d76258da9a48d8e92e803c4ccae1b91dda270e95
Closes #46574 The `default_working_directory()` function in `crates/terminal_view/src/terminal_view.rs:1585` returned `None` when no project directory was available. The code comment (now removed) incorrectly claimed "None implies `~` on whichever machine we end up on". However, when `None` is passed to `alacritty_terminal`, it uses the process CWD, not the home directory. On macOS when Zed is launched from a .`app` bundle, the CWD is `/`. Added a fallback at the end of` default_working_directory()` that explicitly returns the home directory when no project directory is found: `directory.or_else(dirs::home_dir)` This ensures: 1. `CurrentProjectDirectory` with no project open → home directory 2. `FirstProjectDirectory `with no project open → home directory 3. `AlwaysHome `→ home directory (explicitly, not relying on shell behavior) 4. Always `{ directory }` with invalid directory → home directory Release Notes: - Fixed terminal opening in `/` instead of home directory when no project is open.
Zed
Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
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On macOS, Linux, and Windows you can download Zed directly or install Zed via your local package manager (macOS/Linux/Windows).
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