Commit Graph
29823 Commits
Author SHA1 Message Date
Peter Tripp b5515b615e Fix keybinds and 'No default binding' shown in docs (#35227)
Previously:
<img width="724" height="234" alt="Screenshot 2025-07-28 at 14 49 50"
src="https://github.com/user-attachments/assets/b5203316-221d-4af5-8190-124f9b2b4cdf"
/>


Release Notes:

- N/A
2025-07-28 14:58:43 -04:00
Richard Feldman 468823696b Allow edit tool to access files outside project (with confirmation) (#35221)
Now the edit tool can access files outside the current project (just
like the terminal tool can), but it's behind a prompt (unlike other edit
tool actions).

Release Notes:

- The edit tool can now access files outside the current project, but
only if the user grants it permission to.
2025-07-28 14:01:34 -04:00
Julia Ryan cae15f632a Upload debug info to sentry.io in nightly builds (#35089)
This is a preparatory change which will allow us to use sentry for crash
reporting once we start uploading minidumps.

Release Notes:

- N/A
2025-07-28 17:42:36 +00:00
Ben Kunkle 1933f24504 keymap_ui: Additional keystroke input polish (#35208)
Closes #ISSUE

Fixed various issues and improved UX around the keystroke input
primarily when used for keystroke search.

Release Notes:

- Keymap Editor: FIxed an issue where the modifiers used to activate
keystroke search would appear in the keystroke search
- Keymap Editor: Made it possible to search for repeat modifiers, such
as a binding with `cmd-shift cmd`
- Keymap Editor: Made keystroke search matches match based on ordered
(not necessarily contiguous) runs. For example, searching for `cmd
shift-j` will match `cmd-k cmd-shift-j alt-q` and `cmd-i g shift-j` but
not `alt-k shift-j` or `cmd-k alt-j`
- Keymap Editor: Fixed the clear keystrokes binding (`delete` by
default) not working in the keystroke input
2025-07-28 13:15:21 -04:00
Danilo Leal 410f6de59a Update Nightly app icon (#35215)
Follow-up to https://github.com/zed-industries/zed/pull/35119.

Release Notes:

- N/A
2025-07-28 17:01:07 +00:00
Todd L Smith 592ae900d1 Fix Nushell environment variables (#35166)
- Fixes environment variable ingestion for Nushell.

Closes #35056

Release Notes:

- N/A
2025-07-28 13:00:41 -04:00
Cole Miller 3c19af7b62 git: Touch up amend UX (#35114)
Follow-up to #26114

- Ensure that the previous commit message is filled in when toggling on
amend mode from the context menu
- Fix keybinding flicker in context menu

Release Notes:

- N/A
2025-07-28 12:21:07 -04:00
Agus Zubiaga 855c9ec05f Fix integration tests for claude (#35212)
Release Notes:

- N/A
2025-07-28 16:18:01 +00:00
devjasperwangand张小白 ae3611ab13 debugger: Fix the terminal popping up when the Rust debugger starts on Windows (#35125)
This PR fixs a terminal popping up when debugging Rust on Windows.


Release Notes:

- N/A

---------

Co-authored-by: 张小白 <364772080@qq.com>
2025-07-28 22:44:22 +08:00
Agus ZubiagaandBen Brandt b3652a1602 ACP over MCP server impl (#35196)
Release Notes:

- N/A

---------

Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
2025-07-28 14:14:10 +00:00
Danilo Leal 847ed60652 ai onboarding: Add first-open upsell card (#35199)
Release Notes:

- N/A
2025-07-28 11:00:59 -03:00
张小白 b8f8eff763 Fix debugger on Windows (#35180)
Closes #33429

Release Notes:

- N/A
2025-07-28 22:00:26 +08:00
Piotr Osiewicz 21c0508c79 debugger: Fix not being able to stop a Go debug session when no breakpoints were ever hit (#35190)
Fixes #35030

Release Notes:

- debugger: Fixed a bug where a Go debug session could not be stopped if
no breakpoint was ever hit.
2025-07-28 13:14:36 +00:00
Danilo Leal ea5dcda426 collab: Refine call buttons design (#35007)
Making icons consistent, adjusting spacing, and moving the "Leave Call"
button to be the very last, which makes more sense to me than the
"Share" button being the last. Sharing your project is still part of the
call, so in the left edge of the button strip is where, conceptually,
the option to end the call should be, I think!

Release Notes:

- N/A
2025-07-28 10:01:31 -03:00
Maksim Bondarenkov 644ff58ece Re-add TestScreenCaptureStream implementation for mock_client to fix FreeBSD and MinGW builds (#35191)
The implementation was removed in #31506. re-added it to match the
current implementation from `gpui::test`

Closes #35189

Release Notes:

- N/A
2025-07-28 14:02:48 +02:00
Piotr Osiewicz 2dc0fb2e16 ci: Use cargo update --locked instead of --frozen (#35192)
This fixes false positives when e.g. bumping git deps

Release Notes:

- N/A
2025-07-28 12:01:00 +00:00
Robert Fratto 1b0d8b7ebe go: Support benchmarks named "Benchmark" (#35167)
The regular expression for benchmarks was enforcing using a suffix
(e.g., `BenchmarkFoo`), but `Benchmark` is a valid benchmark name, just
as `Test` is a valid test name, and `Fuzz` is a valid fuzz test name.

Release Notes:

- Add support for running Go benchmarks named "Benchmark"
2025-07-28 10:40:46 +00:00
Smit Barmase 3334e0438f doc: Add docs for Forcing X11 scale factor (#35181)
Associated PR: https://github.com/zed-industries/zed/pull/34265
Recent Discussion:
https://github.com/zed-industries/zed/issues/33987#issuecomment-3125936302

Release Notes:

- N/A
2025-07-28 14:31:27 +05:30
marius851000 da7bb3d5c3 gpui: Fix inset being used in SSD on Wayland (#35151)
Closes #31330

Second parts of https://github.com/zed-industries/zed/pull/31335

While the initial fix set the inset during drawing, that was after the
window was resized, resulting in needing to manually resize the window
for the change to properly take effect.

I updated the code to not make the Wayland renderer rely on
`client_inset` being updated by the API user to match with the
decoration mode (given it is supposed to only be used when using CSD).

I might later try to generalize that, and eventually make the
client_inset only defined on window creation (instead of inside
`client_side_decorations`, that would need testing on X) (and maybe also
allow configuration for shadow, but it’s not something I need).

Release Notes:

- Fixed switching from client side decoration to server side decoration
on Wayland
2025-07-28 11:36:00 +03:00
lowlandghost bcbfa85b5c Docs: Fix invalid JSON syntax in Visual Customizations - Editor Scrollbar and Minimap (#35159)
I was on the [Visual Customiztions - Editor
Scrollbar](https://zed.dev/docs/visual-customization#editor-scrollbar)
section of the docs, and copy and pasted the code block into my personal
Zed settings and saw there was a syntax error.

This is a PR to add a missing comma and fix the syntax error in the
docs.

First time contributing, please let me know if I missed any
steps/important info.

Release Notes:

- N/A
2025-07-27 20:56:55 +03:00
Danilo Leal 099d81388c docs: Add more improvements to the AI docs (#35160)
Follow-up to https://github.com/zed-industries/zed/pull/35133 with some
more findings upon re-reviewing it again.

Release Notes:

- N/A
2025-07-27 14:06:18 -03:00
Ben Brandt ee5dea5ae3 agent_servers: Include result text in Claude error messages (#35156)
This will better surfaces issues that are classified as "success" but
actually have a more meaningful error message attached.

Release Notes:

- N/A
2025-07-27 13:58:02 +00:00
Ben Brandt cbd888ff4e agent_servers: Use built-in interrupt handling for Claude sessions (#35154)
We no longer have to stop and restart the entire process. 
I left in the Start/Resume mode handling since we will likely need to
handle restarting Claude in other situations.

Release Notes:

- N/A
2025-07-27 13:50:04 +00:00
Marshall Bowers d367d95514 extension_host: Add npm:install capability (#35144)
This PR adds a new `npm:install` capability for installing npm packges
in extensions.

Currently all npm packages are allowed.

Release Notes:

- N/A
2025-07-26 22:40:02 +00:00
Marshall Bowers 10936092e4 extension: Reorganize capabilities (#35143)
This PR reorganizes the capabilities within the `extension` crate to
make it easier to add more.

Release Notes:

- N/A
2025-07-26 22:05:22 +00:00
Marshall Bowers 716c97a4a5 extension_host: Add capability for downloading files (#35141)
This PR adds a new capability for downloading files in extensions.

Currently all file downloads are allowed.

Release Notes:

- N/A
2025-07-26 21:33:16 +00:00
Marshall Bowers 463886fc39 extension_host: Refactor capability checks (#35139)
This PR refactors the extension capability checks to be centralized in
the `CapabilityGranter`.

Release Notes:

- N/A
2025-07-26 20:53:19 +00:00
Danilo Leal 19aa288321 docs: Restructure and improve AI configuration docs (#35133)
Adding a number of settings that weren't documented, restructuring
things a bit to separate what is model-related settings from agent panel
usage-related settings, adding the recently introduced `disable_ai` key,
and more.

Release Notes:

- Improved docs around configuring and using AI in Zed
2025-07-26 16:06:12 +00:00
Finn Evers 848a1ae410 ui: Fix scrollbar mouse down handler (#35131)
Follow-up to https://github.com/zed-industries/zed/pull/35121 - in the
process of adding the check for the left mouse button to the guard
(which was practically already there before, just not in the mouse-down
listener), I accidentally removed the negation for the bounds check.
This PR fixes this.

Release Notes:

- N/A
2025-07-26 15:45:13 +00:00
Finn Evers d379a06cc4 ui: Clean up scrollbar component (#35121)
This PR does some minor cleanup to the scrollbar component. Namely, it
removes some clones, reduces the amount of unnecessary notifies and
ensures the scrollbar hover state is more accurately updated.

Release Notes:

- N/A
2025-07-26 00:08:20 +00:00
Danilo Leal 302f7a1377 agent: Fix settings view switch field about permissions for running commands (#35120)
Follow-up to https://github.com/zed-industries/zed/pull/34866, where I
mistakenly didn't update the copy and id for this item.

Closes https://github.com/zed-industries/zed/issues/34850 — that's
because the edit tool runs by default, but the terminal tool does not. I
updated the original copy to reflect this, which should be enough to
close the issue, given that in terms of behavior, it is working
correctly.

Release Notes:

- agent: Fixed duplicated settings item in the agent panel as well as
improve copy for the setting to allow running commands without
permission.
2025-07-26 00:00:44 +00:00
Danilo LealandMrSubidubi 439677734e ui: Add ToggleButtonGroup component (#35118)
<img width="600" height="704" alt="CleanShot 2025-07-25 at 8  03 04@2x"
src="https://github.com/user-attachments/assets/3d2b29ba-e0fd-4231-bb80-746903d61481"
/>

Release Notes:

- N/A

---------

Co-authored-by: MrSubidubi <dev@bahn.sh>
2025-07-25 20:32:53 -03:00
Danilo Leal 86ab9345df Update the new Nightly app icon (#35119)
Follow-up to https://github.com/zed-industries/zed/pull/35104, with some
tiny design updates.

Release Notes:

- N/A
2025-07-25 23:29:51 +00:00
Smit Barmase 60238bcabe languages: Fix Bash indentation issues with multi-cursors, newlines, and keyword outdenting (#35116)
Closes #34390

This PR fixes several Bash indentation issues:

- Adding indentation or comment using multi cursors no longer breaks
relative indentation
- Adding newline now places the cursor at the correct indent
- Typing a valid keyword triggers context-aware auto outdent

It also adds tests for all of them.

Release Notes:

- Fixed various issues with handling indentation in Bash.
2025-07-26 04:58:10 +05:30
Alvaro ParkerandCole Miller 4179567b27 git: Enable git stash in git panel (#32821)
Related discussion #31484

Release Notes:

- Added a menu entry on the git panel to git stash and git pop stash. 

Preview: 


![Screenshot-2025-06-17_08:26:36](https://github.com/user-attachments/assets/d3699ba4-511f-4c7b-a7cc-00a295d01f64)

---------

Co-authored-by: Cole Miller <cole@zed.dev>
2025-07-25 23:15:54 +00:00
Max BrunsfeldandJunkui Zhang 0f897b61c7 Render paths to a single fixed-size MSAA texture (#34992)
This is another attempt to solve the same problem as
https://github.com/zed-industries/zed/pull/29718, while avoiding the
regression on Intel GPUs.

###  Background

Currently, on main, all paths are first rendered to an intermediate
"atlas" texture, similar to what we use for rendering glyphs, but with
multi-sample antialiasing enabled. They are then drawn into our actual
frame buffer in a separate pass, via the "path sprite" shaders.

Notably, the intermediate texture acts as an "atlas" - the paths are
laid out in a non-overlapping way, so that each path could be copied to
an arbitrary position in the final scene. This non-overlapping approach
makes a lot sense for Glyphs (which are frequently re-used in multiple
places within a frame, and even across frames), but paths do not have
these properties.
* we clear the atlas every frame
* we rasterize each path separately. there is no deduping.

The problem with our current approach is that the path atlas textures
can end up using lots of VRAM if the scene contains many paths. This is
more of a problem in other apps that use GPUI than it is in Zed, but I
do think it's an issue for Zed as well. On Windows, I have hit some
crashes related to GPU memory.

In https://github.com/zed-industries/zed/pull/29718, @sunli829
simplified path rendering to just draw directly to the frame buffer, and
enabled msaa for the whole frame buffer. But apparently this doesn't
work well on Intel GPUs because MSAA is slow on those GPUs. So we
reverted that PR.

### Solution

With this PR, we rasterize paths to an intermediate texture with MSAA.
But rather than treating this intermediate texture like an *atlas*
(growing it in order to allocate non-overlapping rectangles for every
path), we simply use a single fixed-size, color texture that is the same
size as thew viewport. In this texture, we rasterize the paths in their
final screen position, allowing them to overlap. Then we simply blit
them from the resolved texture to the frame buffer.

### To do

* [x] Implement for Metal
* [x] Implement for Blade
* [x] Fix content masking for paths
* [x] Fix rendering of partially transparent paths
* [x] Verify that this performs well on Intel GPUs (help @notpeter 🙏 )
* [ ] Profile and optimize

Release Notes:

- N/A

---------

Co-authored-by: Junkui Zhang <364772080@qq.com>
2025-07-25 14:39:24 -07:00
Cole Miller 7bcd442b20 Add a CI check that Cargo.lock is up to date (#35111)
Should catch cases like #33667 where a dependency was bumped in
Cargo.toml without a corresponding lockfile update. (This can happen
when committing from outside of Zed or if rust-analyzer isn't running.)
Passing `--frozen --workspace` should ensure this doesn't fail just
because there's a newer patch version of some third-party dependency,
and prevent it from taking long.

We only need to run this on macOS because Cargo.lock is
platform-independent.

Release Notes:

- N/A
2025-07-25 15:37:58 -04:00
Marshall Bowers 7edacab938 Update Cargo.lock (#35106)
This PR updates the `Cargo.lock` file, as it seems like it wasn't fully
updated in https://github.com/zed-industries/zed/pull/35103.

Release Notes:

- N/A
2025-07-25 18:20:18 +00:00
Danilo Leal 4a4f3d6aa7 Add new Nightly app icons (#35104)
Release Notes:

- N/A
2025-07-25 17:39:33 +00:00
Cole Miller ea6ae43afa Bump livekit dep to try to fix flaky builds (#35103)
Let's see if https://github.com/zed-industries/livekit-rust-sdks/pull/6
helps.

Release Notes:

- N/A

---------

Signed-off-by: Cole Miller <cole@zed.dev>
2025-07-25 17:36:58 +00:00
Anthony EidandBen Kunkle 55a06983be keymap ui: Resize columns on double click improvement (#35095)
This PR improves the behavior of resetting a column's size by
double-clicking on its column handle. We now shrink/grow to the side
that has more leftover/additional space.

We also improved the below

1. dragging was a couple of pixels off to the left because we didn't
take the column handle’s width into account.
2. Column dragging now has memory and will shift things to their exact
position when reversing a drag before letting the drag handle go.
3. Improved our test infrastructure.
4. Double clicking on a column's header resizes the column

Release Notes:

- N/A

---------

Co-authored-by: Ben Kunkle <ben@zed.dev>
2025-07-25 13:19:05 -04:00
Kainoa KanterandDanilo Leal 7ed82b2dc4 Add icon for SurrealQL files (#34855)
Release Notes:

- Added icon for SurrealQL (`.surql`) files

---------

Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
2025-07-25 17:17:16 +00:00
Umesh Yadav 68796538af agent_ui: Fix delay when loading keybindings in the Agent panel settings (#34954)
Fixes a annoying lag in agent settings panel where the keybindings would
show up after a lag. Close to 1-2 secs. It was a simple fix previously
we were not passing the focus handler to context menu which made the
keybindings lookup slower compared to other parts like git panel and
title bar profile dropdown.

| Before | After |
|--------|--------|
| <video
src="https://github.com/user-attachments/assets/1f9c1861-d089-41d3-8a89-4334d7b2f43a"
controls preload></video> | <video
src="https://github.com/user-attachments/assets/fa33d58d-a1ae-48cf-bff7-8e0ee07ed4e1"
controls preload></video> |





Release Notes:

- Fix delay when loading keybindings in the Agent panel settings
2025-07-25 13:55:38 -03:00
Haojian Wu 7351d4913f docs: Add a missing "," in the C/C++ debugger configuration (#35098)
Release Notes:

- N/A
2025-07-25 16:14:44 +00:00
Piotr Osiewicz 257e1e054e git: Fix commit modal contents being searchable (#35099)
Fixes #35093

Release Notes:

- Fixed Git commit editor being searchable.
2025-07-25 15:48:09 +00:00
Piotr Osiewicz 5c8ab3aa61 terminal: Support ~ in cwd field of task definitions (#35097)
Closes #35022

Release Notes:

- Fixed `~` not being expanded correctly in `cwd` field of task
definitions.
2025-07-25 15:39:50 +00:00
Justin Su c1e6648845 Hide Copilot commands when AI functionality is disabled (#35055)
Follow-up of https://github.com/zed-industries/zed/pull/34896

Related to https://github.com/zed-industries/zed/issues/31346

cc @rtfeldman

Release Notes:

- Hide copilot commands when AI functionality is disabled
2025-07-25 10:53:57 -04:00
etimvr 3332bf30c3 Fix unnecessary Ollama model loading (#35032)
Closes https://github.com/zed-industries/zed/issues/35031

Similar solution as in https://github.com/zed-industries/zed/pull/30589

Release Notes:

- Fix unnecessary ollama model loading
2025-07-25 16:58:05 +03:00
Umesh YadavandPeter Tripp d101db945d lmstudio: Propagate actual error message from server (#34538)
Discovered in this issue: #34513

Previously, we were propagating deserialization errors to users when
using LMStudio, instead of the actual error message sent from the
LMStudio server. This change will help users understand why their
request failed while streaming responses.

Release Notes:

- lmsudio: Display specific backend error messaging on failure rather
than generic ones

---------

Signed-off-by: Umesh Yadav <git@umesh.dev>
Co-authored-by: Peter Tripp <peter@zed.dev>
2025-07-25 09:36:43 -04:00
Julia RyanandRahul Butani 5235be37cb Don't separately rebuild crates for the build platform (#35084)
macos:
- `cargo build`: 1838 -> 1400
- `cargo build -r`1891 -> 1400

linux:
- `cargo build`: 1893 -> 1455
- `cargo build -r`: 1893 -> 1455

windows: 
- `cargo build`: 1830 -> 1392
- `cargo build -r`: 1880 -> 1392

We definitely want this change for debug builds, for release builds it's
_possible_ that it pessimizes the critical path, but we'll see if it
impacts CI times before merging.

Release Notes:

- N/A

---------

Co-authored-by: Rahul Butani <rrbutani@users.noreply.github.com>
2025-07-25 13:12:55 +00:00