55 Commits
Author SHA1 Message Date
Finn Evers 20d55798db Fix cargo shear warnings (#64340)
Also updates CI to always run this - that way we ensure that disabling
or enabling tests does not become stale at some point and thus can
safely add this.

Release Notes:

- N/A
- [GPUI] N/A
2026-09-17 08:49:31 +00:00
Miguel Raz Guzmán Macedo 513ad12cef Avoid redundant string allocations (#63377)
Remove unnecessary intermediate `String` allocations when constructing
`Arc<str>` and `SharedString` values. Use static `SharedString` storage
for fixed worktree picker identifiers.

Validation:

- `cargo fmt --all -- --check`
- `tooling/lints/single-lint owned_string_into_shared -p editor -p
git_ui_core -p toolchain_selector`
- `cargo test -p editor -p git_ui_core -p toolchain_selector`

Release Notes:

- N/A
2026-08-28 17:31:36 +00:00
c684a6a537 Add LSP call hierarchy modal (#53239)
<img width="1128" height="953" alt="image"
src="https://github.com/user-attachments/assets/b2017c0a-e25a-49d7-9342-d074014d085c"
/>

Closes #14203

Release Notes:
- Initial Call Hierarchy support in Zed

---------

Co-authored-by: Alexey Olshanskiy <gh@aohoy.dev>
Co-authored-by: Cursor <cursoragent@cursor.com>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
2026-08-27 16:21:41 +00:00
Kirill Bulatov 3692029a80 Bump rustc to 1.97 (#62395)
Release Notes:

- N/A
2026-08-09 22:29:52 +00:00
Cameron Mcloughlin ab43548338 a11y: Landmarks and menu improvements (#60397)
Fixes menu a11y, and adds landmarks with `F6`-navigation.

Also fixes a GPUI bug, and adds debug actions for dumping a11y tree
info.

Since `F6` was already in use by the pause debugger keybind, also
tightens up the debugger keybind context so they require an active
debugger session. When there is one active, `F6` stays as pause
debugger. `ctrl-F6` always works to go to the next landmark.

Also adds an "accessible mode" setting. Currently, this only controls
whether we show all menus all the time, but I suspect it will expand
significantly in the future.

Also adds `.aria_keyshortcuts()` API, but it's not wired up within
accesskit adapters, so is not yet reported to screen readers.

---

Release Notes:

- N/A or Added/Fixed/Improved ...
2026-07-13 16:37:28 +00:00
Danilo Leal be50aaccbe picker: Simplify presentation and sizing APIs, add preview-aware defaults (#59719)
The recent "pickers with previews" overhaul left the picker
sizing/presentation API spread across several overlapping knobs that
every call site had to set correctly — and many didn't, causing pickers
across the app to render at the wrong width, lose their container, or
stop dismissing. This PR consolidates that surface into a small,
hard-to-misuse API and makes correct sizing the default.

Net effect: a plain `Picker::uniform_list(delegate, …)` now renders
correctly out of the box (standard width, standard max-height, shrinks
to fit, dismisses properly), and the ~35 call sites only specify what
genuinely differs.

## API changes

**Presentation** — three overlapping booleans (`is_modal`, `is_popover`,
`is_resizable`) collapsed into one enum, with resizability living inside
the only variant where it's meaningful:

```rust
enum Presentation {
    Modal { resizable: bool }, // own chrome, dismisses on blur, optionally resizable
    Popover,                   // own chrome, dismisses on blur, never resizable
    Embedded,                  // host container owns chrome + dismissal
}
```

- `modal(bool)` is **removed** in favor of explicit, self-documenting
builders:
  - *(default)* → `Modal` (resizable iff it has a preview)
  - `.popover()` → `Popover` (menu-attached surfaces)
  - `.embedded()` → `Embedded` (pickers nested in a larger modal/view)
- Dynamic callers use `.when(cond, Picker::embedded)` (added `impl
FluentBuilder for Picker`).

**Sizing** — preview-vs-not now drives everything; the manual padding
knob is gone:

| Before | After |
|---|---|
| `vertical_padding` field + `no_vertical_padding()` | removed — derived
from whether a preview is visible |
| `height(...)` (ambiguous: fixed vs max) | `max_height(...)` (plain
pickers shrink-to-fit, capped here) |
| `minimum_results_width(...)` | removed — a plain picker's min width
tracks its opening width; preview pickers use standard internal pane
mins |
| default size = 60% viewport | default = `DEFAULT_MODAL_WIDTH` (34rem)
× `DEFAULT_MODAL_MAX_HEIGHT` (24rem, max) |
| resize handles gated on `is_modal` | gated on `is_resizable` (new
`resizable(bool)` builder; auto-`true` for preview pickers) |

Call sites now only override the exceptions: narrow popover selectors
(`initial_width`), the taller outline view (`max_height`), and preview
pickers (constructed via `*_with_preview`).

## Behavior fixes

- **Wrong widths everywhere**: pickers were falling back to
60%-of-viewport because the original migration set
`minimum_results_width` but never `initial_width`. Fixed at the source
via the new defaults.
- **Popovers had no container and wouldn't dismiss**: `is_modal=false`
was suppressing both the elevated background *and* blur-dismiss. Split
out so popovers keep their chrome and dismiss on click-away/escape. This
fixed the agent-panel model/profile selectors, sidebar recent projects,
and the settings theme/font/icon/ollama pickers (which were incorrectly
using `modal(false)`).
- **Sidebar recent projects stretched to full height**: was missing the
shrink-to-fit behavior; now capped and content-sized like other
popovers.
- **Preview crash**: removed an over-strict `debug_assert!` that
panicked when previewing an empty file (`message == None && editor
empty` is valid).
- **Preview-aware default size**: pickers open at standard width with
the preview hidden, and expand to the larger "telescope" size when a
preview is shown. Fixes the text finder rendering super-wide by default,
and makes the file finder expand (rather than cram its results) when you
toggle the preview.

---

Release Notes:

- N/A
2026-06-23 09:33:47 +00:00
Yara 🏳️‍⚧️ c84982260e Migrate missed pickers to new width system (#59693)
# Objective

- Fixes #59643.

## Problems

- Initial and minimum width was not migrated for all pickers.
- Some pickers had their width still determined by their wrapper. 
- Some pickers where not modals but did not have modal false set.

## Solution
- Migrate the pickers we missed.
- Remove the width being set on the div's wrapping the pickers.
- Set modal false on the missed pickers.

## Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Release Notes:

- N/A
2026-06-22 11:21:37 +00:00
6a6fcbebc4 Add preview to pickers and make them resizable (#59604)
Overhauls Zed's pickers to make them resizable and give them a preview.

Closes #8279 

### Background
The most requested Zed feature has the last year has been a [Telescope
like search box](https://github.com/zed-industries/zed/issues/8279)
[discussion](https://github.com/zed-industries/zed/discussions/22581).
To understand why this is so popular we need to understand search can
serve thee goals:
- Navigation: fuzzy search is faster & easier then clicking in a file
tree
- Exploration: example, find a function by a word in its doc comment
- Collecting: example, getting a list of functions to change

The project search which shows results in a multibuffer is the perfect
way to operate on a list of items. Navigation and Exploration need a lot
of context around each result and offer fast navigation between them.
For both of these live searching is also critical.

The `telescope UI` is a picker with a preview to the right or below.
It's offered in various editors and IDE's most famously Neovim (through
the Telescope plugin), IntelliJ (natively), Helix (natively) and of
course VScode (plugins) and it's _many_ forks.

While having a UI like that for text search (our project search) is most
requested the UX pattern is applied widely, from `find_all_references`
to `bookmarks`. It enhances most pickers. Note that we have over 50
different picker modals!

The community has tried to build something like this for Zed:
- https://github.com/zed-industries/zed/pull/44530
- https://github.com/zed-industries/zed/pull/45307
- https://github.com/zed-industries/zed/pull/46478
- https://github.com/zed-industries/zed/pull/43790

These all became huge PR's that we could not merge for various reasons.
This is a really hard feature to integrate in Zed!
This PR got started as https://github.com/zed-industries/zed/pull/46478
and supercedes that.

### Design
- Extend pickers to support an optional preview with minimal changes to
the pickers themselves.
- Make pickers resizable.
- Complement the existing search do not replace it by having both UI's
share the underlying search and allow freely switching between them.
- Allow extending the preview to things other then files.
- Maintain a clean design on all the pickers.

### Heigh level Implementation overview
- Adds an `Option<Preview>` to `Picker`
- Gives `PickerDelegate` a method to communicate a preview to the Picker
- Overhaul the way pickers are drawn to allow for resizing them.
Implemented on the `Shape` and `SizeBouds` structs.
- Adds a high level way to draw the `footer` and `editor` so we do not
need to change much to the pickers.
- Adds a new text finder Picker
- Adds a way to take a running search from project search and hand it to
the text finder Picker and the other way round
- Give the file finder a preview

### Next steps
A more detailed list and how to help out will be added to the tracking
issue for [Pickes with
previews](https://github.com/zed-industries/zed/issues/56037)
- Add more previews to more pickers!
- Enable selectioning multiple items in pickers and performing actions
on those
- Open selected items in a multibuffer
- Add a way to restore the last picker
- Make popovers (picker attached to some menu) resizable as well

## Self-Review Checklist:

- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content adheres to Zed's UI standards
([UX/UI](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
and
[icon](https://github.com/zed-industries/zed/blob/main/crates/icons/README.md)
guidelines)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

## Showcase
TODO (will be done post merge)

---

Release Notes:
- Added resizing via dragging to all picker modals. 
- Added a preview to the File finder, the preview can be to the right or
below.
- Added a Text finder picker with a preview as alternative project
search UI. The search is shared and allowes switch between UIs while
running.

---------

Co-authored-by: ozacod <47009516+ozacod@users.noreply.github.com>
Co-authored-by: ozacod <ozacod@users.noreply.github.com>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
2026-06-19 17:43:07 +00:00
Kirill Bulatov 4f73a61cab Make all status bar tools able to hide its button via UI (#54971)
Closes https://github.com/zed-industries/zed/discussions/53471

Adds a requirement on status bar items to provide a way to hide
themselves.

<img width="329" height="153" alt="image"
src="https://github.com/user-attachments/assets/b98ee5ba-a439-44d7-9ab5-f4511b66a574"
/>

<img width="464" height="40" alt="image"
src="https://github.com/user-attachments/assets/b41d9189-3475-4e61-b3a4-bc731dd52c53"
/>


Release Notes:

- Added a way to hide sidebar buttons
2026-05-08 10:36:03 +00:00
30b1051cd8 Require multibuffer excerpts to be ordered and nonoverlapping (#52364)
TODO:
- [x] merge main
- [x] nonshrinking `set_excerpts_for_path`
- [x] Test-drive potential problem areas in the app
- [x] prepare cloud side
- [x] test collaboration
- [ ] docstrings
- [ ] ???

## Context

### Background

Currently, a multibuffer consists of an arbitrary list of
anchor-delimited excerpts from individual buffers. Excerpt ranges for a
fixed buffer are permitted to overlap, and can appear in any order in
the multibuffer, possibly separated by excerpts from other buffers.
However, in practice all code that constructs multibuffers does so using
the APIs defined in the `path_key` submodule of the `multi_buffer` crate
(`set_excerpts_for_path` etc.) If you only use these APIs, the resulting
multibuffer will maintain the following invariants:

- All excerpts for the same buffer appear contiguously in the
multibuffer
- Excerpts for the same buffer cannot overlap
- Excerpts for the same buffer appear in order
- The placement of the excerpts for a specific buffer in the multibuffer
are determined by the `PathKey` passed to `set_excerpts_for_path`. There
is exactly one `PathKey` per buffer in the multibuffer

### Purpose of this PR

This PR changes the multibuffer so that the invariants maintained by the
`path_key` APIs *always* hold. It's no longer possible to construct a
multibuffer with overlapping excerpts, etc. The APIs that permitted
this, like `insert_excerpts_with_ids_after`, have been removed in favor
of the `path_key` suite.

The main upshot of this is that given a `text::Anchor` and a
multibuffer, it's possible to efficiently figure out the unique excerpt
that includes that anchor, if any:

```
impl MultiBufferSnapshot {
    fn buffer_anchor_to_anchor(&self, anchor: text::Anchor) -> Option<multi_buffer::Anchor>;
}
```

And in the other direction, given a `multi_buffer::Anchor`, we can look
at its `text::Anchor` to locate the excerpt that contains it. That means
we don't need an `ExcerptId` to create or resolve
`multi_buffer::Anchor`, and in fact we can delete `ExcerptId` entirely,
so that excerpts no longer have any identity outside their
`Range<text::Anchor>`.

There are a large number of changes to `editor` and other downstream
crates as a result of removing `ExcerptId` and multibuffer APIs that
assumed it.

### Other changes

There are some other improvements that are not immediate consequences of
that big change, but helped make it smoother. Notably:

- The `buffer_id` field of `text::Anchor` is no longer optional.
`text::Anchor::{MIN, MAX}` have been removed in favor of
`min_for_buffer`, etc.
- `multi_buffer::Anchor` is now a three-variant enum (inlined slightly):

```
enum Anchor {
    Min,
    Excerpt {
        text_anchor: text::Anchor,
        path_key_index: PathKeyIndex,
        diff_base_anchor: Option<text::Anchor>,
    },
    Max,
}
```

That means it's no longer possible to unconditionally access the
`text_anchor` field, which is good because most of the places that were
doing that were buggy for min/max! Instead, we have a new API that
correctly resolves min/max to the start of the first excerpt or the end
of the last excerpt:


```
impl MultiBufferSnapshot {
    fn anchor_to_buffer_anchor(&self, anchor: multi_buffer::Anchor) -> Option<text::Anchor>;
}
```
- `MultiBufferExcerpt` has been removed in favor of a new
`map_excerpt_ranges` API directly on `MultiBufferSnapshot`.

## Self-Review Checklist

<!-- Check before requesting review: -->
- [x] I've reviewed my own diff for quality, security, and reliability
- [x] Unsafe blocks (if any) have justifying comments
- [x] The content is consistent with the [UI/UX
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
- [x] Tests cover the new/changed behavior
- [x] Performance impact has been considered and is acceptable

Release Notes:

- N/A

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Jakub Konka <kubkon@jakubkonka.com>
Co-authored-by: Conrad <conrad@zed.dev>
2026-04-01 17:25:32 +00:00
c96cd3497c Fix shared database test isolation (#51809)
All of the important changes are in
[`db.rs`](https://github.com/zed-industries/zed/pull/51809/changes#diff-2f644eab943bfa58feec29256281a3d9e8d4d7784cd34783e845af8beb15b16d).
Consider reading the commit log in order to review this work.

The DB crate's macro and API was changed to fix flakiness observed in
the MultiWorkspace tests when run locally. This flakiness was caused by
a shared `static LazyLock`, that caused concurrent test runs to interact
with the same underlying in-memory database. This flakiness wasn't
possible on CI due to it's usage of `cargo nextest`, whose
process-per-test approach masked this problem.

Essentially, I've changed the `static_connection` macro to remove the
static database variable and redone the internal model. Now, all
database types are thin wrappers around a generic `AppDatabase`. The
`AppDatabase` collects all of the individual table's migrations via the
`inventory` crate, and so only runs the migrations once on startup,
rather than a dozen times on startup.

The new API requires a `cx` so that we can replace the database returned
at runtime, rather than relying exclusively on a process-global
thread-local. However, we are still using a `static LazyLock` so that we
only need to take an `&App`, instead of an `&mut App`. These databases
types are `Clone + Send + Sync`, so you can easily capture-and-move the
database into background tasks and other places that don't have a `cx`.

For tests that require database isolation, it is now possible to set
their own database in init. See
[`workspace::init_test`](https://github.com/zed-industries/zed/pull/51809/changes#diff-041673bbd1947a35d45945636c0055429dfc8b5985faf93f8a8a960c9ad31e28R13610),
for the flakiness fix.

Best part, this change should be entirely compiler driven, so the Zed
agent was able to make the app-wide refactor easily.

Before you mark this PR as ready for review, make sure that you have:
- [x] Added a solid test coverage and/or screenshots from doing manual
testing
- [x] Done a self-review taking into account security and performance
aspects
- [x] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)

Release Notes:

- N/A

---------

Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
2026-03-18 12:05:57 -07:00
Kurian Jojo 128d3a4f2f Revert "Added support for dismissing the toolchain path selector via … (#49504)
…`esc` (#48201)"

This reverts commit ddebf3b74b.

Select toolchain path dialog immediately dismisses upon selecting a
path, preventing the addition of new toolchains

- OpenPathDelegate emits DismissEvents in the `confirm` function too
- when the selection is confirmed, DismissEvent is emitted
- ToolchainSelector calls cancel because it receives the DismissEvent,
and it goes to the Search State
- This prevents the selected toolchain from being resolved and the
ScopePicker being presented

cc: @JosephTLyons 

Release Notes:

- Fixed a regression where the toolchain path selector would immediately
dismiss upon selecting a path, preventing the addition of new
toolchains.
2026-02-18 17:07:10 -05:00
Joseph T. Lyons ddebf3b74b Added support for dismissing the toolchain path selector via esc (#48201)
Release Notes:

- Added support for dismissing the toolchain path selector via `esc`.
2026-02-02 16:56:25 +00:00
Joseph T. Lyons 038a34be36 Python: Improved the Add Virtual Environment path browser to start at the workspace root (#47988)
Previously, the 'Add Virtual Environment' path browser started at the
filesystem root (`/`). Since virtual environments are almost always
located within the project directory, starting at the worktree root
provides feels a bit nicer to me.

Release Notes:

- Python: Improved the `Add Virtual Environment` path browser to start
at the workspace root.
2026-01-30 07:19:07 +00:00
Piotr OsiewiczandZed Zippy eb745ee2ff build: Simplify build graph (#47253)
- **title_bar: Extract platform_title_bar from title_bar**
- **file_finder no longer depends on search and agent_servers no longer
depend on language_models**

Release Notes:

- N/A

---------

Co-authored-by: Zed Zippy <234243425+zed-zippy[bot]@users.noreply.github.com>
2026-01-23 18:29:20 +01:00
Mikayla MakiandClaude Opus 4.5 8d8107cff7 gpui: Actually remove the Result from AsyncApp (#45809)
Depends on: https://github.com/zed-industries/zed/pull/45768

Refactor plan:
https://gist.github.com/mikayla-maki/6c4bf263fd80050715ba01f45478796e
Overall plan:
https://gist.github.com/mikayla-maki/7bb5078e4385a2e683e1e1eb40d17d38

This is the big one.

Release Notes:

- N/A

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-07 12:48:24 -08:00
Piotr OsiewiczandDino 9898b63f77 toolchains: Fix persistence by not relying on unstable worktree id (#45357)
Closes #42268
We've migrated user selections when a given workspace has a single
worktree (as then we could determine what the target worktree is).

Release Notes:

- python: Fixed selected virtual environments not being
persisted/deserialized correctly within long-running Zed sessions (where
multiple different projects might've been opened). This is a breaking
change for users of multi-worktree projects - your selected toolchain
for those projects will be reset.

Co-authored-by: Dino <dino@zed.dev>
2025-12-19 14:06:15 +01:00
1ca705dcfb Fix stale pending keybinding indicators on focus change (#44678)
Closes #ISSUE

Problem:

- The status bar’s pending keystroke indicator (shown next to --NORMAL--
in Vim mode) didn’t clear when focus moved to another context, e.g.
hitting g in the editor then clicking the Git panel. The keymap state
correctly canceled the prefix, but observers that render the indicator
never received a “pending input changed” notification, so the UI kept
showing stale prefixes until a new keystroke occurred.

Fix:

- The change introduces a `pending_input_changed_queued` flag and a new
helper `notify_pending_input_if_needed` which will flushes the queued
notification as soon as we have an App context. The
`pending_input_changed` now resets the flag after notifying subscribers.

Before:


https://github.com/user-attachments/assets/7bec4c34-acbf-42bd-b0d1-88df5ff099aa

After:



https://github.com/user-attachments/assets/2264dc93-3405-4d63-ad8f-50ada6733ae7



Release Notes:

- Fixed: pending keybinding prefixes on the status bar now clear
immediately when focus moves to another panel or UI context.

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-12-17 16:51:16 +00:00
Lukas Wirth c13f4f53b4 wsl: Fix folder picker adding wrong slashes (#44886)
Closes https://github.com/zed-industries/zed/issues/44508

Release Notes:

- Fixed folder picker inserting wrong slashes when remoting from windows
to wsl
2025-12-15 14:19:33 +00:00
Piotr Osiewicz e654a8dc0c lsp: Do not drop lsp buffer handle from editor when a language change leads to buffer having a legit language (#44469)
Fixes a bug that led to us unnecessarily restarting a language server
when we were looking at a single file of a given language.

Release Notes:

- Fixed a bug that led to Zed sometimes starting an excessive amount of
language servers
2025-12-09 21:37:39 +01:00
f8012b80c9 python: Improve sorting order of toolchains to give higher precedence to project-local virtual environments that are within current subproject (#44141)
Closes #44090

Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>

Release Notes:

- python: Improved sorting order of toolchains in monorepos with
multiple local virtual environments.
- python: Fixed toolchain selector not having an active toolchain
selected on open.

---------

Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Co-authored-by: Smit <smit@zed.dev>
2025-12-04 12:33:13 +00:00
Cole Miller 496e2493d7 Fix git features not working when a Windows host collaborates with a unix guest (#43515)
We were using `std::path::Path::strip_prefix` to determine which
repository an absolute path belongs to, which doesn't work when the
paths are Windows-style but the code is running on unix. Replace it with
a platform-agnostic implementation of `strip_prefix`.

Release Notes:

- Fixed git features not working when a Windows host collaborates with a
unix guest
2025-11-26 16:56:34 +00:00
Finn Evers 6bbec653aa Fix keybind hints flickering in certain scenarios (#40927)
Closes #39172

This refactors when we resolve UI keybindings in an effort to reduce
flickering whilst painting these: Previously, we would always resolve
these upon creating the binding. This could lead to cases where the
corresponding context was not yet available and no binding could be
resolved, even if the binding was then available on the next presented
frame. Following that, on the next rerender of whatever requested this
keybinding, the keybind for that context would then be found, we would
render that and then also win a layout shift in that process, as we went
from nothing rendered to something rendered between these frames.

With these changes, this now happens less often, because we only look
for the keybinding once the context can actually be resolved in the
window.

| Before | After | 
| --- | --- |
|
https://github.com/user-attachments/assets/adebf8ac-217d-4c7f-ae5a-bab3aa0b0ee8
|
https://github.com/user-attachments/assets/70a82b4b-488f-4a9f-94d7-b6d0a49aada9
|

Also reduced cloning in the keymap editor in this process, since that
requiered changing due to this anyway.

Release Notes:

- Fixed some cases where keybinds would appear with a slight delay,
causing a flicker in the process
2025-10-22 19:52:38 +00:00
Julia Ryan 5a5b5ae2bb Remove workspace-hack (#40216)
We've been considering removing workspace-hack for a couple reasons:
- Lukas ran into a situation where its build script seemed to be causing
spurious rebuilds. This seems more likely to be a cargo bug than an
issue with workspace-hack itself (given that it has an empty build
script), but we don't necessarily want to take the time to hunt that
down right now.
- Marshall mentioned hakari interacts poorly with automated crate
updates (in our case provided by rennovate) because you'd need to have
`cargo hakari generate && cargo hakari manage-deps` after their changes
and we prefer to not have actions that make commits.

Currently removing workspace-hack causes our workspace to grow from
~1700 to ~2000 crates being built (depending on platform), which is
mainly a problem when you're building the whole workspace or running
tests across the the normal and remote binaries (which is where
feature-unification nets us the most sharing). It doesn't impact
incremental times noticeably when you're just iterating on `-p zed`, and
we'll hopefully get these savings back in the future when
rust-lang/cargo#14774 (which re-implements the functionality of hakari)
is finished.

Release Notes:

- N/A
2025-10-17 18:58:14 +00:00
Julia Ryan 2f3620b139 Fix "select toolchain path" in WSL with python virtual environments (#40447)
Closes #39596

Release Notes:

- N/A
2025-10-16 23:02:49 -07:00
Julia Ryan 0724f13f6e Fix path separator in toolchain selector (#40449)
Closes #40310

Release Notes:

- N/A
2025-10-16 22:35:51 -07:00
kitt dc3673d17e Fix spacing around hidden status bar items (#39992)
This is a follow-up PR to
https://github.com/zed-industries/zed/pull/39609, and attempts to
address hidden status bar items still contributing to the layout and
creating extra spacing.

![before using display:none theres extra spaces, afterwords the buttons
are always evenly
spaced](https://github.com/user-attachments/assets/3bd07837-5f6f-4ca1-8985-9f3cb8b6893d)

- 203cbd634bfb1489b8afa4952d9594615a956b77 Adds a `.none()` method to
the `gpui::Styled` helper trait, so that status items can set their
display type to none inside their `render` method.

- 249f06e3de63b0ab32814f20e7105d8e2b642f02 Applies `.none()` to all the
status items.

- ~~499f564906c88336608c81615b11ebc9ab43d832~~ At first I was adding an
`is_visible` method to the `StatusBarView` trait, which would be used to
skip status bar items which would just render an empty div anyway, but I
felt duplicating the conditions for hiding the buttons between the
status items `is_visible` and `render` methods could be an attraction
for bugs, so I tried to find another approach. This commit contains
those changes, reverted immediately (if the `is_visible` approach is
preferred I can bring it back!)

- f37cb75f0519ceea1f3e1cc4f97087a5cb34b0fd (bonus!) Adds a condition to
the vim mode indicator to avoid a leading space when there are no
pending keys.

Release Notes:

- N/A
2025-10-17 02:26:39 -03:00
George Waters 499047dff4 Fix selecting and deleting user toolchains (#39068)
I was trying to use the new user toolchains but every time I clicked on
one I had added, it would delete it from the picker. Ironically, it
wouldn't delete it permanently when I tried to by clicking on the trash
can icon. Every time I reopened the workspace all user toolchains were
there.

Release Notes:

- Fixed selecting and deleting user toolchains.
2025-09-29 18:08:47 +02:00
bae91cee47 Represent relative paths using a dedicated, separator-agnostic type (#38744)
Closes https://github.com/zed-industries/zed/issues/38690
Closes #37353

### Background

On Windows, paths are normally separated by `\`, unlike mac and linux
where they are separated by `/`. When editing code in a project that
uses a different path style than your local system (e.g. remoting from
Windows to Linux, using WSL, and collaboration between windows and unix
users), the correct separator for a path may differ from the "native"
separator.

Previously, to work around this, Zed converted paths' separators in
numerous places. This was applied to both absolute and relative paths,
leading to incorrect conversions in some cases.

### Solution

Many code paths in Zed use paths that are *relative* to either a
worktree root or a git repository. This PR introduces a dedicated type
for these paths called `RelPath`, which stores the path in the same way
regardless of host platform, and offers `Path`-like manipulation APIs.
RelPath supports *displaying* the path using either separator, so that
we can display paths in a style that is determined at runtime based on
the current project.

The representation of absolute paths is left untouched, for now.
Absolute paths are different from relative paths because (except in
contexts where we know that the path refers to the local filesystem)
they should generally be treated as opaque strings. Currently we use a
mix of types for these paths (std::path::Path, String, SanitizedPath).

Release Notes:

- N/A

---------

Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Peter Tripp <petertripp@gmail.com>
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Co-authored-by: Lukas Wirth <me@lukaswirth.dev>
2025-09-24 18:57:33 -04:00
Smit Barmase 7a24e10a91 Fix crash when filtering items in Picker (#37929)
Closes #37617

We're already using `get` in a bunch of places, this PR updates the
remaining spots to follow the same pattern. Note that the `ix` we read
in `render_match` can sometimes be stale.

The likely reason is that we run the match-update logic asynchronously
(see
[here](https://github.com/zed-industries/zed/blob/138117e0b15664079f5526cb56168750382b49b9/crates/picker/src/picker.rs#L643)).
That means it's possible to render items after the list's [data
update](https://github.com/zed-industries/zed/blob/138117e0b15664079f5526cb56168750382b49b9/crates/picker/src/picker.rs#L652)
but before the [list
reset](https://github.com/zed-industries/zed/blob/138117e0b15664079f5526cb56168750382b49b9/crates/picker/src/picker.rs#L662),
in which case the `ix` can be greater than that of our updated data.

Release Notes:

- Fixed crash when filtering MCP tools.
2025-09-10 23:06:09 +05:30
Piotr OsiewiczandDanilo Leal d0e168c8a7 toolchains: Allow users to provide custom paths to toolchains (#37009)
- **toolchains: Add new state to toolchain selector**
- **Use toolchain term for Add Toolchain button**
- **Hoist out a meta function for toolchain listers**

Closes #27332

Release Notes:

- python: Users can now specify a custom path to their virtual
environment from within the picker.

---------

Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
2025-09-06 00:47:39 +02:00
Piotr Osiewicz 66ebc64ddb remote: Fix toolchain RPC messages not being handled because of the entity getting dropped (#36665)
Release Notes:

- N/A
2025-08-21 09:37:45 +00:00
tidely c4105d055e Fix clippy::redundant_clone lint violations (#36558)
This removes around 900 unnecessary clones, ranging from cloning a few
ints all the way to large data structures and images.

A lot of these were fixed using `cargo clippy --fix --workspace
--all-targets`, however it often breaks other lints and needs to be run
again. This was then followed up with some manual fixing.

I understand this is a large diff, but all the changes are pretty
trivial. Rust is doing some heavy lifting here for us. Once I get it up
to speed with main, I'd appreciate this getting merged rather sooner
than later.

Release Notes:

- N/A
2025-08-20 12:20:13 +02:00
Piotr Osiewicz 9c3810f24f Auto-fix clippy::collapsible_if violations (#36428)
Release Notes:

- N/A
2025-08-19 13:27:24 +00:00
Piotr OsiewiczandLukas Wirth 9f2c79dd50 python: Fix flickering in the status bar (#36039)
- **util: Have maybe! use async closures instead of async blocks**
- **python: Fix flickering of virtual environment indicator in status
bar**

Closes #30723

Release Notes:

- Python: Fixed flickering of the status bar virtual environment
indicator

---------

Co-authored-by: Lukas Wirth <lukas@zed.dev>
2025-08-12 13:36:28 +00:00
Ben Kunkle cecb1f1a74 gpui: Store action documentation (#33809)
Closes #ISSUE

Adds a new `documentation` method to actions, that is extracted from doc
comments when using the `actions!` or derive macros.

Additionally, this PR adds doc comments to as many action definitions in
Zed as possible.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-07-02 21:14:33 -04:00
Smit Barmase b4b4375cc4 editor: Improve code completion filtering to provide fewer and more accurate suggestions (#32928)
Closes #32756

- Uses `filter_text` from LSP source to filter items in completion list.
This fixes noisy lists like on typing `await` in Rust, it would suggest
`await.or`, `await.and`, etc., which are bad suggestions. Fallbacks to
label.
- Add `penalize_length` flag to fuzzy matcher, which was the default
behavior across. Now, this flag is set to `false` just for code
completion fuzzy matching. This fixes the case where if the query is
`unreac` and the completion items are `unreachable` and
`unreachable!()`, the item with a shorter length would have a larger
score than the other one, which is not right in the case of
auto-complete context. Now these two items will have the same fuzzy
score, and LSP `sort_text` will take over in finalizing its ranking.
- Updated test to be more utility based rather than example based. This
will help to iterate/verify logic faster on what's going on.

Before/After:

await: 
<img width="600" alt="before-await"
src="https://github.com/user-attachments/assets/384138dd-a90d-4942-a430-6ae15df37268"
/>
<img width="600" alt="after-await"
src="https://github.com/user-attachments/assets/d05a10fa-bae5-49bd-9fe7-9933ff215f29"
/>

iter:
<img width="600" alt="before-iter"
src="https://github.com/user-attachments/assets/6e57ffe9-007d-4b17-9cc2-d48fc0176c8e"
/>
<img width="600" alt="after-iter"
src="https://github.com/user-attachments/assets/a8577a9f-dcc8-4fd6-9ba0-b7590584ec31"
/>

opt:
<img width="600" alt="opt-before"
src="https://github.com/user-attachments/assets/d45b6c52-c9ee-4bf3-8552-d5e3fdbecbff"
/>
<img width="600" alt="opt-after"
src="https://github.com/user-attachments/assets/daac11a8-9699-48f8-b441-19fe9803848d"
/>

Release Notes:

- Improved code completion filtering to provide fewer and more accurate
suggestions.
2025-06-18 16:01:28 +05:30
Piotr Osiewicz fa60f7d03a python: Re-land usage of source file path in toolchain picker (#31893)
This reverts commit 1e55e88c1822402566bdec8a893ec0429d8ee5e6.

Closes #ISSUE

Release Notes:

- Python toolchain selector now uses path to the closest pyproject.toml
as a basis for picking a toolchain. All files under the same
pyproject.toml (in filesystem hierarchy) will share a single virtual
environment. It is possible to have multiple Python virtual environments
selected for disjoint parts of the same project.
2025-06-02 16:29:06 +00:00
Joseph T. Lyons 7b39f232ec Use read-only access methods for read-only entity operations (#31479)
Another follow-up to #31254

Release Notes:

- N/A
2025-05-26 23:04:31 -04:00
Piotr Osiewicz 24a49c0a77 toolchain: Respect currently focused file when querying toolchains (#28875)
Closes #21743


https://github.com/user-attachments/assets/0230f233-58a4-494c-90af-28ce82f9fc1d


Release Notes:

- Virtual environment picker now looks up virtual environment based on
parent directory of active file; this enables having multiple active
virtual environments in a single worktree.
2025-04-16 19:05:57 +02:00
ec4babbf14 Add workspace-hack (#27277)
This adds a "workspace-hack" crate, see
[mozilla's](https://hg.mozilla.org/mozilla-central/file/3a265fdc9f33e5946f0ca0a04af73acd7e6d1a39/build/workspace-hack/Cargo.toml#l7)
for a concise explanation of why this is useful. For us in practice this
means that if I were to run all the tests (`cargo nextest r
--workspace`) and then `cargo r`, all the deps from the previous cargo
command will be reused. Before this PR it would rebuild many deps due to
resolving different sets of features for them. For me this frequently
caused long rebuilds when things "should" already be cached.

To avoid manually maintaining our workspace-hack crate, we will use
[cargo hakari](https://docs.rs/cargo-hakari) to update the build files
when there's a necessary change. I've added a step to CI that checks
whether the workspace-hack crate is up to date, and instructs you to
re-run `script/update-workspace-hack` when it fails.

Finally, to make sure that people can still depend on crates in our
workspace without pulling in all the workspace deps, we use a `[patch]`
section following [hakari's
instructions](https://docs.rs/cargo-hakari/0.9.36/cargo_hakari/patch_directive/index.html)

One possible followup task would be making guppy use our
`rust-toolchain.toml` instead of having to duplicate that list in its
config, I opened an issue for that upstream: guppy-rs/guppy#481.

TODO:
- [x] Fix the extension test failure
- [x] Ensure the dev dependencies aren't being unified by Hakari into
the main dependencies
- [x] Ensure that the remote-server binary continues to not depend on
LibSSL

Release Notes:

- N/A

---------

Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
2025-04-02 13:26:34 -07:00
Piotr Osiewicz d6520954b6 chore: Bump Rust edition to 2024 (#27800)
Follow-up to https://github.com/zed-industries/zed/pull/27791

Release Notes:

- N/A
2025-03-31 20:55:27 +02:00
Piotr Osiewicz 517fc1e588 toolchains: Add support for relative paths (#27777)
Closes #ISSUE

Release Notes:

- N/A
2025-03-31 19:48:09 +02:00
Mikayla Maki 4c25a6b283 Move "async move" a few characters to the left in cx.spawn() (#26758)
This is the core change:
https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052

TODO:
- [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods
- [x] Implement it in the whole app
- [x] Implement it in the debugger 
- [x] Glance at the RPC crate, and see if those box future methods can
be switched over. Answer: It can't directly, as you can't make an
AsyncFn* into a trait object. There's ways around that, but they're all
more complex than just keeping the code as is.
- [ ] Fix platform specific code

Release Notes:

- N/A
2025-03-19 02:09:02 +00:00
Conrad Irwin 242925c904 Allow too many arguments (#26375)
This is nearly half of our #allows, and seems like something we happily
break whenever we need

Release Notes:

- N/A
2025-03-10 13:38:30 -06:00
Cole Miller c7d12822df Revert "file_finder: Remove common segments of long paths in search results (#25049)" (#25163)
This reverts commit 8e31d95140 due to a
panic.

```
{
  "thread": "main",
  "payload": "9 is not a valid char boundary in path \"crates/…/LiveKitBridge/\"",
  "location_data": {
    "file": "crates/file_finder/src/file_finder.rs",
    "line": 646
  }
}
```

Release Notes:

- N/A
2025-02-19 15:32:29 +00:00
Cole MillerandMax 8e31d95140 file_finder: Remove common segments of long paths in search results (#25049)
This PR makes progress on #7711 by identifying any common prefix of the
paths in the file finder's search results, and replacing the "interior"
of that prefix---every path segment but the first and last---with `...`,
when a heuristic indicates that the longest path would otherwise
overflow the modal.

The elision is not applied to any segment that contains a match for the
search query.

There may be more work to do on #7711 in the case of long result paths
that do not share a significant common prefix.

Release Notes:

- Improved display of long paths in the file finder modal

Co-authored-by: Max <max@zed.dev>
2025-02-18 10:09:15 -05:00
Mikayla Maki 6a06220471 Remove more references to 'model' in GPUI APIs (#23693)
Release Notes:

- N/A
2025-01-27 04:00:27 +00:00
57ebc7334d Eliminate GPUI View, ViewContext, and WindowContext types (#22632)
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:

- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`

Not pictured here are the two other failed attempts. It's been quite a
month!

Tasks:

- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs

### issues post merge

- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue



Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
2025-01-26 03:02:45 +00:00
Piotr Osiewicz 59b441d002 chore: Use workspace fields for edition and publish (#23291)
This prepares us for an upcoming bump to Rust 2024 edition.

Release Notes:

- N/A
2025-01-17 17:39:22 +01:00