gpui: Make Window::paint_*_shadows pub (#57741)

Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [ ] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable


Release Notes:

- N/A
This commit is contained in:
Agus Zubiaga authored and GitHub committed 2026-05-26 16:11:21 +00:00
1 parent ca837f7e06
commit 684451f133
1 file changed
+2 -2
+2 -2
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@@ -3454,7 +3454,7 @@ impl Window {
/// after the element's background so they layer on top of the fill.
///
/// This method should only be called as part of the paint phase of element drawing.
pub(crate) fn paint_drop_shadows(
pub fn paint_drop_shadows(
&mut self,
bounds: Bounds<Pixels>,
corner_radii: Corners<Pixels>,
@@ -3490,7 +3490,7 @@ impl Window {
/// Paint the inset shadows from `shadows` into the scene at the current z-index. Should
/// be called after the element's background so the shadow layers on top of the fill.
/// Drop shadows are skipped; paint those with [`Self::paint_drop_shadows`] before the background.
pub(crate) fn paint_inset_shadows(
pub fn paint_inset_shadows(
&mut self,
bounds: Bounds<Pixels>,
corner_radii: Corners<Pixels>,