gpui: Update animated image timing to pause when inactive (#52685)
- only advance frames and request animation frames while the window is active. - Reset last_frame_time to None when inactive to avoid fast catch-up after resuming focus - This fixes an issue where if you would have a gif open and lose focus, the app tries to speedup to catch up the elapsed time Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments - [x] The content is consistent with the [UI/UX checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) - [x] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable Might Close #21563, I shall measure the performance, I originally only intended the fix to fix the speed up issue as I faced it while working on gifs. Release Notes: - N/A or Added/Fixed/Improved ...
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-12
@@ -315,20 +315,24 @@ impl Element for Img {
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if let Some(state) = &mut state {
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let frame_count = data.frame_count();
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if frame_count > 1 {
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let current_time = Instant::now();
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if let Some(last_frame_time) = state.last_frame_time {
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let elapsed = current_time - last_frame_time;
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let frame_duration =
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Duration::from(data.delay(state.frame_index));
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if window.is_window_active() {
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let current_time = Instant::now();
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if let Some(last_frame_time) = state.last_frame_time {
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let elapsed = current_time - last_frame_time;
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let frame_duration =
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Duration::from(data.delay(state.frame_index));
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if elapsed >= frame_duration {
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state.frame_index =
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(state.frame_index + 1) % frame_count;
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state.last_frame_time =
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Some(current_time - (elapsed - frame_duration));
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if elapsed >= frame_duration {
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state.frame_index =
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(state.frame_index + 1) % frame_count;
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state.last_frame_time =
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Some(current_time - (elapsed - frame_duration));
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}
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} else {
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state.last_frame_time = Some(current_time);
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}
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} else {
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state.last_frame_time = Some(current_time);
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state.last_frame_time = None;
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}
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}
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state.started_loading = None;
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@@ -365,7 +369,10 @@ impl Element for Img {
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};
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}
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if global_id.is_some() && data.frame_count() > 1 {
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if global_id.is_some()
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&& data.frame_count() > 1
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&& window.is_window_active()
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{
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window.request_animation_frame();
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}
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}
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