Closes#34393
Currently, we’re using `zed.exe --askpass` kind of like an `nc`
substitute, it prints out the SSH password to stdout with something like
`println!("user-pwd")`. `ssh.exe` then reads the password from stdout so
it can establish the connection.
The problem is that in release builds we set `subsystem=windows` to
avoid Windows spawning a black console window by default. The side
effect is that `zed.exe` no longer has a stdout, so `ssh.exe` can’t read
the password.
Through testing, I confirmed that neither allocating a new console for
`zed.exe` nor attaching it to the parent process’s stdout resolves the
issue. As a result, this PR updates the implementation to use `cli.exe
--askpass` instead.
TODO:
- [ ] Check that the `cli` path is correct on macOS
- [ ] Check that the `cli` path is correct on Linux
Release Notes:
- N/A
---------
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
This PR is a follow-up to #39090 and addresses two issues:
* Moves `conpty.dll` and `OpenConsole.exe` out of the `bin` folder to
prevent other programs from using them.
* Updates these files only after Zed exits, avoiding update failures due
to file locks.
Release Notes:
- N/A
---------
Co-authored-by: Jakub Konka <kubkon@jakubkonka.com>
Check whether the GPU/driver supports the StructuredBuffer feature
required by our shaders. If it doesn’t, log an error and skip that
GPU/driver, so Windows can fall back to the software renderer.
Release Notes:
- N/A
Now we only keep a single copy of the GPU device. The GPU lost handling
got broken after #35376, but it’s properly handled again now.
Release Notes:
- N/A
Previously, we were using `PostThreadMessage` to pass messages to
`WindowsPlatform`. This PR switches to an approach similar to `winit`
which using a hidden window as the message window (I guess that’s why
winit uses a hidden window?). The difference is that this PR creates it
as a message-only window.
Thanks to @reflectronic for the original PR #37255, this implementation
just fits better with the current code style.
Release Notes:
- N/A
---------
Co-authored-by: reflectronic <john-tur@outlook.com>
This pull request refactors the `KeybindingKeystroke` struct and related
code to improve platform abstraction. The changes centralize
platform-specific logic within `KeybindingKeystroke` and update its
usage throughout the codebase, making the API more consistent and less
error-prone.
Release Notes:
- N/A
This PR fixes two bugs and also changes one behavior in the **Keymap
Editor**.
As shown in the video, when I press `ctrl-shift-2` in the Keymap Editor,
the first keystroke is displayed as `ctrl-shift-@`, which is incorrect.
On macOS and Linux, it should be `ctrl-@`.
https://github.com/user-attachments/assets/69cfcfa0-b422-45d6-8e69-80f8608180fd
Also, after pressing `ctrl-shift-2` and then releasing `2` and `ctrl`, a
`shift` keystroke was incorrectly added.
https://github.com/user-attachments/assets/892124fd-847d-4fde-9b20-a27ba49ac934
Now, when you enter a sequence like `+ctrl+alt-alt+f` in the Keymap
Editor, it will output `ctrl-f` instead of `ctrl-alt-f`, matching VS
Code’s behavior.
Release Notes:
- Fixed incorrect keystroke reporting in the Keymap Editor.
Closes#36300
This PR follows Windows conventions by introducing
`KeybindingKeystroke`, so shortcuts now show up as `ctrl-shift-4`
instead of `ctrl-$`.
It also fixes issues with keyboard layouts: when `use_key_equivalents`
is set to true, keys are remapped based on their virtual key codes. For
example, `ctrl-\` on a standard English layout will be mapped to
`ctrl-ё` on a Russian layout.
Release Notes:
- N/A
---------
Co-authored-by: Kate <kate@zed.dev>
Closes#34374
This is a leftover issue from #34374. Back in #34374, I wanted to use
DirectX to handle vsync, after all, that’s how 99% of Windows apps do
it. But after discussing with @maxbrunsfeld , we decided to stick with
the original vsync approach given gpui’s architecture.
In my tests, there’s no noticeable performance difference between this
PR’s approach and DirectX vsync. That said, this PR’s method does have a
theoretical advantage, it doesn’t block the main thread while waiting
for vsync.
The only difference is that in this PR, on Windows 11 we use a newer API
instead of `DwmFlush`, since Chrome’s tests have shown that `DwmFlush`
has some problems. This PR also removes the use of
`MsgWaitForMultipleObjects`.
Release Notes:
- N/A
---------
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
The installer, uninstaller, and the Zed binary files are all signed
using Microsoft’s newly launched Trusted Signing service. For
demonstration purposes, I have used my own account for the signing
process.
For more information about Trusted Signing, you can refer to the
following links:
- [Microsoft Security Blog: Trusted Signing is in Public
Preview](https://techcommunity.microsoft.com/blog/microsoft-security-blog/trusted-signing-is-in-public-preview/4103457)
- [Overview of Azure Trusted
Signing](https://learn.microsoft.com/en-us/azure/trusted-signing/overview)
**TODO:**
- [x] `InnoSetup` script to setup an installer
- [x] Signing process
- [x] `Open with Zed` in right click context menu (by using sparse
package)
- [x] Integrate with `cli`
- [x] Implement `cli` (#25412)
- [x] Pack `cli.exe` into installer
- [x] Implement auto updating (#25734)
- [x] Pack autoupdater helper into installer
- [x] Implement dock menus
- [x] Add `Recent Documents` entries (#26369)
- [x] Make `zed.exe` aware of sigle instance (#25412)
- [x] Properly handle dock menu events (#26010)
- [x] Handle `zed://***` uri
**Materials needed:**
- [ ] Icons
- [ ] App icon for all channels (#9571)
- [ ] Associated file icons, at minimum a default icon
([example](https://github.com/microsoft/vscode/tree/main/resources/win32))
- [ ] Logos for installer wizard
- [ ] Icons for appx
- [x] Code signing
- [x] Secrets: AZURE_TENANT_ID, AZURE_CLIENT_ID, AZURE_CLIENT_SECRET,
ACCOUNT_NAME, CERT_PROFILE_NAME
- [x] Other constants: ENDPOINT, Identity Signature (i.e. `CN=Junkui
Zhang, O=Junkui Zhang, L=Wuhan, S=Hubei, C=CN`)

https://github.com/user-attachments/assets/4f1092b4-90fc-4a47-a868-8f2f1a5d8ad8
Release Notes:
- N/A
---------
Co-authored-by: Kate <kate@zed.dev>
Co-authored-by: localcc <work@localcc.cc>
Co-authored-by: Peter Tripp <peter@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
This PR adds more fine-grained handling of the `WM_SETTINGCHANGE`
message.
Plus, we now only trigger the `appearance_changed` callback when the
actual window appearance has changed, rather than calling it every time.
Release Notes:
- N/A
If the proxy URL is in the form of `example.com` instead of a raw IP
address, and `example.com` isn't a well-known domain, then the default
URL resolution can fail.
The test setup:
A Linux machine runs a CoreDNS server with a custom entry: `10.254.7.38
example.com`. On a Windows machine, if the proxy URL is set to
`example.com`, the resolved address does **not** end up being
`10.254.7.38`.
Using `hickory_resolver` for more advanced DNS resolution fixes this
issue.
Release Notes:
- Fixed proxy URL resolution when using custom DNS entries.
These `if` condition checks were removed in #30828, and this PR adds
them back. This is especially important in the handling of
`WM_NCHITTEST`, where all the calculations are based on the assumption
that `hide_title_bar = true`.
Release Notes:
- N/A
This PR improves key handling on Windows by moving the
`TranslateMessage` call from the message loop to after we handled
`WM_KEYDOWN`. This brings Windows behavior more in line with macOS and
gives us finer control over key events. As a result, Vim keybindings now
work properly even when an IME is active. The trade-off is that it might
introduce a slight delay in text input.
Release Notes:
- N/A
Part of #31174
Because the keyboard layout parameter wasn’t set correctly, characters
don’t show up properly when using the German layout at launch.
To reproduce:
Switch to the German layout, launch Zed, and press the `7` key. it
should output `7`, but instead it outputs `è`.
Release Notes:
- N/A
When building for the `x86_64-unknown-linux-musl` target, the default
`openssl-dev` is compiled for the GNU toolchain, which causes a build
error due to missing OpenSSL. This PR fixes the issue by avoiding the
use of OpenSSL on non-macOS and non-Windows platforms.
Release Notes:
- N/A
Closes#22656
Part of #29144, this PR completely rewrites the key handling logic on
Windows, making it much more consistent with how things work on macOS.
However, one remaining issue is that on Windows, we should be using
`Ctrl+Shift+4` instead of `Ctrl+$`. That part is expected to be
addressed in #29144.
Release Notes:
- N/A
This PR adds a new `PlatformKeyboardLayout` trait with two methods:
`id(&self) -> &str` and `name(&self) -> &str`. The `id()` method returns
a unique identifier for the keyboard layout, while `name()` provides a
human-readable name. This distinction is especially important on
Windows, where the `id` and `name` can be quite different. For example,
the French layout has an `id` of `0000040C`, which is not
human-readable, whereas the `name` would simply be `French`. Currently,
the existing `keyboard_layout()` method returns what's essentially the
same as `id()` in this new design.
This PR implements the `name()` method for both Windows and macOS. On
Linux, for now, `name()` still returns the same value as `id()`.
Release Notes:
- N/A
While working on implementing `add_recent_documents` for Windows, I
found that the process is significantly more complex compared to macOS.
On macOS, simply registering the `add_recent_documents` function is
enough, as the system handles everything automatically.
On Windows, however, there are two cases to consider:
- **Files opened by the app**: These appear in the "Recent" section (as
shown in the screenshot, "test.txt") and are managed automatically by
Windows (by setting windows registry), similar to macOS.

- **Folders opened by the app**: This is more complicated because
Windows does not handle it automatically, requiring the application to
track opened folders manually.
To address this, this PR introduces a `History Manager` along with
`HistoryManagerEvent::Update` and `HistoryManagerEvent::Delete` events
to simplify the process of managing recently opened folders.
https://github.com/user-attachments/assets/a2581c15-7653-4faf-96b0-7c48ab1dcc8d
Release Notes:
- N/A
---------
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
Closes#18153
When calling `uninstall_extension`, the `work_dir` associated with this
`extension` doesn't have its corresponding `FileHandle` properly closed,
preventing the deletion of the `work_dir`. As seen in the image below,
after installing the `toml` extension, `zed.exe` holds two `Handle`s for
the folder `C:\Users\36477\AppData\Local\Zed\extensions\work\toml`.

Therefore, after deleting `extension_dir` and then calling
`this.update(...)`, `zed.exe` releases these two `Handles`, and only
then can the folder
`C:\Users\36477\AppData\Local\Zed\extensions\work\toml` be deleted. See
the corresponding file handles are closed after calling
`this.update(...)`:

However, if there is a running server of the extension, the error will
persist. At this point, I haven’t found a direct way to terminate all
running servers of the extension. Since this feature might affect the
`LspStore` structure, I paused my work here.
See when `toml` extension is running, we can not delete
`C:\Users\36477\AppData\Local\Zed\extensions\work\toml` since
`C:\Users\36477\AppData\Local\Zed\extensions\work\toml\taplo.exe` is
still running:

cc @ConradIrwin You're the expert in this area—what are your thoughts?
Release Notes:
- N/A
Closes#25247
Since the upstream `Notify` repo hasn't merged the related PR yet, this
is basically a temporary patch to work around it.
Release Notes:
- N/A
This PR reverts some of the changes made to `Cargo.lock` in #25702. In
that PR, several crate versions were unintentionally downgraded,
including `aws-lc-rs`, which has caused release builds to fail on
Windows again.
Release Notes:
- N/A
Closes#25045
With the setting `"use_system_path_prompts": false`, previously, if the
completion target was a directory, no separator would be added after it,
requiring us to manually append a `/` or `\`. Now, if the completion
target is a directory, a `/` or `\` will be automatically added. On
Windows, both `/` and `\` are considered valid path separators.
https://github.com/user-attachments/assets/0594ce27-9693-4a49-ae0e-3ed29f62526a
Release Notes:
- N/A
Closes #ISSUE
Fix `The package requires the Cargo feature called edition2024, but that
feature is not stabilized in this version of Cargo (1.81.0`
Release Notes:
- N/A
Closes#24746
This PR modifies the implementation of `copy_recursive`. Previously, we
were copying and pasting simultaneously, which caused an issue when a
user copied a folder into one of its subfolders. This resulted in new
content being created in the folder while copying, and subsequent
recursive calls to `copy_recursive` would continue this process, leading
to an infinite loop.
In this PR, the approach has been changed: we now first collect the
paths of the files to be copied, and only then perform the copy
operation.
Additionally, I have added corresponding tests. On the main branch, this
test would previously run indefinitely.
Release Notes:
- Fixed `copy_recursive` runs infinitely when copying a folder into its
subfolder.
Closes#22821
It turns out that on Windows, the `Cancel` button should **always** have
a button ID of `2`. Even if the button label is something like "Don't
Cancel", when the user presses the `Esc` key, Windows will still report
that the button with ID `2` was pressed.
Release Notes:
- N/A