Adding some adjustments so the toolbar looks more like the designs we've
been working on. All that changes here are only valid for the v2 feature
flag. Haven't changed anything for today's production version.
Release Notes:
- N/A
Add an explicit `Editor && mode == auto_height` context block. This
ensures that `Shift+Enter` and `Ctrl+Enter` correctly insert a newline
at the cursor position in editors like the AI Agent Panel,
preventing them from inheriting conflicting overrides (e.g., JetBrains
mapping `Shift+Enter` to `editor::NewlineBelow`).
Closes#47269
Release Notes:
- Fixed an issue where `Shift+Enter` would insert a newline at the end
of the text instead of the cursor position in the Agent Panel when using
certain keymaps.
This allows you to now re-use our Zed flake in different side projects
with cargo wrapper script having its path correctly resolved.
Say you have this dir structure:
```
$HOME/dev/zed
$HOME/dev/something
```
Then this now works:
```
$ cd $HOME/dev/something
$ nix develop ../zed
$ cargo version
cargo 1.93.0 (083ac5135 2025-12-15)
```
Release Notes:
- N/A
Closes#49800
Adds `handle_drop` to Item & ItemHandle, which allows an active item in
a pane to consume drop events before the pane does.
Release Notes:
- terminal: Fix drag-and-drop not working in vertical terminal panels
Closes#50631
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- [x] Added a solid test coverage and/or screenshots from doing manual
testing
- [x] Done a self-review taking into account security and performance
aspects
- [ ] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- Fixed `formatter: "auto"` silently doing nothing when the first
language server for a language doesn't support formatting (e.g., Dependi
before Tombi for
TOML).
When I am in the middle of editing, pressing Ctrl would
counter-intuitively highlight links even when the mouse cursor is
hidden. This change considers the state of the mouse cursor before
painting links on hover.
Before: Modifier pressed, cursor hidden, link visible
<img width="506" height="518" alt="image"
src="https://github.com/user-attachments/assets/82a59e83-e3cb-490f-b292-148686ec569d"
/>
After: Modifier pressed, cursor hidden (red dot indicates current cursor
position)
<img width="408" height="298" alt="image"
src="https://github.com/user-attachments/assets/c19ed83c-4778-4890-97b9-5155cdcf658b"
/>
Before you mark this PR as ready for review, make sure that you have:
- [x] Added a solid test coverage and/or screenshots from doing manual
testing
- [x] Done a self-review taking into account security and performance
aspects
- [x] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- Fixed spurious link highlighting when mouse cursor is hidden
Fixes#50776
Closes#50619
In the conda activation script building procedure, Zed currently
performs a file check for the conda executable on the client side. When
in remote development, this check always fails because the file exists
on the remote host, not the local machine. Since `pet` already handles
existence checks, removing this redundant check allows the activation to
proceed. It is also better to let any potential issues (like
permissions) show up in the terminal rather than silently skipping the
activation.
This addresses the root cause for remote development, which is different
from the approach in #50715 that focuses on shell hooks.
**The video recording**
https://github.com/user-attachments/assets/62967351-e3c5-4814-aec4-b2332940e7e3
Before you mark this PR as ready for review, make sure that you have:
- [x] Added a solid test coverage and/or screenshots from doing manual
testing
- [x] Done a self-review taking into account security and performance
aspects
- [x] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- Fixed conda environment not auto-activating in the terminal during
remote development sessions.
Add GPT-5.4 and GPT-5.4-pro as Bring Your Own Key model options for the
OpenAI provider.
**GPT-5.4** (`gpt-5.4`):
- 1,050,000 token context window, 128K max output
- Supports chat completions, images, parallel tool calls
- Default reasoning effort: none
**GPT-5.4-pro** (`gpt-5.4-pro`):
- 1,050,000 token context window, 128K max output
- Responses API only (no chat completions)
- Default reasoning effort: medium (supports medium/high/xhigh)
Also fixes context window sizes for GPT-5 mini and GPT-5 nano (272K →
400K) to match current OpenAI docs.
Closes AI-78
Release Notes:
- Added GPT-5.4 and GPT-5.4-pro as available models when using your own
OpenAI API key.
Closes #ISSUE
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- [ ] Added a solid test coverage and/or screenshots from doing manual
testing
- [ ] Done a self-review taking into account security and performance
aspects
- [ ] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Fixes ZED-5G8
If `DisplayLink::new` fails, `frame_requests` is dropped . It is not
valid to destroy a DispatchSource that is not `resume()`d. So, ensure we
call `resume()` before there's a chance for anything to fail.
Release Notes:
- Fixed a crash that could occur on macOS when changing monitor
configurations
Closes #ISSUE
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- [ ] Added a solid test coverage and/or screenshots from doing manual
testing
- [ ] Done a self-review taking into account security and performance
aspects
- [ ] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Remove the conditional fullscreen path for subagent tool calls so
expanded content consistently renders as a capped preview with the
overlay and fixed height. Also add a pointer cursor to the maximize
control to clarify clickability.
Release Notes:
- N/A
Adds five telemetry events to track subagent lifecycle and user
interactions:
- **Subagent Started** — fires on creation or resumption, includes
parent session, subagent session, depth, and whether it was resumed
- **Subagent Completed** — fires when `SpawnAgentTool` finishes,
includes subagent session and status (completed/error)
- **Subagent Toggled** — fires when the user expands or collapses a
subagent card
- **Subagent Stopped** — fires when the user clicks Stop on a running
subagent
- **Subagent Maximized** — fires when the user clicks Maximize to
navigate into a subagent
Release Notes:
- N/A
Closes #ISSUE
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- [ ] Added a solid test coverage and/or screenshots from doing manual
testing
- [ ] Done a self-review taking into account security and performance
aspects
- [ ] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Co-authored-by: Agus <agus@zed.dev>
This PR updates the model-fetching behavior for the Zed provider to wait
until the user is fully signed-in before we attempt to fetch the models.
We now subscribe to the `UserStore` and listen for the
`PrivateUserInfoUpdated` event. If we receive that event and the user is
not currently signed out, then we should be all set to fetch the models.
Closes CLO-424.
Release Notes:
- N/A
Remove the separate `AgentGitWorktreesFeatureFlag` and replace all its
checks with the existing `AgentV2FeatureFlag`. The git worktree
functionality is now gated behind the same flag as agent v2.
Changes:
- Removed `AgentGitWorktreesFeatureFlag` from `feature_flags`
- Replaced all `has_flag::<AgentGitWorktreesFeatureFlag>()` checks with
`has_flag::<AgentV2FeatureFlag>()`
- Simplified toolbar condition that was redundantly checking both flags
- Updated tests accordingly
Closes AI-73
Release Notes:
- N/A
When a diagnostic-triggered prediction returns no edits, don't fall back
to requesting another diagnostic prediction. This was causing an
infinite loop that burned through the API rate limit until hitting 429
errors.
Release Notes:
- N/A
When multiple `queue_prediction_refresh` calls land in the same
synchronous frame, all spawned tasks would read the same throttle state
and each send an identical cloud request.
Now the second task would see that the first request has been sent and
would quit.
Release Notes:
- N/A
Closes#50170.
Before you mark this PR as ready for review, make sure that you have:
- [x] Added a solid test coverage and/or screenshots from doing manual
testing
- [x] Done a self-review taking into account security and performance
aspects
- [x] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- Enable parser options individually to avoid rendering issues
Add some debug logging to the streaming edit file tool, to make it
easier to debug errors.
Can be enabled with
```
"log": {
"agent": "debug",
}
```
Release Notes:
- N/A
Fixes a typo in the consent banner check on docs pages, which makes the
opt-out logic work correctly.
Before you mark this PR as ready for review, make sure that you have:
- [x] Added a solid test coverage and/or screenshots from doing manual
testing
- [x] Done a self-review taking into account security and performance
aspects
- [x] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- N/A
Nightly only since no tool is using streaming on Preview.
Tools that used streaming could deadlock when the upstream LLM API
stream exited early without ever sending a ToolUse with `input_complete`
set to `true`. This is now fixes by manually dropping the tool input
channels.
Release Notes:
- N/A
Turns out `Editor::newline_below` was not respecting the `read_only`
flag because it uses buffer.edit. `Editor::newline` and
`Editor::newline_above` behaved correctly because they used
`editor.edit` which ignores edits if `read_only` is true.
Added an early return if the editor is read only, also added it to
newline/newline_above for clarity.
Release Notes:
- Fixed an issue where newlines could be inserted into read-only editors
Fixes#50526
Fixes https://github.com/zed-industries/zed/issues/42841
Fixes https://github.com/zed-industries/zed/issues/49875
### Summary
Fix `autosave: on_focus_change` not firing reliably when leaving editors
with nested focus targets (e.g. multibuffer/search flows).
### Root cause
Autosave on focus change was wired to `on_blur` of the item focus
handle.
`on_blur` only fires when that exact handle is the focused leaf, which
misses common descendant-to-outside focus transitions.
## Fix
In `crates/workspace/src/item.rs`, switch autosave subscription from:
- `cx.on_blur(&self.read(cx).focus_handle(cx), ...)`
to:
- `cx.on_focus_out(&self.read(cx).focus_handle(cx), ...)`
Autosave behavior and guards remain unchanged:
- only for `AutosaveSetting::OnFocusChange`
- only when focus truly left the item (`!contains_focused`)
- skipped when modal is active (`!has_active_modal`)
### Impact
- Fixes missed autosaves when moving focus from item descendants to
other UI (terminal, file tree, search inputs, etc.).
- No behavior change for other autosave modes (`off`, `after_delay`,
`on_window_change`).
### Video
[Screencast from 2026-03-04
15-23-07.webm](https://github.com/user-attachments/assets/81135999-320f-40f3-9673-7c0460e5a14a)
Release Notes:
- Fixed an issue where `"autosave": "on_focus_change"` would not
reliably work in multibuffers.
---------
Co-authored-by: MrSubidubi <finn@zed.dev>
Closes#47823
Before you mark this PR as ready for review, make sure that you have:
- [x] Added a solid test coverage and/or screenshots from doing manual
testing
- [x] Done a self-review taking into account security and performance
aspects
- [x] No UI changes
Release Notes:
- Solves the issue where env variables failed to load when a project
with dir path had `'`(single quote) in them, for example:
`C:\Temp\O'Brien\project_1`.
- added a zed pre-quote for directory paths and zed executable
- handled pwsh, nushell, cmd, fish, posix, csh, tcsh, rc, xonsh, elvish
based terminals
- uses `try_quote` for quoting shell paths
Replace the auto-generated `agent-[hash]` branch naming scheme with
names based on historical typewriter models (e.g. `olivetti-a3f9b2c1`,
`selectric-7d2e4f01`).
A static list of 49 typewriter names is used as the pool. When selecting
a name, existing branch names are checked—each branch is split on its
last `-` to extract the typewriter prefix, and any taken prefixes are
excluded from the candidate set. A random name is then picked from the
remaining candidates and suffixed with an 8-character alphanumeric hash.
The name selection logic accepts injected RNG and a list of disallowed
names, making it straightforward to test deterministically with
`#[gpui::test]` and `StdRng`.
Closes AI-71
(No release notes because this is feature-flagged.)
Release Notes:
- N/A
gopls reports Go `const` declarations as `variable` with the `readonly`
modifier. Add a Go-specific semantic token rule to map this to the
`constant` theme style, matching VS Code's behavior.
<img width="465" height="32" alt="image"
src="https://github.com/user-attachments/assets/e0bc8a60-2275-4f81-9185-8b86c51d3d08"
/>
Closes#50642
Before you mark this PR as ready for review, make sure that you have:
- [x] Added a solid test coverage and/or screenshots from doing manual
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- [x] Done a self-review taking into account security and performance
aspects
- [x] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- N/A *or* Added/Fixed/Improved ...
I'm embedding a 3D viewport inside GPUI by creating a child window with
its own surface that fits the bounds of a GPUI element, and I need
access to the raw window handle of the current window to manage it.
Right now on X11 this is stubbed as unimplemented and results in a
panic. I've copied most of the same implementation from the associated
`RawWindow` into `X11Window`.
Small clip of a Bevy app embedded inside GPUI with a popover that draws
above the 3d surface to show testing was done:
[Screencast_20260304_182657.webm](https://github.com/user-attachments/assets/829f9197-1613-41a7-af83-d377f3154751)
Before you mark this PR as ready for review, make sure that you have:
- [x] Added a solid test coverage and/or screenshots from doing manual
testing
- [ ] Done a self-review taking into account security and performance
aspects
- [ ] Aligned any UI changes with the [UI
checklist](https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md#uiux-checklist)
Release Notes:
- Added implementations of `rwh::HasDisplayHandle` and
`rwh::HasWindowHandle` for `X11Window`
Add the existing `PasteRaw` action to the right-click context menu in
the message editor, making it more discoverable. Previously it was only
available via the keyboard shortcut (Cmd+Shift+V / Ctrl+Shift+V) or
the command palette.
Release Notes:
- Added "Paste as Plain Text" to the agent panel message editor
right-click menu