This reverts commit 0bf857b66e.
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113dd18062
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4d6eb50eb3
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@@ -15,9 +15,6 @@ pub(crate) struct MetalAtlas(Mutex<MetalAtlasState>);
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impl MetalAtlas {
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pub(crate) fn new(device: Device) -> Self {
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MetalAtlas(Mutex::new(MetalAtlasState {
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// Shared memory can be used only if CPU and GPU share the same memory space.
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// https://developer.apple.com/documentation/metal/setting-resource-storage-modes
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unified_memory: device.has_unified_memory(),
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device: AssertSend(device),
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monochrome_textures: Default::default(),
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polychrome_textures: Default::default(),
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@@ -32,7 +29,6 @@ impl MetalAtlas {
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struct MetalAtlasState {
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device: AssertSend<Device>,
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unified_memory: bool,
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monochrome_textures: AtlasTextureList<MetalAtlasTexture>,
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polychrome_textures: AtlasTextureList<MetalAtlasTexture>,
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tiles_by_key: FxHashMap<AtlasKey, AtlasTile>,
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@@ -150,11 +146,6 @@ impl MetalAtlasState {
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}
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texture_descriptor.set_pixel_format(pixel_format);
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texture_descriptor.set_usage(usage);
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texture_descriptor.set_storage_mode(if self.unified_memory {
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metal::MTLStorageMode::Shared
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} else {
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metal::MTLStorageMode::Managed
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});
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let metal_texture = self.device.new_texture(&texture_descriptor);
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let texture_list = match kind {
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@@ -76,22 +76,12 @@ impl InstanceBufferPool {
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self.buffers.clear();
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}
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pub(crate) fn acquire(
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&mut self,
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device: &metal::Device,
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unified_memory: bool,
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) -> InstanceBuffer {
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pub(crate) fn acquire(&mut self, device: &metal::Device) -> InstanceBuffer {
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let buffer = self.buffers.pop().unwrap_or_else(|| {
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let options = if unified_memory {
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MTLResourceOptions::StorageModeShared
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// Buffers are write only which can benefit from the combined cache
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// https://developer.apple.com/documentation/metal/mtlresourceoptions/cpucachemodewritecombined
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| MTLResourceOptions::CPUCacheModeWriteCombined
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} else {
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MTLResourceOptions::StorageModeManaged
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};
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device.new_buffer(self.buffer_size as u64, options)
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device.new_buffer(
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self.buffer_size as u64,
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MTLResourceOptions::StorageModeManaged,
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)
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});
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InstanceBuffer {
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metal_buffer: buffer,
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@@ -109,7 +99,6 @@ impl InstanceBufferPool {
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pub(crate) struct MetalRenderer {
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device: metal::Device,
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layer: metal::MetalLayer,
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unified_memory: bool,
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presents_with_transaction: bool,
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command_queue: CommandQueue,
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paths_rasterization_pipeline_state: metal::RenderPipelineState,
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@@ -190,10 +179,6 @@ impl MetalRenderer {
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output
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}
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// Shared memory can be used only if CPU and GPU share the same memory space.
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// https://developer.apple.com/documentation/metal/setting-resource-storage-modes
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let unified_memory = device.has_unified_memory();
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let unit_vertices = [
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to_float2_bits(point(0., 0.)),
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to_float2_bits(point(1., 0.)),
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@@ -205,12 +190,7 @@ impl MetalRenderer {
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let unit_vertices = device.new_buffer_with_data(
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unit_vertices.as_ptr() as *const c_void,
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mem::size_of_val(&unit_vertices) as u64,
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if unified_memory {
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MTLResourceOptions::StorageModeShared
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| MTLResourceOptions::CPUCacheModeWriteCombined
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} else {
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MTLResourceOptions::StorageModeManaged
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},
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MTLResourceOptions::StorageModeManaged,
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);
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let paths_rasterization_pipeline_state = build_path_rasterization_pipeline_state(
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@@ -288,7 +268,6 @@ impl MetalRenderer {
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device,
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layer,
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presents_with_transaction: false,
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unified_memory,
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command_queue,
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paths_rasterization_pipeline_state,
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path_sprites_pipeline_state,
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@@ -358,23 +337,14 @@ impl MetalRenderer {
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texture_descriptor.set_width(size.width.0 as u64);
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texture_descriptor.set_height(size.height.0 as u64);
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texture_descriptor.set_pixel_format(metal::MTLPixelFormat::BGRA8Unorm);
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texture_descriptor.set_storage_mode(metal::MTLStorageMode::Private);
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texture_descriptor
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.set_usage(metal::MTLTextureUsage::RenderTarget | metal::MTLTextureUsage::ShaderRead);
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self.path_intermediate_texture = Some(self.device.new_texture(&texture_descriptor));
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if self.path_sample_count > 1 {
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// https://developer.apple.com/documentation/metal/choosing-a-resource-storage-mode-for-apple-gpus
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// Rendering MSAA textures are done in a single pass, so we can use memory-less storage on Apple Silicon
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let storage_mode = if self.unified_memory {
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metal::MTLStorageMode::Memoryless
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} else {
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metal::MTLStorageMode::Private
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};
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let mut msaa_descriptor = texture_descriptor;
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msaa_descriptor.set_texture_type(metal::MTLTextureType::D2Multisample);
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msaa_descriptor.set_storage_mode(storage_mode);
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msaa_descriptor.set_storage_mode(metal::MTLStorageMode::Private);
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msaa_descriptor.set_sample_count(self.path_sample_count as _);
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self.path_intermediate_msaa_texture = Some(self.device.new_texture(&msaa_descriptor));
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} else {
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@@ -408,10 +378,7 @@ impl MetalRenderer {
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};
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loop {
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let mut instance_buffer = self
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.instance_buffer_pool
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.lock()
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.acquire(&self.device, self.unified_memory);
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let mut instance_buffer = self.instance_buffer_pool.lock().acquire(&self.device);
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let command_buffer =
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self.draw_primitives(scene, &mut instance_buffer, drawable, viewport_size);
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@@ -583,14 +550,10 @@ impl MetalRenderer {
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command_encoder.end_encoding();
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if !self.unified_memory {
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// Sync the instance buffer to the GPU
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instance_buffer.metal_buffer.did_modify_range(NSRange {
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location: 0,
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length: instance_offset as NSUInteger,
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});
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}
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instance_buffer.metal_buffer.did_modify_range(NSRange {
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location: 0,
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length: instance_offset as NSUInteger,
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});
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Ok(command_buffer.to_owned())
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}
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