gpui: Make Window::paint_*_shadows pub (#57741)
Self-Review Checklist: - [x] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (if any) have justifying comments - [x] The content is consistent with the [UI/UX checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist) - [ ] Tests cover the new/changed behavior - [x] Performance impact has been considered and is acceptable Release Notes: - N/A
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@@ -3454,7 +3454,7 @@ impl Window {
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/// after the element's background so they layer on top of the fill.
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///
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/// This method should only be called as part of the paint phase of element drawing.
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pub(crate) fn paint_drop_shadows(
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pub fn paint_drop_shadows(
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&mut self,
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bounds: Bounds<Pixels>,
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corner_radii: Corners<Pixels>,
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@@ -3490,7 +3490,7 @@ impl Window {
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/// Paint the inset shadows from `shadows` into the scene at the current z-index. Should
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/// be called after the element's background so the shadow layers on top of the fill.
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/// Drop shadows are skipped; paint those with [`Self::paint_drop_shadows`] before the background.
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pub(crate) fn paint_inset_shadows(
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pub fn paint_inset_shadows(
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&mut self,
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bounds: Bounds<Pixels>,
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corner_radii: Corners<Pixels>,
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