gpui: Rewrite Windows PlatformTextSystem for better performance (#48087)
The current setup is quite a mess, allocates a ton of unnecessary heap data when rendering text or querying font info and not really caching things well, this PR changes that. Release Notes: - N/A *or* Added/Fixed/Improved ...
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@@ -38,6 +38,15 @@
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},
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},
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},
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"lsp": {
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"rust-analyzer": {
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"initialization_options": {
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"procMacro": {
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"processes": 4,
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},
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},
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},
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},
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"file_types": {
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"Dockerfile": ["Dockerfile*[!dockerignore]"],
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"JSONC": ["**/assets/**/*.json", "renovate.json"],
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@@ -943,3 +943,19 @@ pub(crate) fn font_name_with_fallbacks<'a>(name: &'a str, system: &'a str) -> &'
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_ => name,
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}
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}
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#[allow(unused)]
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pub(crate) fn font_name_with_fallbacks_shared<'a>(
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name: &'a SharedString,
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system: &'a SharedString,
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) -> &'a SharedString {
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// Note: the "Zed Plex" fonts were deprecated as we are not allowed to use "Plex"
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// in a derived font name. They are essentially indistinguishable from IBM Plex/Lilex,
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// and so retained here for backward compatibility.
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match name.as_str() {
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".SystemUIFont" => system,
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".ZedSans" | "Zed Plex Sans" => const { &SharedString::new_static("IBM Plex Sans") },
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".ZedMono" | "Zed Plex Mono" => const { &SharedString::new_static("Lilex") },
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_ => name,
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}
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}
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