This PR changes the keybinding for the `agent::RejectAll` and
`agent::KeepAll` actions. My initial goal was to free up `cmd-shift-n`
to open a new fresh window again, but that was being used for the reject
all action. Given I had to change the reject all, I figured I had to
change the keep all action, too, to keep them consistent.
Release Notes:
- Agent: Removed keybinding conflict (`cmd-shift-n`) between rejecting
all changes in the agent panel vs. opening a new fresh window.
This PR adds the ability to open local terminals when working in remote
projects. When working in a remote (often actually remoting into a local
container) I always need to run separate terminals outside Zed so I can
run local build tools, scripts, agents, etc. for the related project.
I'd like to be able to run all of these in the same Zed window and this
adds that ability via one-off local terminals.
## Changes
Adds an optional `local` parameter to terminal commands. When set to
`true`, creates a local shell on your machine instead of connecting to
the remote.
### Implementation
- Added `force_local` parameter to terminal creation logic
- Created `create_local_terminal()` method that bypasses remote client
- Updated terminal actions (`NewTerminal`, `NewCenterTerminal`) to
accept optional `local: bool` field (defaults to `false`)
### Usage
**Via keybinding:**
```json
{
"bindings": {
"cmd-t": "workspace::NewCenterTerminal",
"cmd-T": ["workspace::NewCenterTerminal", { "local": true }]
}
},
{
"context": "Terminal",
"bindings": {
"cmd-n": "workspace::NewTerminal",
"cmd-N": ["workspace::NewTerminal", { "local": true }],
},
},
```
**Behavior:**
- Default terminal commands continue to work as before (remote in remote
projects, local in local projects)
- The `local` parameter is optional and defaults to `false`
Release Notes:
- Added support for opening local terminals in remote projects via
`local` parameter on terminal commands.
## Problem:
When working with many `pinned tabs`, they consume significant
horizontal space in the tab bar, leaving less room for unpinned (active
working) tabs, especially on small screens. This creates a poor user
experience as users must constantly scroll to find their working tabs,
or the tabs become too narrow to read file names.

## Solution:
Added a new opt-in setting `tab_bar.show_pinned_tabs_in_separate_row`
that displays pinned and unpinned tabs in two separate rows:
- Top row: Pinned tabs with navigation buttons and tab bar controls
- Bottom row: Unpinned (working) tabs with full horizontal space
- when pinned and not pinned tabs we show 2 rows:
<img width="1512" height="159" alt="2_rows"
src="https://github.com/user-attachments/assets/62a85fcc-8073-40d2-a8e4-270efd0d0f21"
/>
This is a well-established UX pattern used in many popular IDEs
including JetBrains products (IntelliJ IDEA, WebStorm, PyCharm,
RubyMine), Visual Studio, and Eclipse.
The two-row layout only appears when both pinned AND unpinned tabs
exist. If only one type is present, a single row is displayed:
- when only not pinned tabs we show one row:
<img width="1510" height="111" alt="when only not pinned"
src="https://github.com/user-attachments/assets/048df4fc-4b17-4ea2-9c5b-b4db91cdfc78"
/>
- when only pinned tabs we show one row:
<img width="1510" height="111" alt="when only pinned tabs"
src="https://github.com/user-attachments/assets/7ccf2517-8711-4114-815d-6cbb1e89d7e2"
/>
**Important** - Default Behavior Preserved:
- The setting defaults to false - existing users will see no change
whatsoever
- Original tab bar logic is preserved in a dedicated
`render_single_row_tab_bar` method, while the new two-row layout lives
in `render_two_row_tab_bar`. Both methods share common components
(`configure_tab_bar_start`, `configure_tab_bar_end`,
`render_unpinned_tabs_container`, `render_tab_bar_drop_target`) ensuring
DRY code and consistent behavior.
- Purely opt-in - users must explicitly enable this feature via Settings
UI or settings.json
- No impact on default UX - Zed's default tab bar appearance and
behavior remains identical
This implementation ensures zero risk to the existing user experience
while providing an optional enhancement for users who prefer separated
tab rows.
Configuration
Via Settings UI:
- Open Settings (Cmd+,) → Editor section → "Pinned Tabs Layout" toggle

Via settings.json:
```json
{
"tab_bar": {
"show_pinned_tabs_in_separate_row": true
}
}
```
<img width="468" height="67" alt="manual_settings"
src="https://github.com/user-attachments/assets/d21f6dde-7683-47b3-8dca-d190049d32fb"
/>
## Video of implemented feature:
https://github.com/user-attachments/assets/b1e52074-a5a1-4c4e-ad59-e55e2213509d
## Tested:
- Verify default behavior unchanged (single row with pinned + unpinned
tabs inline)
- Enable setting → verify two rows appear when both pinned and unpinned
tabs exist
- Enable setting → verify single row when only pinned tabs exist
- Enable setting → verify single row when only unpinned tabs exist
- Verify drag & drop works in both layouts
- Verify navigation buttons and tab bar buttons render correctly
- Verify setting toggle works in Settings UI
- Verify setting works via settings.json
Tested on: MacBook Pro M4, macOS 26.2
## Release Notes:
- Added `tab_bar.show_pinned_tabs_in_separate_row` setting to display
pinned and unpinned tabs in separate rows, giving unpinned tabs full
horizontal space
---------
Co-authored-by: Matt Miller <mattrx@gmail.com>
Fix a bug with `:norm` that disallowed trailing whitespace.
Commands that accept generic args (defined with `args()`) now preserve
trailing whitespace, while commands that accept filenames (defined with
`filename()`) have whitespace pre-trimmed. This allows, for example,
`:norm I ` to correctly insert spaces, matching NeoVim's behavior.
Release Notes:
- vim: Fixed `:norm` command to preserve trailing whitespace in
arguments (e.g., `:norm I ` now correctly inserts two spaces)
---------
Co-authored-by: dino <dinojoaocosta@gmail.com>
Collab projects are considered trusted and remote clients use the
editor-related settings only. A better fix would be sync "not trusted"
indicator with the project host, and disallow clients' iteraction with
that indicator.
Release Notes:
- Fixed collab settings sync causing "not trusted" pop ups for client
When using the `editor::actions::CopyAndTrim` action with a multi-line
selection in vim's Visual Line mode, pasting would crash Zed.
The bug occurred because trimming splits a selection into per-line
ranges, creating multiple `editor::ClipboardSelection` entries. However,
when `is_entire_line` was true (Visual Line mode), no newline separators
were added between these entries in the clipboard text. The paste code
then assumed separators existed and read past the end of the text.
The fix ensures newline separators are always added between trimmed line
ranges, regardless of whether the original selection was in line mode.
Closes#46616
Release Notes:
- Fixed a crash when pasting after using `editor: copy and trim` in
vim's Visual Line mode
Closes#46574
The `default_working_directory()` function in
`crates/terminal_view/src/terminal_view.rs:1585` returned `None` when no
project directory was available. The code comment (now removed)
incorrectly claimed "None implies `~` on whichever machine we end up
on". However, when `None` is passed to `alacritty_terminal`, it uses the
process CWD, not the home directory. On macOS when Zed is launched from
a .`app` bundle, the CWD is `/`.
Added a fallback at the end of` default_working_directory()` that
explicitly returns the home directory when no project directory is
found: `directory.or_else(dirs::home_dir)`
This ensures:
1. `CurrentProjectDirectory` with no project open → home directory
2. `FirstProjectDirectory `with no project open → home directory
3. `AlwaysHome `→ home directory (explicitly, not relying on shell
behavior)
4. Always `{ directory }` with invalid directory → home directory
Release Notes:
- Fixed terminal opening in `/` instead of home directory when no
project is open.
Closes#46365
The behavior I'm trying to handle here is documented in
https://man7.org/linux/man-pages/man5/proc_pid_exe.5.html.
[@merlinz01
](https://github.com/zed-industries/zed/issues/46365#issuecomment-3723996684)
points to some other alternatives but they don't seem necessary or
justified here.
# Testing
I've manually replaced the binary of a process running this build, to
simulate an update, and then opened a new tree and I don't see the error
message.
I don't know if there's a reasonable way to unit-test this? Let me know.
It seems like it would require using something like rusty-fork to spawn
a specific binary for the test, which I don't think I see already in the
Zed tree and perhaps it would be overkill to add just for this?
Release Notes:
- Fixed "Failed to load environment variables" after applying an update
This should move almost all access of the threadstore behind the trait,
which unlocks external agents supplying the list
Release Notes:
- N/A
---------
Co-authored-by: Zed Zippy <234243425+zed-zippy[bot]@users.noreply.github.com>
Some language servers return local symbols in `workspace/symbol`
responses, and languages like Julia can have multiple overloads for the
same generic function name. In these cases, symbols may appear identical
in the symbol picker, making it hard to distinguish between them. Adding
line numbers helps users identify the correct symbol.
In the future, we may also want to consider using `containerName` from
the LSP response for additional context.
> Before
<img width="671" height="573" alt="Screenshot 2026-01-10 at 19 21 08"
src="https://github.com/user-attachments/assets/838c3eb7-0e1d-46ba-9076-286e971afc2c"
/>
> After
<img width="671" height="573" alt="Screenshot 2026-01-10 at 19 43 19"
src="https://github.com/user-attachments/assets/31979d79-0169-4202-afc2-24fc7492dd47"
/>
Closes #ISSUE
Release Notes:
- Added line numbers to the project symbols picker to help distinguish
between symbols with the same name
---------
Co-authored-by: Matt Miller <mattrx@gmail.com>
Adds a very simple diff review button behind a feature flag, which
appears in the gutter of people who have the flag (currently just me;
it's not even enabled for staff, since it doesn't do anything yet).
Mostly this PR just adds the feature flag, the button, and tests.
Release Notes:
- N/A
The scheduler integration (#44810) removed the special handling for
realtime audio tasks that spawn them on a dedicated thread. This caused
a panic in the Mac dispatcher when RealtimeAudio priority was passed to
the regular dispatch path.
This restores the original behavior: RealtimeAudio tasks are spawned on
a dedicated thread via dispatcher.spawn_realtime(), using a bounded
channel to send runnables to it.
Release Notes:
- N/A
Add permission checking to the remaining 7 tools that require granular
permissions:
- `edit_file`: Checks path against permission rules
- `delete_path`: Checks path against permission rules
- `move_path`: Checks both source and destination paths
- `create_directory`: Checks path against permission rules
- `save_file`: Checks all paths, denies if any are blocked
- `fetch`: Checks URL against permission rules
- `web_search`: Checks query against permission rules
Each tool follows the pattern established in PR #46155 (terminal tool):
- `Allow` = proceed without prompting
- `Deny` = return error immediately
- `Confirm` = prompt user for confirmation
The deny > confirm > allow precedence is enforced by the
`decide_permission_from_settings()` function.
Release Notes:
- N/A
---------
Co-authored-by: Amp <amp@ampcode.com>
This PR creates a unified picker for all the Git-related pickers:
branch, worktree and stash. The main motivation for this is to bring
awareness and ease of access for the worktree and stash pickers that
were previously (and arguably) hidden amidst the sea of commands in the
command palette. As worktrees in particular become more relevant for
AI-related flows, having an easier way to reach for its picker will be
beneficial.
Note that the actions/commands remain the same; you can still look for
`git: worktree` or `git: view stash`. The difference is that these
actions will take you to the unified picker with the correct
corresponding active view.
https://github.com/user-attachments/assets/99d1cd6f-a19d-47d3-9bca-d7257e7ed5b8
Release Notes:
- Git: Unify the branch, worktree, and stash pickers into one, making it
easier to find and access them from one another.
New workspace/window creates a different `WeakEntity<WorktreeStore>` for
the same path, which was not considered before.
Closes https://github.com/zed-industries/zed/issues/46318
Release Notes:
- Fixed worktree trust not applied in window reuse
Release Notes:
- Fixed zed no longer rendering on windows in a timely manner if it gets
overloaded with foreground work
Co-authored-by: John Tur <john-tur@outlook.com>
Closes https://github.com/zed-industries/zed/issues/46590https://github.com/user-attachments/assets/8464a3b6-9258-4d15-9168-56178bf46437
`use smol::channel::{Receiver, Sender};` do not propagate the value
change to all receivers, hence only one language server received the
"worktree trusted" message.
The fix uses `watch` kind of channels instead, and cleans up its state
more eager to rely on the sender drop as another form of notification.
Release Notes:
- Fixed groups of language servers not starting after worktree trust
approval
Stumbled across this upon a PR review - `unfold_ranges` takes a slice of
Ranges and already clones the ranges itself, so we do not need to clone
the selections prior to passing these.
Release Notes:
- N/A
Closes https://github.com/zed-industries/zed/issues/45553
## Summary
When using applications that hide the terminal cursor (e.g., via ANSI
escape sequence `\e[?25l`), the IME candidate window appeared at the
bottom-left of the screen, and the composition text was not displayed at
all. This affects tools like Claude Code that hide the cursor during
operation.
The root cause was that cursor position calculation was skipped when the
cursor shape was `Hidden`. This fix separates cursor visibility from IME
position calculation by always computing cursor bounds for IME
positioning.
## Movies
### Zed 0.218.6
https://github.com/user-attachments/assets/a66d569a-178d-4bca-a577-fcc65e9fd2c4
### With this fix
https://github.com/user-attachments/assets/456323d1-6c18-45ea-88e8-fb5375c00f98
Release Notes:
- Fixed IME candidate window and composition text position in terminal
when cursor is hidden
Release Notes:
- N/A
TL;DR: There was a closed issue 7 hours ago that changed ashpd version,
it needed another bump.
A dependency of gpui called ashpd has a fix in v0.12.1, GPUI has the
0.12 version. After forking zed and patching the gpui source to be mine
with 0.12.1 it was able to use GPUI as a dependency and compile the
project. The error I was getting and the recomendation to do this PR can
be seen in this [closed issue from
ashpd](https://github.com/bilelmoussaoui/ashpd/issues/325).
After changing the dependecy I hit cargo check:
```bash
Finished `dev` profile [unoptimized + debuginfo] target(s) in 4m 24s
```
And cargo run:
```bash
Compiling zed v0.220.0 (/home/user/git/xaviduds/zed/crates/zed)
Finished `dev` profile [unoptimized + debuginfo] target(s) in 9m 44s
Running `target/debug/zed`
```
Zed compiled and opened:
<img width="1920" height="1042" alt="image"
src="https://github.com/user-attachments/assets/8bc524d1-bc4a-43f8-9da4-b02faecca30c"
/>
Release Notes:
- N/A
Description:
E.g. Instead of saying:
2026-01-07T09:08:42-06:00 ERROR [crates/snippet_provider/src/lib.rs:46]
failed to parse snippet
Caused by:
expected an integer
Now the logs give more valuable information like:
2026-01-07T10:47:39-06:00 ERROR [crates/snippet_provider/src/lib.rs:48]
invalid snippet in /Users/oscarvarto/Library/Application
Support/Zed/extensions/installed/django-snippets/./snippets/python.json
(re_path)