Fix a bug in GPUI, where AsyncApp::update wouldn't kick off a flush effects loop (#24208)

Release Notes:

- N/A
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Mikayla Maki authored and GitHub committed 2025-02-04 10:00:11 -08:00
1 parent 6caeedafea
commit f623d2e753
1 file changed
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+1 -1
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@@ -151,7 +151,7 @@ impl AsyncApp {
.upgrade()
.ok_or_else(|| anyhow!("app was released"))?;
let mut lock = app.borrow_mut();
Ok(f(&mut lock))
Ok(lock.update(f))
}
/// Open a window with the given options based on the root view returned by the given function.