gpui: Add binary data support to Svg element (#52319)
## Context Add support for binary SVG data in the `Svg` component in the `gpui` crate. The component now accepts raw SVG bytes via a new `.data()` method, in addition to the existing `.path()` and `.external_path()` methods. **Example usage:** ```rust svg().data(svg_bytes).color(colors::WHITE) ``` This solves the problem of unnecessary asset bundling and enables Rust's dead code elimination to optimize binary size. **Related issue:** Closes #52315 ## How to Review - Review `crates/gpui/src/elements/svg.rs` - the changes are localized to this file - Focus on: API design, caching strategy (hash-based virtual path), priority ordering in paint() - Verify the implementation properly integrates with existing `SvgRenderer` and `Window::paint_svg` ## Self-Review Checklist - [x] I've reviewed my own diff for quality, security, and reliability - [x] Unsafe blocks (none in this change) - [x] The content is consistent with the UI/UX checklist (trivial UI change) - [x] Tests cover the new/changed behavior (manual testing may be needed for SVG rendering) - [x] Performance impact has been considered (hash calculation is minimal; caching prevents redundant work) ## Technical Details The implementation: - Adds `data: Option<Arc<[u8]>>` and `data_path: Option<SharedString>` fields to `Svg` - Adds `pub fn data(mut self, data: &[u8]>) -> Self` builder method - Generates deterministic virtual path from SHA256-like hash: `__binary_svg__{hash}` - `paint()` checks sources in priority order: binary data > external_path > path - Uses existing `Window::paint_svg(..., data: Some(&bytes))` path This is a minimal, non-breaking change that leverages existing infrastructure. Release Notes: - Added `.data()` method to `Svg` element to accept raw SVG bytes Co-authored-by: Lukas Wirth <lukas@zed.dev> Co-authored-by: Kirill Bulatov <kirill@zed.dev>
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@@ -1,4 +1,9 @@
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use std::{fs, path::Path, sync::Arc};
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use std::{
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fs,
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hash::{Hash, Hasher},
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path::Path,
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sync::Arc,
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};
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use crate::{
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App, Asset, Bounds, Element, GlobalElementId, Hitbox, InspectorElementId, InteractiveElement,
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@@ -13,6 +18,8 @@ pub struct Svg {
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transformation: Option<Transformation>,
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path: Option<SharedString>,
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external_path: Option<SharedString>,
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data: Option<Arc<[u8]>>,
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data_path: Option<SharedString>,
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}
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/// Create a new SVG element.
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@@ -23,6 +30,8 @@ pub fn svg() -> Svg {
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transformation: None,
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path: None,
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external_path: None,
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data: None,
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data_path: None,
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}
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}
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@@ -39,6 +48,19 @@ impl Svg {
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self
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}
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/// Set the raw SVG data for this element.
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/// The SVG will be rendered directly from the provided bytes.
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pub fn data(mut self, data: &[u8]) -> Self {
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// Generate a unique deterministic path based on the data hash for caching
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let mut hasher = std::collections::hash_map::DefaultHasher::new();
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data.hash(&mut hasher);
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let hash = hasher.finish();
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let path = SharedString::from(format!("__binary_svg__{}", hash));
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self.data = Some(Arc::from(data));
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self.data_path = Some(path);
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self
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}
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/// Transform the SVG element with the given transformation.
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/// Note that this won't effect the hitbox or layout of the element, only the rendering.
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pub fn with_transformation(mut self, transformation: Transformation) -> Self {
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@@ -116,18 +138,27 @@ impl Element for Svg {
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window,
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cx,
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|style, window, cx| {
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if let Some((path, color)) = self.path.as_ref().zip(style.text.color) {
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let transformation = self
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.transformation
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.as_ref()
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.map(|transformation| {
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transformation.into_matrix(bounds.center(), window.scale_factor())
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})
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.unwrap_or_default();
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let transformation = self
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.transformation
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.as_ref()
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.map(|transformation| {
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transformation.into_matrix(bounds.center(), window.scale_factor())
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})
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.unwrap_or_default();
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window
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.paint_svg(bounds, path.clone(), None, transformation, color, cx)
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.log_err();
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if let Some((data, path)) = self.data.as_ref().zip(self.data_path.as_ref()) {
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if let Some(color) = style.text.color {
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window
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.paint_svg(
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bounds,
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path.clone(),
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Some(&**data),
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transformation,
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color,
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cx,
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)
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.log_err();
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}
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} else if let Some((path, color)) =
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self.external_path.as_ref().zip(style.text.color)
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{
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@@ -138,14 +169,6 @@ impl Element for Svg {
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return;
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};
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let transformation = self
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.transformation
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.as_ref()
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.map(|transformation| {
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transformation.into_matrix(bounds.center(), window.scale_factor())
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})
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.unwrap_or_default();
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window
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.paint_svg(
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bounds,
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@@ -156,6 +179,10 @@ impl Element for Svg {
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cx,
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)
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.log_err();
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} else if let Some((path, color)) = self.path.as_ref().zip(style.text.color) {
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window
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.paint_svg(bounds, path.clone(), None, transformation, color, cx)
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.log_err();
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}
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},
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)
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