
||||
* <li>{@link #getRenderMode()}
|
||||
* <li>{@link #onPause()}
|
||||
* <li>{@link #onResume()}
|
||||
* <li>{@link #queueEvent(Runnable)}
|
||||
* <li>{@link #requestRender()}
|
||||
* <li>{@link #setRenderMode(int)}
|
||||
* </ul>
|
||||
*
|
||||
* @param renderer the renderer to use to perform OpenGL drawing.
|
||||
*/
|
||||
void setRenderer(Renderer renderer);
|
||||
|
||||
/**
|
||||
* @return Returns the {@code Renderer}
|
||||
*/
|
||||
Renderer getRenderer();
|
||||
|
||||
/**
|
||||
* Install a custom EGLContextFactory.
|
||||
* <p>If this method is
|
||||
* called, it must be called before {@link #setRenderer(Renderer)}
|
||||
* is called.
|
||||
* <p>
|
||||
* If this method is not called, then by default
|
||||
* a context will be created with no shared context and
|
||||
* with a null attribute list.
|
||||
*/
|
||||
void setEGLContextFactory(EGLContextFactory factory);
|
||||
|
||||
/**
|
||||
* @return Returns the {@code EGLWindowSurfaceFactory}
|
||||
*/
|
||||
EGLWindowSurfaceFactory getEGLWindowSurfaceFactory();
|
||||
|
||||
/**
|
||||
* Install a custom EGLWindowSurfaceFactory.
|
||||
* <p>If this method is
|
||||
* called, it must be called before {@link #setRenderer(Renderer)}
|
||||
* is called.
|
||||
* <p>
|
||||
* If this method is not called, then by default
|
||||
* a window surface will be created with a null attribute list.
|
||||
*/
|
||||
void setEGLWindowSurfaceFactory(EGLWindowSurfaceFactory factory);
|
||||
|
||||
/**
|
||||
* @return Returns the {@code EGLContextFactory}
|
||||
*/
|
||||
EGLContextFactory getEGLContextFactory();
|
||||
|
||||
/**
|
||||
* Install a custom EGLConfigChooser.
|
||||
* <p>If this method is
|
||||
* called, it must be called before {@link #setRenderer(Renderer)}
|
||||
* is called.
|
||||
* <p>
|
||||
* If no setEGLConfigChooser method is called, then by default the
|
||||
* view will choose an EGLConfig that is compatible with the current
|
||||
* android.view.Surface, with a depth buffer depth of
|
||||
* at least 16 bits.
|
||||
*/
|
||||
void setEGLConfigChooser(EGLConfigChooser configChooser);
|
||||
|
||||
/**
|
||||
* @return Returns the {@code EGLConfigChooser}
|
||||
*/
|
||||
EGLConfigChooser getEGLConfigChooser();
|
||||
|
||||
/**
|
||||
* Inform the default EGLContextFactory and default EGLConfigChooser
|
||||
* which EGLContext client version to pick.
|
||||
* <p>Use this method to create an OpenGL ES 2.0-compatible context.
|
||||
* Example:
|
||||
* <pre class="prettyprint">
|
||||
* public MyView(Context context) {
|
||||
* super(context);
|
||||
* setEGLContextClientVersion(2); // Pick an OpenGL ES 2.0 context.
|
||||
* setRenderer(new MyRenderer());
|
||||
* }
|
||||
* </pre>
|
||||
* <p>Note: Activities which require OpenGL ES 2.0 should indicate this by
|
||||
* setting @lt;uses-feature android:glEsVersion="0x00020000" /> in the activity's
|
||||
* AndroidManifest.xml file.
|
||||
* <p>If this method is called, it must be called before {@link #setRenderer(Renderer)}
|
||||
* is called.
|
||||
* <p>This method only affects the behavior of the default EGLContexFactory and the
|
||||
* default EGLConfigChooser. If
|
||||
* {@link #setEGLContextFactory(EGLContextFactory)} has been called, then the supplied
|
||||
* EGLContextFactory is responsible for creating an OpenGL ES 2.0-compatible context.
|
||||
* If
|
||||
* {@link #setEGLConfigChooser(EGLConfigChooser)} has been called, then the supplied
|
||||
* EGLConfigChooser is responsible for choosing an OpenGL ES 2.0-compatible config.
|
||||
* @param version The EGLContext client version to choose. Use 2 for OpenGL ES 2.0
|
||||
*/
|
||||
void setEGLContextClientVersion(int version);
|
||||
|
||||
/**
|
||||
* Get EGLContextClientVersion
|
||||
*/
|
||||
int getEGLContextClientVersion();
|
||||
|
||||
/**
|
||||
* Set the rendering mode. When renderMode is
|
||||
* RENDERMODE_CONTINUOUSLY, the renderer is called
|
||||
* repeatedly to re-render the scene. When renderMode
|
||||
* is RENDERMODE_WHEN_DIRTY, the renderer only rendered when the surface
|
||||
* is created, or when {@link #requestRender} is called. Defaults to RENDERMODE_CONTINUOUSLY.
|
||||
* <p>
|
||||
* Using RENDERMODE_WHEN_DIRTY can improve battery life and overall system performance
|
||||
* by allowing the GPU and CPU to idle when the view does not need to be updated.
|
||||
* <p>
|
||||
* This method can only be called after {@link #setRenderer(Renderer)}
|
||||
*
|
||||
* @param renderMode one of the RENDERMODE_X constants
|
||||
* @see #RENDERMODE_CONTINUOUSLY
|
||||
* @see #RENDERMODE_WHEN_DIRTY
|
||||
*/
|
||||
void setRenderMode(int renderMode);
|
||||
|
||||
/**
|
||||
* Get the current rendering mode. May be called
|
||||
* from any thread. Must not be called before a renderer has been set.
|
||||
* @return the current rendering mode.
|
||||
* @see #RENDERMODE_CONTINUOUSLY
|
||||
* @see #RENDERMODE_WHEN_DIRTY
|
||||
*/
|
||||
int getRenderMode();
|
||||
|
||||
/**
|
||||
* Request that the renderer render a frame.
|
||||
* This method is typically used when the render mode has been set to
|
||||
* {@link #RENDERMODE_WHEN_DIRTY}, so that frames are only rendered on demand.
|
||||
* May be called
|
||||
* from any thread. Must not be called before a renderer has been set.
|
||||
*/
|
||||
void requestRender();
|
||||
|
||||
/**
|
||||
* Pause the rendering thread, optionally tearing down the EGL context
|
||||
* depending upon the value of {@link #setPreserveEGLContextOnPause(boolean)}.
|
||||
*
|
||||
* This method should be called when it is no longer desirable for the
|
||||
* GLSurfaceView to continue rendering, such as in response to
|
||||
* {@link android.app.Activity#onStop Activity.onStop}.
|
||||
*
|
||||
* Must not be called before a renderer has been set.
|
||||
*/
|
||||
void onPause();
|
||||
|
||||
/**
|
||||
* Resumes the rendering thread, re-creating the OpenGL context if necessary. It
|
||||
* is the counterpart to {@link #onPause()}.
|
||||
*
|
||||
* This method should typically be called in
|
||||
* {@link android.app.Activity#onStart Activity.onStart}.
|
||||
*
|
||||
* Must not be called before a renderer has been set.
|
||||
*/
|
||||
void onResume();
|
||||
|
||||
/**
|
||||
* Queue a runnable to be run on the GL rendering thread. This can be used
|
||||
* to communicate with the Renderer on the rendering thread.
|
||||
* Must not be called before a renderer has been set.
|
||||
* @param r the runnable to be run on the GL rendering thread.
|
||||
*/
|
||||
void queueEvent(Runnable r);
|
||||
}
|
||||
@@ -1,434 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2008 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
package com.hippo.tuxiang;
|
||||
|
||||
import android.content.Context;
|
||||
import android.util.AttributeSet;
|
||||
import android.util.Log;
|
||||
import android.view.SurfaceHolder;
|
||||
import android.view.SurfaceView;
|
||||
|
||||
import java.lang.ref.WeakReference;
|
||||
|
||||
// android-9.0.0_r30
|
||||
|
||||
/**
|
||||
* An implementation of SurfaceView that uses the dedicated surface for
|
||||
* displaying OpenGL rendering.
|
||||
* <p>
|
||||
* A GLSurfaceView provides the following features:
|
||||
* <p>
|
||||
* <ul>
|
||||
* <li>Manages a surface, which is a special piece of memory that can be
|
||||
* composited into the Android view system.
|
||||
* <li>Manages an EGL display, which enables OpenGL to render into a surface.
|
||||
* <li>Accepts a user-provided Renderer object that does the actual rendering.
|
||||
* <li>Renders on a dedicated thread to decouple rendering performance from the
|
||||
* UI thread.
|
||||
* <li>Supports both on-demand and continuous rendering.
|
||||
* <li>Optionally wraps, traces, and/or error-checks the renderer's OpenGL calls.
|
||||
* </ul>
|
||||
*
|
||||
* <div class="special reference">
|
||||
* <h3>Developer Guides</h3>
|
||||
* <p>For more information about how to use OpenGL, read the
|
||||
* <a href="{@docRoot}guide/topics/graphics/opengl.html">OpenGL</a> developer guide.</p>
|
||||
* </div>
|
||||
*
|
||||
* <h3>Using GLSurfaceView</h3>
|
||||
* <p>
|
||||
* Typically you use GLSurfaceView by subclassing it and overriding one or more of the
|
||||
* View system input event methods. If your application does not need to override event
|
||||
* methods then GLSurfaceView can be used as-is. For the most part
|
||||
* GLSurfaceView behavior is customized by calling "set" methods rather than by subclassing.
|
||||
* For example, unlike a regular View, drawing is delegated to a separate Renderer object which
|
||||
* is registered with the GLSurfaceView
|
||||
* using the {@link #setRenderer(Renderer)} call.
|
||||
* <p>
|
||||
* <h3>Initializing GLSurfaceView</h3>
|
||||
* All you have to do to initialize a GLSurfaceView is call {@link #setRenderer(Renderer)}.
|
||||
* However, if desired, you can modify the default behavior of GLSurfaceView by calling one or
|
||||
* more of these methods before calling setRenderer:
|
||||
* <ul>
|
||||
* <li>{@link #setDebugFlags(int)}
|
||||
* <li>{@link #setEGLConfigChooser(EGLConfigChooser)}
|
||||
* <li>{@link #setGLWrapper(GLWrapper)}
|
||||
* </ul>
|
||||
* <p>
|
||||
* <h4>Specifying the android.view.Surface</h4>
|
||||
* By default GLSurfaceView will create a PixelFormat.RGB_888 format surface. If a translucent
|
||||
* surface is required, call getHolder().setFormat(PixelFormat.TRANSLUCENT).
|
||||
* The exact format of a TRANSLUCENT surface is device dependent, but it will be
|
||||
* a 32-bit-per-pixel surface with 8 bits per component.
|
||||
* <p>
|
||||
* <h4>Choosing an EGL Configuration</h4>
|
||||
* A given Android device may support multiple EGLConfig rendering configurations.
|
||||
* The available configurations may differ in how many channels of data are present, as
|
||||
* well as how many bits are allocated to each channel. Therefore, the first thing
|
||||
* GLSurfaceView has to do when starting to render is choose what EGLConfig to use.
|
||||
* <p>
|
||||
* By default GLSurfaceView chooses a EGLConfig that has an RGB_888 pixel format,
|
||||
* with at least a 16-bit depth buffer and no stencil.
|
||||
* <p>
|
||||
* If you would prefer a different EGLConfig
|
||||
* you can override the default behavior by calling one of the
|
||||
* setEGLConfigChooser methods.
|
||||
* <p>
|
||||
* <h4>Debug Behavior</h4>
|
||||
* You can optionally modify the behavior of GLSurfaceView by calling
|
||||
* one or more of the debugging methods {@link #setDebugFlags(int)},
|
||||
* and {@link #setGLWrapper}. These methods may be called before and/or after setRenderer, but
|
||||
* typically they are called before setRenderer so that they take effect immediately.
|
||||
* <p>
|
||||
* <h4>Setting a Renderer</h4>
|
||||
* Finally, you must call {@link #setRenderer} to register a {@link Renderer}.
|
||||
* The renderer is
|
||||
* responsible for doing the actual OpenGL rendering.
|
||||
* <p>
|
||||
* <h3>Rendering Mode</h3>
|
||||
* Once the renderer is set, you can control whether the renderer draws
|
||||
* continuously or on-demand by calling
|
||||
* {@link #setRenderMode}. The default is continuous rendering.
|
||||
* <p>
|
||||
* <h3>Activity Life-cycle</h3>
|
||||
* A GLSurfaceView must be notified when to pause and resume rendering. GLSurfaceView clients
|
||||
* are required to call {@link #onPause()} when the activity stops and
|
||||
* {@link #onResume()} when the activity starts. These calls allow GLSurfaceView to
|
||||
* pause and resume the rendering thread, and also allow GLSurfaceView to release and recreate
|
||||
* the OpenGL display.
|
||||
* <p>
|
||||
* <h3>Handling events</h3>
|
||||
* <p>
|
||||
* To handle an event you will typically subclass GLSurfaceView and override the
|
||||
* appropriate method, just as you would with any other View. However, when handling
|
||||
* the event, you may need to communicate with the Renderer object
|
||||
* that's running in the rendering thread. You can do this using any
|
||||
* standard Java cross-thread communication mechanism. In addition,
|
||||
* one relatively easy way to communicate with your renderer is
|
||||
* to call
|
||||
* {@link #queueEvent(Runnable)}. For example:
|
||||
* <pre class="prettyprint">
|
||||
* class MyGLSurfaceView extends GLSurfaceView {
|
||||
*
|
||||
* private MyRenderer mMyRenderer;
|
||||
*
|
||||
* public void start() {
|
||||
* mMyRenderer = ...;
|
||||
* setRenderer(mMyRenderer);
|
||||
* }
|
||||
*
|
||||
* public boolean onKeyDown(int keyCode, KeyEvent event) {
|
||||
* if (keyCode == KeyEvent.KEYCODE_DPAD_CENTER) {
|
||||
* queueEvent(new Runnable() {
|
||||
* // This method will be called on the rendering
|
||||
* // thread:
|
||||
* public void run() {
|
||||
* mMyRenderer.handleDpadCenter();
|
||||
* }});
|
||||
* return true;
|
||||
* }
|
||||
* return super.onKeyDown(keyCode, event);
|
||||
* }
|
||||
* }
|
||||
* </pre>
|
||||
*
|
||||
*/
|
||||
public class GLSurfaceView extends SurfaceView implements GLStuff, SurfaceHolder.Callback2 {
|
||||
private final static String TAG = "GLSurfaceView";
|
||||
|
||||
/**
|
||||
* Standard View constructor. In order to render something, you
|
||||
* must call {@link #setRenderer} to register a renderer.
|
||||
*/
|
||||
public GLSurfaceView(Context context) {
|
||||
super(context);
|
||||
init();
|
||||
}
|
||||
|
||||
/**
|
||||
* Standard View constructor. In order to render something, you
|
||||
* must call {@link #setRenderer} to register a renderer.
|
||||
*/
|
||||
public GLSurfaceView(Context context, AttributeSet attrs) {
|
||||
super(context, attrs);
|
||||
init();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void finalize() throws Throwable {
|
||||
try {
|
||||
if (mGLThread != null) {
|
||||
// GLThread may still be running if this view was never
|
||||
// attached to a window.
|
||||
mGLThread.requestExitAndWait();
|
||||
}
|
||||
} finally {
|
||||
super.finalize();
|
||||
}
|
||||
}
|
||||
|
||||
private void init() {
|
||||
// Install a SurfaceHolder.Callback so we get notified when the
|
||||
// underlying surface is created and destroyed
|
||||
SurfaceHolder holder = getHolder();
|
||||
holder.addCallback(this);
|
||||
// setFormat is done by SurfaceView in SDK 2.3 and newer. Uncomment
|
||||
// this statement if back-porting to 2.2 or older:
|
||||
// holder.setFormat(PixelFormat.RGB_565);
|
||||
//
|
||||
// setType is not needed for SDK 2.0 or newer. Uncomment this
|
||||
// statement if back-porting this code to older SDKs.
|
||||
// holder.setType(SurfaceHolder.SURFACE_TYPE_GPU);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Object getNativeWindow() {
|
||||
return getHolder();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setGLWrapper(GLWrapper glWrapper) {
|
||||
mGLWrapper = glWrapper;
|
||||
}
|
||||
|
||||
@Override
|
||||
public GLWrapper getGLWrapper() {
|
||||
return mGLWrapper;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setDebugFlags(int debugFlags) {
|
||||
mDebugFlags = debugFlags;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getDebugFlags() {
|
||||
return mDebugFlags;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setPreserveEGLContextOnPause(boolean preserveOnPause) {
|
||||
mPreserveEGLContextOnPause = preserveOnPause;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean getPreserveEGLContextOnPause() {
|
||||
return mPreserveEGLContextOnPause;
|
||||
}
|
||||
|
||||
private void checkRenderThreadState() {
|
||||
if (mGLThread != null) {
|
||||
throw new IllegalStateException(
|
||||
"setRenderer has already been called for this instance.");
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setRenderer(Renderer renderer) {
|
||||
checkRenderThreadState();
|
||||
if (mEGLConfigChooser == null) {
|
||||
mEGLConfigChooser = new SimpleEGLConfigChooser(mEGLContextClientVersion, true);
|
||||
}
|
||||
if (mEGLContextFactory == null) {
|
||||
mEGLContextFactory = new DefaultContextFactory(mEGLContextClientVersion);
|
||||
}
|
||||
if (mEGLWindowSurfaceFactory == null) {
|
||||
mEGLWindowSurfaceFactory = new DefaultWindowSurfaceFactory();
|
||||
}
|
||||
mRenderer = renderer;
|
||||
mGLThread = new GLThread(mThisWeakRef);
|
||||
mGLThread.start();
|
||||
}
|
||||
|
||||
@Override
|
||||
public Renderer getRenderer() {
|
||||
return mRenderer;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setEGLContextFactory(EGLContextFactory factory) {
|
||||
checkRenderThreadState();
|
||||
mEGLContextFactory = factory;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EGLContextFactory getEGLContextFactory() {
|
||||
return mEGLContextFactory;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setEGLWindowSurfaceFactory(EGLWindowSurfaceFactory factory) {
|
||||
checkRenderThreadState();
|
||||
mEGLWindowSurfaceFactory = factory;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EGLWindowSurfaceFactory getEGLWindowSurfaceFactory() {
|
||||
return mEGLWindowSurfaceFactory;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setEGLConfigChooser(EGLConfigChooser configChooser) {
|
||||
checkRenderThreadState();
|
||||
mEGLConfigChooser = configChooser;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EGLConfigChooser getEGLConfigChooser() {
|
||||
return mEGLConfigChooser;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setEGLContextClientVersion(int version) {
|
||||
checkRenderThreadState();
|
||||
mEGLContextClientVersion = version;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getEGLContextClientVersion() {
|
||||
return mEGLContextClientVersion;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setRenderMode(int renderMode) {
|
||||
mGLThread.setRenderMode(renderMode);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getRenderMode() {
|
||||
return mGLThread.getRenderMode();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void requestRender() {
|
||||
mGLThread.requestRender();
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is part of the SurfaceHolder.Callback2 interface, and is
|
||||
* not normally called or subclassed by clients of GLSurfaceView.
|
||||
*/
|
||||
@Override
|
||||
public void surfaceCreated(SurfaceHolder holder) {
|
||||
mGLThread.surfaceCreated();
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is part of the SurfaceHolder.Callback2 interface, and is
|
||||
* not normally called or subclassed by clients of GLSurfaceView.
|
||||
*/
|
||||
@Override
|
||||
public void surfaceDestroyed(SurfaceHolder holder) {
|
||||
// Surface will be destroyed when we return
|
||||
mGLThread.surfaceDestroyed();
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is part of the SurfaceHolder.Callback2 interface, and is
|
||||
* not normally called or subclassed by clients of GLSurfaceView.
|
||||
*/
|
||||
@Override
|
||||
public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) {
|
||||
mGLThread.onWindowResize(w, h);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is part of the SurfaceHolder.Callback2 interface, and is
|
||||
* not normally called or subclassed by clients of GLSurfaceView.
|
||||
*/
|
||||
@Override
|
||||
public void surfaceRedrawNeededAsync(SurfaceHolder holder, Runnable finishDrawing) {
|
||||
if (mGLThread != null) {
|
||||
mGLThread.requestRenderAndNotify(finishDrawing);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is part of the SurfaceHolder.Callback2 interface, and is
|
||||
* not normally called or subclassed by clients of GLSurfaceView.
|
||||
*/
|
||||
@Override
|
||||
public void surfaceRedrawNeeded(SurfaceHolder holder) {
|
||||
if (mGLThread != null) {
|
||||
mGLThread.requestRenderAndWait();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPause() {
|
||||
mGLThread.onPause();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onResume() {
|
||||
mGLThread.onResume();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void queueEvent(Runnable r) {
|
||||
mGLThread.queueEvent(r);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is used as part of the View class and is not normally
|
||||
* called or subclassed by clients of GLSurfaceView.
|
||||
*/
|
||||
@Override
|
||||
protected void onAttachedToWindow() {
|
||||
super.onAttachedToWindow();
|
||||
if (LOG_ATTACH_DETACH) {
|
||||
Log.d(TAG, "onAttachedToWindow reattach =" + mDetached);
|
||||
}
|
||||
if (mDetached && (mRenderer != null)) {
|
||||
int renderMode = RENDERMODE_CONTINUOUSLY;
|
||||
if (mGLThread != null) {
|
||||
renderMode = mGLThread.getRenderMode();
|
||||
}
|
||||
mGLThread = new GLThread(mThisWeakRef);
|
||||
if (renderMode != RENDERMODE_CONTINUOUSLY) {
|
||||
mGLThread.setRenderMode(renderMode);
|
||||
}
|
||||
mGLThread.start();
|
||||
}
|
||||
mDetached = false;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onDetachedFromWindow() {
|
||||
if (LOG_ATTACH_DETACH) {
|
||||
Log.d(TAG, "onDetachedFromWindow");
|
||||
}
|
||||
if (mGLThread != null) {
|
||||
mGLThread.requestExitAndWait();
|
||||
}
|
||||
mDetached = true;
|
||||
super.onDetachedFromWindow();
|
||||
}
|
||||
|
||||
private final WeakReference<GLStuff> mThisWeakRef =
|
||||
new WeakReference<>((GLStuff) this);
|
||||
private GLThread mGLThread;
|
||||
private Renderer mRenderer;
|
||||
private boolean mDetached;
|
||||
private EGLConfigChooser mEGLConfigChooser;
|
||||
private EGLContextFactory mEGLContextFactory;
|
||||
private EGLWindowSurfaceFactory mEGLWindowSurfaceFactory;
|
||||
private GLWrapper mGLWrapper;
|
||||
private int mDebugFlags;
|
||||
private int mEGLContextClientVersion;
|
||||
private boolean mPreserveEGLContextOnPause;
|
||||
}
|
||||
@@ -1,292 +0,0 @@
|
||||
/*
|
||||
* Copyright 2022 Tarsin Norbin
|
||||
*
|
||||
* This file is part of EhViewer
|
||||
*
|
||||
* EhViewer is free software: you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as
|
||||
* published by the Free Software Foundation, either version 3 of the
|
||||
* License, or (at your option) any later version.
|
||||
*
|
||||
* EhViewer is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
|
||||
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with EhViewer.
|
||||
* If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.hippo.tuxiang;
|
||||
|
||||
import android.content.Context;
|
||||
import android.graphics.SurfaceTexture;
|
||||
import android.util.AttributeSet;
|
||||
import android.util.Log;
|
||||
import android.view.TextureView;
|
||||
|
||||
import java.lang.ref.WeakReference;
|
||||
|
||||
/**
|
||||
* TextureView version {@link GLSurfaceView}
|
||||
*/
|
||||
public class GLTextureView extends TextureView implements GLStuff, TextureView.SurfaceTextureListener {
|
||||
private final static String TAG = "GLSurfaceView";
|
||||
|
||||
public GLTextureView(Context context) {
|
||||
super(context);
|
||||
init();
|
||||
}
|
||||
|
||||
public GLTextureView(Context context, AttributeSet attrs) {
|
||||
super(context, attrs);
|
||||
init();
|
||||
}
|
||||
|
||||
public GLTextureView(Context context, AttributeSet attrs, int defStyleAttr) {
|
||||
super(context, attrs, defStyleAttr);
|
||||
init();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void finalize() throws Throwable {
|
||||
try {
|
||||
if (mGLThread != null) {
|
||||
// GLThread may still be running if this view was never
|
||||
// attached to a window.
|
||||
mGLThread.requestExitAndWait();
|
||||
}
|
||||
} finally {
|
||||
super.finalize();
|
||||
}
|
||||
}
|
||||
|
||||
private void init() {
|
||||
setSurfaceTextureListener(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Object getNativeWindow() {
|
||||
return getSurfaceTexture();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setGLWrapper(GLWrapper glWrapper) {
|
||||
mGLWrapper = glWrapper;
|
||||
}
|
||||
|
||||
@Override
|
||||
public GLWrapper getGLWrapper() {
|
||||
return mGLWrapper;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setDebugFlags(int debugFlags) {
|
||||
mDebugFlags = debugFlags;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getDebugFlags() {
|
||||
return mDebugFlags;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setPreserveEGLContextOnPause(boolean preserveOnPause) {
|
||||
mPreserveEGLContextOnPause = preserveOnPause;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean getPreserveEGLContextOnPause() {
|
||||
return mPreserveEGLContextOnPause;
|
||||
}
|
||||
|
||||
private void checkRenderThreadState() {
|
||||
if (mGLThread != null) {
|
||||
throw new IllegalStateException(
|
||||
"setRenderer has already been called for this instance.");
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setRenderer(Renderer renderer) {
|
||||
checkRenderThreadState();
|
||||
if (mEGLConfigChooser == null) {
|
||||
mEGLConfigChooser = new SimpleEGLConfigChooser(mEGLContextClientVersion, true);
|
||||
}
|
||||
if (mEGLContextFactory == null) {
|
||||
mEGLContextFactory = new DefaultContextFactory(mEGLContextClientVersion);
|
||||
}
|
||||
if (mEGLWindowSurfaceFactory == null) {
|
||||
mEGLWindowSurfaceFactory = new DefaultWindowSurfaceFactory();
|
||||
}
|
||||
mRenderer = renderer;
|
||||
mGLThread = new GLThread(mThisWeakRef);
|
||||
mGLThread.start();
|
||||
}
|
||||
|
||||
@Override
|
||||
public Renderer getRenderer() {
|
||||
return mRenderer;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setEGLContextFactory(EGLContextFactory factory) {
|
||||
checkRenderThreadState();
|
||||
mEGLContextFactory = factory;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EGLContextFactory getEGLContextFactory() {
|
||||
return mEGLContextFactory;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setEGLWindowSurfaceFactory(EGLWindowSurfaceFactory factory) {
|
||||
checkRenderThreadState();
|
||||
mEGLWindowSurfaceFactory = factory;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EGLWindowSurfaceFactory getEGLWindowSurfaceFactory() {
|
||||
return mEGLWindowSurfaceFactory;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setEGLConfigChooser(EGLConfigChooser configChooser) {
|
||||
checkRenderThreadState();
|
||||
mEGLConfigChooser = configChooser;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EGLConfigChooser getEGLConfigChooser() {
|
||||
return mEGLConfigChooser;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setEGLContextClientVersion(int version) {
|
||||
checkRenderThreadState();
|
||||
mEGLContextClientVersion = version;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getEGLContextClientVersion() {
|
||||
return mEGLContextClientVersion;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setRenderMode(int renderMode) {
|
||||
mGLThread.setRenderMode(renderMode);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getRenderMode() {
|
||||
return mGLThread.getRenderMode();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void requestRender() {
|
||||
mGLThread.requestRender();
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is part of the {@link android.view.TextureView.SurfaceTextureListener}
|
||||
* interface, and is not normally called or subclassed by clients of GLTextureView.
|
||||
*/
|
||||
@Override
|
||||
public void onSurfaceTextureAvailable(SurfaceTexture surface, int width, int height) {
|
||||
mGLThread.surfaceCreated();
|
||||
mGLThread.onWindowResize(width, height);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is part of the {@link android.view.TextureView.SurfaceTextureListener}
|
||||
* interface, and is not normally called or subclassed by clients of GLTextureView.
|
||||
*/
|
||||
@Override
|
||||
public void onSurfaceTextureSizeChanged(SurfaceTexture surface, int width, int height) {
|
||||
mGLThread.onWindowResize(width, height);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is part of the {@link android.view.TextureView.SurfaceTextureListener}
|
||||
* interface, and is not normally called or subclassed by clients of GLTextureView.
|
||||
*/
|
||||
@Override
|
||||
public boolean onSurfaceTextureDestroyed(SurfaceTexture surface) {
|
||||
// Surface will be destroyed when we return
|
||||
mGLThread.surfaceDestroyed();
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is part of the {@link android.view.TextureView.SurfaceTextureListener}
|
||||
* interface, and is not normally called or subclassed by clients of GLTextureView.
|
||||
*/
|
||||
@Override
|
||||
public void onSurfaceTextureUpdated(SurfaceTexture surface) {
|
||||
requestRender();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPause() {
|
||||
mGLThread.onPause();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onResume() {
|
||||
mGLThread.onResume();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void queueEvent(Runnable r) {
|
||||
mGLThread.queueEvent(r);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is used as part of the View class and is not normally
|
||||
* called or subclassed by clients of GLTextureView.
|
||||
*/
|
||||
@Override
|
||||
protected void onAttachedToWindow() {
|
||||
super.onAttachedToWindow();
|
||||
if (LOG_ATTACH_DETACH) {
|
||||
Log.d(TAG, "onAttachedToWindow reattach =" + mDetached);
|
||||
}
|
||||
if (mDetached && (mRenderer != null)) {
|
||||
int renderMode = RENDERMODE_CONTINUOUSLY;
|
||||
if (mGLThread != null) {
|
||||
renderMode = mGLThread.getRenderMode();
|
||||
}
|
||||
mGLThread = new GLThread(mThisWeakRef);
|
||||
if (renderMode != RENDERMODE_CONTINUOUSLY) {
|
||||
mGLThread.setRenderMode(renderMode);
|
||||
}
|
||||
mGLThread.start();
|
||||
}
|
||||
mDetached = false;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onDetachedFromWindow() {
|
||||
if (LOG_ATTACH_DETACH) {
|
||||
Log.d(TAG, "onDetachedFromWindow");
|
||||
}
|
||||
if (mGLThread != null) {
|
||||
mGLThread.requestExitAndWait();
|
||||
}
|
||||
mDetached = true;
|
||||
super.onDetachedFromWindow();
|
||||
}
|
||||
|
||||
private final WeakReference<GLStuff> mThisWeakRef =
|
||||
new WeakReference<>((GLStuff) this);
|
||||
private GLThread mGLThread;
|
||||
private Renderer mRenderer;
|
||||
private boolean mDetached;
|
||||
private EGLConfigChooser mEGLConfigChooser;
|
||||
private EGLContextFactory mEGLContextFactory;
|
||||
private EGLWindowSurfaceFactory mEGLWindowSurfaceFactory;
|
||||
private GLWrapper mGLWrapper;
|
||||
private int mDebugFlags;
|
||||
private int mEGLContextClientVersion;
|
||||
private boolean mPreserveEGLContextOnPause;
|
||||
}
|
||||
@@ -1,686 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2008 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
package com.hippo.tuxiang;
|
||||
|
||||
import android.util.Log;
|
||||
|
||||
import java.lang.ref.WeakReference;
|
||||
import java.util.ArrayList;
|
||||
|
||||
import javax.microedition.khronos.egl.EGL10;
|
||||
import javax.microedition.khronos.egl.EGL11;
|
||||
import javax.microedition.khronos.opengles.GL10;
|
||||
|
||||
// android-9.0.0_r30
|
||||
|
||||
/**
|
||||
* A generic GL Thread. Takes care of initializing EGL and GL. Delegates
|
||||
* to a Renderer instance to do the actual drawing. Can be configured to
|
||||
* render continuously or on request.
|
||||
*
|
||||
* All potentially blocking synchronization is done through the
|
||||
* sGLThreadManager object. This avoids multiple-lock ordering issues.
|
||||
*
|
||||
*/
|
||||
class GLThread extends Thread {
|
||||
GLThread(WeakReference<GLStuff> glStuffWeakRef) {
|
||||
super();
|
||||
mWidth = 0;
|
||||
mHeight = 0;
|
||||
mRequestRender = true;
|
||||
mRenderMode = GLStuff.RENDERMODE_CONTINUOUSLY;
|
||||
mWantRenderNotification = false;
|
||||
mGLStuffWeakRef = glStuffWeakRef;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void run() {
|
||||
setName("GLThread " + getId());
|
||||
if (GLStuff.LOG_THREADS) {
|
||||
Log.i("GLThread", "starting tid=" + getId());
|
||||
}
|
||||
|
||||
GLStuff stuff;
|
||||
|
||||
stuff = mGLStuffWeakRef.get();
|
||||
if (stuff != null) {
|
||||
stuff.getRenderer().onGLThreadStart();
|
||||
stuff = null;
|
||||
}
|
||||
|
||||
try {
|
||||
guardedRun();
|
||||
} catch (InterruptedException e) {
|
||||
// fall thru and exit normally
|
||||
} finally {
|
||||
stuff = mGLStuffWeakRef.get();
|
||||
if (stuff != null) {
|
||||
stuff.getRenderer().onGLThreadExit();
|
||||
stuff = null;
|
||||
}
|
||||
sGLThreadManager.threadExiting(this);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* This private method should only be called inside a
|
||||
* synchronized(sGLThreadManager) block.
|
||||
*/
|
||||
private void stopEglSurfaceLocked() {
|
||||
if (mHaveEglSurface) {
|
||||
mHaveEglSurface = false;
|
||||
mEglHelper.destroySurface();
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* This private method should only be called inside a
|
||||
* synchronized(sGLThreadManager) block.
|
||||
*/
|
||||
private void stopEglContextLocked() {
|
||||
if (mHaveEglContext) {
|
||||
mEglHelper.finish();
|
||||
mHaveEglContext = false;
|
||||
sGLThreadManager.releaseEglContextLocked(this);
|
||||
}
|
||||
}
|
||||
|
||||
private void guardedRun() throws InterruptedException {
|
||||
mEglHelper = new EglHelper(mGLStuffWeakRef);
|
||||
mHaveEglContext = false;
|
||||
mHaveEglSurface = false;
|
||||
mWantRenderNotification = false;
|
||||
|
||||
try {
|
||||
GL10 gl = null;
|
||||
boolean createEglContext = false;
|
||||
boolean createEglSurface = false;
|
||||
boolean createGlInterface = false;
|
||||
boolean lostEglContext = false;
|
||||
boolean sizeChanged = false;
|
||||
boolean wantRenderNotification = false;
|
||||
boolean doRenderNotification = false;
|
||||
boolean askedToReleaseEglContext = false;
|
||||
int w = 0;
|
||||
int h = 0;
|
||||
Runnable event = null;
|
||||
Runnable finishDrawingRunnable = null;
|
||||
|
||||
while (true) {
|
||||
synchronized (sGLThreadManager) {
|
||||
while (true) {
|
||||
if (mShouldExit) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (! mEventQueue.isEmpty()) {
|
||||
event = mEventQueue.remove(0);
|
||||
break;
|
||||
}
|
||||
|
||||
// Update the pause state.
|
||||
boolean pausing = false;
|
||||
if (mPaused != mRequestPaused) {
|
||||
pausing = mRequestPaused;
|
||||
mPaused = mRequestPaused;
|
||||
sGLThreadManager.notifyAll();
|
||||
if (GLStuff.LOG_PAUSE_RESUME) {
|
||||
Log.i("GLThread", "mPaused is now " + mPaused + " tid=" + getId());
|
||||
}
|
||||
GLStuff stuff = mGLStuffWeakRef.get();
|
||||
if (stuff != null) {
|
||||
if (pausing) {
|
||||
stuff.getRenderer().onGLThreadPause();
|
||||
} else {
|
||||
stuff.getRenderer().onGLThreadResume();
|
||||
}
|
||||
stuff = null;
|
||||
}
|
||||
}
|
||||
|
||||
// Do we need to give up the EGL context?
|
||||
if (mShouldReleaseEglContext) {
|
||||
if (GLStuff.LOG_SURFACE) {
|
||||
Log.i("GLThread", "releasing EGL context because asked to tid=" + getId());
|
||||
}
|
||||
stopEglSurfaceLocked();
|
||||
stopEglContextLocked();
|
||||
mShouldReleaseEglContext = false;
|
||||
askedToReleaseEglContext = true;
|
||||
}
|
||||
|
||||
// Have we lost the EGL context?
|
||||
if (lostEglContext) {
|
||||
stopEglSurfaceLocked();
|
||||
stopEglContextLocked();
|
||||
lostEglContext = false;
|
||||
}
|
||||
|
||||
// When pausing, release the EGL surface:
|
||||
if (pausing && mHaveEglSurface) {
|
||||
if (GLStuff.LOG_SURFACE) {
|
||||
Log.i("GLThread", "releasing EGL surface because paused tid=" + getId());
|
||||
}
|
||||
stopEglSurfaceLocked();
|
||||
}
|
||||
|
||||
// When pausing, optionally release the EGL Context:
|
||||
if (pausing && mHaveEglContext) {
|
||||
GLStuff stuff = mGLStuffWeakRef.get();
|
||||
boolean preserveEglContextOnPause = stuff == null ?
|
||||
false : stuff.getPreserveEGLContextOnPause();
|
||||
if (!preserveEglContextOnPause) {
|
||||
stopEglContextLocked();
|
||||
if (GLStuff.LOG_SURFACE) {
|
||||
Log.i("GLThread", "releasing EGL context because paused tid=" + getId());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Have we lost the SurfaceView surface?
|
||||
if ((! mHasSurface) && (! mWaitingForSurface)) {
|
||||
if (GLStuff.LOG_SURFACE) {
|
||||
Log.i("GLThread", "noticed surfaceView surface lost tid=" + getId());
|
||||
}
|
||||
if (mHaveEglSurface) {
|
||||
stopEglSurfaceLocked();
|
||||
}
|
||||
mWaitingForSurface = true;
|
||||
mSurfaceIsBad = false;
|
||||
sGLThreadManager.notifyAll();
|
||||
}
|
||||
|
||||
// Have we acquired the surface view surface?
|
||||
if (mHasSurface && mWaitingForSurface) {
|
||||
if (GLStuff.LOG_SURFACE) {
|
||||
Log.i("GLThread", "noticed surfaceView surface acquired tid=" + getId());
|
||||
}
|
||||
mWaitingForSurface = false;
|
||||
sGLThreadManager.notifyAll();
|
||||
}
|
||||
|
||||
if (doRenderNotification) {
|
||||
if (GLStuff.LOG_SURFACE) {
|
||||
Log.i("GLThread", "sending render notification tid=" + getId());
|
||||
}
|
||||
mWantRenderNotification = false;
|
||||
doRenderNotification = false;
|
||||
mRenderComplete = true;
|
||||
sGLThreadManager.notifyAll();
|
||||
}
|
||||
|
||||
if (mFinishDrawingRunnable != null) {
|
||||
finishDrawingRunnable = mFinishDrawingRunnable;
|
||||
mFinishDrawingRunnable = null;
|
||||
}
|
||||
|
||||
// Ready to draw?
|
||||
if (readyToDraw()) {
|
||||
|
||||
// If we don't have an EGL context, try to acquire one.
|
||||
if (! mHaveEglContext) {
|
||||
if (askedToReleaseEglContext) {
|
||||
askedToReleaseEglContext = false;
|
||||
} else {
|
||||
try {
|
||||
mEglHelper.start();
|
||||
} catch (RuntimeException t) {
|
||||
sGLThreadManager.releaseEglContextLocked(this);
|
||||
throw t;
|
||||
}
|
||||
mHaveEglContext = true;
|
||||
createEglContext = true;
|
||||
|
||||
sGLThreadManager.notifyAll();
|
||||
}
|
||||
}
|
||||
|
||||
if (mHaveEglContext && !mHaveEglSurface) {
|
||||
mHaveEglSurface = true;
|
||||
createEglSurface = true;
|
||||
createGlInterface = true;
|
||||
sizeChanged = true;
|
||||
}
|
||||
|
||||
if (mHaveEglSurface) {
|
||||
if (mSizeChanged) {
|
||||
sizeChanged = true;
|
||||
w = mWidth;
|
||||
h = mHeight;
|
||||
mWantRenderNotification = true;
|
||||
if (GLStuff.LOG_SURFACE) {
|
||||
Log.i("GLThread",
|
||||
"noticing that we want render notification tid="
|
||||
+ getId());
|
||||
}
|
||||
|
||||
// Destroy and recreate the EGL surface.
|
||||
createEglSurface = true;
|
||||
|
||||
mSizeChanged = false;
|
||||
}
|
||||
mRequestRender = false;
|
||||
sGLThreadManager.notifyAll();
|
||||
if (mWantRenderNotification) {
|
||||
wantRenderNotification = true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
if (finishDrawingRunnable != null) {
|
||||
Log.w("GLThread", "Warning, !readyToDraw() but waiting for " +
|
||||
"draw finished! Early reporting draw finished.");
|
||||
finishDrawingRunnable.run();
|
||||
finishDrawingRunnable = null;
|
||||
}
|
||||
}
|
||||
|
||||
// By design, this is the only place in a GLThread thread where we wait().
|
||||
if (GLStuff.LOG_THREADS) {
|
||||
Log.i("GLThread", "waiting tid=" + getId()
|
||||
+ " mHaveEglContext: " + mHaveEglContext
|
||||
+ " mHaveEglSurface: " + mHaveEglSurface
|
||||
+ " mFinishedCreatingEglSurface: " + mFinishedCreatingEglSurface
|
||||
+ " mPaused: " + mPaused
|
||||
+ " mHasSurface: " + mHasSurface
|
||||
+ " mSurfaceIsBad: " + mSurfaceIsBad
|
||||
+ " mWaitingForSurface: " + mWaitingForSurface
|
||||
+ " mWidth: " + mWidth
|
||||
+ " mHeight: " + mHeight
|
||||
+ " mRequestRender: " + mRequestRender
|
||||
+ " mRenderMode: " + mRenderMode);
|
||||
}
|
||||
sGLThreadManager.wait();
|
||||
}
|
||||
} // end of synchronized(sGLThreadManager)
|
||||
|
||||
if (event != null) {
|
||||
event.run();
|
||||
event = null;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (createEglSurface) {
|
||||
if (GLStuff.LOG_SURFACE) {
|
||||
Log.w("GLThread", "egl createSurface");
|
||||
}
|
||||
if (mEglHelper.createSurface()) {
|
||||
synchronized(sGLThreadManager) {
|
||||
mFinishedCreatingEglSurface = true;
|
||||
sGLThreadManager.notifyAll();
|
||||
}
|
||||
} else {
|
||||
synchronized(sGLThreadManager) {
|
||||
mFinishedCreatingEglSurface = true;
|
||||
mSurfaceIsBad = true;
|
||||
sGLThreadManager.notifyAll();
|
||||
}
|
||||
continue;
|
||||
}
|
||||
createEglSurface = false;
|
||||
}
|
||||
|
||||
if (createGlInterface) {
|
||||
gl = (GL10) mEglHelper.createGL();
|
||||
|
||||
createGlInterface = false;
|
||||
}
|
||||
|
||||
if (createEglContext) {
|
||||
if (GLStuff.LOG_RENDERER) {
|
||||
Log.w("GLThread", "onSurfaceCreated");
|
||||
}
|
||||
GLStuff stuff = mGLStuffWeakRef.get();
|
||||
if (stuff != null) {
|
||||
stuff.getRenderer().onSurfaceCreated(gl, mEglHelper.mEglConfig);
|
||||
stuff = null;
|
||||
}
|
||||
createEglContext = false;
|
||||
}
|
||||
|
||||
if (sizeChanged) {
|
||||
if (GLStuff.LOG_RENDERER) {
|
||||
Log.w("GLThread", "onSurfaceChanged(" + w + ", " + h + ")");
|
||||
}
|
||||
GLStuff stuff = mGLStuffWeakRef.get();
|
||||
if (stuff != null) {
|
||||
stuff.getRenderer().onSurfaceChanged(gl, w, h);
|
||||
stuff = null;
|
||||
}
|
||||
sizeChanged = false;
|
||||
}
|
||||
|
||||
if (GLStuff.LOG_RENDERER_DRAW_FRAME) {
|
||||
Log.w("GLThread", "onDrawFrame tid=" + getId());
|
||||
}
|
||||
boolean drew = false;
|
||||
{
|
||||
GLStuff stuff = mGLStuffWeakRef.get();
|
||||
if (stuff != null) {
|
||||
drew = stuff.getRenderer().onDrawFrame(gl);
|
||||
stuff = null;
|
||||
if (finishDrawingRunnable != null) {
|
||||
finishDrawingRunnable.run();
|
||||
finishDrawingRunnable = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (drew) {
|
||||
final int swapError = mEglHelper.swap();
|
||||
switch (swapError) {
|
||||
case EGL10.EGL_SUCCESS:
|
||||
break;
|
||||
case EGL11.EGL_CONTEXT_LOST:
|
||||
if (GLStuff.LOG_SURFACE) {
|
||||
Log.i("GLThread", "egl context lost tid=" + getId());
|
||||
}
|
||||
lostEglContext = true;
|
||||
break;
|
||||
default:
|
||||
// Other errors typically mean that the current surface is bad,
|
||||
// probably because the SurfaceView surface has been destroyed,
|
||||
// but we haven't been notified yet.
|
||||
// Log the error to help developers understand why rendering stopped.
|
||||
EglHelper.logEglErrorAsWarning("GLThread", "eglSwapBuffers", swapError);
|
||||
|
||||
synchronized (sGLThreadManager) {
|
||||
mSurfaceIsBad = true;
|
||||
sGLThreadManager.notifyAll();
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (wantRenderNotification) {
|
||||
doRenderNotification = true;
|
||||
wantRenderNotification = false;
|
||||
}
|
||||
}
|
||||
|
||||
} finally {
|
||||
/*
|
||||
* clean-up everything...
|
||||
*/
|
||||
synchronized (sGLThreadManager) {
|
||||
stopEglSurfaceLocked();
|
||||
stopEglContextLocked();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public boolean ableToDraw() {
|
||||
return mHaveEglContext && mHaveEglSurface && readyToDraw();
|
||||
}
|
||||
|
||||
private boolean readyToDraw() {
|
||||
return (!mPaused) && mHasSurface && (!mSurfaceIsBad)
|
||||
&& (mWidth > 0) && (mHeight > 0)
|
||||
&& (mRequestRender || (mRenderMode == GLStuff.RENDERMODE_CONTINUOUSLY));
|
||||
}
|
||||
|
||||
public void setRenderMode(int renderMode) {
|
||||
if ( !((GLStuff.RENDERMODE_WHEN_DIRTY <= renderMode) && (renderMode <= GLStuff.RENDERMODE_CONTINUOUSLY)) ) {
|
||||
throw new IllegalArgumentException("renderMode");
|
||||
}
|
||||
synchronized(sGLThreadManager) {
|
||||
mRenderMode = renderMode;
|
||||
sGLThreadManager.notifyAll();
|
||||
}
|
||||
}
|
||||
|
||||
public int getRenderMode() {
|
||||
synchronized(sGLThreadManager) {
|
||||
return mRenderMode;
|
||||
}
|
||||
}
|
||||
|
||||
public void requestRender() {
|
||||
synchronized(sGLThreadManager) {
|
||||
mRequestRender = true;
|
||||
sGLThreadManager.notifyAll();
|
||||
}
|
||||
}
|
||||
|
||||
public void requestRenderAndNotify(Runnable finishDrawing) {
|
||||
synchronized(sGLThreadManager) {
|
||||
// If we are already on the GL thread, this means a client callback
|
||||
// has caused reentrancy, for example via updating the SurfaceView parameters.
|
||||
// We will return to the client rendering code, so here we don't need to
|
||||
// do anything.
|
||||
if (Thread.currentThread() == this) {
|
||||
return;
|
||||
}
|
||||
|
||||
mWantRenderNotification = true;
|
||||
mRequestRender = true;
|
||||
mRenderComplete = false;
|
||||
mFinishDrawingRunnable = finishDrawing;
|
||||
|
||||
sGLThreadManager.notifyAll();
|
||||
}
|
||||
}
|
||||
|
||||
public void requestRenderAndWait() {
|
||||
synchronized(sGLThreadManager) {
|
||||
// If we are already on the GL thread, this means a client callback
|
||||
// has caused reentrancy, for example via updating the SurfaceView parameters.
|
||||
// We will return to the client rendering code, so here we don't need to
|
||||
// do anything.
|
||||
if (Thread.currentThread() == this) {
|
||||
return;
|
||||
}
|
||||
|
||||
mWantRenderNotification = true;
|
||||
mRequestRender = true;
|
||||
mRenderComplete = false;
|
||||
|
||||
sGLThreadManager.notifyAll();
|
||||
|
||||
while (!mExited && !mPaused && !mRenderComplete && ableToDraw()) {
|
||||
try {
|
||||
sGLThreadManager.wait();
|
||||
} catch (InterruptedException ex) {
|
||||
Thread.currentThread().interrupt();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void surfaceCreated() {
|
||||
synchronized(sGLThreadManager) {
|
||||
if (GLStuff.LOG_THREADS) {
|
||||
Log.i("GLThread", "surfaceCreated tid=" + getId());
|
||||
}
|
||||
mHasSurface = true;
|
||||
mFinishedCreatingEglSurface = false;
|
||||
sGLThreadManager.notifyAll();
|
||||
while (mWaitingForSurface
|
||||
&& !mFinishedCreatingEglSurface
|
||||
&& !mExited) {
|
||||
try {
|
||||
sGLThreadManager.wait();
|
||||
} catch (InterruptedException e) {
|
||||
Thread.currentThread().interrupt();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void surfaceDestroyed() {
|
||||
synchronized(sGLThreadManager) {
|
||||
if (GLStuff.LOG_THREADS) {
|
||||
Log.i("GLThread", "surfaceDestroyed tid=" + getId());
|
||||
}
|
||||
mHasSurface = false;
|
||||
sGLThreadManager.notifyAll();
|
||||
while((!mWaitingForSurface) && (!mExited)) {
|
||||
try {
|
||||
sGLThreadManager.wait();
|
||||
} catch (InterruptedException e) {
|
||||
Thread.currentThread().interrupt();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void onPause() {
|
||||
synchronized (sGLThreadManager) {
|
||||
if (GLStuff.LOG_PAUSE_RESUME) {
|
||||
Log.i("GLThread", "onPause tid=" + getId());
|
||||
}
|
||||
mRequestPaused = true;
|
||||
sGLThreadManager.notifyAll();
|
||||
while ((! mExited) && (! mPaused)) {
|
||||
if (GLStuff.LOG_PAUSE_RESUME) {
|
||||
Log.i("Main thread", "onPause waiting for mPaused.");
|
||||
}
|
||||
try {
|
||||
sGLThreadManager.wait();
|
||||
} catch (InterruptedException ex) {
|
||||
Thread.currentThread().interrupt();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void onResume() {
|
||||
synchronized (sGLThreadManager) {
|
||||
if (GLStuff.LOG_PAUSE_RESUME) {
|
||||
Log.i("GLThread", "onResume tid=" + getId());
|
||||
}
|
||||
mRequestPaused = false;
|
||||
mRequestRender = true;
|
||||
mRenderComplete = false;
|
||||
sGLThreadManager.notifyAll();
|
||||
while ((! mExited) && mPaused && (!mRenderComplete)) {
|
||||
if (GLStuff.LOG_PAUSE_RESUME) {
|
||||
Log.i("Main thread", "onResume waiting for !mPaused.");
|
||||
}
|
||||
try {
|
||||
sGLThreadManager.wait();
|
||||
} catch (InterruptedException ex) {
|
||||
Thread.currentThread().interrupt();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void onWindowResize(int w, int h) {
|
||||
synchronized (sGLThreadManager) {
|
||||
mWidth = w;
|
||||
mHeight = h;
|
||||
mSizeChanged = true;
|
||||
mRequestRender = true;
|
||||
mRenderComplete = false;
|
||||
|
||||
// If we are already on the GL thread, this means a client callback
|
||||
// has caused reentrancy, for example via updating the SurfaceView parameters.
|
||||
// We need to process the size change eventually though and update our EGLSurface.
|
||||
// So we set the parameters and return so they can be processed on our
|
||||
// next iteration.
|
||||
if (Thread.currentThread() == this) {
|
||||
return;
|
||||
}
|
||||
|
||||
sGLThreadManager.notifyAll();
|
||||
|
||||
// Wait for thread to react to resize and render a frame
|
||||
while (! mExited && !mPaused && !mRenderComplete
|
||||
&& ableToDraw()) {
|
||||
if (GLStuff.LOG_SURFACE) {
|
||||
Log.i("Main thread", "onWindowResize waiting for render complete from tid=" + getId());
|
||||
}
|
||||
try {
|
||||
sGLThreadManager.wait();
|
||||
} catch (InterruptedException ex) {
|
||||
Thread.currentThread().interrupt();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void requestExitAndWait() {
|
||||
// don't call this from GLThread thread or it is a guaranteed
|
||||
// deadlock!
|
||||
synchronized(sGLThreadManager) {
|
||||
mShouldExit = true;
|
||||
sGLThreadManager.notifyAll();
|
||||
while (! mExited) {
|
||||
try {
|
||||
sGLThreadManager.wait();
|
||||
} catch (InterruptedException ex) {
|
||||
Thread.currentThread().interrupt();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void requestReleaseEglContextLocked() {
|
||||
mShouldReleaseEglContext = true;
|
||||
sGLThreadManager.notifyAll();
|
||||
}
|
||||
|
||||
/**
|
||||
* Queue an "event" to be run on the GL rendering thread.
|
||||
* @param r the runnable to be run on the GL rendering thread.
|
||||
*/
|
||||
public void queueEvent(Runnable r) {
|
||||
if (r == null) {
|
||||
throw new IllegalArgumentException("r must not be null");
|
||||
}
|
||||
synchronized(sGLThreadManager) {
|
||||
mEventQueue.add(r);
|
||||
sGLThreadManager.notifyAll();
|
||||
}
|
||||
}
|
||||
|
||||
private static final GLThreadManager sGLThreadManager = new GLThreadManager();
|
||||
|
||||
// Once the thread is started, all accesses to the following member
|
||||
// variables are protected by the sGLThreadManager monitor
|
||||
private boolean mShouldExit;
|
||||
boolean mExited;
|
||||
private boolean mRequestPaused;
|
||||
private boolean mPaused;
|
||||
private boolean mHasSurface;
|
||||
private boolean mSurfaceIsBad;
|
||||
private boolean mWaitingForSurface;
|
||||
private boolean mHaveEglContext;
|
||||
private boolean mHaveEglSurface;
|
||||
private boolean mFinishedCreatingEglSurface;
|
||||
private boolean mShouldReleaseEglContext;
|
||||
private int mWidth;
|
||||
private int mHeight;
|
||||
private int mRenderMode;
|
||||
private boolean mRequestRender;
|
||||
private boolean mWantRenderNotification;
|
||||
private boolean mRenderComplete;
|
||||
private final ArrayList<Runnable> mEventQueue = new ArrayList<>();
|
||||
private boolean mSizeChanged = true;
|
||||
private Runnable mFinishDrawingRunnable = null;
|
||||
|
||||
// End of member variables protected by the sGLThreadManager monitor.
|
||||
|
||||
private EglHelper mEglHelper;
|
||||
|
||||
/**
|
||||
* Set once at thread construction time, nulled out when the parent view is garbage
|
||||
* called. This weak reference allows the GLSurfaceView to be garbage collected while
|
||||
* the GLThread is still alive.
|
||||
*/
|
||||
private final WeakReference<GLStuff> mGLStuffWeakRef;
|
||||
}
|
||||
@@ -1,41 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2008 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
package com.hippo.tuxiang;
|
||||
|
||||
import android.util.Log;
|
||||
|
||||
// android-9.0.0_r30
|
||||
|
||||
final class GLThreadManager {
|
||||
private static final String TAG = "GLThreadManager";
|
||||
|
||||
public synchronized void threadExiting(GLThread thread) {
|
||||
if (GLStuff.LOG_THREADS) {
|
||||
Log.i("GLThread", "exiting tid=" + thread.getId());
|
||||
}
|
||||
thread.mExited = true;
|
||||
notifyAll();
|
||||
}
|
||||
|
||||
/*
|
||||
* Releases the EGL context. Requires that we are already in the
|
||||
* sGLThreadManager monitor when this is called.
|
||||
*/
|
||||
public void releaseEglContextLocked(GLThread thread) {
|
||||
notifyAll();
|
||||
}
|
||||
}
|
||||
@@ -1,50 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2008 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
package com.hippo.tuxiang;
|
||||
|
||||
import javax.microedition.khronos.opengles.GL;
|
||||
|
||||
// android-9.0.0_r30
|
||||
|
||||
/**
|
||||
* An interface used to wrap a GL interface.
|
||||
* <p>Typically
|
||||
* used for implementing debugging and tracing on top of the default
|
||||
* GL interface. You would typically use this by creating your own class
|
||||
* that implemented all the GL methods by delegating to another GL instance.
|
||||
* Then you could add your own behavior before or after calling the
|
||||
* delegate. All the GLWrapper would do was instantiate and return the
|
||||
* wrapper GL instance:
|
||||
* <pre class="prettyprint">
|
||||
* class MyGLWrapper implements GLWrapper {
|
||||
* GL wrap(GL gl) {
|
||||
* return new MyGLImplementation(gl);
|
||||
* }
|
||||
* static class MyGLImplementation implements GL,GL10,GL11,... {
|
||||
* ...
|
||||
* }
|
||||
* }
|
||||
* </pre>
|
||||
*/
|
||||
public interface GLWrapper {
|
||||
/**
|
||||
* Wraps a gl interface in another gl interface.
|
||||
* @param gl a GL interface that is to be wrapped.
|
||||
* @return either the input argument or another GL object that wraps the input argument.
|
||||
*/
|
||||
GL wrap(GL gl);
|
||||
}
|
||||
@@ -1,160 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2008 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
package com.hippo.tuxiang;
|
||||
|
||||
import javax.microedition.khronos.egl.EGLConfig;
|
||||
import javax.microedition.khronos.opengles.GL10;
|
||||
|
||||
// android-9.0.0_r30
|
||||
|
||||
/**
|
||||
* A generic renderer interface.
|
||||
* <p>
|
||||
* The renderer is responsible for making OpenGL calls to render a frame.
|
||||
* <p>
|
||||
* GLSurfaceView clients typically create their own classes that implement
|
||||
* this interface, and then call {@link GLStuff#setRenderer} to
|
||||
* register the renderer with the GLSurfaceView.
|
||||
* <p>
|
||||
*
|
||||
* <div class="special reference">
|
||||
* <h3>Developer Guides</h3>
|
||||
* <p>For more information about how to use OpenGL, read the
|
||||
* <a href="{@docRoot}guide/topics/graphics/opengl.html">OpenGL</a> developer guide.</p>
|
||||
* </div>
|
||||
*
|
||||
* <h3>Threading</h3>
|
||||
* The renderer will be called on a separate thread, so that rendering
|
||||
* performance is decoupled from the UI thread. Clients typically need to
|
||||
* communicate with the renderer from the UI thread, because that's where
|
||||
* input events are received. Clients can communicate using any of the
|
||||
* standard Java techniques for cross-thread communication, or they can
|
||||
* use the {@link GLStuff#queueEvent(Runnable)} convenience method.
|
||||
* <p>
|
||||
* <h3>EGL Context Lost</h3>
|
||||
* There are situations where the EGL rendering context will be lost. This
|
||||
* typically happens when device wakes up after going to sleep. When
|
||||
* the EGL context is lost, all OpenGL resources (such as textures) that are
|
||||
* associated with that context will be automatically deleted. In order to
|
||||
* keep rendering correctly, a renderer must recreate any lost resources
|
||||
* that it still needs. The {@link #onSurfaceCreated(GL10, EGLConfig)} method
|
||||
* is a convenient place to do this.
|
||||
*
|
||||
* @see GLStuff#setRenderer(Renderer)
|
||||
*/
|
||||
public interface Renderer {
|
||||
/**
|
||||
* Called when the surface is created or recreated.
|
||||
* <p>
|
||||
* Called when the rendering thread
|
||||
* starts and whenever the EGL context is lost. The EGL context will typically
|
||||
* be lost when the Android device awakes after going to sleep.
|
||||
* <p>
|
||||
* Since this method is called at the beginning of rendering, as well as
|
||||
* every time the EGL context is lost, this method is a convenient place to put
|
||||
* code to create resources that need to be created when the rendering
|
||||
* starts, and that need to be recreated when the EGL context is lost.
|
||||
* Textures are an example of a resource that you might want to create
|
||||
* here.
|
||||
* <p>
|
||||
* Note that when the EGL context is lost, all OpenGL resources associated
|
||||
* with that context will be automatically deleted. You do not need to call
|
||||
* the corresponding "glDelete" methods such as glDeleteTextures to
|
||||
* manually delete these lost resources.
|
||||
* <p>
|
||||
* @param gl the GL interface. Use <code>instanceof</code> to
|
||||
* test if the interface supports GL11 or higher interfaces.
|
||||
* @param config the EGLConfig of the created surface. Can be used
|
||||
* to create matching pbuffers.
|
||||
*/
|
||||
void onSurfaceCreated(GL10 gl, EGLConfig config);
|
||||
|
||||
/**
|
||||
* Called when the surface changed size.
|
||||
* <p>
|
||||
* Called after the surface is created and whenever
|
||||
* the OpenGL ES surface size changes.
|
||||
* <p>
|
||||
* Typically you will set your viewport here. If your camera
|
||||
* is fixed then you could also set your projection matrix here:
|
||||
* <pre class="prettyprint">
|
||||
* void onSurfaceChanged(GL10 gl, int width, int height) {
|
||||
* gl.glViewport(0, 0, width, height);
|
||||
* // for a fixed camera, set the projection too
|
||||
* float ratio = (float) width / height;
|
||||
* gl.glMatrixMode(GL10.GL_PROJECTION);
|
||||
* gl.glLoadIdentity();
|
||||
* gl.glFrustumf(-ratio, ratio, -1, 1, 1, 10);
|
||||
* }
|
||||
* </pre>
|
||||
* @param gl the GL interface. Use <code>instanceof</code> to
|
||||
* test if the interface supports GL11 or higher interfaces.
|
||||
*/
|
||||
void onSurfaceChanged(GL10 gl, int width, int height);
|
||||
|
||||
/**
|
||||
* Called to draw the current frame.
|
||||
* <p>
|
||||
* This method is responsible for drawing the current frame.
|
||||
* <p>
|
||||
* The implementation of this method typically looks like this:
|
||||
* <pre class="prettyprint">
|
||||
* void onDrawFrame(GL10 gl) {
|
||||
* gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
|
||||
* //... other gl calls to render the scene ...
|
||||
* }
|
||||
* </pre>
|
||||
* @param gl the GL interface. Use <code>instanceof</code> to
|
||||
* test if the interface supports GL11 or higher interfaces.
|
||||
* @return {@code false} for not drew, will not swap buffers.
|
||||
*/
|
||||
boolean onDrawFrame(GL10 gl);
|
||||
|
||||
/**
|
||||
* Called when the GL thread exits.
|
||||
* <p>
|
||||
* GL thread starts after {@link GLStuff#setRenderer(Renderer)} called, and
|
||||
* after {@link android.view.View#onDetachedFromWindow} called except
|
||||
* the first time.
|
||||
* <p>
|
||||
* It is a good time to prepare resources.
|
||||
*/
|
||||
void onGLThreadStart();
|
||||
|
||||
/**
|
||||
* Called when the GL thread exits.
|
||||
* <p>
|
||||
* GL thread ends after {@link android.view.View#onDetachedFromWindow} called.
|
||||
* <p>
|
||||
* It is a good time to release resources.
|
||||
*/
|
||||
void onGLThreadExit();
|
||||
|
||||
/**
|
||||
* Called after {@link GLStuff#onPause()} called.
|
||||
* <p>
|
||||
* It is a good time to stop animations.
|
||||
*/
|
||||
void onGLThreadPause();
|
||||
|
||||
/**
|
||||
* Called after {@link GLStuff#onResume()} called.
|
||||
* <p>
|
||||
* It is a good time to restart animations.
|
||||
*/
|
||||
void onGLThreadResume();
|
||||
}
|
||||
@@ -1,29 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2008 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
package com.hippo.tuxiang;
|
||||
|
||||
// android-9.0.0_r30
|
||||
|
||||
/**
|
||||
* This class will choose a RGB_888 surface with
|
||||
* or without a depth buffer.
|
||||
*/
|
||||
public class SimpleEGLConfigChooser extends ComponentSizeChooser {
|
||||
public SimpleEGLConfigChooser(int eglContextClientVersion, boolean withDepthBuffer) {
|
||||
super(eglContextClientVersion, 8, 8, 8, 0, withDepthBuffer ? 16 : 0, 0);
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user