gpui_web: Disable native canvas touch callouts (#63775)
On iOS, WebKit presents a native touch callout when a user long-presses a canvas. For GPUI Web this selected the full application canvas while GPUI independently selected the intended word, producing two pairs of selection handles, a native edit menu, and haptic feedback. Set `-webkit-touch-callout: none` on the canvas created by `gpui_web`. GPUI already owns touch gesture recognition on this surface, so WebKit should not provide a competing canvas interaction. Tested with: - `cargo fmt --check --package gpui_web` - `RUSTC_BOOTSTRAP=1 cargo check -p gpui_web --target wasm32-unknown-unknown` - A Delta Web WASM build using the local Zed checkout - Manual verification on an iPhone that long-press word selection no longer selects the full canvas Release Notes: - N/A
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@@ -121,6 +121,7 @@ impl WebWindow {
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("display", "block"),
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("outline", "none"),
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("touch-action", "none"),
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("-webkit-touch-callout", "none"),
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] {
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style.set_property(property, value).map_err(|error| {
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anyhow::anyhow!("Failed to set canvas {property} style: {error:?}")
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