Revert "gpui: Take advantage of unified memory on Apple silicon" (#47974)

Reverts zed-industries/zed#45577

This still causes gpui to be unusable for Intel Macs and by extension
Zed.

Release Notes:

- N/A
This commit is contained in:
Anthony Eid authored and GitHub committed 2026-01-29 23:03:01 +00:00
1 parent f1554f83ed
commit fed8b93aa6
4 files changed
+22 -71

No files matched your search

Generated
+7 -7
View File
@@ -3879,9 +3879,9 @@ dependencies = [
[[package]]
name = "core-graphics2"
version = "0.5.2"
version = "0.4.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "4416167a69126e617f8d0a214af0e3c1dbdeffcb100ddf72dcd1a1ac9893c146"
checksum = "7e4583956b9806b69f73fcb23aee05eb3620efc282972f08f6a6db7504f8334d"
dependencies = [
"bitflags 2.9.4",
"block",
@@ -3913,9 +3913,9 @@ dependencies = [
[[package]]
name = "core-video"
version = "0.5.2"
version = "0.4.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "139679cc63eb9504bdbe37e37874b0247136177655f0008588781e90863afa62"
checksum = "d45e71d5be22206bed53c3c3cb99315fc4c3d31b8963808c6bc4538168c4f8ef"
dependencies = [
"block",
"core-foundation 0.10.0",
@@ -10092,13 +10092,13 @@ dependencies = [
[[package]]
name = "metal"
version = "0.33.0"
version = "0.29.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "c7047791b5bc903b8cd963014b355f71dc9864a9a0b727057676c1dcae5cbc15"
checksum = "7ecfd3296f8c56b7c1f6fbac3c71cefa9d78ce009850c45000015f206dc7fa21"
dependencies = [
"bitflags 2.9.4",
"block",
"core-graphics-types 0.2.0",
"core-graphics-types 0.1.3",
"foreign-types 0.5.0",
"log",
"objc",
+2 -2
View File
@@ -507,7 +507,7 @@ cocoa-foundation = "=0.2.0"
convert_case = "0.8.0"
core-foundation = "=0.10.0"
core-foundation-sys = "0.8.6"
core-video = { version = "0.5.2", features = ["metal"] }
core-video = { version = "0.4.3", features = ["metal"] }
cpal = "0.16"
crash-handler = "0.6"
criterion = { version = "0.5", features = ["html_reports"] }
@@ -558,7 +558,7 @@ log = { version = "0.4.16", features = ["kv_unstable_serde", "serde"] }
lsp-types = { git = "https://github.com/zed-industries/lsp-types", rev = "b71ab4eeb27d9758be8092020a46fe33fbca4e33" }
mach2 = "0.5"
markup5ever_rcdom = "0.3.0"
metal = "0.33"
metal = "0.29"
minidumper = "0.8"
moka = { version = "0.12.10", features = ["sync"] }
naga = { version = "25.0", features = ["wgsl-in"] }
@@ -15,9 +15,6 @@ pub(crate) struct MetalAtlas(Mutex<MetalAtlasState>);
impl MetalAtlas {
pub(crate) fn new(device: Device) -> Self {
MetalAtlas(Mutex::new(MetalAtlasState {
// Shared memory can be used only if CPU and GPU share the same memory space.
// https://developer.apple.com/documentation/metal/setting-resource-storage-modes
unified_memory: device.has_unified_memory(),
device: AssertSend(device),
monochrome_textures: Default::default(),
polychrome_textures: Default::default(),
@@ -32,7 +29,6 @@ impl MetalAtlas {
struct MetalAtlasState {
device: AssertSend<Device>,
unified_memory: bool,
monochrome_textures: AtlasTextureList<MetalAtlasTexture>,
polychrome_textures: AtlasTextureList<MetalAtlasTexture>,
tiles_by_key: FxHashMap<AtlasKey, AtlasTile>,
@@ -153,11 +149,6 @@ impl MetalAtlasState {
}
texture_descriptor.set_pixel_format(pixel_format);
texture_descriptor.set_usage(usage);
texture_descriptor.set_storage_mode(if self.unified_memory {
metal::MTLStorageMode::Shared
} else {
metal::MTLStorageMode::Managed
});
let metal_texture = self.device.new_texture(&texture_descriptor);
let texture_list = match kind {
+13 -53
View File
@@ -78,22 +78,12 @@ impl InstanceBufferPool {
self.buffers.clear();
}
pub(crate) fn acquire(
&mut self,
device: &metal::Device,
unified_memory: bool,
) -> InstanceBuffer {
pub(crate) fn acquire(&mut self, device: &metal::Device) -> InstanceBuffer {
let buffer = self.buffers.pop().unwrap_or_else(|| {
let options = if unified_memory {
MTLResourceOptions::StorageModeShared
// Buffers are write only which can benefit from the combined cache
// https://developer.apple.com/documentation/metal/mtlresourceoptions/cpucachemodewritecombined
| MTLResourceOptions::CPUCacheModeWriteCombined
} else {
MTLResourceOptions::StorageModeManaged
};
device.new_buffer(self.buffer_size as u64, options)
device.new_buffer(
self.buffer_size as u64,
MTLResourceOptions::StorageModeManaged,
)
});
InstanceBuffer {
metal_buffer: buffer,
@@ -111,7 +101,6 @@ impl InstanceBufferPool {
pub(crate) struct MetalRenderer {
device: metal::Device,
layer: metal::MetalLayer,
unified_memory: bool,
presents_with_transaction: bool,
command_queue: CommandQueue,
paths_rasterization_pipeline_state: metal::RenderPipelineState,
@@ -197,10 +186,6 @@ impl MetalRenderer {
output
}
// Shared memory can be used only if CPU and GPU share the same memory space.
// https://developer.apple.com/documentation/metal/setting-resource-storage-modes
let unified_memory = device.has_unified_memory();
let unit_vertices = [
to_float2_bits(point(0., 0.)),
to_float2_bits(point(1., 0.)),
@@ -212,12 +197,7 @@ impl MetalRenderer {
let unit_vertices = device.new_buffer_with_data(
unit_vertices.as_ptr() as *const c_void,
mem::size_of_val(&unit_vertices) as u64,
if unified_memory {
MTLResourceOptions::StorageModeShared
| MTLResourceOptions::CPUCacheModeWriteCombined
} else {
MTLResourceOptions::StorageModeManaged
},
MTLResourceOptions::StorageModeManaged,
);
let paths_rasterization_pipeline_state = build_path_rasterization_pipeline_state(
@@ -295,7 +275,6 @@ impl MetalRenderer {
device,
layer,
presents_with_transaction: false,
unified_memory,
command_queue,
paths_rasterization_pipeline_state,
path_sprites_pipeline_state,
@@ -365,23 +344,14 @@ impl MetalRenderer {
texture_descriptor.set_width(size.width.0 as u64);
texture_descriptor.set_height(size.height.0 as u64);
texture_descriptor.set_pixel_format(metal::MTLPixelFormat::BGRA8Unorm);
texture_descriptor.set_storage_mode(metal::MTLStorageMode::Private);
texture_descriptor
.set_usage(metal::MTLTextureUsage::RenderTarget | metal::MTLTextureUsage::ShaderRead);
self.path_intermediate_texture = Some(self.device.new_texture(&texture_descriptor));
if self.path_sample_count > 1 {
// https://developer.apple.com/documentation/metal/choosing-a-resource-storage-mode-for-apple-gpus
// Rendering MSAA textures are done in a single pass, so we can use memory-less storage on Apple Silicon
let storage_mode = if self.unified_memory {
metal::MTLStorageMode::Memoryless
} else {
metal::MTLStorageMode::Private
};
let mut msaa_descriptor = texture_descriptor;
msaa_descriptor.set_texture_type(metal::MTLTextureType::D2Multisample);
msaa_descriptor.set_storage_mode(storage_mode);
msaa_descriptor.set_storage_mode(metal::MTLStorageMode::Private);
msaa_descriptor.set_sample_count(self.path_sample_count as _);
self.path_intermediate_msaa_texture = Some(self.device.new_texture(&msaa_descriptor));
} else {
@@ -415,10 +385,7 @@ impl MetalRenderer {
};
loop {
let mut instance_buffer = self
.instance_buffer_pool
.lock()
.acquire(&self.device, self.unified_memory);
let mut instance_buffer = self.instance_buffer_pool.lock().acquire(&self.device);
let command_buffer =
self.draw_primitives(scene, &mut instance_buffer, drawable, viewport_size);
@@ -482,10 +449,7 @@ impl MetalRenderer {
.ok_or_else(|| anyhow::anyhow!("Failed to get drawable for render_to_image"))?;
loop {
let mut instance_buffer = self
.instance_buffer_pool
.lock()
.acquire(&self.device, self.unified_memory);
let mut instance_buffer = self.instance_buffer_pool.lock().acquire(&self.device);
let command_buffer =
self.draw_primitives(scene, &mut instance_buffer, drawable, viewport_size);
@@ -685,14 +649,10 @@ impl MetalRenderer {
command_encoder.end_encoding();
if !self.unified_memory {
// Sync the instance buffer to the GPU
instance_buffer.metal_buffer.did_modify_range(NSRange {
location: 0,
length: instance_offset as NSUInteger,
});
}
instance_buffer.metal_buffer.did_modify_range(NSRange {
location: 0,
length: instance_offset as NSUInteger,
});
Ok(command_buffer.to_owned())
}