Improve visual test runner: consolidate setup, add constants, remove dead code (#46217)

Just some code cleanup to improve the tests - make them better exemplars
for future use.

Release Notes:

- N/A
This commit is contained in:
Richard Feldman authored and GitHub committed 2026-01-06 22:57:13 -05:00
1 parent 734ae0ef96
commit db140d27e7
2 files changed
+887 -306

No files matched your search

+226 -306
View File
@@ -26,8 +26,8 @@
use anyhow::{Context, Result};
use gpui::{
App, AppContext as _, Application, Bounds, Window, WindowBounds, WindowHandle, WindowOptions,
point, px, size,
App, AppContext as _, Application, Bounds, Pixels, Size, Window, WindowBounds, WindowHandle,
WindowOptions, point, px,
};
use image::RgbaImage;
use project_panel::ProjectPanel;
@@ -53,6 +53,144 @@ const EMBEDDED_TEST_IMAGE: &[u8] = include_bytes!("../resources/app-icon.png");
/// Images must match at least this percentage to pass
const MATCH_THRESHOLD: f64 = 0.99;
/// Window size for workspace tests (project panel, editor)
fn workspace_window_size() -> Size<Pixels> {
Size {
width: px(1280.0),
height: px(800.0),
}
}
/// Window size for agent panel tests
fn agent_panel_window_size() -> Size<Pixels> {
Size {
width: px(500.0),
height: px(900.0),
}
}
/// Helper struct for setting up test workspaces
struct TestWorkspace {
window: WindowHandle<Workspace>,
}
impl TestWorkspace {
async fn new(
app_state: Arc<AppState>,
window_size: Size<Pixels>,
project_path: &Path,
cx: &mut gpui::AsyncApp,
) -> Result<Self> {
let project = cx.update(|cx| {
project::Project::local(
app_state.client.clone(),
app_state.node_runtime.clone(),
app_state.user_store.clone(),
app_state.languages.clone(),
app_state.fs.clone(),
None,
false,
cx,
)
})?;
let add_worktree_task = project.update(cx, |project, cx| {
project.find_or_create_worktree(project_path, true, cx)
})?;
add_worktree_task.await?;
let bounds = Bounds {
origin: point(px(0.0), px(0.0)),
size: window_size,
};
let window: WindowHandle<Workspace> = cx.update(|cx| {
cx.open_window(
WindowOptions {
window_bounds: Some(WindowBounds::Windowed(bounds)),
focus: false,
show: false,
..Default::default()
},
|window, cx| {
cx.new(|cx| {
Workspace::new(None, project.clone(), app_state.clone(), window, cx)
})
},
)
})??;
cx.background_executor()
.timer(std::time::Duration::from_millis(100))
.await;
Ok(Self { window })
}
}
async fn setup_project_panel(
workspace: &TestWorkspace,
cx: &mut gpui::AsyncApp,
) -> Result<gpui::Entity<ProjectPanel>> {
let panel_task = workspace.window.update(cx, |_workspace, window, cx| {
let weak_workspace = cx.weak_entity();
let async_window_cx = window.to_async(cx);
window.spawn(cx, async move |_cx| {
ProjectPanel::load(weak_workspace, async_window_cx).await
})
})?;
let panel = panel_task.await?;
workspace.window.update(cx, |ws, window, cx| {
ws.add_panel(panel.clone(), window, cx);
ws.open_panel::<ProjectPanel>(window, cx);
})?;
cx.background_executor()
.timer(std::time::Duration::from_millis(100))
.await;
Ok(panel)
}
async fn open_file(
workspace: &TestWorkspace,
relative_path: &str,
cx: &mut gpui::AsyncApp,
) -> Result<()> {
let open_file_task = workspace.window.update(cx, |ws, window, cx| {
let worktree = ws.project().read(cx).worktrees(cx).next();
if let Some(worktree) = worktree {
let worktree_id = worktree.read(cx).id();
let rel_path: std::sync::Arc<util::rel_path::RelPath> =
util::rel_path::rel_path(relative_path).into();
let project_path: project::ProjectPath = (worktree_id, rel_path).into();
Some(ws.open_path(project_path, None, true, window, cx))
} else {
None
}
})?;
if let Some(task) = open_file_task {
let item = task.await?;
workspace.window.update(cx, |ws, window, cx| {
let pane = ws.active_pane().clone();
pane.update(cx, |pane, cx| {
if let Some(index) = pane.index_for_item(item.as_ref()) {
pane.activate_item(index, true, true, window, cx);
}
});
})?;
}
cx.background_executor()
.timer(std::time::Duration::from_millis(100))
.await;
Ok(())
}
fn main() {
env_logger::builder()
.filter_level(log::LevelFilter::Info)
@@ -60,13 +198,6 @@ fn main() {
let update_baseline = std::env::var("UPDATE_BASELINE").is_ok();
if update_baseline {
println!("=== Visual Test Runner (UPDATE MODE) ===\n");
println!("Baseline images will be updated.\n");
} else {
println!("=== Visual Test Runner ===\n");
}
// Create a temporary directory for test files
let temp_dir = tempfile::tempdir().expect("Failed to create temp directory");
let project_path = temp_dir.path().join("project");
@@ -107,200 +238,72 @@ fn main() {
language_model::init(app_state.client.clone(), cx);
language_models::init(app_state.user_store.clone(), app_state.client.clone(), cx);
// Open a real Zed workspace window
let window_size = size(px(1280.0), px(800.0));
// Window can be hidden since we use direct texture capture (reading pixels from
// Metal texture) instead of ScreenCaptureKit which requires visible windows.
let bounds = Bounds {
origin: point(px(0.0), px(0.0)),
size: window_size,
};
// Create a project for the workspace
let project = project::Project::local(
app_state.client.clone(),
app_state.node_runtime.clone(),
app_state.user_store.clone(),
app_state.languages.clone(),
app_state.fs.clone(),
None,
false,
cx,
);
let workspace_window: WindowHandle<Workspace> = cx
.open_window(
WindowOptions {
window_bounds: Some(WindowBounds::Windowed(bounds)),
focus: false,
show: false,
..Default::default()
},
|window, cx| {
cx.new(|cx| {
Workspace::new(None, project.clone(), app_state.clone(), window, cx)
})
},
)
.expect("Failed to open workspace window");
// Add the test project as a worktree directly to the project
let add_worktree_task = workspace_window
.update(cx, |workspace, _window, cx| {
workspace.project().update(cx, |project, cx| {
project.find_or_create_worktree(&project_path, true, cx)
})
})
.expect("Failed to update workspace");
// Clone app_state for the async block
let app_state_for_tests = app_state.clone();
// Spawn async task to set up the UI and capture screenshot
cx.spawn(async move |mut cx| {
// Wait for the worktree to be added
if let Err(e) = add_worktree_task.await {
eprintln!("Failed to add worktree: {:?}", e);
}
let project_path_clone = project_path.clone();
// Wait for UI to settle
cx.background_executor()
.timer(std::time::Duration::from_millis(500))
.await;
// Create and add the project panel to the workspace
let panel_task = cx.update(|cx| {
workspace_window
.update(cx, |_workspace, window, cx| {
let weak_workspace = cx.weak_entity();
window.spawn(cx, async move |cx| {
ProjectPanel::load(weak_workspace, cx.clone()).await
})
})
.ok()
});
if let Ok(Some(task)) = panel_task {
if let Ok(panel) = task.await {
cx.update(|cx| {
workspace_window
.update(cx, |workspace, window, cx| {
workspace.add_panel(panel, window, cx);
})
.ok();
})
.ok();
// Create the test workspace
let workspace = match TestWorkspace::new(
app_state_for_tests.clone(),
workspace_window_size(),
&project_path_clone,
&mut cx,
)
.await
{
Ok(ws) => ws,
Err(e) => {
log::error!("Failed to create workspace: {}", e);
cx.update(|cx| cx.quit()).ok();
std::process::exit(1);
}
};
// Set up project panel
if let Err(e) = setup_project_panel(&workspace, &mut cx).await {
log::error!("Failed to setup project panel: {}", e);
cx.update(|cx| cx.quit()).ok();
std::process::exit(1);
}
// Wait for panel to be added
cx.background_executor()
.timer(std::time::Duration::from_millis(500))
.await;
// Open the project panel
cx.update(|cx| {
workspace_window
.update(cx, |workspace, window, cx| {
workspace.open_panel::<ProjectPanel>(window, cx);
})
.ok();
})
.ok();
// Wait for project panel to render
cx.background_executor()
.timer(std::time::Duration::from_millis(500))
.await;
// Open main.rs in the editor
let open_file_task = cx.update(|cx| {
workspace_window
.update(cx, |workspace, window, cx| {
let worktree = workspace.project().read(cx).worktrees(cx).next();
if let Some(worktree) = worktree {
let worktree_id = worktree.read(cx).id();
let rel_path: std::sync::Arc<util::rel_path::RelPath> =
util::rel_path::rel_path("src/main.rs").into();
let project_path: project::ProjectPath =
(worktree_id, rel_path).into();
Some(workspace.open_path(project_path, None, true, window, cx))
} else {
None
}
})
.ok()
.flatten()
});
if let Ok(Some(task)) = open_file_task {
if let Ok(item) = task.await {
// Focus the opened item to dismiss the welcome screen
cx.update(|cx| {
workspace_window
.update(cx, |workspace, window, cx| {
let pane = workspace.active_pane().clone();
pane.update(cx, |pane, cx| {
if let Some(index) = pane.index_for_item(item.as_ref())
{
pane.activate_item(index, true, true, window, cx);
}
});
})
.ok();
})
.ok();
// Wait for item activation to render
cx.background_executor()
.timer(std::time::Duration::from_millis(500))
.await;
}
if let Err(e) = open_file(&workspace, "src/main.rs", &mut cx).await {
log::error!("Failed to open file: {}", e);
cx.update(|cx| cx.quit()).ok();
std::process::exit(1);
}
// Request a window refresh to ensure all pending effects are processed
cx.refresh().ok();
// Wait for UI to fully stabilize
cx.background_executor()
.timer(std::time::Duration::from_secs(2))
.timer(std::time::Duration::from_millis(500))
.await;
// Track test results
let mut passed = 0;
let mut failed = 0;
let mut updated = 0;
// Track if any test failed
let mut any_failed = false;
// Run Test 1: Project Panel (with project panel visible)
println!("\n--- Test 1: project_panel ---");
let test_result = run_visual_test(
if run_visual_test(
"project_panel",
workspace_window.into(),
workspace.window.into(),
&mut cx,
update_baseline,
)
.await;
match test_result {
Ok(TestResult::Passed) => {
println!("✓ project_panel: PASSED");
passed += 1;
}
Ok(TestResult::BaselineUpdated(path)) => {
println!("✓ project_panel: Baseline updated at {}", path.display());
updated += 1;
}
Err(e) => {
eprintln!("✗ project_panel: FAILED - {}", e);
failed += 1;
}
.await
.is_err()
{
any_failed = true;
}
// Close the project panel for the second test
cx.update(|cx| {
workspace_window
.update(cx, |workspace, window, cx| {
workspace.close_panel::<ProjectPanel>(window, cx);
workspace
.window
.update(cx, |ws, window, cx| {
ws.close_panel::<ProjectPanel>(window, cx);
})
.ok();
})
@@ -309,77 +312,37 @@ fn main() {
// Refresh and wait for panel to close
cx.refresh().ok();
cx.background_executor()
.timer(std::time::Duration::from_millis(500))
.timer(std::time::Duration::from_millis(100))
.await;
// Run Test 2: Workspace with Editor (without project panel)
println!("\n--- Test 2: workspace_with_editor ---");
let test_result = run_visual_test(
if run_visual_test(
"workspace_with_editor",
workspace_window.into(),
workspace.window.into(),
&mut cx,
update_baseline,
)
.await;
match test_result {
Ok(TestResult::Passed) => {
println!("✓ workspace_with_editor: PASSED");
passed += 1;
}
Ok(TestResult::BaselineUpdated(path)) => {
println!(
"✓ workspace_with_editor: Baseline updated at {}",
path.display()
);
updated += 1;
}
Err(e) => {
eprintln!("✗ workspace_with_editor: FAILED - {}", e);
failed += 1;
}
.await
.is_err()
{
any_failed = true;
}
// Run Test 3: Agent Thread View with Image (collapsed and expanded)
println!("\n--- Test 3: agent_thread_with_image (collapsed + expanded) ---");
let test_result = run_agent_thread_view_test(
if run_agent_thread_view_test(
app_state_for_tests.clone(),
&mut cx,
update_baseline,
)
.await;
match test_result {
Ok(TestResult::Passed) => {
println!("✓ agent_thread_with_image (collapsed + expanded): PASSED");
passed += 1;
}
Ok(TestResult::BaselineUpdated(_)) => {
println!(
"✓ agent_thread_with_image: Baselines updated (collapsed + expanded)"
);
updated += 1;
}
Err(e) => {
eprintln!("✗ agent_thread_with_image: FAILED - {}", e);
failed += 1;
}
.await
.is_err()
{
any_failed = true;
}
// Print summary
println!("\n=== Test Summary ===");
println!("Passed: {}", passed);
println!("Failed: {}", failed);
if updated > 0 {
println!("Baselines Updated: {}", updated);
}
if failed > 0 {
eprintln!("\n=== Visual Tests FAILED ===");
if any_failed {
cx.update(|cx| cx.quit()).ok();
std::process::exit(1);
} else {
println!("\n=== All Visual Tests PASSED ===");
}
cx.update(|cx| cx.quit()).ok();
@@ -423,7 +386,6 @@ async fn run_visual_test(
// Save the actual screenshot
screenshot.save(&actual_path)?;
println!("Screenshot saved to: {}", actual_path.display());
if update_baseline {
// Update the baseline
@@ -449,13 +411,6 @@ async fn run_visual_test(
let comparison = compare_images(&baseline, &screenshot);
println!(
"Image comparison: {:.2}% match ({} different pixels out of {})",
comparison.match_percentage * 100.0,
comparison.diff_pixel_count,
comparison.total_pixels
);
if comparison.match_percentage >= MATCH_THRESHOLD {
Ok(TestResult::Passed)
} else {
@@ -463,7 +418,6 @@ async fn run_visual_test(
if let Some(diff_image) = comparison.diff_image {
let diff_path = Path::new(&output_dir).join(format!("{}_diff.png", test_name));
diff_image.save(&diff_path)?;
println!("Diff image saved to: {}", diff_path.display());
}
Err(anyhow::anyhow!(
@@ -495,8 +449,6 @@ fn get_baseline_path(test_name: &str) -> PathBuf {
struct ImageComparison {
match_percentage: f64,
diff_image: Option<RgbaImage>,
diff_pixel_count: u64,
total_pixels: u64,
}
fn compare_images(baseline: &RgbaImage, actual: &RgbaImage) -> ImageComparison {
@@ -505,8 +457,6 @@ fn compare_images(baseline: &RgbaImage, actual: &RgbaImage) -> ImageComparison {
return ImageComparison {
match_percentage: 0.0,
diff_image: None,
diff_pixel_count: baseline.width() as u64 * baseline.height() as u64,
total_pixels: baseline.width() as u64 * baseline.height() as u64,
};
}
@@ -520,7 +470,7 @@ fn compare_images(baseline: &RgbaImage, actual: &RgbaImage) -> ImageComparison {
let baseline_pixel = baseline.get_pixel(x, y);
let actual_pixel = actual.get_pixel(x, y);
if pixels_are_similar(baseline_pixel, actual_pixel) {
if pixels_match(baseline_pixel, actual_pixel) {
// Matching pixel - show as dimmed version of actual
diff_image.put_pixel(
x,
@@ -549,19 +499,11 @@ fn compare_images(baseline: &RgbaImage, actual: &RgbaImage) -> ImageComparison {
ImageComparison {
match_percentage,
diff_image: Some(diff_image),
diff_pixel_count: diff_count,
total_pixels,
}
}
fn pixels_are_similar(a: &image::Rgba<u8>, b: &image::Rgba<u8>) -> bool {
// Allow small differences due to anti-aliasing, font rendering, etc.
const TOLERANCE: i16 = 2;
(a[0] as i16 - b[0] as i16).abs() <= TOLERANCE
&& (a[1] as i16 - b[1] as i16).abs() <= TOLERANCE
&& (a[2] as i16 - b[2] as i16).abs() <= TOLERANCE
&& (a[3] as i16 - b[3] as i16).abs() <= TOLERANCE
fn pixels_match(a: &image::Rgba<u8>, b: &image::Rgba<u8>) -> bool {
a == b
}
fn capture_screenshot(window: gpui::AnyWindowHandle, cx: &mut gpui::App) -> Result<RgbaImage> {
@@ -571,12 +513,6 @@ fn capture_screenshot(window: gpui::AnyWindowHandle, cx: &mut gpui::App) -> Resu
window.render_to_image()
})??;
println!(
"Screenshot captured: {}x{} pixels",
screenshot.width(),
screenshot.height()
);
Ok(screenshot)
}
@@ -585,9 +521,20 @@ fn create_test_files(project_path: &Path) {
let src_dir = project_path.join("src");
std::fs::create_dir_all(&src_dir).expect("Failed to create src directory");
std::fs::write(
src_dir.join("main.rs"),
r#"fn main() {
std::fs::write(src_dir.join("main.rs"), MAIN_RS_CONTENT).expect("Failed to write main.rs");
std::fs::write(src_dir.join("lib.rs"), LIB_RS_CONTENT).expect("Failed to write lib.rs");
std::fs::write(src_dir.join("utils.rs"), UTILS_RS_CONTENT).expect("Failed to write utils.rs");
std::fs::write(project_path.join("Cargo.toml"), CARGO_TOML_CONTENT)
.expect("Failed to write Cargo.toml");
std::fs::write(project_path.join("README.md"), README_MD_CONTENT)
.expect("Failed to write README.md");
}
const MAIN_RS_CONTENT: &str = r#"fn main() {
println!("Hello, world!");
let message = greet("Zed");
@@ -607,13 +554,9 @@ mod tests {
assert_eq!(greet("World"), "Welcome to World, the editor of the future!");
}
}
"#,
)
.expect("Failed to write main.rs");
"#;
std::fs::write(
src_dir.join("lib.rs"),
r#"//! A sample library for visual testing.
const LIB_RS_CONTENT: &str = r#"//! A sample library for visual testing.
pub mod utils;
@@ -641,13 +584,9 @@ mod tests {
assert_eq!(subtract(5, 3), 2);
}
}
"#,
)
.expect("Failed to write lib.rs");
"#;
std::fs::write(
src_dir.join("utils.rs"),
r#"//! Utility functions for the sample project.
const UTILS_RS_CONTENT: &str = r#"//! Utility functions for the sample project.
/// Formats a greeting message.
pub fn format_greeting(name: &str) -> String {
@@ -658,13 +597,9 @@ pub fn format_greeting(name: &str) -> String {
pub fn format_farewell(name: &str) -> String {
format!("Goodbye, {}!", name)
}
"#,
)
.expect("Failed to write utils.rs");
"#;
std::fs::write(
project_path.join("Cargo.toml"),
r#"[package]
const CARGO_TOML_CONTENT: &str = r#"[package]
name = "test-project"
version = "0.1.0"
edition = "2021"
@@ -672,13 +607,9 @@ edition = "2021"
[dependencies]
[dev-dependencies]
"#,
)
.expect("Failed to write Cargo.toml");
"#;
std::fs::write(
project_path.join("README.md"),
r#"# Test Project
const README_MD_CONTENT: &str = r#"# Test Project
This is a test project for visual testing of Zed.
@@ -704,10 +635,7 @@ cargo build
```bash
cargo test
```
"#,
)
.expect("Failed to write README.md");
}
"#;
/// Initialize AppState with real filesystem for visual testing.
fn init_app_state(cx: &mut gpui::App) -> Arc<AppState> {
@@ -814,7 +742,6 @@ async fn run_agent_thread_view_test(
// Wait for worktree to scan and find the image file
let worktree_name = worktree.read_with(cx, |wt, _| wt.root_name_str().to_string())?;
// Wait for worktree to be fully scanned
cx.background_executor()
.timer(std::time::Duration::from_millis(100))
.await;
@@ -900,14 +827,12 @@ async fn run_agent_thread_view_test(
let stub_agent: Rc<dyn AgentServer> = Rc::new(StubAgentServer::new(connection.clone()));
// Create a window sized for the agent panel (500x900)
let window_size = size(px(500.0), px(900.0));
// Create a workspace window
let bounds = Bounds {
origin: point(px(0.0), px(0.0)),
size: window_size,
size: agent_panel_window_size(),
};
// Create a workspace window
let workspace_window: WindowHandle<Workspace> = cx.update(|cx| {
cx.open_window(
WindowOptions {
@@ -922,7 +847,6 @@ async fn run_agent_thread_view_test(
)
})??;
// Wait for workspace to initialize
cx.background_executor()
.timer(std::time::Duration::from_millis(100))
.await;
@@ -943,9 +867,8 @@ async fn run_agent_thread_view_test(
workspace.open_panel::<AgentPanel>(window, cx);
})?;
// Wait for panel to be ready
cx.background_executor()
.timer(std::time::Duration::from_millis(200))
.timer(std::time::Duration::from_millis(100))
.await;
// Inject the stub server and open the stub thread
@@ -955,9 +878,8 @@ async fn run_agent_thread_view_test(
});
})?;
// Wait for thread view to initialize
cx.background_executor()
.timer(std::time::Duration::from_millis(200))
.timer(std::time::Duration::from_millis(100))
.await;
// Get the thread view and send a message
@@ -974,9 +896,8 @@ async fn run_agent_thread_view_test(
.update(cx, |thread, cx| thread.send_raw("Show me the Zed logo", cx))?
.await?;
// Wait for response to be processed
cx.background_executor()
.timer(std::time::Duration::from_millis(500))
.timer(std::time::Duration::from_millis(200))
.await;
// Get the tool call ID for expanding later
@@ -1001,7 +922,7 @@ async fn run_agent_thread_view_test(
)?;
cx.background_executor()
.timer(std::time::Duration::from_millis(300))
.timer(std::time::Duration::from_millis(100))
.await;
// First, capture the COLLAPSED state (image tool call not expanded)
@@ -1018,9 +939,8 @@ async fn run_agent_thread_view_test(
view.expand_tool_call(tool_call_id, cx);
})?;
// Wait for UI to update
cx.background_executor()
.timer(std::time::Duration::from_millis(300))
.timer(std::time::Duration::from_millis(100))
.await;
// Refresh window for expanded state
@@ -1032,7 +952,7 @@ async fn run_agent_thread_view_test(
)?;
cx.background_executor()
.timer(std::time::Duration::from_millis(300))
.timer(std::time::Duration::from_millis(100))
.await;
// Capture the EXPANDED state (image visible)
+661
View File
@@ -0,0 +1,661 @@
# Visual Test Runner Improvements
This document describes improvements to make the visual test runner in `crates/zed/src/visual_test_runner.rs` more deterministic, faster, and less hacky.
## Background
The visual test runner captures screenshots of Zed's UI and compares them against baseline images. It currently works but has several issues:
1. **Non-deterministic timing**: Uses `timer().await` calls scattered throughout
2. **Real filesystem I/O**: Uses `tempfile` and `RealFs` instead of `FakeFs`
3. **Dead code**: Unused variables and counters from removed print statements
4. **Code duplication**: Similar setup code repeated across tests
5. **Limited production code coverage**: Some areas use stubs where real code could run
## How to Run the Visual Tests
```bash
# Run the visual tests (compare against baselines)
cargo run -p zed --bin zed_visual_test_runner --features visual-tests
# Update baseline images (when UI intentionally changes)
UPDATE_BASELINE=1 cargo run -p zed --bin zed_visual_test_runner --features visual-tests
```
The test runner is a separate binary, not a `#[test]` function. It uses `Application::new().run()` to create a real GPUI application context.
---
## Improvement 1: Replace Timer-Based Waits with `run_until_parked()`
### Problem
The code is littered with timing-based waits like:
```rust
cx.background_executor()
.timer(std::time::Duration::from_millis(500))
.await;
```
These appear ~15 times in the file. They are:
- **Slow**: Adds up to several seconds of unnecessary waiting
- **Non-deterministic**: Could flake on slow CI machines
- **Arbitrary**: The durations (100ms, 200ms, 300ms, 500ms, 2s) were chosen by trial and error
### Solution
Use `run_until_parked()` which runs all pending async tasks until there's nothing left to do. This is:
- **Instant**: Returns immediately when work is complete
- **Deterministic**: Waits exactly as long as needed
- **Standard**: Used throughout Zed's test suite
### How to Implement
The challenge is that the visual test runner uses `AsyncApp` (from `cx.spawn()`), not `TestAppContext`. The `run_until_parked()` method is on `BackgroundExecutor` which is accessible via `cx.background_executor()`.
However, `run_until_parked()` is a **blocking** call that runs the executor synchronously, while the visual tests are currently written as async code. You'll need to restructure the code.
**Option A: Keep async structure, call run_until_parked between awaits**
```rust
// Before:
cx.background_executor()
.timer(std::time::Duration::from_millis(500))
.await;
// After - run all pending work synchronously:
cx.background_executor().run_until_parked();
```
But this won't work directly in async context because `run_until_parked()` blocks.
**Option B: Restructure to use synchronous test pattern**
The standard Zed test pattern uses `#[gpui::test]` with `TestAppContext`:
```rust
#[gpui::test]
async fn test_something(cx: &mut TestAppContext) {
cx.run_until_parked(); // This works!
}
```
For the visual test runner, you'd need to convert from `Application::new().run()` to the test harness. This is a bigger change but would be more idiomatic.
**Option C: Use cx.refresh() + small delay for rendering**
For purely rendering-related waits, `cx.refresh()` forces a repaint. A single small delay after refresh may be acceptable for GPU readback timing:
```rust
cx.refresh().ok();
// Minimal delay just for GPU work, not async task completion
cx.background_executor()
.timer(std::time::Duration::from_millis(16)) // ~1 frame
.await;
```
### Locations to Change
Search for `timer(std::time::Duration` in the file. Each occurrence should be evaluated:
| Line | Current Duration | Purpose | Replacement |
|------|-----------------|---------|-------------|
| 160-162 | 500ms | Wait for worktree | `run_until_parked()` or await the task |
| 190-192 | 500ms | Wait for panel add | `run_until_parked()` |
| 205-207 | 500ms | Wait for panel render | `cx.refresh()` |
| 248-250 | 500ms | Wait for item activation | `run_until_parked()` |
| 258-260 | 2000ms | Wait for UI to stabilize | `cx.refresh()` + minimal delay |
| 294-296 | 500ms | Wait for panel close | `run_until_parked()` |
| 752-754 | 100ms | Wait for worktree scan | `run_until_parked()` |
| 860-862 | 100ms | Wait for workspace init | `run_until_parked()` |
| 881-883 | 200ms | Wait for panel ready | `run_until_parked()` |
| 893-895 | 200ms | Wait for thread view | `run_until_parked()` |
| 912-914 | 500ms | Wait for response | `run_until_parked()` |
| 937-939 | 300ms | Wait for refresh | `cx.refresh()` |
| 956-958 | 300ms | Wait for UI update | `run_until_parked()` |
| 968-970 | 300ms | Wait for refresh | `cx.refresh()` |
### How to Verify
After making changes:
1. Run the tests: `cargo run -p zed --bin zed_visual_test_runner --features visual-tests`
2. They should pass with the same baseline images
3. They should run faster (measure before/after)
---
## Improvement 2: Use `FakeFs` Instead of Real Filesystem
### Problem
The code currently uses:
```rust
let fs = Arc::new(RealFs::new(None, cx.background_executor().clone()));
let temp_dir = tempfile::tempdir().expect("Failed to create temp directory");
```
This is:
- **Slow**: Real I/O is slower than in-memory operations
- **Non-deterministic**: Filesystem timing varies
- **Messy**: Leaves temp directories on failure
### Solution
Use `FakeFs` which is an in-memory filesystem used throughout Zed's tests:
```rust
use fs::FakeFs;
let fs = FakeFs::new(cx.background_executor().clone());
fs.insert_tree(
"/project",
json!({
"src": {
"main.rs": "fn main() { println!(\"Hello\"); }"
},
"Cargo.toml": "[package]\nname = \"test\""
}),
).await;
```
### How to Implement
1. **Add the dependency** in `crates/zed/Cargo.toml` if not present:
```toml
fs = { workspace = true, features = ["test-support"] }
```
2. **Replace RealFs creation** in `init_app_state()` (around line 655):
```rust
// Before:
let fs = Arc::new(RealFs::new(None, cx.background_executor().clone()));
// After:
let fs = FakeFs::new(cx.background_executor().clone());
```
3. **Replace tempdir + file creation** (around lines 66-71 and 518-643):
```rust
// Before:
let temp_dir = tempfile::tempdir().expect("...");
let project_path = temp_dir.path().join("project");
std::fs::create_dir_all(&project_path).expect("...");
create_test_files(&project_path);
// After:
let fs = FakeFs::new(cx.background_executor().clone());
fs.insert_tree("/project", json!({
"src": {
"main.rs": include_str!("test_content/main.rs"),
"lib.rs": include_str!("test_content/lib.rs"),
},
"Cargo.toml": include_str!("test_content/Cargo.toml"),
"README.md": include_str!("test_content/README.md"),
})).await;
let project_path = Path::new("/project");
```
4. **For the test image** (around line 726):
```rust
// Before:
let temp_dir = tempfile::tempdir()?;
let project_path = temp_dir.path().join("project");
std::fs::create_dir_all(&project_path)?;
let image_path = project_path.join("test-image.png");
std::fs::write(&image_path, EMBEDDED_TEST_IMAGE)?;
// After:
fs.insert_file("/project/test-image.png", EMBEDDED_TEST_IMAGE.to_vec()).await;
let project_path = Path::new("/project");
```
5. **Update `init_app_state`** to accept `fs` as a parameter instead of creating it internally.
### Reference Example
See `crates/project_panel/src/project_panel_tests.rs` lines 17-62 for a complete example of using `FakeFs` with `insert_tree()`.
### How to Verify
1. Run the tests - they should produce identical screenshots
2. Verify no temp directories are created in `/tmp` or equivalent
3. Check that tests run faster
---
## Improvement 3: Remove Dead Code
### Problem
After removing print statements, there's leftover dead code:
```rust
let _ = update_baseline; // Line 63 - was used in removed print
let mut passed = 0; // Lines 263-265
let mut failed = 0;
let mut updated = 0;
// ... counters incremented but never read
let _ = (passed, updated); // Line 327 - silences warning
```
### Solution
Remove the unused code and restructure to not need counters.
### How to Implement
1. **Remove the `let _ = update_baseline;`** on line 63 - `update_baseline` is already used later
2. **Simplify test result handling**:
```rust
// Before:
let mut passed = 0;
let mut failed = 0;
let mut updated = 0;
match test_result {
Ok(TestResult::Passed) => passed += 1,
Ok(TestResult::BaselineUpdated(_)) => updated += 1,
Err(_) => failed += 1,
}
// ... repeat for each test ...
let _ = (passed, updated);
if failed > 0 {
std::process::exit(1);
}
// After:
let mut any_failed = false;
if run_visual_test("project_panel", ...).await.is_err() {
any_failed = true;
}
if run_visual_test("workspace_with_editor", ...).await.is_err() {
any_failed = true;
}
if run_agent_thread_view_test(...).await.is_err() {
any_failed = true;
}
if any_failed {
std::process::exit(1);
}
```
3. **Or collect results into a Vec**:
```rust
let results = vec![
run_visual_test("project_panel", ...).await,
run_visual_test("workspace_with_editor", ...).await,
run_agent_thread_view_test(...).await,
];
if results.iter().any(|r| r.is_err()) {
std::process::exit(1);
}
```
### How to Verify
1. Run `cargo clippy -p zed --features visual-tests` - should have no warnings about unused variables
2. Run the tests - behavior should be unchanged
---
## Improvement 4: Consolidate Test Setup Code
### Problem
There's significant duplication between:
- Main workspace test setup (lines 106-260)
- Agent panel test setup (lines 713-900)
Both create:
- Projects with `Project::local()`
- Worktrees with `find_or_create_worktree()`
- Windows with `cx.open_window()`
- Wait for things to settle
### Solution
Extract common setup into helper functions.
### How to Implement
1. **Create a `TestWorkspace` struct**:
```rust
struct TestWorkspace {
window: WindowHandle<Workspace>,
project: Entity<Project>,
}
impl TestWorkspace {
async fn new(
app_state: Arc<AppState>,
size: Size<Pixels>,
project_path: &Path,
cx: &mut AsyncApp,
) -> Result<Self> {
let project = cx.update(|cx| {
Project::local(
app_state.client.clone(),
app_state.node_runtime.clone(),
app_state.user_store.clone(),
app_state.languages.clone(),
app_state.fs.clone(),
None,
false,
cx,
)
})?;
// Add worktree
let add_task = project.update(cx, |project, cx| {
project.find_or_create_worktree(project_path, true, cx)
})?;
add_task.await?;
// Create window
let bounds = Bounds {
origin: point(px(0.0), px(0.0)),
size,
};
let window = cx.update(|cx| {
cx.open_window(
WindowOptions {
window_bounds: Some(WindowBounds::Windowed(bounds)),
focus: false,
show: false,
..Default::default()
},
|window, cx| {
cx.new(|cx| {
Workspace::new(None, project.clone(), app_state.clone(), window, cx)
})
},
)
})??;
cx.background_executor().run_until_parked();
Ok(Self { window, project })
}
}
```
2. **Create a `setup_project_panel` helper**:
```rust
async fn setup_project_panel(
workspace: &TestWorkspace,
cx: &mut AsyncApp,
) -> Result<Entity<ProjectPanel>> {
let panel_task = workspace.window.update(cx, |_ws, window, cx| {
let weak = cx.weak_entity();
window.spawn(cx, async move |cx| ProjectPanel::load(weak, cx).await)
})?;
let panel = panel_task.await?;
workspace.window.update(cx, |ws, window, cx| {
ws.add_panel(panel.clone(), window, cx);
ws.open_panel::<ProjectPanel>(window, cx);
})?;
cx.background_executor().run_until_parked();
Ok(panel)
}
```
3. **Use helpers in tests**:
```rust
// Test 1
let workspace = TestWorkspace::new(
app_state.clone(),
size(px(1280.0), px(800.0)),
&project_path,
&mut cx,
).await?;
setup_project_panel(&workspace, &mut cx).await?;
open_file(&workspace, "src/main.rs", &mut cx).await?;
run_visual_test("project_panel", workspace.window.into(), &mut cx, update_baseline).await?;
```
### How to Verify
1. Tests should produce identical screenshots
2. Code should be shorter and more readable
3. Adding new tests should be easier
---
## Improvement 5: Exercise More Production Code
### Problem
Some tests use minimal stubs where real production code could run deterministically.
### Current State (Good)
The agent thread test already runs the **real** `ReadFileTool`:
```rust
let tool = Arc::new(agent::ReadFileTool::new(...));
tool.clone().run(input, event_stream, cx).await?;
```
This is great! It exercises real tool execution.
### Opportunities for More Coverage
1. **Syntax highlighting**: Register real language grammars so the editor shows colored code
```rust
// Currently just:
let languages = Arc::new(LanguageRegistry::new(cx.background_executor().clone()));
// Could add:
languages.register_native_grammars([
tree_sitter_rust::LANGUAGE.into(),
tree_sitter_markdown::LANGUAGE.into(),
]);
```
2. **File icons**: The project panel could show real file icons by registering file types
3. **Theme loading**: Currently uses `LoadThemes::JustBase`. Could load a full theme:
```rust
theme::init(theme::LoadThemes::All, cx);
```
(But this might make tests slower - evaluate trade-off)
4. **More tool types**: Test other tools like `ListFilesTool`, `GrepTool` that don't need network
### How to Implement Syntax Highlighting
1. Add language dependencies to `Cargo.toml`:
```toml
tree-sitter-rust = { workspace = true }
tree-sitter-markdown = { workspace = true }
```
2. In `init_app_state` or test setup:
```rust
let languages = Arc::new(LanguageRegistry::new(cx.background_executor().clone()));
// Register Rust grammar
languages.register_native_grammars([
("rust", tree_sitter_rust::LANGUAGE.into()),
]);
// Register the Rust language config
languages.register_available_language(
LanguageConfig {
name: "Rust".into(),
grammar: Some("rust".into()),
matcher: LanguageMatcher {
path_suffixes: vec!["rs".into()],
..Default::default()
},
..Default::default()
},
tree_sitter_rust::LANGUAGE.into(),
vec![], // No LSP adapters needed for visual tests
);
```
### How to Verify
1. Update baselines after adding syntax highlighting
2. Screenshots should show colored code instead of plain text
3. Tests should still be deterministic (same colors every time)
---
## Improvement 6: Better Test Organization
### Problem
Tests are numbered in comments but the structure is ad-hoc:
```rust
// Run Test 1: Project Panel
// Run Test 2: Workspace with Editor
// Run Test 3: Agent Thread View
```
### Solution
Create a test registry or use a more structured approach.
### How to Implement
1. **Define tests as structs**:
```rust
trait VisualTest {
fn name(&self) -> &'static str;
async fn setup(&self, cx: &mut AsyncApp) -> Result<AnyWindowHandle>;
async fn run(&self, window: AnyWindowHandle, cx: &mut AsyncApp, update_baseline: bool) -> Result<TestResult>;
}
struct ProjectPanelTest;
struct WorkspaceEditorTest;
struct AgentThreadTest;
impl VisualTest for ProjectPanelTest {
fn name(&self) -> &'static str { "project_panel" }
// ...
}
```
2. **Run all tests from a registry**:
```rust
let tests: Vec<Box<dyn VisualTest>> = vec![
Box::new(ProjectPanelTest),
Box::new(WorkspaceEditorTest),
Box::new(AgentThreadTest),
];
let mut failed = false;
for test in tests {
match test.run(...).await {
Ok(_) => {},
Err(_) => failed = true,
}
}
```
This makes it easy to:
- Add new tests (just add to the vec)
- Run specific tests (filter by name)
- See all tests in one place
---
## Improvement 7: Constants and Configuration
### Problem
Magic numbers scattered throughout:
```rust
size(px(1280.0), px(800.0)) // Window size for workspace tests
size(px(500.0), px(900.0)) // Window size for agent panel
Duration::from_millis(500) // Various delays
const MATCH_THRESHOLD: f64 = 0.99; // Already a constant, good!
```
### Solution
Move all configuration to constants at the top of the file.
### How to Implement
```rust
// Window sizes
const WORKSPACE_WINDOW_SIZE: Size<Pixels> = size(px(1280.0), px(800.0));
const AGENT_PANEL_WINDOW_SIZE: Size<Pixels> = size(px(500.0), px(900.0));
// Timing (if any delays are still needed after Improvement 1)
const FRAME_DELAY: Duration = Duration::from_millis(16);
// Image comparison
const MATCH_THRESHOLD: f64 = 0.99;
const PIXEL_TOLERANCE: i16 = 2; // Currently hardcoded in pixels_are_similar()
```
---
## Summary: Recommended Order of Implementation
1. **Remove dead code** (Improvement 3) - Quick win, low risk
2. **Add constants** (Improvement 7) - Quick win, improves readability
3. **Use FakeFs** (Improvement 2) - Medium effort, big determinism win
4. **Replace timers** (Improvement 1) - Medium effort, biggest determinism win
5. **Consolidate setup** (Improvement 4) - Medium effort, maintainability win
6. **Exercise more production code** (Improvement 5) - Lower priority, nice to have
7. **Better test organization** (Improvement 6) - Lower priority, nice to have for many tests
## Testing Your Changes
After each change:
```bash
# Build to check for compile errors
cargo build -p zed --features visual-tests
# Run clippy for warnings
cargo clippy -p zed --features visual-tests
# Run the tests
cargo run -p zed --bin zed_visual_test_runner --features visual-tests
# If screenshots changed intentionally, update baselines
UPDATE_BASELINE=1 cargo run -p zed --bin zed_visual_test_runner --features visual-tests
```
Baseline images are stored in `crates/zed/test_fixtures/visual_tests/`.
## Questions?
If you get stuck:
1. Look at existing tests in `crates/project_panel/src/project_panel_tests.rs` for examples of `FakeFs` and `run_until_parked()`
2. Look at `crates/gpui/src/app/test_context.rs` for `VisualTestContext` documentation
3. The CLAUDE.md file at the repo root has Rust coding guidelines